Extended @alootid command to support multiple items (default: 10).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15489 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
gepard1984 2012-01-18 12:08:41 +00:00
parent 9a1965d2e4
commit 7b975aa4ba
4 changed files with 93 additions and 23 deletions

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@ -6239,32 +6239,87 @@ ACMD_FUNC(autoloot)
ACMD_FUNC(autolootitem) ACMD_FUNC(autolootitem)
{ {
struct item_data *item_data = NULL; struct item_data *item_data = NULL;
int i;
int action = 3; // 1=add, 2=remove, 3=help+list (default), 4=reset
if (!message || !*message) { if (message && *message) {
if (sd->state.autolootid) { if (message[0] == '+') {
sd->state.autolootid = 0; message++;
clif_displaymessage(fd, "Autolootitem has been turned OFF."); action = 1;
} else }
clif_displaymessage(fd, "Please, enter item name or it's ID (usage: @alootid <item_name_or_ID>)."); else if (message[0] == '-') {
message++;
return -1; action = 2;
}
else if (!strcmp(message,"reset"))
action = 4;
} }
if ((item_data = itemdb_exists(atoi(message))) == NULL) if (action < 3) // add or remove
item_data = itemdb_searchname(message); {
if ((item_data = itemdb_exists(atoi(message))) == NULL)
if (!item_data) { item_data = itemdb_searchname(message);
// No items founds in the DB with Id or Name if (!item_data) {
clif_displaymessage(fd, "Item not found."); // No items founds in the DB with Id or Name
return -1; clif_displaymessage(fd, "Item not found.");
return -1;
}
} }
sd->state.autolootid = item_data->nameid; // Autoloot Activated switch(action) {
case 1:
sprintf(atcmd_output, "Autolooting item: '%s'/'%s' (%d)", ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == item_data->nameid);
item_data->name, item_data->jname, item_data->nameid); if (i != AUTOLOOTITEM_SIZE) {
clif_displaymessage(fd, atcmd_output); clif_displaymessage(fd, "You're already autolooting this item.");
return -1;
}
ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == 0);
if (i == AUTOLOOTITEM_SIZE) {
clif_displaymessage(fd, "Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.");
return -1;
}
sd->state.autolootid[i] = item_data->nameid; // Autoloot Activated
sprintf(atcmd_output, "Autolooting item: '%s'/'%s' {%d}", item_data->name, item_data->jname, item_data->nameid);
clif_displaymessage(fd, atcmd_output);
break;
case 2:
ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == item_data->nameid);
if (i == AUTOLOOTITEM_SIZE) {
clif_displaymessage(fd, "You're currently not autolooting this item.");
return -1;
}
sd->state.autolootid[i] = 0;
sprintf(atcmd_output, "Removed item: '%s'/'%s' {%d} from your autolootitem list.", item_data->name, item_data->jname, item_data->nameid);
clif_displaymessage(fd, atcmd_output);
break;
case 3:
sprintf(atcmd_output, "You can have %d items on your autolootitem list.", AUTOLOOTITEM_SIZE);
clif_displaymessage(fd, atcmd_output);
clif_displaymessage(fd, "To add item to the list, use \"@alootid +<item name or ID>\". To remove item use \"@alootid -<item name or ID>\".");
clif_displaymessage(fd, "\"@alootid reset\" will clear your autolootitem list.");
ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] != 0);
if (i == AUTOLOOTITEM_SIZE) {
clif_displaymessage(fd, "Your autolootitem list is empty.");
} else {
clif_displaymessage(fd, "Items on your autolootitem list:");
for(i = 0; i < AUTOLOOTITEM_SIZE; i++)
{
if (sd->state.autolootid[i] == 0)
continue;
if (!(item_data = itemdb_exists(sd->state.autolootid[i]))) {
ShowDebug("Non-existant item %d on autolootitem list (account_id: %d, char_id: %d)", sd->state.autolootid[i], sd->status.account_id, sd->status.char_id);
continue;
}
sprintf(atcmd_output, "'%s'/'%s' {%d}", item_data->name, item_data->jname, item_data->nameid);
clif_displaymessage(fd, atcmd_output);
}
}
break;
case 4:
memset(sd->state.autolootid, 0, sizeof(sd->state.autolootid));
clif_displaymessage(fd, "Your autolootitem list has been reset.");
break;
}
return 0; return 0;
} }
/** /**

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@ -1738,7 +1738,7 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
if( sd == NULL ) sd = map_charid2sd(dlist->third_charid); if( sd == NULL ) sd = map_charid2sd(dlist->third_charid);
if( sd if( sd
&& (drop_rate <= sd->state.autoloot || ditem->item_data.nameid == sd->state.autolootid) && (drop_rate <= sd->state.autoloot || pc_isautolooting(sd, ditem->item_data.nameid))
&& (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot) && (battle_config.idle_no_autoloot == 0 || DIFF_TICK(last_tick, sd->idletime) < battle_config.idle_no_autoloot)
&& (battle_config.homunculus_autoloot?1:!flag) && (battle_config.homunculus_autoloot?1:!flag)
#ifdef AUTOLOOT_DISTANCE #ifdef AUTOLOOT_DISTANCE

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@ -8182,6 +8182,17 @@ void pc_overheat(struct map_session_data *sd, int val) {
return; return;
} }
/**
* Check if player is autolooting given itemID.
*/
bool pc_isautolooting(struct map_session_data *sd, int nameid)
{
int i;
ARR_FIND(0, AUTOLOOTITEM_SIZE, i, sd->state.autolootid[i] == nameid);
return (i != AUTOLOOTITEM_SIZE);
}
int pc_split_str(char *str,char **val,int num) int pc_split_str(char *str,char **val,int num)
{ {
int i; int i;

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@ -25,6 +25,9 @@
//For Warlock //For Warlock
#define MAX_SPELLBOOK 10 #define MAX_SPELLBOOK 10
//Max number of items on @autolootid list
#define AUTOLOOTITEM_SIZE 10
struct weapon_data { struct weapon_data {
int atkmods[3]; int atkmods[3];
// all the variables except atkmods get zero'ed in each call of status_calc_pc // all the variables except atkmods get zero'ed in each call of status_calc_pc
@ -139,7 +142,7 @@ struct map_session_data {
unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop unsigned int callshop : 1; // flag to indicate that a script used callshop; on a shop
short pmap; // Previous map on Map Change short pmap; // Previous map on Map Change
unsigned short autoloot; unsigned short autoloot;
unsigned short autolootid; // [Zephyrus] unsigned short autolootid[AUTOLOOTITEM_SIZE]; // [Zephyrus]
unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish] unsigned short autobonus; //flag to indicate if an autobonus is activated. [Inkfish]
struct guild *gmaster_flag; struct guild *gmaster_flag;
unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not. unsigned int prevend : 1;//used to flag wheather you've spent 40sp to open the vending or not.
@ -838,6 +841,7 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
int pc_read_motd(void); // [Valaris] int pc_read_motd(void); // [Valaris]
int pc_disguise(struct map_session_data *sd, int class_); int pc_disguise(struct map_session_data *sd, int class_);
bool pc_isautolooting(struct map_session_data *sd, int nameid);
/** /**
* Mechanic (Mado Gear) * Mechanic (Mado Gear)
**/ **/