- hom_setting&0x2 now disables skill range checks for homunculus. For the love of everything that is sinful, please unset this on your server.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11717 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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2007/11/08
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2007/11/12
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* hom_setting&0x2 now disables skill range checks for homunculus. [Skotlex]2007/11/08
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* Removed the unneccessary @refreshonline command
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2007/10/29
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* Removed petid command (not needed because commands understand names)
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@ -24,7 +24,7 @@
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// Homunculus setting (Note 3)
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// Activates various 'quirks' that makes them behave unlike normal characters.
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// 0x001: Can't be targetted by support skills (except for their master)
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// 0x002: Casted skills do not perform a range check
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// 0x004: Mobs will always go after them instead of players until attacked
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// 0x008: Copy their master's speed on spawn/map-change
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// 0x010: They display luk/3+1 instead of their actual critical in the
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@ -3299,6 +3299,9 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
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if(src->m != bl->m) // 違うマップ
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return 0;
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if(src->type == BL_HOM && battle_config.hom_setting&0x2)
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return 1; //WTF, way to go Aegis and your awesome bugs.
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if (!check_distance_bl(src, bl, range))
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return 0;
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