Follow up to 77e9eff
* Resolves compile warnings from the revert.
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77e9eff40d
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@ -4246,6 +4246,7 @@ static int64 battle_calc_skill_constant_addition(struct Damage wd, struct block_
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{
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struct map_session_data *sd = BL_CAST(BL_PC, src);
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struct map_session_data *tsd = BL_CAST(BL_PC, target);
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struct status_change *sc = status_get_sc(src);
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struct status_data *sstatus = status_get_status_data(src);
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struct status_data *tstatus = status_get_status_data(target);
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int64 atk = 0;
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@ -2516,6 +2516,7 @@ int skill_strip_equip(struct block_list *src,struct block_list *bl, unsigned sho
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* [2] counts how many targets have been processed. counter is added in skill_area_sub if the foreach function flag is: flag&(SD_SPLASH|SD_PREAMBLE)
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*/
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static int skill_area_temp[8];
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static int64 skill_area_temp_i64[1];
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/**
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Used to knock back players, monsters, traps, etc
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@ -2958,6 +2959,7 @@ void skill_attack_blow(struct block_list *src, struct block_list *dsrc, struct b
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* flag&2 - Disable re-triggered by double casting
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* flag&4 - Skip to blow target (because already knocked back before skill_attack somewhere)
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* flag&8 - Force assume the target is not as is_infinite_defense() on in battle_calc_attack() first.
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* Once it's done, store the damage to skill_area_temp_i64[0] then re-calcuate for real against 'plant'.
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*
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* flag&0xFFF is passed to the underlying battle_calc_attack for processing.
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* (usually holds number of targets, or just 1 for simple splash attacks)
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@ -10702,6 +10704,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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static int8 skill_castend_id_check(struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv) {
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int inf = skill_get_inf(skill_id);
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int inf2 = skill_get_inf2(skill_id);
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struct map_session_data *sd = BL_CAST(BL_PC, src);
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struct status_change *tsc = status_get_sc(target);
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switch (skill_id) {
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