- Added quest log commands to all job quests.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14054 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -184,10 +184,10 @@ prt_church,184,41,4 script Cleric#aco 60,{
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skill 143,0,0;
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callfunc "Job_Change",Job_Acolyte;
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callfunc "F_ClearJobVar";
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if(checkquest(1001) != "-1") {
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if(checkquest(1001) != -1) {
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completequest 1001;
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}
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else if(checkquest(1002) != "-1") {
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else if(checkquest(1002) != -1) {
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completequest 1002;
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}
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else {
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@ -209,13 +209,13 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
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callfunc "Job_Change",Job_Mage;
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callfunc "F_ClearJobVar";
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set Zeny,Zeny+50;
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if(checkquest(1005) != "-1") {
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if(checkquest(1005) != -1) {
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completequest 1005;
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}
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else if(checkquest(1006) != "-1") {
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else if(checkquest(1006) != -1) {
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completequest 1006;
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}
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else if(checkquest(1007) != "-1") {
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else if(checkquest(1007) != -1) {
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completequest 1007;
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}
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else {
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@ -153,13 +153,13 @@ alberta_in,53,43,6 script Merchant#mer 86,{
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mes "Congratulations!";
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callfunc "Job_Change",Job_Merchant;
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callfunc "F_ClearJobVar";
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if(checkquest(1009) != "-1") {
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if(checkquest(1009) != -1) {
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completequest 1009;
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}
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else if(checkquest(1010) != "-1") {
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else if(checkquest(1010) != -1) {
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completequest 1010;
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}
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else if(checkquest(1011) != "-1") {
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else if(checkquest(1011) != -1) {
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completequest 1011;
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}
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else {
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@ -1,13 +1,9 @@
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//===== eAthena Script =======================================
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//= Gunslinger Job Quest
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//===== By: ==================================================
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//= erKURITA & RockmanEXE
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//= Direct credits quote from RockmanExe:
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//= "info provided by RockmanEXE cause he pwnz0rz yer arse"
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//= DON'T REMOVE THIS! (by request of him, he provided all
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//= the info regarding the quests and shops.)
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//= erKURITA, RockmanEXE, Kisuka
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//===== Current Version: =====================================
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//= 2.1c
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//= 2.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -29,408 +25,399 @@
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//= 2.1a Corrected a Typo error ";;". [Samuray22]
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//= 2.1b Corrected some typos errors. (bugreport:1549) [Samuray22]
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//= 2.1c Fixed some missing/messed up item checks. (bugreport:2693) [Kisuka]
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//= 2.2 Updated to match AEGIS script and Added Quest Log commands. [Kisuka]
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//============================================================
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que_ng,152,167,3 script Master Miller 901,{
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mes "[Master Miller]";
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if(Class == Job_Novice && JobLevel > 9)
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{
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switch(GUNS_Q)
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{
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case 0:
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mes "I'm a Security Chief and also";
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mes "a Gunslinger Instructor, you may call me";
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mes "Master Miller.";
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next;
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mes "[Master Miller]";
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mes "I can't be distracted from my duty";
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mes "at this moment.";
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mes "What is it that you want?";
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next;
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switch( select( "Nothing much.","I want to become a Gunslinger.") )
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{
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case 1:
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mes "[Master Miller]";
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mes "Wasting my time is like,";
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mes "wasting gold.";
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mes "Get out of my sight immediatly.";
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close;
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case 2:
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mes "[Master Miller]";
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mes "Hmm.";
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mes "You still look young";
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mes "but the look in your eyes...";
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mes "I can sense a powerful force.";
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next;
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mes "[Master Miller]";
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mes "Hmm...Okay.";
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mes "First, if you have the will to become a Gunslinger";
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mes "you will need to go through some tests";
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mes "and also interview and Training Sessions.";
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next;
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mes "[Master Miller]";
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mes "Do you wish to proceed?";
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next;
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switch (select ("No, I need time to think.","Sure.") )
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{
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case 1:
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mes "[Master Miller]";
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mes "Hmm..Is that so.";
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mes "Well, it is important...";
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mes "Think carefully and if you have the spirit,";
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mes "please, come back later.";
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close;
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case 2:
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mes "[Master Miller]";
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mes "Hmm. Okay.";
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mes "First";
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mes "deliver this letter I am giving to you";
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mes "to Payon's Alchemist,";
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mes "'The Wise Bull Horn'";
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mes "and hand the letter to him.";
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next;
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mes "[Master Miller]";
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mes "He will judge you and";
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mes "will report back to us if ";
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mes "you are up to our standards.";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Allright, I'll do that.";
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set GUNS_Q,1;
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close;
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}
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}
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case 1:
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mes "Hurry up and get moving.";
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mes "'The Wise Bull Horn' is";
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mes "currently in Payon.";
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close;
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case 2:
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mes "I guess he gave you";
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mes "some errands to run.";
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next;
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mes "[Master Miller]";
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mes "I think he saw potential in you.";
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mes "Good luck.";
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close;
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case 3:
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mes "That's a lot of errands";
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mes "I already told you, the";
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mes "old man is pretty serious.";
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mes "Perform your task well.";
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close;
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case 4:
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mes "Mm~ I'll be waiting for your news.";
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mes "I hope you'll become one of us.";
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mes "We'll be practically family..";
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close;
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case 5:
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if (skillpoint > 0) {
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mes "Learn all your Basic Skills first!!";
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close;
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}
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mes "Ohh, I see you got something from the old man";
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mes "This is rare.";
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mes "Under normal circumstances...";
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mes "this would not be allowed...";
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mes "Nice, nice.";
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next;
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mes "[Master Miller]";
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mes "Mm..Okay.";
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mes "The old man gave his";
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mes "blessings, so I do not have any";
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mes "reason to reject your application.";
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next;
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mes "[Master Miller]";
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mes "Okay, from now on you'll be a Gunslinger.";
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mes "After this, for every moment that you live,";
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mes "remember can never leave your side";
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mes "is your gun. We must remember the gun";
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mes "and even every one of its bullets";
