Initial release of the Poring village instance (#7293)
* Initial release of the Poring village instance Co-authored-by: Aleos <aleos89@users.noreply.github.com>
This commit is contained in:
parent
85a938ecce
commit
79bb537fa2
@ -126,6 +126,26 @@ Body:
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Dialog: This is the truth! Hahahahah!
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Dialog: This is the truth! Hahahahah!
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- Id: 58 # !todo Unknown dialogue
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- Id: 58 # !todo Unknown dialogue
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Dialog: Attack!
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Dialog: Attack!
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- Id: 60
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Dialog: Go !! Ultra Critical Bash EX !!
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- Id: 61
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Dialog: Come on!! Hell's Fireball !!
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- Id: 62
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Dialog: Kneel before me!! The vast power of capitalism !!
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- Id: 63
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Dialog: You can't run from me!! Double Strafe, pierce through my enemies !!
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- Id: 64
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Dialog: I'm gonna make you sick!!! Ultimate generational Envenom !!
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- Id: 65
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Dialog: I'll roll over you!! Ultimate Decrease Agility GX !!
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- Id: 67
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Dialog: Dark cast that narrows the field of vision! It can only be removed with a green potion!
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- Id: 68
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Dialog: A poison that continuously lowers HP for a certain period of time! But it is not released with a green herb!
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- Id: 69
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Dialog: Let's start with recovery!
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- Id: 70
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Dialog: Silence that cannot use skills! You can only escape by eating green potions!
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Footer:
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Footer:
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Imports:
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Imports:
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@ -369,3 +369,9 @@ Body:
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Map: 1@md_gef
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Map: 1@md_gef
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X: 106
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X: 106
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Y: 129
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Y: 129
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- Id: 47
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Name: Poring Village
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Enter:
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Map: 1@begi
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X: 100
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Y: 22
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@ -3396,7 +3396,7 @@ Body:
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Script: |
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Script: |
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itemheal rand(45,65),0;
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itemheal rand(45,65),0;
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- Id: 11569
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- Id: 11569
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AegisName: Orange_Potion_
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AegisName: Orange_Potion_B
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Name: Orange Potion
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Name: Orange Potion
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Type: Healing
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Type: Healing
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Buy: 10
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Buy: 10
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@ -47477,6 +47477,16 @@ Body:
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Container: true
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Container: true
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Script: |
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Script: |
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getgroupitem(IG_Enchant_Stone_Box12);
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getgroupitem(IG_Enchant_Stone_Box12);
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- Id: 23302
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AegisName: PoringsPreciousBox
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Name: Poring Treasure Box
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Type: Usable
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Weight: 200
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EquipLevelMin: 30
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Flags:
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Container: true
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Script: |
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getgroupitem(IG_PORINGSPRECIOUSBOX);
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- Id: 23307
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- Id: 23307
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AegisName: Comp_M_DEFScroll
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AegisName: Comp_M_DEFScroll
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Name: "[Sale] Shining Defense Scroll"
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Name: "[Sale] Shining Defense Scroll"
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@ -31475,3 +31475,15 @@ Body:
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- Item: S_Absorb_Shield
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- Item: S_Absorb_Shield
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RefineMinimum: 7
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RefineMinimum: 7
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RefineMaximum: 10
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RefineMaximum: 10
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- Group: PORINGSPRECIOUSBOX
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SubGroups:
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- SubGroup: 0
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List:
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- Item: Orange_Potion_B
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Amount: 3
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- Item: N_Fly_Wing
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Amount: 3
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- Item: Candy_Striper_B
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Amount: 5
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- Item: Candy_B
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Amount: 5
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334
db/re/mob_db.yml
334
db/re/mob_db.yml
@ -92166,20 +92166,326 @@ Body:
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# AegisName: E_POPORING_CLOVER
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# AegisName: E_POPORING_CLOVER
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# - Id: 3809
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# - Id: 3809
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# AegisName: FATAL_BUG
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# AegisName: FATAL_BUG
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# - Id: 3810
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- Id: 3810
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# AegisName: MD_KING_PORING
