- Removed hom_setting&02 (ignore skill range) as this was fixed by Gravity some time ago.

- Moved pc_delinvincibletimer from unit_removemap to unit_free as the previous method has a logic glitch that could cause an on-place event to trigger after the on-left event. 


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12130 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2008-01-22 13:13:57 +00:00
parent 8591686b27
commit 78e24d1e09
4 changed files with 5 additions and 7 deletions

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@ -1,5 +1,8 @@
Date Added
2008/01/22
* Removed hom_setting&02 (ignore skill range) as this was fixed by Gravity
some time ago. [Skotlex]
2008/01/13
* Corrected job_knt Mapflags. (bugreport:803) [Samuray22]
2008/01/10

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@ -24,7 +24,6 @@
// Homunculus setting (Note 3)
// Activates various 'quirks' that makes them behave unlike normal characters.
// 0x001: Can't be targetted by support skills (except for their master)
// 0x002: All of their skills get a range equal to view distance + 1
// 0x004: Mobs will always go after them instead of players until attacked
// 0x008: Copy their master's speed on spawn/map-change
// 0x010: They display luk/3+1 instead of their actual critical in the

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@ -3276,10 +3276,6 @@ bool battle_check_range(struct block_list *src,struct block_list *bl,int range)
if(src->m != bl->m) // 違うマップ
return false;
if(src->type == BL_HOM && battle_config.hom_setting&0x2)
; //WTF, way to go Aegis and your awesome bugs.
else
if (!check_distance_bl(src, bl, range))
return false;

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@ -1640,7 +1640,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
if (bl->type&BL_CHAR) {
skill_unit_move(bl,gettick(),4);
skill_cleartimerskill(bl); // タイマースキルクリア
skill_cleartimerskill(bl);
}
switch( bl->type )
@ -1673,7 +1673,6 @@ int unit_remove_map(struct block_list *bl, int clrtype)
sd->menuskill_id = sd->menuskill_val = 0;
sd->npc_shopid = 0;
pc_delinvincibletimer(sd);
if(sd->pvp_timer!=-1) {
delete_timer(sd->pvp_timer,pc_calc_pvprank_timer);
@ -1763,6 +1762,7 @@ int unit_free(struct block_list *bl, int clrtype)
if(status_isdead(bl))
pc_setrestartvalue(sd,2);
pc_delinvincibletimer(sd);
//Status that are not saved...
if(sd->sc.count) {
if(sd->sc.data[SC_SPURT])