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mes "has its own product number,";
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mes "and can be checked up by us.";
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next;
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mes "[Master Miller]";
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mes "For purchasing guns and ammo";
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mes "the only place you can buy them";
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mes "is from our special gunslinger";
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mes "guild stores in various places.";
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next;
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mes "[Master Miller]";
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mes "Of course, this is tedious.";
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mes "But this is all to...";
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mes "not let these guns";
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mes "fall in the wrong hands, so";
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mes "please forgive us for any inconvenience.";
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next;
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mes "[Master Miller]";
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mes "There are also";
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mes "other reasons.";
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mes "You'll no doubt find some of them";
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mes "later.";
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mes "These are all the instructions";
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mes "from Lady Celena, our";
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mes "guild leader.";
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next;
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mes "[Master Miller]";
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mes "After a bit of time";
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mes "we will give you missions.";
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mes "You will understand more";
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mes "later.";
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next;
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mes "[Master Miller]";
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mes "I'm sure we'll see each other again.";
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mes "So here's to a nice time";
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mes "working together.";
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nude;
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callfunc "Job_Change",Job_Gunslinger;
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callfunc "F_ClearJobVar";
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set GUNS_Q,6;
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set @gun_ex,rand(1,2);
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if(@gun_ex == 1) getitem 13100,1; else getitem 13150,1;
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close;
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}
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} else if(Class == Job_Novice && JobLevel < 10) {
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mes "Hmm, I think you";
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mes "have the potential";
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mes "but you're not yet strong enough.";
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mes "Keep getting stronger and";
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mes "come back later.";
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close;
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} else if(Class == Job_Gunslinger) {
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mes "Oh~ It's been a long time~";
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mes "So, how have your travels been?";
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mes "Remember, always take care";
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mes "of your gun.";
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close;
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} else if(Class == Job_Baby) {
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mes "Ouch~";
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mes "How did a baby come here~";
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mes "Peekaboo~";
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next;
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if (Upper == 2) {
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mes "[Master Miller]";
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mes "Where's your mommy~";
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mes "Haha~";
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mes "It's a dangerous place here.";
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mes "Go play somewhere else.";
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close;
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} else {
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mes "Don't get distracted with me.";
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mes "Get on with your traveling.";
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mes "Well, aren't you an";
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mes "adorable little child~";
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mes "Where's your mommy?";
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mes "This place is dangerous, so";
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mes "please go home soon, okay?";
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close;
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}
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if (Class == Job_Novice) {
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if (JobLevel < 10 || getskilllv("NV_BASIC") < 9) {
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mes "[Master Miller]";
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mes "Interested in becoming";
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mes "a Gunslinger, eh? You've";
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mes "got potential, but you're";
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mes "not yet experienced enough.";
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mes "Just train yourself a bit more,";
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mes "and then come back, you hear?";
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close;
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}
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if (GUNS_Q == 0) {
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mes "[Master Miller]";
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mes "I'm Miller, a full time";
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mes "Gunslinger drillmaster, and";
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mes "full time guardian for Lady";
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mes "Selena. Now, what do you";
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mes "need? If it's not important, then I can't make the time for you.";
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next;
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if(select("Nothing.:I want to become a Gunslinger.") == 1) {
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mes "[Master Miller]";
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mes "Don't waste my time.";
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mes "If you do want to become";
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mes "a Gunslinger, then come";
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mes "back and talk to me.";
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close;
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}
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mes "[Master Miller]";
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mes "Hm. You're pretty young, but";
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mes "your eyes tell me that you're";
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mes "pretty ambitious. You'll need to pass our interview and educational";
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mes "course to become a Gunslinger. Do you want to apply for the job?";
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next;
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if(select("Give me some time to think.:Sure!") == 1) {
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mes "[Master Miller]";
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mes "Understandable.";
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mes "If you do decide that";
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mes "you want to become";
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mes "a Gunslinger, then let";
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mes "me know right away.";
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mes "I'll get you started.";
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close;
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}
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mes "[Master Miller]";
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mes "Great, great. Alright then,";
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mes "let's get you started. Take";
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mes "this letter to Mr. Wise Bull";
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mes "Horn in Payon. He's a shaman";
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mes "that will judge whether or not";
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mes "you qualify to be a Gunslinger.";
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set GUNS_Q,1;
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setquest 6020;
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close;
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}
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else if(GUNS_Q == 1) {
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mes "[Master Miller]";
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mes "Take that letter of";
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mes "introduction I've written";
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mes "for you to Mr. Wise Bull";
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mes "Horn in Payon. He'll test";
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mes "you to see if you're really";
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mes "Gunslinger material.";
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close;
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}
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else if(GUNS_Q == 2) {
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mes "[Master Miller]";
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mes "Hmm... Wise Bull Horn";
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mes "asked you to collect the";
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mes "items you need to make the";
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mes "voucher? Hm. I guess that's";
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mes "part of his qualification test.";
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close;
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}
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else if(GUNS_Q == 3) {
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mes "[Master Miller]";
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mes "Wise Bull Horn asked";
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mes "you to bring him some";
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mes "Milk? He must really like";
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mes "you if he's already asking";
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mes "for favors. Good luck, friend.";
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close;
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}
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else if(GUNS_Q == 4) {
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mes "[Master Miller]";
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mes "I expect to hear good";
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mes "news from you soon. You";
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mes "know, I have no doubt that";
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mes "you'll become a Gunslinger.";
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close;
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}
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else if(GUNS_Q == 5) {
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if (Skillpoint != 0) {
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mes "[Master Miller]";
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mes "Hey, you have leftover";
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mes "Skill Points. You better";
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mes "use them all up before you";
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mes "come and talk to me again.";
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close;
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}
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mes "[Master Miller]";
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mes "Oh, you've brought a";
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mes "voucher from Wise Bull Horn?";
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mes "It's been a while since he's";
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mes "given one to anybody, so";