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AegisName: MD_KING_PORING
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# - Id: 3811
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Name: King Poring
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# AegisName: MD_GOLDRING
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Level: 35
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# - Id: 3812
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Hp: 140000
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# AegisName: MD_AMERING
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BaseExp: 9580
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# - Id: 3813
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JobExp: 8288
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# AegisName: MD_DROPS
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Attack: 131
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# - Id: 3814
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Attack2: 119
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# AegisName: MD_POPORING
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Defense: 20
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# - Id: 3815
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MagicDefense: 20
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# AegisName: MD_PORING
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Str: 50
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# - Id: 3816
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Agi: 50
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# AegisName: MD_MARIN
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Vit: 50
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Int: 50
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Dex: 50
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Luk: 50
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AttackRange: 2
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SkillRange: 10
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ChaseRange: 12
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Size: Large
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Race: Formless
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Element: Neutral
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ElementLevel: 2
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WalkSpeed: 170
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AttackDelay: 768
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AttackMotion: 1632
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DamageMotion: 576
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Ai: 21
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Class: Boss
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Modes:
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Mvp: true
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MvpDrops:
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- Item: Seed_Of_Yggdrasil
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Rate: 3000
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- Item: PoringTownOnion
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Rate: 1000
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- Item: PoringTownCarrot
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Rate: 100
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Drops:
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- Item: Large_Jellopy
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Rate: 3000
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- Item: Jejellopy
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Rate: 3000
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- Item: Blue_Herb
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Rate: 3000
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- Item: White_Herb
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Rate: 3000
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- Item: Yellow_Herb
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Rate: 3000
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- Item: Green_Herb
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Rate: 3000
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- Item: Old_Violet_Box
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Rate: 10
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- Id: 3811
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AegisName: MD_GOLDRING
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Name: Hugh Goldling
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Level: 35
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Hp: 72118
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BaseExp: 6327
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JobExp: 5565
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Attack: 98
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Attack2: 89
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Defense: 10
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MagicDefense: 10
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Str: 40
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Agi: 40
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Vit: 40
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Int: 40
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Dex: 40
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Luk: 40
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AttackRange: 2
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SkillRange: 10
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ChaseRange: 12
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Size: Large
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Race: Formless
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Element: Holy
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ElementLevel: 1
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WalkSpeed: 200
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AttackDelay: 1872
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AttackMotion: 672
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DamageMotion: 480
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Ai: 21
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Class: Boss
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Drops:
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- Item: Jejellopy
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Rate: 3000
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- Item: Yellow_Herb
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Rate: 3000
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- Item: Golden_Jewel
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Rate: 10
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- Item: Yellow_Slim_Potion
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Rate: 10
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- Id: 3812
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AegisName: MD_AMERING
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Name: Huge Amering
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Level: 35
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Hp: 72810
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BaseExp: 6375
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JobExp: 5524
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Attack: 97
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Attack2: 89
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Defense: 10
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MagicDefense: 10
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Str: 40
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Agi: 40
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Vit: 40
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Int: 40
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Dex: 40
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Luk: 40
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AttackRange: 2
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SkillRange: 10
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ChaseRange: 12
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Size: Large
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Race: Formless
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Element: Poison
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ElementLevel: 1
