- Removed hom_setting&02 (ignore skill range) as this was fixed by Gravity some time ago.
- Moved pc_delinvincibletimer from unit_removemap to unit_free as the previous method has a logic glitch that could cause an on-place event to trigger after the on-left event. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12130 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,5 +1,8 @@
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Date Added
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2008/01/22
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* Removed hom_setting&02 (ignore skill range) as this was fixed by Gravity
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some time ago. [Skotlex]
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2008/01/13
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* Corrected job_knt Mapflags. (bugreport:803) [Samuray22]
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2008/01/10
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@ -24,7 +24,6 @@
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// Homunculus setting (Note 3)
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// Activates various 'quirks' that makes them behave unlike normal characters.
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// 0x001: Can't be targetted by support skills (except for their master)
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// 0x002: All of their skills get a range equal to view distance + 1
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// 0x004: Mobs will always go after them instead of players until attacked
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// 0x008: Copy their master's speed on spawn/map-change
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// 0x010: They display luk/3+1 instead of their actual critical in the
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@ -3276,10 +3276,6 @@ bool battle_check_range(struct block_list *src,struct block_list *bl,int range)
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if(src->m != bl->m) // 違うマップ
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return false;
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if(src->type == BL_HOM && battle_config.hom_setting&0x2)
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; //WTF, way to go Aegis and your awesome bugs.
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else
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if (!check_distance_bl(src, bl, range))
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return false;
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@ -1640,7 +1640,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
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if (bl->type&BL_CHAR) {
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skill_unit_move(bl,gettick(),4);
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skill_cleartimerskill(bl); // タイマースキルクリア
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skill_cleartimerskill(bl);
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}
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switch( bl->type )
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@ -1673,7 +1673,6 @@ int unit_remove_map(struct block_list *bl, int clrtype)
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sd->menuskill_id = sd->menuskill_val = 0;
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sd->npc_shopid = 0;
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pc_delinvincibletimer(sd);
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if(sd->pvp_timer!=-1) {
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delete_timer(sd->pvp_timer,pc_calc_pvprank_timer);
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@ -1763,6 +1762,7 @@ int unit_free(struct block_list *bl, int clrtype)
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if(status_isdead(bl))
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pc_setrestartvalue(sd,2);
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pc_delinvincibletimer(sd);
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//Status that are not saved...
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if(sd->sc.count) {
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if(sd->sc.data[SC_SPURT])
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