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mes "I'm really proud of you!";
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next;
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mes "[Master Miller]";
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mes "If Wise Bull Horn approves,";
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mes "then I have no reason to";
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mes "reject you. Alright then, I'll";
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mes "promote you to a Gunslinger.";
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mes "But first, let me explain";
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mes "our job in more detail.";
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next;
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mes "[Master Miller]";
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mes "As a Gunslinger, you must";
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mes "keep your gun with you at";
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mes "all times. The Gunslinger";
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mes "Guild keeps track of every Gun";
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mes "and Bullet, so you can only get";
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mes "them from our guild members.";
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next;
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mes "[Master Miller]";
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mes "Don't worry, Gunslinger";
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mes "Guildsmen can be found almost";
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mes "anywhere these days. Anyway,";
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mes "it has to be this way by order of our guild leader, Lady Selena.";
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next;
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mes "[Master Miller]";
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mes "You might get the chance to";
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mes "meet her one of these days.";
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mes "Anyway, just now that we have";
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mes "to regulate Gun and Bullet sales to keep them away from evil";
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mes "or irresponsible folk.";
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next;
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mes "[Master Miller]";
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mes "In any case, it's always";
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mes "a pleasure for me to talk";
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mes "to another Gunslinger, so";
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mes "let's keep in touch. May the";
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mes "power of the earth protect";
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mes "you in all of your adventures~";
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callfunc "Job_Change",Job_Gunslinger;
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set GUNS_Q,6;
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completequest 6024;
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if (rand(1,2) == 1) {
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getitem 13100,1; // Six_Shooter
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}else{
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getitem 13150,1; // Branch
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}
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close;
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}
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}else{
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if (Class == Job_Gunslinger) {
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mes "[Master Miller]";
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mes "Oh! Long time, no see,";
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mes "friend. How have you been?";
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mes "I hope you've been keeping";
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mes "you Gun well maintained.";
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mes "Take care of it, and it'll take";
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mes "care of you. Remember it.";
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close;
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}else{
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mes "[Master Miller]";
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mes "If you don't have";
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mes "any business with me,";
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mes "then please go on your way.";
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close;
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}
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}
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}
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payon,184,65,3 script The Wise Bull Horn 866,{
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switch(GUNS_Q)
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{
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case 0:
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mes "[The Wise Bull Horn]";
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mes "Zzz...Zzz";
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close;
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case 1:
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mes "[The Wise Bull Horn]";
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mes "...Hmm... Young one";
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mes "What is it that you want.";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "Mr. Miller sent me here.";
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next;
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mes "[The Wise Bull Horn]";
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mes "Miller...";
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mes "Mm...Hmm. So Dark Fox";
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mes "sent you here...";
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next;
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mes "[The Wise Bull Horn]";
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mes "He is wise and cunning...";
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mes "that is willing to sacrifice himself for his teammates.";
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mes "mm...If he sent you..";
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mes "Then you should be rather capable...";
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next;
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mes "[The Wise Bull Horn]";
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mes "Wait...come closer...";
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next;
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mes "["+ strcharinfo(0) +"]";
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mes "....";
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next;
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mes "[The Wise Bull Horn]";
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mes "mmm...";
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mes "mmmmm....";
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next;
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mes "[The Wise Bull Horn]";
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mes "mmm...Bright eyes and...";
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mes "a serious face...also...";
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mes "a very good attitude...a good sense of...";
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mes "responsibility...";
|
||||
mes "But still not enough.";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Lack of experience...";
|
||||
mes "And you still don't have the blessing of the land...";
|
||||
mes "You'll get injured at this rate...";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Very well, I shall craft you a gift...";
|
||||
mes "If you wish to follow this path...";
|
||||
mes "Gather 3 Rainbow Shells,";
|
||||
mes "10 Shells, 3 Feathers,";
|
||||
mes "1 Trunk, 3 Zargons, and 3 Green Herbs,";
|
||||
mes "then bring them to me.";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "If you show the gift that you just received";
|
||||
mes "to Dark Fox. Then he will definitely...";
|
||||
mes "accept you.";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "-I'll need-";
|
||||
mes "-3 Rainbow Shells-";
|
||||
mes "-10 Shells, 3 Feathers-";
|
||||
mes "-1 Trunk, 3 Zargons,-";
|
||||
mes "-and 3 Green Herbs.-";
|
||||
set GUNS_Q,2;
|
||||
close;
|
||||
|
||||
case 2:
|
||||
if ((countitem(1013) < 3) || (countitem(935) < 10) || (countitem(949) < 3) || (countitem(1019) < 1) || (countitem(912) < 3) || (countitem(511) < 3))
|
||||
{
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "-I'll need-";
|
||||
mes "-3 Rainbow Shells-";
|
||||
mes "-10 Shells, 3 Feathers-";
|
||||
mes "-1 Trunk, 3 Zargons,-";
|
||||
mes "-and 3 Green Herbs.-";
|
||||
close;
|
||||
}
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Oh...give them to me.";
|
||||
mes "There is time to be consumed to";
|
||||
mes "make the gift, wait for a while.";
|
||||
delitem 935,10;
|
||||
delitem 949,3;
|
||||
delitem 1019,1;
|
||||
delitem 912,3;
|
||||
delitem 511,3;
|
||||
delitem 1013,3;
|
||||
set GUNS_Q,3;
|
||||
close;
|
||||
|
||||
case 3:
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Mm...You came right on time.";
|
||||
mes "The preparation finished just now.";
|
||||
mes "It is a rather simple gift.";
|
||||
mes "But that's because I haven't worked in so long.";
|
||||
mes "Ahh...I feel tired now...";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "The last time I crafted this...";
|
||||
mes "Was well over ten years ago.";
|
||||
mes "I also followed this path once...";
|
||||
mes "and I once battled...";
|
||||
mes "with such an item.";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Meeting Celena's father";
|
||||
mes "feels just like yesterday,";
|
||||
mes "time really flies.";
|
||||
mes "Like the smooth western wind.";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Though there would always be painful";
|
||||
mes "memories...but my followers...";
|
||||
mes "especially people like...";
|
||||
mes "Celena and Dark Fox.";
|
||||
mes "Ahh, young people, and my followers...";
|
||||
mes "I thank you...";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Though now, I am already old...";
|
||||
mes "In a short while...";
|
||||
mes "I will return...to the land";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "I feel so tired...";
|
||||
mes "I'm so sorry...but if you could...";
|
||||
mes "Promise me something...";
|
||||
mes "Promise to do...something for me.";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "I suddenly feel like...";
|
||||
mes "drinking a glass of milk.";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Take it as a request...from an old man.";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "-Let's get a glass of Milk-";
|
||||
mes "For 'The Wise Bull Horn'.-";
|
||||
set GUNS_Q, 4;
|
||||
close;
|
||||
|
||||
case 4:
|
||||
if (countitem(519) < 1)
|
||||
{
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "-Let's get a glass of Milk-";
|
||||
mes "-for 'The Wise Bull Horn'.-";
|
||||
close;
|
||||
}
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Thank you.";
|
||||
mes "You are truly a kind young man.";
|
||||
mes "Now get on the road.";
|
||||
delitem 519,1;
|
||||
set GUNS_Q,5;
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Take this Gift made by me";
|
||||
mes "and show it to Dark Fox.";
|
||||
mes "You have my blessings";
|
||||
mes "to become a Gunslinger.";
|
||||
next;
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~";
|
||||
mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "-Singing a weird-";
|
||||
mes "-song-";
|
||||
mes "-'The Wise Bull Horn'. I feel strange.-";
|
||||
mes "-Let's take the Gift-";
|
||||
mes "-to Mr.Miller now.-";
|
||||
close;
|
||||
|
||||
case 5:
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~";
|
||||
mes "Ee~~Ye~Ee~~ Hooma~ Raa~~Nae~Eee~~";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "-Singing a weird-";
|
||||
mes "-song-";
|
||||
mes "-'The Wise Bull Horn'.-";
|
||||
next;
|
||||
mes "["+ strcharinfo(0) +"]";
|
||||
mes "-I feel strange.-";
|
||||
mes "-Let's take the Gift-";
|
||||
mes "-to Mr.Miller now.-";
|
||||
close;
|
||||
|
||||
case 6:
|
||||
mes "[The Wise Bull Horn]";
|
||||
mes "Mm...It's been a while.";
|
||||
mes "Hopefully you'll become a strong Gunslinger.";
|
||||
close;
|
||||
payon,184,65,3 script Wise Bull Horn 866,{
|
||||
if (GUNS_Q == 1) {
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Hello, young wolf.";
|
||||
mes "What business has";
|
||||
mes "brought you before me?";
|
||||
next;
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "Mr. Miller sent me to";
|
||||
mes "deliver this letter to you.";
|
||||
mes "Actually, I'm interested in";
|
||||
mes "becoming a Gunslinger...";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Miller, you said?";
|
||||
mes "Hm, the Black Fox doesn't";
|
||||
mes "give introductions for anyone";
|
||||
mes "he doesn't believe will make";
|
||||
mes "a good Gunslinger. Yes, I think";
|
||||
mes "I know why he sent you to me.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "I can see it in your eyes:";
|
||||
mes "you've got a warm heart and a";
|
||||
mes "strong sense of responsibility.";
|
||||
mes "All you need is the blessing";
|
||||
mes "of the Earth to protect you";
|
||||
mes "as a Gunslinger.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "I can make a voucher that";
|
||||