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WalkSpeed: 200
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AttackDelay: 1872
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AttackMotion: 672
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DamageMotion: 480
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Ai: 21
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Class: Boss
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Drops:
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- Item: Jejellopy
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Rate: 3000
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- Item: Blue_Herb
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Rate: 100
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- Item: Violet_Jewel
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Rate: 10
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- Item: Red_Herb
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Rate: 3000
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- Id: 3813
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AegisName: MD_DROPS
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Name: Enriched Drops
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Level: 35
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Hp: 1095
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BaseExp: 377
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JobExp: 300
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Attack: 62
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Attack2: 22
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Defense: 10
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MagicDefense: 10
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Str: 20
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Agi: 20
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Vit: 20
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Int: 20
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Dex: 20
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Luk: 20
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AttackRange: 1
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SkillRange: 10
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ChaseRange: 12
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Size: Small
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Race: Formless
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Element: Fire
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ElementLevel: 1
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WalkSpeed: 300
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AttackDelay: 1872
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AttackMotion: 672
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DamageMotion: 480
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Ai: 02
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Drops:
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- Item: Jellopy
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Rate: 5000
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- Item: Rod_
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Rate: 80
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- Item: Sticky_Mucus
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Rate: 600
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- Item: Apple
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Rate: 1000
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- Item: Wing_Of_Fly
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Rate: 500
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- Item: Apple
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Rate: 400
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- Item: Orange_Juice
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Rate: 20
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- Item: Drops_Card
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Rate: 25
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StealProtected: true
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- Id: 3814
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AegisName: MD_POPORING
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Name: Enriched Poporing
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Level: 36
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Hp: 1167
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BaseExp: 384
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JobExp: 309
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Attack: 67
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Attack2: 24
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Defense: 10
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MagicDefense: 12
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Str: 20
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Agi: 20
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Vit: 20
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Int: 20
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Dex: 20
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Luk: 20
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AttackRange: 2
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SkillRange: 10
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ChaseRange: 12
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Size: Small
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Race: Formless
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Element: Wind
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ElementLevel: 1
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WalkSpeed: 300
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AttackDelay: 1872
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AttackMotion: 672
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DamageMotion: 480
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Ai: 02
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Drops:
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- Item: Sticky_Mucus
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Rate: 5000
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- Item: Garlet
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Rate: 1000
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- Item: Green_Herb
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Rate: 1000
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- Item: Grape
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Rate: 200
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- Item: Wing_Of_Fly
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Rate: 500
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- Item: Main_Gauche
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Rate: 20
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- Item: Green_Potion
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Rate: 500
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- Item: Poporing_Card
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Rate: 10
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StealProtected: true
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- Id: 3815
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AegisName: MD_PORING
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Name: Enriched Poring
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Level: 34
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Hp: 1023
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BaseExp: 369
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JobExp: 291
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Attack: 58
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Attack2: 20
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Defense: 10
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MagicDefense: 12
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Str: 20
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Agi: 20
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Vit: 20
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Int: 20
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Dex: 20
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Luk: 20
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AttackRange: 2
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SkillRange: 10
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ChaseRange: 12
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Size: Small
