Small update
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@ -3579,11 +3579,11 @@ int mob_getfriendhprate_sub(struct block_list *bl,va_list ap)
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}
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}
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static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate)
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static struct block_list *mob_getfriendhprate(struct mob_data *md,int min_rate,int max_rate)
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{
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{
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nullpo_retr(NULL, md);
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struct block_list *fr=NULL;
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struct block_list *fr=NULL;
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int type = BL_MOB;
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int type = BL_MOB;
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nullpo_retr(NULL, md);
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if (md->special_state.ai) //Summoned creatures. [Skotlex]
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if (md->special_state.ai) //Summoned creatures. [Skotlex]
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type = BL_PC;
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type = BL_PC;
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@ -3673,25 +3673,26 @@ bool mob_chat_display_message(mob_data &md, uint16 msg_id) {
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*------------------------------------------*/
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*------------------------------------------*/
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int mobskill_use(struct mob_data *md, t_tick tick, int event)
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int mobskill_use(struct mob_data *md, t_tick tick, int event)
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{
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{
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struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
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struct block_list *bl;
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struct mob_data *fmd = NULL;
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int i,j,n;
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short skill_target;
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nullpo_ret(md);
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nullpo_ret(md);
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if (event == -1 && DIFF_TICK(md->ud.canact_tick, tick) > 0)
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return 0; //Skill act delay only affects non-event skills.
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std::vector<std::shared_ptr<s_mob_skill>> &ms = md->db->skill;
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std::vector<std::shared_ptr<s_mob_skill>> &ms = md->db->skill;
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if (!battle_config.mob_skill_rate || md->ud.skilltimer != INVALID_TIMER || ms.empty() || status_has_mode(&md->status,MD_NOCAST))
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if (!battle_config.mob_skill_rate || md->ud.skilltimer != INVALID_TIMER || ms.empty() || status_has_mode(&md->status,MD_NOCAST))
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return 0;
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return 0;
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if (event == -1 && DIFF_TICK(md->ud.canact_tick, tick) > 0)
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struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
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return 0; //Skill act delay only affects non-event skills.
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struct block_list *bl;
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struct mob_data *fmd = NULL;
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int j;
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short skill_target;
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//Pick a starting position and loop from that.
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//Pick a starting position and loop from that.
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i = battle_config.mob_ai&0x100?rnd()%ms.size():0;
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int i = battle_config.mob_ai&0x100?rnd()%ms.size():0;
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for (n = 0; n < ms.size(); i++, n++) {
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for (int n = 0; n < ms.size(); i++, n++) {
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if (i == ms.size())
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if (i == ms.size())
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i = 0;
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i = 0;
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@ -3905,11 +3906,11 @@ int mobskill_use(struct mob_data *md, t_tick tick, int event)
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*------------------------------------------*/
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*------------------------------------------*/
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int mobskill_event(struct mob_data *md, struct block_list *src, t_tick tick, int flag)
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int mobskill_event(struct mob_data *md, struct block_list *src, t_tick tick, int flag)
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{
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{
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int target_id, res = 0;
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if(md->bl.prev == NULL || md->status.hp == 0)
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if(md->bl.prev == NULL || md->status.hp == 0)
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return 0;
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return 0;
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int target_id, res = 0;
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target_id = md->target_id;
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target_id = md->target_id;
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if (!target_id || battle_config.mob_changetarget_byskill)
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if (!target_id || battle_config.mob_changetarget_byskill)
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md->target_id = src->id;
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md->target_id = src->id;
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@ -5767,7 +5768,7 @@ uint64 MobSkillDatabase::parseBodyNode(const ryml::NodeRef& node) {
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if (!this->asString( node, "Mob", mob_name ))
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if (!this->asString( node, "Mob", mob_name ))
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return 0;
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return 0;
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int32 mob_id;
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uint32 mob_id;
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std::shared_ptr<s_mob_db> mob = nullptr;
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std::shared_ptr<s_mob_db> mob = nullptr;
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if (mob_name == "ALL") // special behaviour
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if (mob_name == "ALL") // special behaviour
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@ -5784,7 +5785,7 @@ uint64 MobSkillDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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return 0;
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}
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}
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mob_id = static_cast<int32>(mob->id);
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mob_id = mob->id;
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}
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}
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std::shared_ptr<s_mob_skill_db> mob_skill = this->find(mob_id);
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std::shared_ptr<s_mob_skill_db> mob_skill = this->find(mob_id);
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@ -5991,7 +5992,7 @@ uint64 MobSkillDatabase::parseBodyNode(const ryml::NodeRef& node) {
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this->invalidWarning(it["ConditionValue1"], "Invalid Aegis skill name \"%s\".\n", condition_value.c_str());
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this->invalidWarning(it["ConditionValue1"], "Invalid Aegis skill name \"%s\".\n", condition_value.c_str());
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return 0;
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return 0;
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}
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}
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skill->cond2 = static_cast<int16>(skill_id_cond2);
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skill->cond2 = static_cast<int32>(skill_id_cond2);
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break;
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break;
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}
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}
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case MSC_MYSTATUSON: // SC_ status constant required
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case MSC_MYSTATUSON: // SC_ status constant required
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@ -6027,13 +6028,13 @@ uint64 MobSkillDatabase::parseBodyNode(const ryml::NodeRef& node) {
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this->invalidWarning(it["ConditionValue1"], "Unsupported ConditionValue1 %s.\n", condition_value.c_str());
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this->invalidWarning(it["ConditionValue1"], "Unsupported ConditionValue1 %s.\n", condition_value.c_str());
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return 0;
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return 0;
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}
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}
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skill->cond2 = static_cast<int16>(constant);