mes "will demonstrate your desire";
|
||||
mes "to become a warrior of the";
|
||||
mes "earth for you to present to";
|
||||
mes "Gunslinger drillmasters.";
|
||||
mes "I shall need these items...";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "^3355FF1 Trunk^000000,";
|
||||
mes "^3355FF3 Fluffs^000000,";
|
||||
mes "^3355FF3 Zargons^000000,";
|
||||
mes "^3355FF10 Shells^000000,";
|
||||
mes "^3355FF3 Green Herbs^000000, and";
|
||||
mes "^3355FF3 Rainbow Shells^000000.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "After I complete the";
|
||||
mes "voucher, you may bring";
|
||||
mes "it to Black Fox, and he";
|
||||
mes "will help you achieve";
|
||||
mes "your goal of becoming";
|
||||
mes "a Gunslinger.";
|
||||
set GUNS_Q,2;
|
||||
changequest 6020,6021;
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if(GUNS_Q == 2) {
|
||||
if (countitem(912) < 3 || countitem(914) < 3 || countitem(1019) < 1 || countitem(935) < 10 || countitem(511) < 3 || countitem(1013) < 3) {
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "I can make a voucher that";
|
||||
mes "will demonstrate your desire";
|
||||
mes "to become a warrior of the";
|
||||
mes "earth for you to present to";
|
||||
mes "Gunslinger drillmasters.";
|
||||
mes "I shall need these items...";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "^3355FF1 Trunk^000000,";
|
||||
mes "^3355FF3 Fluffs^000000,";
|
||||
mes "^3355FF3 Zargons^000000,";
|
||||
mes "^3355FF10 Shells^000000,";
|
||||
mes "^3355FF3 Green Herbs^000000, and";
|
||||
mes "^3355FF3 Rainbow Shells^000000.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "After I complete the";
|
||||
mes "voucher, you may bring";
|
||||
mes "it to Black Fox, and he";
|
||||
mes "will help you achieve";
|
||||
mes "your goal of becoming";
|
||||
mes "a Gunslinger.";
|
||||
close;
|
||||
}
|
||||
delitem 912,3; // Zargon
|
||||
delitem 914,3; // Fluff
|
||||
delitem 1019,1; // Wooden_Block
|
||||
delitem 935,10; // Shell
|
||||
delitem 511,3; // Green_Herb
|
||||
delitem 1013,3; // Colorful_Shell
|
||||
set GUNS_Q,3;
|
||||
changequest 6021,6022;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Ah, you've returned";
|
||||
mes "with everything I need.";
|
||||
mes "Please give me some time";
|
||||
mes "to make the voucher. If you";
|
||||
mes "come back in a little while,";
|
||||
mes "I should be finished with it.";
|
||||
close;
|
||||
}
|
||||
else if(GUNS_Q == 3) {
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Oh, you've arrived just";
|
||||
mes "in time. It's been a while";
|
||||
mes "since I've made one of these vouchers, so I might be a little";
|
||||
mes "rusty. Still, this really takes me back to the days of my youth.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "I've been serving in this";
|
||||
mes "position of choosing worthy";
|
||||
mes "recipients of Gunslinger";
|
||||
mes "vouchers for a few decades";
|
||||
mes "now. But before that, I was a";
|
||||
mes "young adventurer just like you.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "It feels like it was only";
|
||||
mes "yesterday when I held my own";
|
||||
mes "little voucher as a Gunslinger,";
|
||||
mes "a warrior of the earth. That's";
|
||||
mes "when I met Selena's father...";
|
||||
mes "How can time pass so quickly?";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Ah... I reallly appreciate";
|
||||
mes "Selena and Black Fox for all";
|
||||
mes "of their help in recruiting";
|
||||
mes "young Gunslingers. I'm very";
|
||||
mes "old now, and can't do everything by myself. *Sigh...* Such is life.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Before you leave, may";
|
||||
mes "I ask you for a small favor?";
|
||||
mes "I'm thirsty, and would like";
|
||||
mes "a cold glass of Milk. Would";
|
||||
mes "you please bring me some?";
|
||||
set GUNS_Q,4;
|
||||
changequest 6022,6023;
|
||||
close;
|
||||
}
|
||||
else if(GUNS_Q == 4) {
|
||||
if (countitem(519) < 1) {
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "I'm an old man that will";
|
||||
mes "soon be reunited with mother";
|
||||
mes "earth. Would you do this old";
|
||||
mes "Gunslinger a favor a bring me";
|
||||
mes "a cold glass of Milk, please?";
|
||||
close;
|
||||
}
|
||||
delitem 519,1; // Milk
|
||||
set GUNS_Q,5;
|
||||
changequest 6023,6024;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Oh, thank you for your!";
|
||||
mes "generosity--I see that";
|
||||
mes "you've brought me some";
|
||||
mes "Milk. Ahhhh, delicious~";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "I admire the patience,";
|
||||
mes "gentleness, and kindness";
|
||||
mes "that you've proven by bringing";
|
||||
mes "this to me. Yes, those are traits we all want Gunslingers to have.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Now, please take this voucher";
|
||||
mes "to Miller, the Black Fox, with";
|
||||
mes "my whole hearted approval.";
|
||||
mes "I hope that you will use your";
|
||||
mes "gun to uphold justice as a";
|
||||
mes "noble warrior of the earth.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Eeh~Yeah~Eeh~Hooom";
|
||||
mes "Eeh~Yeah~Eeh~Hooom";
|
||||
mes "Maaaaarrraaa Neeey~";
|
||||
mes "Yippee Yippee Yai Yocaiyay~";
|
||||
close;
|
||||
}
|
||||
else if(GUNS_Q == 5) {
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Please take this voucher";
|
||||
mes "to Miller, the Black Fox, with";
|
||||
mes "my whole hearted approval.";
|
||||
mes "I hope that you will use your";
|
||||
mes "gun to uphold justice as a";
|
||||
mes "noble warrior of the earth.";
|
||||
next;
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Eeh~Yeah~Eeh~Hooom";
|
||||
mes "Eeh~Yeah~Eeh~Hooom";
|
||||
mes "Maaaaarrraaa Neeey~";
|
||||
mes "Yippee Yippee Yai Yocaiyay~";
|
||||
close;
|
||||
}
|
||||
else if(GUNS_Q == 6) {
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "AAh, long time no see.";
|
||||
mes "I hope that you become";
|
||||
mes "a smart beast, and use";
|
||||
mes "your powers as a Gunslinger to protect what is good and just.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Wise Bull Horn]";
|
||||
mes "Zzzzzz~";
|
||||
mes "^333333*Phew*^000000";
|
||||
close;
|
||||
}
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Tsuyuki & Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena/Freya
|
||||
//===== Description: =========================================
|
||||
@ -12,6 +12,7 @@
|
||||
//= 1.0 Replaced previous TK Job Quest with this one [Tsuyuki]
|
||||
//= 1.1 Rewrote to the Aegis Standars. [Samuray22]
|
||||
//= 1.2 Fixed position the npc is facing. [Kisuka]
|
||||
//= 1.3 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -106,6 +107,7 @@ L_change:
|
||||
mes "spiritual training. Take a deep";
|
||||
mes "breath, speak to me when ready.";
|
||||
set TK_Q, 2;
|
||||
setquest 6001;
|
||||
close;
|
||||
}
|
||||
mes "[Phoenix]";
|
||||
@ -116,6 +118,7 @@ L_change:
|
||||
next;
|
||||
set TAEK_Q, BaseLevel;
|
||||
set TK_Q, 1;
|
||||
setquest 6000;
|
||||
mes "[Phoenix]";
|
||||
mes "I understand this is not an";
|
||||
mes "easy task for Novices, but you";
|
||||
@ -138,6 +141,7 @@ L_change:
|
||||
case 1:
|
||||
if(BaseLevel > TAEK_Q) {
|
||||
set TK_Q, 2;
|
||||
changequest 6000,6001;
|
||||
mes "[Phoenix]";
|
||||
mes "Good. I sense that you";
|
||||
mes "are more in tune with your";
|
||||
@ -176,6 +180,30 @@ L_change:
|
||||
mes "you generally respond?";
|
||||
next;
|
||||
switch(select( "I face it head on.:Avoid it somehow.:Regroup and analyze the problem.")) {
|
||||
case 1:
|
||||
mes "[Phoenix]";
|
||||
mes "Yes, that is the answer";
|
||||
mes "I wanted. Even if you cannot";
|
||||
mes "handle a problem at first, we";
|
||||
mes "can only benefit from such";
|
||||
mes "strong determination. Don't";
|
||||
mes "let any obstacle stop you.";
|
||||
next;
|
||||
mes "[Phoenix]";
|
||||
mes "Even if you fail, you";
|
||||
mes "can only learn from the";
|
||||
mes "experience when you give";
|
||||
mes "your all. Half-hearted";
|
||||
mes "attempts rarely yield";
|
||||
mes "fruitful results.";
|
||||
next;
|
||||
mes "[Phoenix]";
|
||||
mes "Seeing as you already";
|
||||
mes "understand the importance";
|
||||
mes "of one's will, we'll proceed";
|
||||
mes "to the next question.";
|
||||
next;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Phoenix]";
|
||||
mes "Fool! How do you expect";
|
||||
@ -210,29 +238,6 @@ L_change:
|
||||
mes "as well as what you define as";
|
||||
mes "failure. Then, return to me.";
|
||||
close;
|
||||
case 1:
|
||||
mes "[Phoenix]";
|
||||
mes "Yes, that is the answer";
|
||||
mes "I wanted. Even if you cannot";
|
||||
mes "handle a problem at first, we";
|
||||
mes "can only benefit from such";
|
||||
mes "strong determination. Don't";
|
||||
mes "let any obstacle stop you.";
|
||||
next;
|
||||
mes "[Phoenix]";
|
||||
mes "Even if you fail, you";
|
||||
mes "can only learn from the";
|
||||
mes "experience when you give";
|
||||
mes "your all. Half-hearted";
|
||||
mes "attempts rarely yield";
|
||||
mes "fruitful results.";
|
||||
next;
|
||||
mes "[Phoenix]";
|
||||
mes "Seeing as you already";
|
||||
mes "understand the importance";
|
||||
mes "of one's will, we'll proceed";
|
||||
mes "to the next question.";
|
||||
next;
|
||||
}
|
||||
mes "[Phoenix]";
|
||||
mes "On your travels, you will";
|
||||
@ -331,6 +336,7 @@ L_change:
|
||||
mes "while. When your mind is calm,";
|
||||
mes "come and speak to me.";
|
||||
set TK_Q, 3;
|
||||
changequest 6001,6002;
|
||||
close;
|
||||
case 3:
|
||||
mes "[Phoenix]";
|
||||
@ -369,6 +375,7 @@ L_change:
|
||||
mes "shirk your training, or bring";
|
||||
mes "shame to Taekwon Do.";
|
||||
next;
|
||||
completequest 6002;
|
||||
callfunc "Job_Change",Job_Taekwon;
|
||||
callfunc "F_ClearJobVar";
|
||||
getitem 2101,1; // Guard[0]
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 3.2
|
||||
//= 3.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -45,6 +45,7 @@
|
||||
//= 3.1a Follow up fix. Forgot to replace a label. [L0ne_W0lf]
|
||||
//= 3.1b Fixed waiting room not enabled in some situations [Zephyrus]
|
||||
//= 3.2 Fixed a question having all correct answers. [brianluau]
|
||||
//= 3.3 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
in_moc_16,19,33,1 script Guildsman#asn 55,{
|
||||
@ -123,10 +124,12 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
|
||||
mes "......";
|
||||
next;
|
||||
delitem 1008,1; //Frozen_Heart
|
||||
changequest 8007,8008;
|
||||
mes "[Assassin Expert 'Huey']";
|
||||
mes "Alright!";
|
||||
mes "You've been approved!";
|
||||
next;
|
||||
completequest 8008;
|
||||
callfunc "Job_Change",Job_Assassin;
|
||||
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
||||
mes "[Assassin Expert 'Huey']";
|
||||
@ -250,6 +253,11 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{
|
||||
mes "you to the office.";
|
||||
close2;
|
||||
set ASSIN_Q,0;
|
||||
if(checkquest(8000) != -1) {
|
||||
changequest 8000,8001;
|
||||
}else{
|
||||
setquest 8001;
|
||||
}
|
||||
warp "in_moc_16",19,76;
|
||||
end;
|
||||
case 2:
|
||||
@ -542,6 +550,7 @@ OnTouch:
|
||||
close2;
|
||||
set ASSIN_Q3,1;
|
||||
set ASSIN_Q,1;
|
||||
changequest 8001,8002;
|
||||
warp "in_moc_16",19,144;
|
||||
end;
|
||||
}
|
||||
@ -564,6 +573,7 @@ OnTouch:
|
||||
close2;
|
||||
set ASSIN_Q3,2;
|
||||
set ASSIN_Q,1;
|
||||
changequest 8001,8002;
|
||||
warp "in_moc_16",19,144;
|
||||
end;
|
||||
}
|
||||
@ -590,6 +600,7 @@ OnTouch:
|
||||
set ASSIN_Q,0;
|
||||
set ASSIN_Q3,0;
|
||||
set ASSIN_Q2,0;
|
||||
erasequest 8001;
|
||||
warp "moc_fild16",206,229;
|
||||
end;
|
||||
}
|
||||
@ -616,6 +627,7 @@ OnTouch:
|
||||
next;
|
||||
set ASSIN_Q3,1;
|
||||
set ASSIN_Q,1;
|
||||
changequest 8001,8002;
|
||||
warp "in_moc_16",19,144;
|
||||
end;
|
||||
}
|
||||
@ -629,6 +641,7 @@ OnTouch:
|
||||
next;
|
||||
set ASSIN_Q3,2;
|
||||
set ASSIN_Q,1;
|
||||
changequest 8001,8002;
|
||||
warp "in_moc_16",19,144;
|
||||
end;
|
||||
}
|
||||
@ -976,6 +989,7 @@ L_AskQuestions:
|
||||
mes "" + .@assassin_t + " percent...";
|
||||
if (.@assassin_t > 80) {
|
||||
set ASSIN_Q2,5;
|
||||
changequest 8002,8003;
|
||||
mes "Well done.";
|
||||
mes "You pass.";
|
||||
next;
|
||||
@ -1012,6 +1026,7 @@ L_AskQuestions:
|
||||
mes "" + .@assassin_t + " points...";
|
||||
if (.@assassin_t > 80) {
|
||||
set ASSIN_Q2,5;
|
||||
changequest 8002,8003;
|
||||
next;
|
||||
mes "[The Anonymous One]";
|
||||
mes "You didn't fail this time! But you're not done just yet. You have another test ahead of you. Once you proceed, you will be informed about your next trial.";
|
||||
@ -1173,6 +1188,7 @@ OnTouch:
|
||||
set ASSIN_Q,0;
|
||||
set ASSIN_Q3,0;
|
||||
set ASSIN_Q2,0;
|
||||
changequest 8003,8000;
|
||||
warp "in_moc_16",19,13;
|
||||
end;
|
||||
}
|
||||
@ -1246,6 +1262,7 @@ OnMyMobDead:
|
||||
if (.MyMobs < 1) {
|
||||
mapannounce "in_moc_16","You seem to be doing quite well. Keep it up!",bc_map;
|
||||
set ASSIN_Q,3;
|
||||
changequest 8003,8004;
|
||||
donpcevent "timestopper#1::OnEnable";
|
||||
donpcevent "Keeper of the Door#ASN::OnEnable";
|
||||
donpcevent "Beholder#ASNTEST::OnResetmob";
|
||||
@ -1502,6 +1519,7 @@ OnTouch:
|
||||
set ASSIN_Q,0;
|
||||
set ASSIN_Q2,0;
|
||||
set ASSIN_Q3,0;
|
||||
changequest 8004,8000;
|
||||
savepoint "in_moc_16",18,14;
|
||||
warp "in_moc_16",18,14;
|
||||
donpcevent "Standby Room#ASNTEST::OnStart";
|
||||
@ -1569,6 +1587,7 @@ OnTouch:
|
||||
mes "You may now proceed to our Guildmaster's room. Good luck!!";
|
||||
close2;
|
||||
set ASSIN_Q,5;
|
||||
changequest 8004,8005;
|
||||
warp "in_moc_16",181,183;
|
||||
end;
|
||||
}
|
||||
@ -1578,6 +1597,7 @@ OnTouch:
|
||||
if (ASSIN_Q == 5 || ASSIN_Q == 6) {
|
||||
warp "in_moc_16",181,183;
|
||||
set ASSIN_Q,ASSIN_Q+1;
|
||||
changequest 8005,8006;
|
||||
}
|
||||
else {
|
||||
mapannounce "in_moc_16",strcharinfo(0)+" has entered 'Guildmaster's room.'",bc_map;
|
||||
@ -2100,6 +2120,7 @@ OnTouch:
|
||||
mes "You, " + strcharinfo(0) + ", have chosen to live as an Assassin. May you learn our ways and be an honorable example to others.";
|
||||
savepoint "morocc",100,100;
|
||||
getitem 1008,1; //Frozen_Heart
|
||||
changequest 8006,8007;
|
||||
next;
|
||||
mes "[Guildmaster]";
|
||||
mes "Okay, all of you may go back to your positions. I will send you to the entrance as well. Let's move...";
|
||||
|
@ -7,7 +7,7 @@
|
||||
//= Optimized and further edited by kobra_k88.
