- Modified spider web so that the skill_unit_db flag restrictions may take place.
- Modified Spider web so that it can't be casted on top of another web. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9821 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/02/07
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* Modified spider web so that the skill_unit_db flag restrictions may take
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place. [Skotlex]
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* Cleaning up of the socket code [ultramage]
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- Shuffled includes around for files that were leeching off of socket.h
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- Added code that enforces standard shutdown behavior for sockets
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@ -21,6 +21,7 @@
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========================
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02/07
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* Modified Spider web so that it can't be casted on top of another web.
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* Updated the range of BioExplosion and Self Destruction so they count as
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ranged skills.
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02/05
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@ -80,7 +80,7 @@
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369,0xb3, , -1, 0,10000,all, 0x008 //PA_GOSPEL
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395,0xb5, , 4, 0, -1,all, 0x200 //CG_MOONLIT
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404,0xb6, , -1, 0, -1,all, 0x000 //PF_FOGWALL
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405,0xb7, , 0, 1,1000,enemy, 0x000 //PF_SPIDERWEB
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405,0xb7, , 0, 1,1000,enemy, 0x002 //PF_SPIDERWEB
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409,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLBABY
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410,0xb2, , 0,-1, -1,noone, 0x000 //WE_CALLPARENT
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428,0x86, , 0, 1, 200,enemy, 0x000 //SG_SUN_WARM
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@ -3307,7 +3307,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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return skill_castend_damage_id (src, bl, skillid, skilllv, tick, flag);
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default:
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//Skill is actually ground placed.
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if ((src == bl || skillid == PF_SPIDERWEB) && skill_get_unit_id(skillid,0))
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if (src == bl && skill_get_unit_id(skillid,0))
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return skill_castend_pos2(src,bl->x,bl->y,skillid,skilllv,tick,0);
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}
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@ -5556,11 +5556,12 @@ int skill_castend_id (int tid, unsigned int tick, int id, int data)
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case WE_CALLPARENT:
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case WE_CALLBABY:
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case AM_RESURRECTHOMUN:
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case PF_SPIDERWEB:
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//Find a random spot to place the skill. [Skotlex]
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inf2 = skill_get_splash(ud->skillid, ud->skilllv);
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ud->skillx = src->x + inf2;
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ud->skilly = src->y + inf2;
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if (!map_random_dir(src, &ud->skillx, &ud->skilly)) {
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if (inf2 && !map_random_dir(src, &ud->skillx, &ud->skilly)) {
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ud->skillx = src->x;
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ud->skilly = src->y;
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}
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