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Race: Formless
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Element: Earth
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ElementLevel: 1
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WalkSpeed: 300
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AttackDelay: 1872
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AttackMotion: 672
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DamageMotion: 480
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Ai: 02
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Drops:
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- Item: Jellopy
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Rate: 5000
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- Item: Knife_
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Rate: 100
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- Item: Sticky_Mucus
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Rate: 400
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- Item: Apple
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Rate: 1000
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- Item: Wing_Of_Fly
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Rate: 500
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- Item: Apple
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Rate: 150
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- Item: Unripe_Apple
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Rate: 40
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- Item: Poring_Card
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Rate: 20
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StealProtected: true
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- Id: 3816
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AegisName: MD_MARIN
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Name: Enriched Marin
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Level: 33
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Hp: 960
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BaseExp: 358
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JobExp: 279
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Attack: 53
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Attack2: 19
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Defense: 10
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MagicDefense: 10
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Str: 20
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Agi: 20
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Vit: 20
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Int: 20
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Dex: 20
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Luk: 20
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AttackRange: 2
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SkillRange: 10
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ChaseRange: 12
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Size: Small
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Race: Formless
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Element: Water
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ElementLevel: 1
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WalkSpeed: 300
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AttackDelay: 1872
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AttackMotion: 672
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DamageMotion: 480
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Ai: 02
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Drops:
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- Item: Garlet
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Rate: 1600
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- Item: Sticky_Mucus
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Rate: 750
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- Item: Cold_Scroll_2_1
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Rate: 50
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- Item: Wing_Of_Fly
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Rate: 500
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- Item: Blue_Herb
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Rate: 38
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- Item: Candy
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Rate: 175
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- Item: Poring_Hat
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Rate: 1
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- Item: Marin_Card
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Rate: 1
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StealProtected: true
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# - Id: 3817
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# - Id: 3817
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# AegisName: DALCOM
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# AegisName: DALCOM
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# - Id: 3818
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# - Id: 3818
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@ -12863,6 +12863,30 @@
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3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,35000,yes,self,always,0,,,,,,,53
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3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,35000,yes,self,always,0,,,,,,,53
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3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,30000,yes,self,always,0,,,,,,,54
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3765,Deranged Adventurer@NPC_TALK,idle,682,10,2500,0,30000,yes,self,always,0,,,,,,,54
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// Poring Village instance
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||||||
|
3810,MD_KING_PORING@SM_BASH,attack,5,3,1000,1000,9000,yes,target,always,0,,,,,,,60
|
||||||
|
3810,MD_KING_PORING@MG_FIREBALL,attack,17,3,1000,1000,9000,yes,target,always,0,,,,,,,61
|
||||||
|
3810,MD_KING_PORING@MC_MAMMONITE,attack,42,3,1000,1000,9000,yes,target,always,0,,,,,,,62
|
||||||
|
3810,MD_KING_PORING@AC_DOUBLE,attack,46,3,1000,1000,9000,yes,target,always,0,,,,,,,63
|
||||||
|
3810,MD_KING_PORING@TF_POISON,attack,52,3,1000,1000,9000,yes,target,always,0,,,,,,,64
|
||||||
|
3810,MD_KING_PORING@AL_DECAGI,attack,30,3,1000,1000,9000,yes,target,always,0,,,,,,,65
|
||||||
|
3811,MD_GOLDRING@NPC_STUNATTACK,attack,179,5,3500,1000,10000,no,target,always,0,,,,,,,
|
||||||
|
// todo NPC_WIDECONFUSE2
|
||||||
|
//3812,MD_AMERING@NPC_WIDECONFUSE2,attack,762,1,3000,2000,20000,yes,target,always,0,,,,,,,
|
||||||
|
3812,MD_AMERING@NPC_WIDECONFUSE,attack,667,1,3000,2000,20000,yes,target,always,0,,,,,,,
|
||||||
|
3813,MD_DROPS@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,,,,,,,
|
||||||
|
3813,MD_DROPS@NPC_FIREATTACK,attack,186,1,2000,100,5000,yes,target,always,0,,,,,,,
|
||||||
|
3813,MD_DROPS@NPC_BLINDATTACK,attack,177,3,2000,1000,15000,yes,target,always,0,,,,,,,67
|
||||||
|
3814,MD_POPORING@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,,,,,,2,
|
||||||
|
3814,MD_POPORING@NPC_POISON,attack,176,1,500,1000,15000,no,target,always,0,,,,,,,
|
||||||
|
3814,MD_POPORING@NPC_POISONATTACK,attack,188,1,2000,900,15000,yes,target,always,0,,,,,,,68
|
||||||
|
3815,MD_PORING@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,,,,,,2,
|
||||||
|
3815,MD_PORING@NPC_SILENCEATTACK,attack,178,2,1500,1000,15000,no,target,always,0,,,,,,,70
|
||||||
|
3816,MD_MARIN@NPC_EMOTION,loot,197,1,2000,0,5000,yes,self,always,0,,,,,,2,
|
||||||
|
3816,MD_MARIN@NPC_WATERATTACK,attack,184,1,2000,1000,15000,yes,target,always,0,,,,,,,
|
||||||
|
3816,MD_MARIN@AL_HEAL,idle,28,1,10000,500,5000,yes,friend,myhpltmaxrate,90,,,,,,2,
|
||||||
|
3816,MD_MARIN@AL_HEAL,attack,28,1,10000,500,5000,yes,friend,myhpltmaxrate,90,,,,,,,69
|
||||||
|
|
||||||
// Episode 17.1 - Illusion (custom) #!todo
|
// Episode 17.1 - Illusion (custom) #!todo
|
||||||
20340,EL-A17T@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6,
|
20340,EL-A17T@NPC_AGIUP,chase,350,5,2000,0,60000,no,self,always,0,,,,,,6,
|
||||||
20340,EL-A17T@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6,
|
20340,EL-A17T@NPC_POWERUP,attack,349,5,2000,0,60000,no,self,always,0,,,,,,6,
|
||||||
|
@ -8251,9 +8251,13 @@ Body:
|
|||||||
- Id: 12411
|
- Id: 12411
|
||||||
Title: Come Back Tomorrow
|
Title: Come Back Tomorrow
|
||||||
TimeLimit: 4h
|
TimeLimit: 4h
|
||||||
|
- Id: 12416
|
||||||
|
Title: Contract with Emily
|
||||||
- Id: 12417
|
- Id: 12417
|
||||||
Title: Recovering Fatigue
|
Title: Recovering Fatigue
|
||||||
TimeLimit: 4h
|
TimeLimit: 4h
|
||||||
|
- Id: 12418
|
||||||
|
Title: First visit to Poring Village
|
||||||
- Id: 12420
|
- Id: 12420
|
||||||
Title: Recovering Fatigue
|
Title: Recovering Fatigue
|
||||||
TimeLimit: 4h
|
TimeLimit: 4h
|
||||||
|
686
npc/re/instances/PoringVillage.txt
Normal file
686
npc/re/instances/PoringVillage.txt
Normal file
@ -0,0 +1,686 @@
|
|||||||
|
//===== rAthena Script =======================================
|
||||||
|
//= Poring Village
|
||||||
|
//===== Description: =========================================
|
||||||
|
//= [Walkthrough Conversion]
|
||||||
|
//= Poring Village instance
|
||||||
|
//===== Changelogs: ==========================================
|
||||||
|
//= 1.0 First version. [Capuche]
|
||||||
|
//============================================================
|
||||||
|
|
||||||
|
// Enchant
|
||||||
|
prt_fild05,174,238,7 script Veggie Enchanter#0 4_F_02,2,2,{
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "50 Jellopies and 20,000 zeny are all you need to get special effect on your green onion or carrot!";
|
||||||
|
next;
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "Enchant and reset have ^ff000030% of failure.^000000 Invest in your veggie and luck!";
|
||||||
|
next;
|
||||||
|
switch( select( "How much do I need to enchant?", "Enchant to Poring Village Veggie", "Reset Poring Village Veggie" ) ) {
|
||||||
|
case 1:
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "As I heard, you can get Poring Village Green Onion or Carrot if you go west a bit more from here.";
|
||||||
|
next;
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "I do enchant to the fresh vegetable.";
|
||||||
|
next;
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "Enchant or Reset requires 20,000z and 50 Jellopy! It's not bad, is it?";
|
||||||
|
next;
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "Well... As you know, it's a vegetable any way. So sometimes it can be broken.";
|
||||||
|
close;
|
||||||
|
case 2:
|
||||||
|
.@equip_id = getequipid(EQI_HEAD_LOW);
|
||||||
|
|
||||||
|
switch( .@equip_id ) {
|
||||||
|
case -1:
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "Please put on the equipment you'd like to enchant first.";
|
||||||
|
close;
|
||||||
|
case 19238: // PoringTownOnion
|
||||||
|
case 19239: // PoringTownCarrot
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "This is not a vegetable!?";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
if (getequipcardid(EQI_HEAD_LOW,3) > 0) {
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "This vegetable cannot be enchanted anymore.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
if (countitem(909) < 50 || Zeny < 20000) {
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "This enchant requires 50 Jellopy and 20,000z..... But... you don't have them.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
delequip EQI_HEAD_LOW;
|
||||||
|
delitem 909,50; // Jellopy
|
||||||
|
Zeny -= 20000;
|
||||||
|
|
||||||
|
if (rand(100) < 70) {
|
||||||
|
.@r = rand(5356);
|
||||||
|
if (.@r < 160) .@card = 4795; // HP100
|
||||||
|
else if (.@r < 200) .@card = 4796; // HP200
|
||||||
|
else if (.@r < 1000) .@card = 4928; // SP10
|
||||||
|
else if (.@r < 1400) .@card = 4870; // SP25
|
||||||
|
else if (.@r < 1480) .@card = 4800; // SP50
|
||||||
|
else if (.@r < 1880) .@card = 4700; // Strength1
|
||||||
|
else if (.@r < 2280) .@card = 4730; // Agility1
|
||||||
|
else if (.@r < 3410) .@card = 4740; // Vitality1
|
||||||
|
else if (.@r < 3810) .@card = 4710; // Inteligence1
|
||||||
|
else if (.@r < 4210) .@card = 4720; // Dexterity1
|
||||||
|
else if (.@r < 5340) .@card = 4750; // Luck1
|
||||||
|
else if (.@r < 5348) .@card = 4992; // HPdrain1
|
||||||
|
else if (.@r < 5356) .@card = 4993; // SPdrain1
|
||||||
|
|
||||||
|
getitem2 .@equip_id,1,1,0,0,0,0,0,.@card;
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "Tada! Enchant is done! Check your vegetable.";
|
||||||
|
specialeffect2 EF_REPAIRWEAPON;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "It must have been a rotten vegetable. It's a shame that I can't stand this level of power...";
|
||||||
|
specialeffect2 EF_LORD;
|
||||||
|
close;
|
||||||
|
case 3:
|
||||||
|
.@equip_id = getequipid(EQI_HEAD_LOW);
|
||||||
|
|
||||||
|
switch( .@equip_id ) {
|
||||||
|
case -1:
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "Please put on the equipment you'd like to enchant first.";
|
||||||
|
close;
|
||||||
|
case 19238: // PoringTownOnion
|
||||||
|
case 19239: // PoringTownCarrot
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "This is not a vegetable!?";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
if (getequipcardid(EQI_HEAD_LOW,3) == 0) {
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "This is a vegetable that has never been fortified...";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
if (countitem(909) < 50 || Zeny < 20000) {
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "This enchant requires 50 Jellopy and 20,000z..... But... you don't have them.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
delequip EQI_HEAD_LOW;
|
||||||
|
delitem 909,50; // Jellopy
|
||||||
|
Zeny -= 20000;
|
||||||
|
|
||||||
|
if (rand(100) < 70) {
|
||||||
|
getitem .@equip_id,1;
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "The item is complete! Check it out.";
|
||||||
|
specialeffect2 EF_REPAIRWEAPON;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
mes "[Veggie Enchanter]";
|
||||||
|
mes "It must have been a rotten vegetable. It's a shame that I can't stand this level of power...";
|
||||||
|
specialeffect2 EF_LORD;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
end;
|
||||||
|
|
||||||
|
OnTouch:
|
||||||
|
npctalk "Veggie Enchanter: Make your green onion or carrot stronger!", "", bc_self;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// Instance
|
||||||
|
prt_fild05,145,235,5 script Emily#0 4_GEFFEN_03,4,4,{
|
||||||
|
if (BaseLevel < 30) {
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Wow~ You look like a novice. I do want to adventure with you someday when you grow up!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
if (BaseLevel > 60) {
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Oh, now you are stronger than me. How did you grow so fast?";
|
||||||
|
next;
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "I should find another adventurer who is similar with my level. It's been nice knowing you.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
if (isbegin_quest(12416) == 0) {
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "My name is Emily. I was waiting for someone who will go on adventures with me!";
|
||||||
|
next;
|
||||||
|
select("Who said I will adventure with you?");
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Well, come one. Don't be stern. Listen, you can decide after listening to my story. Of course, I can give you a proper reward.";
|
||||||
|
next;
|
||||||
|
if (select( "Proper Reward?", "I'm not interested." ) == 2) {
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "How square! It's much better to be together!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Yes! Proper Reward.";
|
||||||
|
next;
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "It seems this Poring Village can be defeated by beginners just like us. It's just a wild guess though...";
|
||||||
|
next;
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Well, actually I cannot give you the reward officially through adventurer association. But we can separate the income after hunting.";
|
||||||
|
next;
|
||||||
|
select("But 50-50 sounds fair to me.");
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "No way. 70-30. And I'm 70 of course.";
|
||||||
|
next;
|
||||||
|
select("It's gotta be 50-50 or it's no good");
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "How about 60-40!!";
|
||||||
|
next;
|
||||||
|
select("50-50 ...");
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "This drives me crazy. OK, 50-50. Let's go with this.";
|
||||||
|
setquest 12416; // Contract with Emily
|
||||||
|
completequest 12416;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
switch( checkquest(12417,PLAYTIME) ) {
|
||||||
|