|
||||
//= Further bugfixed and tested by Lupus
|
||||
//===== Current Version: =====================================
|
||||
//= 2.6
|
||||
//= 2.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -38,6 +38,7 @@
|
||||
//= 2.5 Krongast is in Lighthalzen. (DarkValmir) [L0ne_W0lf]
|
||||
//= 2.6 Fixed 4 bugs [Lupus]
|
||||
//= 2.6a Typo fix [Yommy]
|
||||
//= 2.7 Added Quest Log commands. [Kisuka]
|
||||
//==============================================================
|
||||
|
||||
ein_in01,18,28,4 script Guildsman#BLS 731,{
|
||||
@ -163,6 +164,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
|
||||
mes "One of our Blacksmiths in Einbech, ^8E6B23Geschupenschte^000000 has sent us word that he's short on help. Your first test of character will be to help him out.";
|
||||
next;
|
||||
set BSMITH_Q,1;
|
||||
setquest 2000;
|
||||
mes "[Altiregen]";
|
||||
mes "Be careful";
|
||||
mes "and good luck!";
|
||||
@ -217,6 +219,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
|
||||
next;
|
||||
if (select("I want to change my job quickly! But...oh well.:Grrr! Enough is enough!") == 1) {
|
||||
set BSMITH_Q,16;
|
||||
changequest 2013,2014;
|
||||
mes "[Altiregen]";
|
||||
mes "I'm sorry, but I'm sure you understand, right? We can't just casually accept anybody into";
|
||||
mes "our guild!";
|
||||
@ -246,6 +249,9 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
|
||||
else if (BSMITH_Q == 17 && countitem(1005) > 0 && JobLevel > 39) {
|
||||
mes "[Altiregen]";
|
||||
mes "Excellent, I can tell by the twinkle in your eye that you were successful. I can now bestow upon you the gift of the smithing, the art of the Blacksmith.";
|
||||
if(checkquest(2015) != -1) {
|
||||
changequest 2015,2016;
|
||||
}
|
||||
next;
|
||||
set .@joblvl,JobLevel;
|
||||
callfunc "Job_Change",Job_Blacksmith;
|
||||
@ -255,6 +261,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{
|
||||
mes "and greed.";
|
||||
next;
|
||||
delitem 1005,1; //Hammer_Of_Blacksmith
|
||||
completequest 2016;
|
||||
mes "[Altiregen]";
|
||||
mes "Here is a little";
|
||||
mes "gift to mark the";
|
||||
@ -458,6 +465,11 @@ L_AskQuestions:
|
||||
mes "Let's see...your score is..." + .@black_q + " points.";
|
||||
if (.@black_q == 100) {
|
||||
set BSMITH_Q,3;
|
||||
if(checkquest(2001) != -1) {
|
||||
changequest 2001,2002;
|
||||
}else{
|
||||
changequest 2000,2002;
|
||||
}
|
||||
mes "Oh ho ho~";
|
||||
mes "You'll have";
|
||||
mes "no problem";
|
||||
@ -470,6 +482,9 @@ L_AskQuestions:
|
||||
close;
|
||||
}
|
||||
set BSMITH_Q,2;
|
||||
if(checkquest(2001) == -1) {
|
||||
changequest 2000,2001;
|
||||
}
|
||||
mes ".............";
|
||||
next;
|
||||
mes "[Geschupenschte]";
|
||||
@ -531,15 +546,15 @@ L_AskQuestions:
|
||||
next;
|
||||
switch(rand(1,5)) {
|
||||
//Steel, Rotten_Bandage, Blue_Gemstone, Arc_Wand
|
||||
case 1: setarray .@items[0], 999,1, 930,1, 717,2, 1610,1, 4; break;
|
||||
case 1: setarray .@items[0], 999,1, 930,1, 717,2, 1610,1, 4; changequest 2002,2003; break;
|
||||
//Sparkling_Dust, Skel_Bone, Zargon, Gladius
|
||||
case 2: setarray .@items[0], 1001,2, 932,1, 912,1, 1219,1, 5; break;
|
||||
case 2: setarray .@items[0], 1001,2, 932,1, 912,1, 1219,1, 5; changequest 2002,2004; break;
|
||||
//Coal, Shell, Boody_Red, Tsurugi
|
||||
case 3: setarray .@items[0], 1003,1, 935,2, 990,2, 1119,1, 6; break;
|
||||
case 3: setarray .@items[0], 1003,1, 935,2, 990,2, 1119,1, 6; changequest 2002,2005; break;
|
||||
//Iron_Ore, Eye_Bandage, Blue_Gemstone, Arbalest
|
||||
case 4: setarray .@items[0], 1002,1, 2212,1, 717,2, 1713,1, 7; break;
|
||||
case 4: setarray .@items[0], 1002,1, 2212,1, 717,2, 1713,1, 7; changequest 2002,2006; break;
|
||||
//Iron, Green_Herb, Animal's_Skin, Ring_Pommel_Saber
|
||||
default: setarray .@items[0], 998,1, 511,1, 919,2, 1122,1, 8; break;
|
||||
default: setarray .@items[0], 998,1, 511,1, 919,2, 1122,1, 8; changequest 2002,2007; break;
|
||||
}
|
||||
set BSMITH_Q,.@items[8];
|
||||
mes "[Geschupenschte]";
|
||||
@ -618,6 +633,9 @@ L_AskQuestions:
|
||||
case 9:
|
||||
mes "Okay, now take this to ^8E6B23Baisulist^000000 in Geffen of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
|
||||
getitem 1610,1; //Arc_Wand
|
||||
if(checkquest(2003) != -1) {
|
||||
changequest 2003,2008;
|
||||
}
|
||||
next;
|
||||
mes "[Geschupenschte]";
|
||||
mes "Hmm...?";
|
||||
@ -640,6 +658,9 @@ L_AskQuestions:
|
||||
case 10:
|
||||
mes "Okay, now take this to ^8E6B23Wickebine^000000 in Morroc of Rune-Midgarts Kingdom. Simply deliver it and bring me the receipt.";
|
||||
getitem 1219,1; //Gladius
|
||||
if(checkquest(2004) != -1) {
|
||||
changequest 2004,2009;
|
||||
}
|
||||
next;
|
||||
mes "[Geschupenschte]";
|
||||
mes "Hmm...?";
|
||||
@ -662,6 +683,9 @@ L_AskQuestions:
|
||||
Case 11:
|
||||
mes "Okay, now take this to ^8E6B23Krongast^000000 in Lighthalzen. Simply deliver it and bring me the receipt.";
|
||||
getitem 1119,1; //Tsurugi
|
||||
if(checkquest(2005) != -1) {
|
||||
changequest 2005,2010;
|
||||
}
|
||||
next;
|
||||
mes "[Geschupenschte]";
|
||||
mes "Hmm...?";
|
||||
@ -685,6 +709,9 @@ L_AskQuestions:
|
||||
case 12:
|
||||
mes "Okay, now take this to ^8E6B23Talpiz^000000 in Payon of Rune-Midgarts Kingdom. Simply deliver this and bring me the receipt.";
|
||||
getitem 1713,1; //Arbalest
|
||||
if(checkquest(2006) != -1) {
|
||||
changequest 2006,2011;
|
||||
}
|
||||
next;
|
||||
mes "[Geschupenschte]";
|
||||
mes "Hmm...?";
|
||||
@ -706,6 +733,9 @@ L_AskQuestions:
|
||||
case 13:
|
||||
mes "Okay, now take this to ^8E6B23Bismarc^000000 in Hugel. Simply deliver this and bring back the receipt.";
|
||||
getitem 1122,1; //Ring_Pommel_Saber
|
||||
if(checkquest(2007) != -1) {
|
||||
changequest 2007,2012;
|
||||
}
|
||||
next;
|
||||
mes "[Geschupenschte]";
|
||||
mes "Hmm...?";
|
||||
@ -800,6 +830,21 @@ L_AskQuestions:
|
||||
if (countitem(1073) > 0) {
|
||||
set BSMITH_Q,15;
|
||||
delitem 1073,1; //Merchant_Voucher_1
|
||||
if(checkquest(2008) != -1) {
|
||||
changequest 2008,2013;
|
||||
}
|
||||
else if(checkquest(2009) != -1) {
|
||||
changequest 2009,2013;
|
||||
}
|
||||
else if(checkquest(2010) != -1) {
|
||||
changequest 2010,2013;
|
||||
}
|
||||
else if(checkquest(2011) != -1) {
|
||||
changequest 2011,2013;
|
||||
}
|
||||
else {
|
||||
changequest 2012,2013;
|
||||
}
|
||||
mes "[Geschupenschte]";
|
||||
mes "Oh ho ho~";
|
||||
mes "Great!";
|
||||
@ -1460,6 +1505,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{
|
||||
mes "However, don't let your early success make you overconfident. A Blacksmith's life isn't a picnic. As proof that you have passed the test, I give you this Hammer of Blacksmith.";
|
||||
set BSMITH_Q,17;
|
||||
getitem 1005,1; //Hammer_Of_Blacksmith
|
||||
changequest 2014,2015;
|
||||
next;
|
||||
mes "[Mitehmaeeuh]";
|
||||
mes "Take this Hammer";
|
||||
|
@ -5,7 +5,7 @@
|
||||
//= Converted by kobra_k88
|
||||
//= Further bugfixed and tested by Lupus
|
||||
//===== Current Version: =====================================
|
||||
//= 3.4
|
||||
//= 3.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -50,6 +50,7 @@
|
||||
//= 3.3 Added missing next. [L0ne_W0lf]
|
||||
//= 3.4 Corrected some Issues with the Waiting Room. (bugreport:1890) [Samuray22]
|
||||
//= -Deleted a Unnecesary Next; on Hunter Guildsman#hnt. (bugreports:1665,2239,2179)
|
||||
//= 3.5 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
// Notices in the old Hunter Guild.