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skill->cond2 = static_cast<int32>(constant);
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break;
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break;
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}
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}
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default: {
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default: {
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int16 cond2;
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int32 cond2;
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if (!this->asInt16(it, "ConditionValue1", cond2))
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if (!this->asInt32(it, "ConditionValue1", cond2))
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return 0;
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return 0;
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skill->cond2 = cond2;
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skill->cond2 = cond2;
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@ -6055,9 +6056,9 @@ uint64 MobSkillDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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return 0;
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}
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}
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int16 cond3;
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int32 cond3;
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if (!this->asInt16(it, "ConditionValue2", cond3))
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if (!this->asInt32(it, "ConditionValue2", cond3))
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return 0;
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return 0;
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skill->cond3 = cond3;
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skill->cond3 = cond3;
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@ -6122,7 +6123,7 @@ uint64 MobSkillDatabase::parseBodyNode(const ryml::NodeRef& node) {
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return 0;
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return 0;
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if (active && skill->summons.erase(summon_index) == 0) {
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if (active && skill->summons.erase(summon_index) == 0) {
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this->invalidWarning(summonit["Clear"], "Failed to remove data in index %s.\n", summon_index);
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this->invalidWarning(summonit["Clear"], "Failed to remove data in index %d.\n", summon_index);
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continue;
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continue;
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}
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}
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@ -6229,7 +6230,7 @@ void MobSkillDatabase::loadingFinished() {
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skill->target = MST_TARGET;
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skill->target = MST_TARGET;
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}
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}
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// Remove the condition value not required
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// Set to 0 the value of the conditions not required because of potential change from import
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switch( skill->cond1 ) {
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switch( skill->cond1 ) {
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case MSC_ALWAYS:
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case MSC_ALWAYS:
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case MSC_SPAWN:
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case MSC_SPAWN:
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@ -6251,6 +6252,7 @@ void MobSkillDatabase::loadingFinished() {
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case MSC_SLAVELE:
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case MSC_SLAVELE:
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case MSC_SKILLUSED:
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case MSC_SKILLUSED:
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case MSC_AFTERSKILL:
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case MSC_AFTERSKILL:
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case MSC_MOBNEARBYGT:
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skill->cond3 = 0;
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skill->cond3 = 0;
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break;
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break;
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case MSC_MYHPINRATE:
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case MSC_MYHPINRATE:
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@ -49,9 +49,9 @@ const t_tick MIN_RANDOMWALKTIME = 4000;
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* Added definitions for WoE:SE objects and other [L0ne_W0lf], [aleos]
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* Added definitions for WoE:SE objects and other [L0ne_W0lf], [aleos]
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*/
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*/
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enum MOBID {
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enum MOBID {
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MOBID_ALL = -3,
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MOBID_ALL = 0,
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MOBID_NORMAL = -2,
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MOBID_NORMAL = 1,
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MOBID_BOSS = -1,
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MOBID_BOSS = 2,
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MOBID_PORING = 1002,
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MOBID_PORING = 1002,
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MOBID_RED_PLANT = 1078,
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MOBID_RED_PLANT = 1078,
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MOBID_BLUE_PLANT,
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MOBID_BLUE_PLANT,
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@ -237,12 +237,13 @@ enum e_mob_skill_condition {
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struct s_mob_skill {
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struct s_mob_skill {
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e_MobSkillState state;
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e_MobSkillState state;
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uint16 skill_id,skill_lv;
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uint16 skill_id, skill_lv;
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short permillage;
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short permillage;
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int casttime,delay;
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int casttime, delay;
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bool cancel;
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bool cancel;
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e_mob_skill_target target;
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e_mob_skill_target target;
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short cond1, cond2, cond3;
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short cond1;
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int32 cond2, cond3;
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int mob_mode;
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int mob_mode;
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std::unordered_map<uint16, int> summons; // index, mob ID
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std::unordered_map<uint16, int> summons; // index, mob ID
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short emotion;
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short emotion;
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@ -251,7 +252,7 @@ struct s_mob_skill {
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/// Mob skill struct for temporary storage
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/// Mob skill struct for temporary storage
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struct s_mob_skill_db {
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struct s_mob_skill_db {
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int32 mob_id; ///< Monster ID. MOBID_BOSS boss types, MOBID_NORMAL normal types, MOBID_ALL all monsters
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uint32 mob_id; ///< Monster ID. MOBID_BOSS boss types, MOBID_NORMAL normal types, MOBID_ALL all monsters
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uint16 index_num; /// index for unordered_map
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uint16 index_num; /// index for unordered_map
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std::unordered_map<uint16, std::shared_ptr<s_mob_skill>> skills; ///< index, Skills
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std::unordered_map<uint16, std::shared_ptr<s_mob_skill>> skills; ///< index, Skills
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};
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};
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@ -1012,7 +1012,7 @@ static bool mob_skill_db_yaml2sql(const std::string &file, const std::string &ta
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}
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}
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}
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}
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ShowStatus("Done converting '" CL_WHITE "%d" CL_RESET "' mob skills in '" CL_WHITE "%s" CL_RESET "'.\n", entries, file.c_str());
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ShowStatus("Done converting '" CL_WHITE "%zu" CL_RESET "' mob skills in '" CL_WHITE "%s" CL_RESET "'.\n", entries, file.c_str());
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return true;
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return true;
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}
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}
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