case -1:
|
||||||
|
break;
|
||||||
|
case 0:
|
||||||
|
case 1:
|
||||||
|
mes "^ff0000Any processing of monsters such as monster taming inside the dungeon will not be considered a normal progress. Please note that.^000000";
|
||||||
|
next;
|
||||||
|
mes "^ff0000In beginner mode, the player transforms into a monster. Please note that the existing transformation effect disappears when entering and proceeding.^000000";
|
||||||
|
next;
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "So, are you ready?";
|
||||||
|
next;
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "You look very tired.";
|
||||||
|
next;
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Why don't you come back after a while? Take a break for now.";
|
||||||
|
close;
|
||||||
|
case 2:
|
||||||
|
mes "^ff0000Any processing of monsters such as monster taming inside the dungeon will not be considered a normal progress. Please note that.^000000";
|
||||||
|
next;
|
||||||
|
mes "^ff0000In beginner mode, the player transforms into a monster. Please note that the existing transformation effect disappears when entering and proceeding. ^000000";
|
||||||
|
next;
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "So, are you ready?";
|
||||||
|
next;
|
||||||
|
mes "^0000ffAll Traces of the Poring Village quest were removed. Now, talk to Emily again to enter^000000";
|
||||||
|
erasequest 12417;
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
mes "^ff0000Any processing of monsters such as monster taming inside the dungeon will not be considered a normal progress. Please note that.^000000";
|
||||||
|
next;
|
||||||
|
mes "^ff0000In beginner mode, the player transforms into a monster. Please note that the existing transformation effect disappears when entering and proceeding.^000000";
|
||||||
|
next;
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "So, are you ready?";
|
||||||
|
if (isbegin_quest(12418) == 0)
|
||||||
|
setquest 12418; // First Visit to Poring Village
|
||||||
|
next;
|
||||||
|
if (getcharid(1) < 1) {
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Hmm you should create a party first to start this grand adventure.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
.@md_name$ = "Poring Village";
|
||||||
|
|
||||||
|
if (is_party_leader())
|
||||||
|
.@menu$[0] = "Create the entrance";
|
||||||
|
if (instance_live_info(ILI_NAME, instance_id(IM_PARTY)) == .@md_name$)
|
||||||
|
.@menu$[1] = "Enter the dungeon";
|
||||||
|
|
||||||
|
switch( select( .@menu$[0], .@menu$[1], "Cancel" ) ) {
|
||||||
|
case 1:
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Now I'm looking for the entrance, please talk to me again after it's totally open.";
|
||||||
|
instance_create(.@md_name$);
|
||||||
|
close;
|
||||||
|
case 2:
|
||||||
|
switch( instance_enter(.@md_name$) ) {
|
||||||
|
case IE_OTHER:
|
||||||
|
mes "An unknown error occurred.";
|
||||||
|
close;
|
||||||
|
case IE_NOINSTANCE:
|
||||||
|
mes "^ff0000Time's crack is not created yet.^000000";
|
||||||
|
close;
|
||||||
|
case IE_NOMEMBER:
|
||||||
|
end;
|
||||||
|
case IE_OK:
|
||||||
|
mapannounce "prt_fild05", "Party member " + strcharinfo(0) + " of the party " + getpartyname(getcharid(0)) + " enters " + .@md_name$ + ".", bc_map,0xFF9900;
|
||||||
|
setquest 12417; // Overcoming fatigue
|
||||||
|
// warp "1@begi",100,22;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
end;
|
||||||
|
case 3:
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
end;
|
||||||
|
|
||||||
|
OnTouch:
|
||||||
|
if (isbegin_quest(12416) == 0 && BaseLevel >= 30 && BaseLevel <= 60)
|
||||||
|
npctalk "Emily: Hey, there! May I talk to you for a minute?";
|
||||||
|
end;
|
||||||
|
|
||||||
|
OnInit:
|
||||||
|
questinfo( QTYPE_JUMPING_PORING, QMARK_YELLOW , "isbegin_quest(12416) == 0 && BaseLevel >= 30 && BaseLevel <= 60" );
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
1@begi,106,30,0 script #start_wp1_0 HIDDEN_WARP_NPC,4,4,{
|
||||||
|
end;
|
||||||
|
OnTouch:
|
||||||
|
disablenpc();
|
||||||
|
donpcevent instance_npcname("#start_wp1_1") + "::OnStart";
|
||||||
|
end;
|
||||||
|
|
||||||
|
OnInstanceInit:
|
||||||
|
'map_begi$ = instance_mapname("1@begi");
|
||||||
|
|
||||||
|
setcell 'map_begi$,146,35,146,41,cell_walkable,0;
|
||||||
|
setcell 'map_begi$,154,100,154,107,cell_walkable,0;
|
||||||
|
setcell 'map_begi$,59,187,59,197,cell_walkable,0;
|
||||||
|
|
||||||
|
disablenpc instance_npcname("#start_wp1_2");
|
||||||
|
disablenpc instance_npcname("#gift");
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
1@begi,106,30,5 script #start_wp1_1 4_GEFFEN_03,{
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Let's go forward.";
|
||||||
|
close;
|
||||||
|
|
||||||
|
OnStart:
|
||||||
|
npctalk "Emily: So.. is this Poring Village?";
|
||||||
|
sleep 2000;
|
||||||
|
npctalk "Emily: OK. Let's go!";
|
||||||
|
sleep 2000;
|
||||||
|
disablenpc();
|
||||||
|
donpcevent instance_npcname("#start_wp1_2") + "::OnStart";
|
||||||
|
donpcevent instance_npcname("poring_village_1") + "::OnStart";
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
1@begi,140,37,5 script #start_wp1_2 4_GEFFEN_03,{
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "I'm going to start slowly now...";
|
||||||
|
close;
|
||||||
|
|
||||||
|
OnStart:
|
||||||
|
enablenpc();
|
||||||
|
sleep 1000;
|
||||||
|
npctalk "Emily: Hmmm. It seems they made barriers not to let us go easily.";
|
||||||
|
sleep 3000;
|
||||||
|
npctalk "Emily: I'm quite sure Poring gathered a lot of treasure somewhere.";
|
||||||
|
sleep 4000;
|
||||||
|
mapannounce 'map_begi$, "???: I can hear a human's voice. Make them welcome, everybody.", bc_map, 0xFFFF00;
|
||||||
|
sleep 4000;
|
||||||
|
npctalk "Emily: What is it saying?";
|
||||||
|
sleep 3000;
|
||||||
|
npctalk "Emily: It sounds someone is rushing here... ";
|
||||||
|
sleep 2500;
|
||||||
|
mapannounce 'map_begi$, "???: Don't let them run! Take all valuable items from them!", bc_map, 0xFFFF00;
|
||||||
|
sleep 2500;
|
||||||
|
npctalk "Emily: Well... OK. They don't seem very friendly. Quick, hide!";
|
||||||
|
sleep 4000;
|
||||||
|
// disablenpc();
|
||||||
|
hideonnpc(); // hideonnpc instead of disablenpc (official) to display text on rAthena
|
||||||
|
sleep 1000;
|
||||||
|
npctalk "Emily: Oooops. Can't you hide? Well..... Cheer up!";
|
||||||
|
// disablenpc instance_npcname("#poring_wl18");
|
||||||
|
hideonnpc instance_npcname("#poring_wl18");
|
||||||
|
specialeffect EF_LORD,AREA, instance_npcname("#poring_wl18");
|
||||||
|
sleep 500;
|
||||||
|
// disablenpc instance_npcname("#poring_wl19");
|
||||||
|
hideonnpc instance_npcname("#poring_wl19");
|
||||||
|
specialeffect EF_LORD,AREA, instance_npcname("#poring_wl19");
|
||||||
|
sleep 500;
|
||||||
|
disablenpc instance_npcname("#poring_wl15");
|
||||||
|
sleep 500;
|
||||||
|
disablenpc instance_npcname("#poring_wl16");
|
||||||
|
disablenpc instance_npcname("#poring_wl17");
|
||||||
|
disablenpc instance_npcname("#poring_wl20");
|
||||||
|
disablenpc instance_npcname("#poring_wl21");
|
||||||
|
setcell 'map_begi$,146,35,146,41,cell_walkable,1;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
// First wall
|
||||||
|
1@begi,146,35,6 duplicate(dummy_npc) #poring_wl15 4_ROPEPILE,1,0
|
||||||
|
1@begi,146,36,6 duplicate(dummy_npc) #poring_wl16 4_ROPEPILE,1,0
|
||||||
|
1@begi,146,37,6 duplicate(dummy_npc) #poring_wl17 4_ROPEPILE,1,0
|
||||||
|
1@begi,146,38,6 duplicate(dummy_npc) #poring_wl18 4_ROPEPILE,1,0
|
||||||
|
1@begi,146,39,6 duplicate(dummy_npc) #poring_wl19 4_ROPEPILE,1,0
|
||||||
|
1@begi,146,40,6 duplicate(dummy_npc) #poring_wl20 4_ROPEPILE,1,0
|
||||||
|
1@begi,146,41,6 duplicate(dummy_npc) #poring_wl21 4_ROPEPILE,1,0
|
||||||
|
|
||||||
|
// Second wall
|
||||||
|
1@begi,59,187,6 duplicate(dummy_npc) #poring_wl9 4_ROPEPILE,1,0
|
||||||
|
1@begi,59,188,6 duplicate(dummy_npc) #poring_wl10 4_ROPEPILE,1,0
|
||||||
|
1@begi,59,189,6 duplicate(dummy_npc) #poring_wl11 4_ROPEPILE,1,0
|
||||||
|
1@begi,59,190,6 duplicate(dummy_npc) #poring_wl12 4_ROPEPILE,1,0
|
||||||
|
1@begi,59,191,6 duplicate(dummy_npc) #poring_wl13 4_ROPEPILE,1,0
|
||||||
|
1@begi,59,192,6 duplicate(dummy_npc) #poring_wl14 4_ROPEPILE,1,0
|
||||||
|
|
||||||
|
// Others
|
||||||
|
1@begi,154,100,6 duplicate(dummy_npc) #poring_wl1 4_ROPEPILE,1,0
|
||||||
|
1@begi,154,101,6 duplicate(dummy_npc) #poring_wl2 4_ROPEPILE,1,0
|
||||||
|
1@begi,154,102,6 duplicate(dummy_npc) #poring_wl3 4_ROPEPILE,1,0
|
||||||
|
1@begi,154,103,6 duplicate(dummy_npc) #poring_wl4 4_ROPEPILE,1,0
|
||||||
|