|
||||
@ -180,6 +181,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
|
||||
mes "Tada~ Congratulations!";
|
||||
mes "You look great as a Hunter!!";
|
||||
set .@joblvl,joblevel;
|
||||
completequest 4013;
|
||||
callfunc "Job_Change",Job_Hunter;
|
||||
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
||||
next;
|
||||
@ -220,6 +222,9 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
|
||||
mes "shall we begin?";
|
||||
next;
|
||||
if (select("Yes~ Let's start now.:No, I'll be back later.") == 1) {
|
||||
if(checkquest(4000) == -1) {
|
||||
setquest 4000;
|
||||
}
|
||||
mes "[Hunter Sherin]";
|
||||
mes "Listen carefully to the scenarios I describe. When I ask a question, you choose an answer. Pretty simple, don't you think?";
|
||||
next;
|
||||
@ -346,6 +351,7 @@ L_AskQuestions:
|
||||
next;
|
||||
if (.@hunter_t == 100) {
|
||||
set HNTR_Q,2;
|
||||
changequest 4000,4001;
|
||||
mes "[Hunter Sherin]";
|
||||
mes "Well done! Your answers show you've got the right outlook on life. You definitely have the right qualities to become a Hunter~";
|
||||
next;
|
||||
@ -355,6 +361,7 @@ L_AskQuestions:
|
||||
}
|
||||
else if (.@hunter_t == 90) {
|
||||
set HNTR_Q,2;
|
||||
changequest 4000,4001;
|
||||
mes "[Hunter Sherin]";
|
||||
mes "Well, I'm looking at your answers and your score isn't perfect. But I'll let you pass anyway. I don't know what our Guildmaster will think, though.";
|
||||
next;
|
||||
@ -464,19 +471,19 @@ L_GiveQuestItems:
|
||||
next;
|
||||
switch(rand(1,7)) {
|
||||
//Claw_Of_Desert_Wolf, Wooden_Block, White_Herb
|
||||
case 1: setarray .@items[0], 7030,5, 1019,5, 509,3, 3; break;
|
||||
case 1: setarray .@items[0], 7030,5, 1019,5, 509,3, 3; changequest 4001,4002; break;
|
||||
//Bill_Of_Birds, Skel_Bonem Green_Herb
|
||||
case 2: setarray .@items[0], 925,3, 932,5, 511,3, 4; break;
|
||||
case 2: setarray .@items[0], 925,3, 932,5, 511,3, 4; changequest 4001,4003; break;
|
||||
//Posionous_Canine, Animal's_Skin, Red_Herb
|
||||
case 3: setarray .@items[0], 937,3, 919,3, 507,5, 5; break;
|
||||
case 3: setarray .@items[0], 937,3, 919,3, 507,5, 5; changequest 4001,4004; break;
|
||||
//Dokkaebi_Horn, Piece_Of_Egg_Shell, Fluff
|
||||
case 4: setarray .@items[0], 1021,3, 7032,3, 914,10, 6; break;
|
||||
case 4: setarray .@items[0], 1021,3, 7032,3, 914,10, 6; changequest 4001,4005; break;
|
||||
//Shell, Worm_Peelings, Yellow_Herb
|
||||
case 5: setarray .@items[0], 935,9, 955,9, 508,9, 7; break;
|
||||
case 5: setarray .@items[0], 935,9, 955,9, 508,9, 7; changequest 4001,4006; break;
|
||||
//Tooth_Of_Bat, Sticky_Mucus, Bear's_Foot
|
||||
case 6: setarray .@items[0], 913,3, 938,1, 948,1, 8; break;
|
||||
case 6: setarray .@items[0], 913,3, 938,1, 948,1, 8; changequest 4001,4007; break;
|
||||
//Porcupine_Spike, Yoyo_Tailm Acorn
|
||||
case 7: setarray .@items[0], 1027,2, 942,1, 1026,1, 9; break;
|
||||
case 7: setarray .@items[0], 1027,2, 942,1, 1026,1, 9; changequest 4001,4008; break;
|
||||
}
|
||||
mes "[Demon Hunter]";
|
||||
mes "Hmm. ^660000"+.@items[1]+" "+getitemname(.@items[0])+"^000000 to use for arrow tips. ^660000"+.@items[3]+" "+getitemname(.@items[2])+"^000000 to use here and there. And ^660000"+.@items[5]+" "+getitemname(.@items[4])+"^000000 please.";
|
||||
@ -532,6 +539,27 @@ L_GiveQuestItems:
|
||||
mes "[Demon Hunter]";
|
||||
mes "You brought all of the necessary materials... You can get directions to the testing area from our Guildmaster who is currently in the Payon Central Palace.";
|
||||
set HNTR_Q,.@items[6];
|
||||
if(checkquest(4002) != -1) {
|
||||
changequest 4002,4009;
|
||||
}
|
||||
else if(checkquest(4003) != -1) {
|
||||
changequest 4003,4009;
|
||||
}
|
||||
else if(checkquest(4004) != -1) {
|
||||
changequest 4004,4009;
|
||||
}
|
||||
else if(checkquest(4005) != -1) {
|
||||
changequest 4005,4009;
|
||||
}
|
||||
else if(checkquest(4006) != -1) {
|
||||
changequest 4006,4010;
|
||||
}
|
||||
else if(checkquest(4007) != -1) {
|
||||
changequest 4007,4010;
|
||||
}
|
||||
else {
|
||||
changequest 4008,4010;
|
||||
}
|
||||
delitem .@items[0],.@items[1];
|
||||
delitem .@items[2],.@items[3];
|
||||
delitem .@items[4],.@items[5];
|
||||
@ -611,6 +639,7 @@ payon_in03,131,7,3 script Hunter#htnGM 59,{
|
||||
mes "[Hunter Guildmaster]";
|
||||
mes "Well, then. Your arrows are probably still being made, so you can use mine to take the test.";
|
||||
set HNTR_Q,12;
|
||||
changequest 4009,4011;
|
||||
getitem 1751,200; //Silver_Arrow
|
||||
close2;
|
||||
warp "job_hunte",176,22;
|
||||
@ -697,6 +726,7 @@ payon_in03,131,7,3 script Hunter#htnGM 59,{
|
||||
set HNTR_Q,17;
|
||||
savepoint "payon",104,99;
|
||||
getitem 1007,1; //Penetration
|
||||
changequest 4012,4013;
|
||||
next;
|
||||
mes "[Hunter Guildmaster]";
|
||||
mes "Okay, here it is. Now, go back to the Hunter Guild. I have some more business left to do here, but I hope you can become a Hunter soon.";
|
||||
@ -773,6 +803,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 59,{
|
||||
mes "[Hunter Guildmaster]";
|
||||
mes "Good luck.";
|
||||
set HNTR_Q,12;
|
||||
changequest 4010,4011;
|
||||
warp "job_hunte",176,22;
|
||||
cutin "job_huntermaster",255;
|
||||
end;
|
||||
@ -1207,6 +1238,7 @@ OnTouch:
|
||||
donpcevent "Manager#hnt::OnReset";
|
||||
donpcevent "Waiting Room#hnt::OnStart";
|
||||
set HNTR_Q,16;
|
||||
changequest 4011,4012;
|
||||
savepoint "payon",104,99;
|
||||
if (rand(1))
|
||||
warp "payon_in02",21,27;
|
||||
|
@ -5,7 +5,7 @@
|
||||
//= Converted by kobra_k88
|
||||
//= Further bugfixed and tested by Lupus
|
||||
//===== Current Version: =====================================
|
||||
//= 2.8
|
||||
//= 2.9
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -35,6 +35,7 @@
|
||||
//= 2.7 Deleted unused variables. [Samuray22]
|
||||
//= 2.7a Corrected a Typo error ";;". [Samuray22]
|
||||
//= 2.8 Now uses enable and disable waitingroomevent. [L0ne_W0lf]
|
||||
//= 2.9 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
@ -142,6 +143,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
close;
|
||||
}
|
||||
set KNIGHT_Q,1;
|
||||
setquest 9000;
|
||||
mes "[Captain Herman]";
|
||||
mes "Let me see...";
|
||||
mes "Your name is";
|
||||
@ -526,6 +528,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{
|
||||
mes "You may not have finished all the tests perfectly, but you have all the necessary qualities to become";
|
||||
mes "a Knight.";
|
||||
next;
|
||||
completequest 9012;
|
||||
callfunc "Job_Change",Job_Knight;
|
||||
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
||||
mes "[Captain Herman]";
|
||||
@ -667,6 +670,11 @@ prt_in,75,107,4 script Sir Andrew#knt 65,{
|
||||
case 2: setarray .@items[0], 1042,5, 950,5, 1032,5, 966,5, 7031,5, 946,5, 3; break;
|
||||
}
|
||||
set KNIGHT_Q,.@items[12];
|
||||
if(KNIGHT_Q == 2) {
|
||||
changequest 9000,9001;
|
||||
}else{
|
||||
changequest 9000,9002;
|
||||
}
|
||||
mes "^236B8E"+.@items[1]+" "+getitemname(.@items[0])+"^000000,";
|
||||
mes "^236B8E"+.@items[3]+" "+getitemname(.@items[2])+"^000000,";
|
||||
mes "^236B8E"+.@items[5]+" "+getitemname(.@items[4])+"^000000,";
|
||||
@ -712,6 +720,11 @@ prt_in,75,107,4 script Sir Andrew#knt 65,{
|
||||
delitem .@items[6],.@items[7];
|
||||
delitem .@items[8],.@items[9];
|
||||
delitem .@items[10],.@items[11];
|
||||
if(KNIGHT_Q == 2) {
|
||||
changequest 9001,9003;
|
||||
}else{
|
||||
changequest 9002,9003;
|
||||
}
|
||||
set KNIGHT_Q,4;
|
||||
mes "[Sir Andrew]";
|
