- hom_setting&0x2 now disables skill range checks for homunculus. For the love of everything that is sinful, please unset this on your server.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11717 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-11-11 11:16:48 +00:00
parent 39b8a6f75a
commit 788ccb51b6
3 changed files with 6 additions and 2 deletions

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@ -1,6 +1,7 @@
Date Added
2007/11/08
2007/11/12
* hom_setting&0x2 now disables skill range checks for homunculus. [Skotlex]2007/11/08
* Removed the unneccessary @refreshonline command
2007/10/29
* Removed petid command (not needed because commands understand names)

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@ -24,7 +24,7 @@
// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
// 0x002: Casted skills do not perform a range check
// 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the

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@ -3299,6 +3299,9 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
if(src->m != bl->m) // 違うマップ
return 0;
if(src->type == BL_HOM && battle_config.hom_setting&0x2)
return 1; //WTF, way to go Aegis and your awesome bugs.
if (!check_distance_bl(src, bl, range))
return 0;