1@begi,154,104,6 duplicate(dummy_npc) #poring_wl5 4_ROPEPILE,1,0
|
||||||
|
1@begi,154,105,6 duplicate(dummy_npc) #poring_wl6 4_ROPEPILE,1,0
|
||||||
|
1@begi,154,106,6 duplicate(dummy_npc) #poring_wl7 4_ROPEPILE,1,0
|
||||||
|
1@begi,154,107,6 duplicate(dummy_npc) #poring_wl8 4_ROPEPILE,1,0
|
||||||
|
|
||||||
|
|
||||||
|
1@begi,1,1,5 script poring_village_1 -1,{
|
||||||
|
end;
|
||||||
|
OnStart:
|
||||||
|
.@event$ = instance_npcname("poring_village_1") + "::OnMobDead";
|
||||||
|
|
||||||
|
areamonster 'map_begi$, 153,32, 171,32, "--en--", "MD_DROPS",7, .@event$;
|
||||||
|
areamonster 'map_begi$, 48,54, 71,57, "--en--", "MD_DROPS",8, .@event$;
|
||||||
|
areamonster 'map_begi$, 170,38, 189,38, "--en--", "MD_POPORING",8, .@event$;
|
||||||
|
areamonster 'map_begi$, 24,72, 28,92, "--en--", "MD_POPORING",8, .@event$;
|
||||||
|
areamonster 'map_begi$, 188,42, 191,58, "--en--", "MD_MARIN",8, .@event$;
|
||||||
|
areamonster 'map_begi$, 158,67, 174,68, "--en--", "MD_MARIN",3, .@event$;
|
||||||
|
areamonster 'map_begi$, 117,68, 131,68, "--en--", "MD_MARIN",4, .@event$;
|
||||||
|
areamonster 'map_begi$, 79,113, 92,113, "--en--", "MD_MARIN",6, .@event$;
|
||||||
|
|
||||||
|
monster 'map_begi$,101,66, "--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,57,113, "--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,68,113, "--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,176,66, "--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,158,68, "--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,157,67, "--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,149,66, "--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,125,67, "--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,121,67, "--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,102,67, "--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,101,68, "--en--","MD_PORING",1, .@event$;
|
||||||
|
end;
|
||||||
|
OnMobDead:
|
||||||
|
if (mobcount( 'map_begi$, instance_npcname("poring_village_1") + "::OnMobDead" ) > 3)
|
||||||
|
end;
|
||||||
|
killmonster 'map_begi$, instance_npcname("poring_village_1") + "::OnMobDead";
|
||||||
|
mapannounce 'map_begi$, "Emily: Wow~ You are quite strong! You defeated all these Porings!", bc_map, 0xFFFF00;
|
||||||
|
sleep 2000;
|
||||||
|
mapannounce 'map_begi$, "Emily: But the Poring looks unique somehow. Be careful!", bc_map, 0xFFFF00;
|
||||||
|
sleep 2000;
|
||||||
|
mapannounce 'map_begi$, "Emily: Ah, there is a unique force if you go near the column of blue light.", bc_map, 0xFFFF00;
|
||||||
|
sleep 2000;
|
||||||
|
monster 'map_begi$,132,103,"--en--","MD_GOLDRING",1, instance_npcname("poring_village_1") + "::OnBossDead";
|
||||||
|
end;
|
||||||
|
OnBossDead:
|
||||||
|
if (mobcount( 'map_begi$, instance_npcname("poring_village_1") + "::OnBossDead" ) > 0)
|
||||||
|
end;
|
||||||
|
killmonster 'map_begi$, instance_npcname("poring_village_1") + "::OnBossDead";
|
||||||
|
donpcevent instance_npcname("poring_village_2") + "::OnStart";
|
||||||
|
sleep 6000;
|
||||||
|
// disablenpc instance_npcname("#poring_wl4");
|
||||||
|
hideonnpc instance_npcname("#poring_wl4");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl4");
|
||||||
|
// disablenpc instance_npcname("#poring_wl5");
|
||||||
|
hideonnpc instance_npcname("#poring_wl5");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl5");
|
||||||
|
disablenpc instance_npcname("#poring_wl1");
|
||||||
|
disablenpc instance_npcname("#poring_wl2");
|
||||||
|
disablenpc instance_npcname("#poring_wl3");
|
||||||
|
disablenpc instance_npcname("#poring_wl6");
|
||||||
|
disablenpc instance_npcname("#poring_wl7");
|
||||||
|
disablenpc instance_npcname("#poring_wl8");
|
||||||
|
setcell 'map_begi$,154,100,154,107,cell_walkable,1;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
1@begi,1,1,5 script poring_village_2 -1,{
|
||||||
|
end;
|
||||||
|
OnStart:
|
||||||
|
.@event$ = instance_npcname("poring_village_2") + "::OnMobDead";
|
||||||
|
|
||||||
|
monster 'map_begi$,191,97,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,191,97,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,191,97,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,192,97,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,194,97,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,194,97,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,195,97,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,195,97,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,199,108,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,201,107,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,203,108,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,206,107,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,213,108,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,214,109,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,214,109,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,214,109,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,214,115,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,214,112,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,214,113,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,214,117,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,214,111,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,215,108,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,215,107,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,216,107,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,197,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,197,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,192,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,190,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,188,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,188,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,184,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,182,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,157,144,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,154,143,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,154,144,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,152,143,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,142,144,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,130,144,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,129,144,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,127,144,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,120,144,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,117,144,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,116,144,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,114,143,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,103,144,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,102,144,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,102,144,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,93,143,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,88,144,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,88,144,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,84,144,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,84,144,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,83,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,76,143,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,75,144,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,73,144,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,73,143,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,72,144,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,69,143,"--en--","MD_POPORING",1, .@event$;
|
||||||
|
monster 'map_begi$,64,144,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,59,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
monster 'map_begi$,59,144,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,52,144,"--en--","MD_DROPS",1, .@event$;
|
||||||
|
monster 'map_begi$,51,143,"--en--","MD_PORING",1, .@event$;
|
||||||
|
end;
|
||||||
|
OnMobDead:
|
||||||
|
if (mobcount( 'map_begi$, instance_npcname("poring_village_2") + "::OnMobDead" ) > 4)
|
||||||
|
end;
|
||||||
|
killmonster 'map_begi$, instance_npcname("poring_village_2") + "::OnMobDead";
|
||||||
|
mapannounce 'map_begi$, "Emily: Hmm.. here is another Boss... It looks strong...", bc_map, 0xFFFF00;
|
||||||
|
sleep 2000;
|
||||||
|
mapannounce 'map_begi$, "Emily: I'm not good at battle.. Let me look for tresure first. See you soon~", bc_map, 0xFFFF00;
|
||||||
|
sleep 2000;
|
||||||
|
monster 'map_begi$,42,173,"--en--","MD_AMERING",1, instance_npcname("poring_village_2") + "::OnBossDead";