||||
mes "Please visit my fellow Knight, Sir Siracuse, and continue the tests with the dedication and loyalty you've shown to me this day.";
|
||||
@ -1055,6 +1068,7 @@ L_AskQuestions:
|
||||
close;
|
||||
}
|
||||
set KNIGHT_Q,6;
|
||||
changequest 9003,9004;
|
||||
mes "[Sir Siracuse]";
|
||||
mes "Well then,";
|
||||
mes "this is the";
|
||||
@ -1210,6 +1224,7 @@ prt_in,79,94,4 script Sir Windsor#knt 733,{
|
||||
mes "...";
|
||||
next;
|
||||
set KNIGHT_Q,7;
|
||||
changequest 9004,9005;
|
||||
mes "[Sir Windsor]";
|
||||
mes "...";
|
||||
mes "......";
|
||||
@ -1284,6 +1299,9 @@ job_knt,89,106,4 script Knight Windsor#knt 733,{
|
||||
next;
|
||||
mes "[Sir Windsor]";
|
||||
mes "..........";
|
||||
if(checkquest(9006) == -1) {
|
||||
changequest 9005,9006;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
mes "[Sir Windsor]";
|
||||
@ -1314,6 +1332,9 @@ job_knt,89,106,4 script Knight Windsor#knt 733,{
|
||||
next;
|
||||
mes "[Sir Windsor]";
|
||||
mes "...";
|
||||
if(checkquest(9006) == -1) {
|
||||
changequest 9005,9006;
|
||||
}
|
||||
close;
|
||||
case 3:
|
||||
mes "[Sir Windsor]";
|
||||
@ -1343,6 +1364,9 @@ OnStartArena:
|
||||
killmonster "job_knt", "Knight1::OnMyMobDead";
|
||||
killmonster "job_knt", "Knight2::OnMyMobDead";
|
||||
killmonster "job_knt", "Knight3::OnMyMobDead";
|
||||
if(checkquest(9006) == -1) {
|
||||
changequest 9005,9006;
|
||||
}
|
||||
warpwaitingpc "job_knt",43,146;
|
||||
donpcevent "Knight1::OnEnable";
|
||||
disablewaitingroomevent;
|
||||
@ -1513,6 +1537,9 @@ OnMyMobDead:
|
||||
mes "Amy Beatrice now.";
|
||||
close2;
|
||||
set KNIGHT_Q,8;
|
||||
if(checkquest(9007) == -1) {
|
||||
changequest 9006,9007;
|
||||
}
|
||||
warp "prt_in",80,100;
|
||||
donpcevent "Knight3::OnDisable";
|
||||
donpcevent "Windsor Benedict#knt::OnStart";
|
||||
@ -1642,6 +1669,9 @@ prt_in,69,107,6 script Lady Amy#knt 728,{
|
||||
mes "come to Amy?";
|
||||
next;
|
||||
if (select("Sir Windsor told me to--:Oh, nothing.") == 1) {
|
||||
if(checkquest(9008) == -1) {
|
||||
changequest 9007,9008;
|
||||
}
|
||||
mes "[Lady Amy]";
|
||||
mes "Oh!";
|
||||
mes "No need to say";
|
||||
@ -1796,6 +1826,7 @@ L_AskQuestions:
|
||||
next;
|
||||
if (.@knight_t == 100) {
|
||||
set KNIGHT_Q,10;
|
||||
changequest 9008,9009;
|
||||
mes "[Lady Amy]";
|
||||
mes "Well done, that kind of mentality is needed for a Knight! For your next test, visit Sir Edmond, please~";
|
||||
next;
|
||||
@ -1805,6 +1836,7 @@ L_AskQuestions:
|
||||
}
|
||||
else if (.@knight_t == 90) {
|
||||
set KNIGHT_Q,10;
|
||||
changequest 9008,9009;
|
||||
mes "[Lady Amy]";
|
||||
mes "Well, it wasn't perfect,";
|
||||
mes "but I think you know enough";
|
||||
@ -2012,6 +2044,7 @@ prt_in,70,99,6 script Sir Edmond#knt 734,{
|
||||
mes "reverence.";
|
||||
close2;
|
||||
set KNIGHT_Q,11;
|
||||
changequest 9009,9010;
|
||||
warp "job_knt",143,57;
|
||||
end;
|
||||
}
|
||||
@ -2124,6 +2157,7 @@ OnInit:
|
||||
end;
|
||||
OnTouch:
|
||||
set KNIGHT_Q,12;
|
||||
changequest 9010,9011;
|
||||
warp "prt_in",80,100;
|
||||
end;
|
||||
}
|
||||
@ -2528,6 +2562,7 @@ L_AskQuestions:
|
||||
}
|
||||
else if (.@knight_t == 10) {
|
||||
set KNIGHT_Q,14;
|
||||
changequest 9011,9012;
|
||||
mes "[Sir Gray]";
|
||||
mes "I enjoyed talking with you. Although, there were some";
|
||||
mes "things that bothered me...";
|
||||
|
@ -5,7 +5,7 @@
|
||||
//= Converted by: kobra_k88.
|
||||
//= Further bugfixed and tested by Lupus
|
||||
//===== Current Version: =====================================
|
||||
//= 2.4b
|
||||
//= 2.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -28,6 +28,7 @@
|
||||
//= 2.4 Changed Marthilda to Mathilda. [L0ne_W0llf]
|
||||
//= 2.4a Deleted unused variables. [Samuray22]
|
||||
//= 2.4b Corrected a Typo error ";;". [Samuray22]
|
||||
//= 2.5 Added Quest Log commands. [Kisuka]
|
||||
//==========================================================
|
||||
|
||||
prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
@ -240,6 +241,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
close;
|
||||
}
|
||||
set PRIEST_Q,1;
|
||||
setquest 8009;
|
||||
mes "[Bishop Paul]";
|
||||
if (sex)
|
||||
mes "Now I will explain the Three Trials of Priesthood. These tribulations will bring you much suffering, but I hope you can complete them, Brother " + strcharinfo(0) + ".";
|
||||
@ -269,6 +271,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
mes "I have no doubt that you will do a good job by yourself. However, it will be easier with the aid of a Brother or Sister that has already become a Priest.";
|
||||
next;
|
||||
set PRIEST_Q,5;
|
||||
changequest 8009,8011;
|
||||
mes "[Bishop Paul]";
|
||||
mes "Well, are you ready for the Spiritual Training?";
|
||||
next;
|
||||
@ -309,6 +312,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
mes "[Bishop Paul]";
|
||||
mes "May God";
|
||||
mes "bless you...";
|
||||
changequest 8009,8010;
|
||||
close;
|
||||
}
|
||||
mes "[Bishop Paul]";
|
||||
@ -388,6 +392,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
}
|
||||
else if (PRIEST_Q == 4) {
|
||||
set PRIEST_Q,5;
|
||||
changequest 8010,8011;
|
||||
mes "[Bishop Paul]";
|
||||
mes "You've accomplished";
|
||||
mes "your pilgrimage.";
|
||||
@ -494,6 +499,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
next;
|
||||
mes "[Bishop Paul]";
|
||||
mes "God, grant your power to your servant standing before you.";
|
||||
changequest 8015,8016;
|
||||
if (sex)
|
||||
mes "Let him send your message throughout the ends of the earth.";
|
||||
else
|
||||
@ -503,6 +509,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
|
||||
mes "Make this servant of yours an instrument of your miraculous works...";
|
||||
next;
|
||||
set .@joblvl,JobLevel;
|
||||
completequest 8016;
|
||||
callfunc "Job_Change",Job_Priest;
|
||||
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
||||
mes "[Bishop Paul]";
|
||||
@ -700,6 +707,9 @@ prt_church,27,24,1 script Sister Cecilia 79,{
|
||||
close;
|
||||
}
|
||||
else if (PRIEST_Q == 7) {
|
||||
if(checkquest(8014) == -1) {
|
||||
changequest 8013,8014;
|
||||
}
|
||||
mes "Welcome! I'm so glad to see you've come back! Now, there is one last trial left for you to complete.";
|
||||
next;
|
||||
L_AskQuestions:
|
||||
@ -825,6 +835,7 @@ L_AskQuestions:
|
||||
mes "......";
|
||||
next;
|
||||
set PRIEST_Q,8;
|
||||
changequest 8014,8015;
|
||||
mes "[Sister Cecilia]";
|
||||
mes "You've come so far...";
|
||||
mes "Why would you want";
|
||||
@ -954,6 +965,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{
|
||||
mes "Now...";
|
||||
mes "Go for it!";
|
||||
close2;
|
||||
changequest 8011,8012;
|
||||
warp "job_prist",24,44;
|
||||
donpcevent "Zombie_Generator#prst::OnEnable";
|
||||
donpcevent "Peter S. Alberto::OnDisable";
|
||||
@ -997,6 +1009,9 @@ job_prist,24,187,4 script Peter S. Alberto 110,{
|
||||
mes "Kill those";
|
||||
mes "misbegotten creatures!";
|
||||
close2;
|
||||
if(checkquest(8012) == -1) {
|
||||
changequest 8011,8012;
|
||||
}
|
||||
warp "job_prist",24,44;
|
||||
donpcevent "Zombie_Generator#prst::OnEnable";
|
||||
donpcevent "Peter S. Alberto::OnDisable";
|
||||
@ -1716,6 +1731,9 @@ OnTouch:
|
||||
}
|
||||
else if (BaseClass == Job_Acolyte) {
|
||||
set PRIEST_Q,7;
|
||||
if(checkquest(8012) != -1) {
|
||||
changequest 8012,8013;
|
||||
}
|
||||
warp "prt_church",16,37;
|
||||
donpcevent "Mummy_Generator::OnDisable";
|
||||
}
|
||||
|
@ -4,7 +4,7 @@
|
||||
