From 79a5a5b32fe3c7e19633742d0adb51d8d50055f4 Mon Sep 17 00:00:00 2001 From: Atemo Date: Mon, 20 Jan 2020 22:35:52 +0100 Subject: [PATCH] Fixes an issue in eclage quest (#4547) * The script should stop when the quest is not active * Fixes issue #4540 Thanks to @Indigo000 --- npc/re/quests/quests_eclage.txt | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index f6211e9ba9..ac3f5d9107 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -4600,28 +4600,28 @@ OnTouch: function script CheckBurglary { .@last = getarg(1); for ( .@i = getarg(0); .@i <= .@last; .@i++ ) { + if (checkquest(.@i) != -1) + continue; switch(.@i) { - if (checkquest(.@i) != -1) - continue; case 9252: mes "- Let's examine Poppy first -"; - return; + close; case 9253: mes "- Let's examine the messy"; mes "bookshelves first -"; - return; + close; case 9254: mes "- Let's examine the damaged"; mes "book first -"; - return; + close; case 9255: mes "- Let's examine the"; mes "container first -"; - return; + close; case 9256: mes "- Let's examine the"; mes "messed up table first -"; - return; + close; } } return;