|
||||||
|
end;
|
||||||
|
OnBossDead:
|
||||||
|
if (mobcount( 'map_begi$, instance_npcname("poring_village_2") + "::OnBossDead" ) > 0)
|
||||||
|
end;
|
||||||
|
killmonster 'map_begi$, instance_npcname("poring_village_2") + "::OnBossDead";
|
||||||
|
donpcevent instance_npcname("poring_village_3") + "::OnStart";
|
||||||
|
sleep 6000;
|
||||||
|
// disablenpc instance_npcname("#poring_wl10");
|
||||||
|
hideonnpc instance_npcname("#poring_wl10");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl10");
|
||||||
|
// disablenpc instance_npcname("#poring_wl13");
|
||||||
|
hideonnpc instance_npcname("#poring_wl13");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
|
||||||
|
specialeffect EF_LORD, AREA, instance_npcname("#poring_wl13");
|
||||||
|
disablenpc instance_npcname("#poring_wl9");
|
||||||
|
disablenpc instance_npcname("#poring_wl11");
|
||||||
|
disablenpc instance_npcname("#poring_wl12");
|
||||||
|
disablenpc instance_npcname("#poring_wl14");
|
||||||
|
setcell 'map_begi$,59,187,59,197,cell_walkable,1;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
1@begi,1,1,5 script poring_village_3 -1,{
|
||||||
|
end;
|
||||||
|
OnStart:
|
||||||
|
.@event$ = instance_npcname("poring_village_3") + "::OnMobDead";
|
||||||
|
|
||||||
|
monster 'map_begi$,81,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,84,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,85,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,86,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,87,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,88,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,90,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,93,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,94,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,94,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,95,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,98,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,99,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,103,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,103,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,104,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,108,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,111,197,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,128,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,128,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,130,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,132,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,132,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,132,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,133,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,134,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,135,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,136,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,137,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,141,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,143,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,144,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,144,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,146,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,150,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
monster 'map_begi$,150,185,"--en--","MD_MARIN",1, .@event$;
|
||||||
|
end;
|
||||||
|
OnMobDead:
|
||||||
|
if (mobcount( 'map_begi$, instance_npcname("poring_village_3") + "::OnMobDead" ) > 4)
|
||||||
|
end;
|
||||||
|
killmonster 'map_begi$, instance_npcname("poring_village_3") + "::OnMobDead";
|
||||||
|
mapannounce 'map_begi$, "King Poring: Excuse me... But... Would you please get back now?...", bc_map, 0xFFFF;
|
||||||
|
sleep 2000;
|
||||||
|
mapannounce 'map_begi$, "Emily: What? Who are you?", bc_map, 0xFFFF00;
|
||||||
|
sleep 2000;
|
||||||
|
mapannounce 'map_begi$, "King Poring: I am the leader of this Poring Village. Sorry for the late introduction.", bc_map, 0xFFFF;
|
||||||
|
sleep 2000;
|
||||||
|
mapannounce 'map_begi$, "King Poring: Maybe there is some misunderstanding on our flyers. This village is so poor and has nothing valuable.", bc_map, 0xFFFF;
|
||||||
|
sleep 2000;
|
||||||
|
mapannounce 'map_begi$, "Emily: It's for me to judge after looking around more....", bc_map, 0xFFFF00;
|
||||||
|
sleep 2000;
|
||||||
|
mapannounce 'map_begi$, "King Poring: Ugh.... I don't like fighting but there is no choice.", bc_map, 0xFFFF;
|
||||||
|
sleep 2000;
|
||||||
|
monster 'map_begi$,182,194,"--en--","PORING",10;
|
||||||
|
for ( .@i = 0; .@i < 10; ++.@i ) {
|
||||||
|
setunitdata $@mobid[.@i], UMOB_MODE, (MD_CANMOVE | MD_LOOTER | MD_AGGRESSIVE | MD_CANATTACK);
|
||||||
|
setunitdata $@mobid[.@i], UMOB_SPEED, 200;
|
||||||
|
}
|
||||||
|
monster 'map_begi$,182,194,"--en--","MD_KING_PORING",1, instance_npcname("poring_village_3") + "::OnBossDead";
|
||||||
|
end;
|
||||||
|
OnBossDead:
|
||||||
|
if (mobcount( 'map_begi$, instance_npcname("poring_village_3") + "::OnBossDead" ) > 0)
|
||||||
|
end;
|
||||||
|
killmonster 'map_begi$, instance_npcname("poring_village_3") + "::OnBossDead";
|
||||||
|
enablenpc instance_npcname("#gift");
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
|
||||||
|
1@begi,117,108,5 script Blue Light Column#1 4_ENERGY_BLUE,4,4,{
|
||||||
|
end;
|
||||||
|
OnTouch:
|
||||||
|
switch( rand(3) ) {
|
||||||
|
case 0:
|
||||||
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Ohhhhh!!! Release the parrot inside!!!!";
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
unittalk getcharid(3), "" + strcharinfo(0) + " : I think it's ok to peck someone right now!!";
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
unittalk getcharid(3), "" + strcharinfo(0) + " : Have you been bitten by a mad parrot?";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
transform 1629,60000;
|
||||||
|
specialeffect2 EF_ENHANCE;
|
||||||
|
sc_start SC_GLASTHEIM_STATE,30000,20;
|
||||||
|
end;
|
||||||
|
}
|
||||||
|
1@begi,37,165,5 duplicate(Blue Light Column#1) Blue Light Column#2 4_ENERGY_BLUE,4,4
|
||||||
|
1@begi,175,199,5 duplicate(Blue Light Column#1) Blue Light Column#3 4_ENERGY_BLUE,4,4
|
||||||
|
|
||||||
|
|
||||||
|
1@begi,199,186,5 script #gift 4_GEFFEN_03,{
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "You can have all of the items you find in this dungeon. I already have some.";
|
||||||
|
next;
|
||||||
|
if (isbegin_quest(12418) == 1) {
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "Ah, I found some items. Let me give you one of them. Just to celebrate your first visit!";
|
||||||
|
next;
|
||||||
|
if (rand(100) < 50)
|
||||||
|
getitem 19238,1; // PoringTownOnion
|
||||||
|
else
|
||||||
|
getitem 19239,1; // PoringTownCarrot
|
||||||
|
completequest 12418;
|
||||||
|
}
|
||||||
|
mes "[Emily]";
|
||||||
|
mes "I don't need this novice box. You can take it. Now, let's go out side!";
|
||||||
|
close2;
|
||||||
|
getitem 23302,1; // PoringsPreciousBox
|
||||||
|
warp "prt_fild05",149,238;
|
||||||
|
end;
|
||||||
|
}
|
@ -86,6 +86,7 @@ npc: npc/re/instances/NightmarishJitterbug.txt
|
|||||||
npc: npc/re/instances/OctopusCave.txt
|
npc: npc/re/instances/OctopusCave.txt
|
||||||
npc: npc/re/instances/OldGlastHeim.txt
|
npc: npc/re/instances/OldGlastHeim.txt
|
||||||
npc: npc/re/instances/OsOccupation.txt
|
npc: npc/re/instances/OsOccupation.txt
|
||||||
|
npc: npc/re/instances/PoringVillage.txt
|
||||||
npc: npc/re/instances/Regenschirm.txt
|
npc: npc/re/instances/Regenschirm.txt
|
||||||
npc: npc/re/instances/RitualOfBlessing.txt
|
npc: npc/re/instances/RitualOfBlessing.txt
|
||||||
npc: npc/re/instances/RoomOfConsciousness.txt
|
npc: npc/re/instances/RoomOfConsciousness.txt
|
||||||
|
@ -1025,6 +1025,7 @@ enum e_random_item_group {
|
|||||||
IG_S_SPELLCASTER_SHOES,
|
IG_S_SPELLCASTER_SHOES,
|
||||||
IG_S_ABSORB_WEAPON,
|
IG_S_ABSORB_WEAPON,
|
||||||
IG_S_ABSORB_SHIELD,
|
IG_S_ABSORB_SHIELD,
|
||||||
|
IG_PORINGSPRECIOUSBOX,
|
||||||
|
|
||||||
IG_MAX,
|
IG_MAX,
|
||||||
};
|
};
|
||||||
|
@ -5812,6 +5812,7 @@
|
|||||||
export_constant(IG_S_SPELLCASTER_SHOES);
|
export_constant(IG_S_SPELLCASTER_SHOES);
|
||||||
export_constant(IG_S_ABSORB_WEAPON);
|
export_constant(IG_S_ABSORB_WEAPON);
|
||||||
export_constant(IG_S_ABSORB_SHIELD);
|
export_constant(IG_S_ABSORB_SHIELD);
|
||||||
|
export_constant(IG_PORINGSPRECIOUSBOX);
|
||||||
|
|
||||||
/* unit stop walking */
|
/* unit stop walking */
|
||||||
export_constant(USW_NONE);
|
export_constant(USW_NONE);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user