- Fixed homun hp/sp growth rates stacking with HP/SP passive increasing skills.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8514 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/28
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* Fixed homun hp/sp growth rates stacking with HP/SP passive increasing
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skills. [Skotlex]
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* Applied Mpeg's work on GS [Toms]
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( http://gpegon.free.fr/ea/gunslinger_08-28-06_mpeg.txt )
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2006/08/27
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@ -250,10 +250,8 @@ int merc_hom_levelup(struct homun_data *hd)
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else
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growth_luk = rand(hd->homunculusDB->gminLUK, hd->homunculusDB->gmaxLUK) ;
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hd->base_status.max_hp += growth_max_hp ;
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hd->base_status.max_sp += growth_max_sp ;
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hd->master->homunculus.max_hp = hd->base_status.max_hp ;
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hd->master->homunculus.max_sp = hd->base_status.max_sp ;
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hd->master->homunculus.max_hp += growth_max_hp;
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hd->master->homunculus.max_sp += growth_max_sp;
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hd->master->homunculus.str += growth_str ;
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hd->master->homunculus.agi += growth_agi ;
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hd->master->homunculus.vit += growth_vit ;
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