From 78d9e2a245f245ce800f37b6f2ebfda1c5ef84b7 Mon Sep 17 00:00:00 2001 From: Playtester Date: Sun, 6 Nov 2016 11:17:14 +0100 Subject: [PATCH] Slave aggro (fixes #1676) - Slaves will now become aggressive when their master starts chasing a target to attack it --- src/map/mob.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/map/mob.c b/src/map/mob.c index 76eee531ad..13aed85c4f 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -1344,7 +1344,9 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick) if (ud) { struct block_list *tbl=NULL; if (ud->target && ud->state.attack_continue) - tbl=map_id2bl(ud->target); + tbl = map_id2bl(ud->target); + else if (ud->target_to && ud->state.attack_continue) + tbl = map_id2bl(ud->target_to); else if (ud->skilltarget) { tbl = map_id2bl(ud->skilltarget); //Required check as skilltarget is not always an enemy. [Skotlex]