//= (Aegis) Translated by yoshiki, converted by kobra_k88
|
||||
//= Further bugfixed and tested by Lupus
|
||||
//===== Current Version: =====================================
|
||||
//= 2.9
|
||||
//= 3.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -23,6 +23,7 @@
|
||||
//= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker]
|
||||
//= 2.9 Reverted the change of donpcevent to doevent. [L0ne_W0lf]
|
||||
//= Was probably cuased by a warp BEFORE a percentheal
|
||||
//= 3.0 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
gef_tower,111,37,4 script Wizard Guildsman 70,{
|
||||
@ -139,6 +140,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
||||
mes "Go talk to the man in the corner and he will give you the remaining exams.";
|
||||
mes "Be careful. We have lost many Mages due to the difficulty of the exams.";
|
||||
set WIZ_Q,3;
|
||||
setquest 9015;
|
||||
close;
|
||||
}
|
||||
mes "[Catherine]";
|
||||
@ -154,12 +156,14 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
||||
mes "The items you must collect are...";
|
||||
if (rand(1)) {
|
||||
set WIZ_Q,1;
|
||||
setquest 9013;
|
||||
mes "^3355FFRed Gemstone^000000 10 each,";
|
||||
mes "^3355FFBlue Gemstone^000000 10 each,";
|
||||
mes "^3355FFYellow Gemstone^000000 10 each,";
|
||||
}
|
||||
else {
|
||||
set WIZ_Q,2;
|
||||
setquest 9014;
|
||||
mes "^3355FFCrystal Blue^000000 5 each,";
|
||||
mes "^3355FFGreen Live^000000 5 each,";
|
||||
mes "^3355FFRed Blood^000000 5 each,";
|
||||
@ -196,6 +200,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
||||
delitem 717,10; //Blue_Gemstone
|
||||
delitem 715,10; //Yellow_Gemstone
|
||||
set WIZ_Q,3;
|
||||
changequest 9013,9015;
|
||||
mes "[Catherine]";
|
||||
mes "Good for you! You passed the first test.";
|
||||
mes "But there are still two more left, so don't get too relaxed.";
|
||||
@ -234,6 +239,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
||||
delitem 990,5; //Boody_Red
|
||||
delitem 992,5; //Wind_Of_Verdure
|
||||
set WIZ_Q,3;
|
||||
changequest 9014,9015;
|
||||
mes "[Catherine]";
|
||||
mes "Good. You've passed the first test now.";
|
||||
mes "But you still have two more tests to go, so don't get too laid back, because it only gets harder from here. ~Hehehe";
|
||||
@ -409,6 +415,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
|
||||
mes "[Catherine]";
|
||||
mes "Well, no need to wait, I congratulate you. I hearby deem you Wizard.";
|
||||
next;
|
||||
completequest 9018;
|
||||
callfunc "Job_Change",Job_Wizard;
|
||||
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
||||
mes "[Catherine]";
|
||||
@ -538,6 +545,9 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
|
||||
mes "[Raulel]";
|
||||
mes "I'll give you 10 questions so give me the right answers.";
|
||||
mes "If you get something wrong, I won't tell you what it is!";
|
||||
if(checkquest(9016) == -1) {
|
||||
changequest 9015,9016;
|
||||
}
|
||||
next;
|
||||
mes "[Raulel]";
|
||||
mes "*Cough* *cough* Then here go the questions!";
|
||||
@ -708,6 +718,7 @@ L_AskQuestions:
|
||||
mes "Your score is... " + .@wizard_t + "points.....";
|
||||
if (.@wizard_t == 100) {
|
||||
set WIZ_Q,5;
|
||||
changequest 9016,9017;
|
||||
mes "Hahahahahahah~ Well done, you passed the second test.";
|
||||
mes "It wasn't done in one try like mine was, but I'll let you slide...";
|
||||
next;
|
||||
@ -718,6 +729,7 @@ L_AskQuestions:
|
||||
}
|
||||
else if (.@wizard_t == 90) {
|
||||
set WIZ_Q,5;
|
||||
changequest 9016,9017;
|
||||
mes "Hahaha~ Since you only missed one problem, you passed the second test.";
|
||||
mes "It wasn't done in one try like mine was, but I'll let you slide...";
|
||||
next;
|
||||
@ -728,6 +740,7 @@ L_AskQuestions:
|
||||
}
|
||||
else if (.@wizard_t == 80) {
|
||||
set WIZ_Q,5;
|
||||
changequest 9016,9017;
|
||||
mes "Sheez... You didn't do very well, but you passed the second test.";
|
||||
mes "It wasn't done in one try like mine was, but I'll let you slide...";
|
||||
next;
|
||||
@ -751,6 +764,7 @@ L_AskQuestions:
|
||||
mes "Your score is... " + .@wizard_t + " points!";
|
||||
if (.@wizard_t == 100) {
|
||||
set WIZ_Q,5;
|
||||
changequest 9016,9017;
|
||||
mes "*cough* *Cough* Well done, you passed the second test.";
|
||||
next;
|
||||
mes "[Raulel]";
|
||||
@ -760,6 +774,7 @@ L_AskQuestions:
|
||||
}
|
||||
else if (.@wizard_t == 90) {
|
||||
set WIZ_Q,5;
|
||||
changequest 9016,9017;
|
||||
mes "Hahahaha~ I'll let you slide by since you only missed one problem. You passed the second test.";
|
||||
next;
|
||||
mes "[Raulel]";
|
||||
@ -1528,6 +1543,7 @@ OnMyMobDead:
|
||||
if (.MyMobs < 1) {
|
||||
mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map;
|
||||
set WIZ_Q,7;
|
||||
changequest 9017,9018;
|
||||
donpcevent "Room of Fire#Door::OnDisable";
|
||||
donpcevent "Test Helper#wiz::OnEnable";
|
||||
stopnpctimer;
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Celestria, Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -16,6 +16,7 @@
|
||||
//= 1.1c Changed item names to item IDs. [Samuray22]
|
||||
//= 1.2 Another round of updates to the script. [L0ne_W0lf]
|
||||
//= Removes the use of labels, and correcets other errors.
|
||||
//= 1.3 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
payon,215,102,3 script Moohyun#job_star 828,3,3,{
|
||||
@ -103,6 +104,7 @@ payon,215,102,3 script Moohyun#job_star 828,3,3,{
|
||||
mes "letter of recommendation that";
|
||||
mes "I'll send to him for you.";
|
||||
set STGL_Q,1;
|
||||
setquest 7007;
|
||||
close;
|
||||
}
|
||||
mes "[Moohyun]";
|
||||
@ -421,6 +423,7 @@ comodo,172,230,3 script Wandering Master#job_sta 730,{
|
||||
mes "^4D4DFFFlame Heart^000000.";
|
||||
mes "Now go...";
|
||||
set STGL_Q,2;
|
||||
changequest 7007,7008;
|
||||
close;
|
||||
}
|
||||
mes "[Moogang]";
|
||||
@ -485,6 +488,7 @@ comodo,172,230,3 script Wandering Master#job_sta 730,{
|
||||
delitem 995,1; //Mistic_Frozen
|
||||
delitem 994,1; //Flame_Heart
|
||||
set STGL_Q,3;
|
||||
changequest 7008,7009;
|
||||
close;
|
||||
}
|
||||
mes "[Moogang]";
|
||||
@ -672,6 +676,7 @@ comodo,172,230,3 script Wandering Master#job_sta 730,{
|
||||
mes "of the Sun, the Moon and";
|
||||
mes "the Stars. Welcome to our";
|
||||
mes "way of martial arts, friend.";
|
||||
completequest 7011;
|
||||
callfunc "Job_Change",Job_Star_Gladiator;
|
||||
callfunc "F_ClearJobVar"; //clears all job variables for the current player
|
||||
next;
|
||||
@ -1431,6 +1436,7 @@ job_star,161,33,0 script Cheehee#job_star 77,{
|
||||
mes "this earth that come from";
|
||||
mes "the stars. Bring me a piece of a star and the sand of a star...";
|
||||
set STGL_Q,10;
|
||||
changequest 7009,7010;
|
||||
close;
|
||||
}
|
||||
mes "[Cheehee]";
|
||||
@ -1531,6 +1537,7 @@ job_star,161,33,0 script Cheehee#job_star 77,{
|
||||
mes "let him know that you";
|
||||
mes "completed our testing.";
|
||||
set STGL_Q,12;
|
||||
changequest 7010,7011;
|
||||
close;
|
||||
}
|
||||
mes "[Cheehee]";
|
||||
@ -1563,6 +1570,7 @@ job_star,161,33,0 script Cheehee#job_star 77,{
|
||||
mes "let him know that you";
|
||||
mes "completed our testing.";
|
||||
set STGL_Q,12;
|
||||
changequest 7010,7011;
|
||||
close;
|
||||
}
|
||||
else if (STGL_Q == 12) {
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= nestor_zulueta (Fusion), converted by Darkchild
|
||||
//===== Current Version: =====================================
|
||||
//= 2.8
|
||||
//= 2.9
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -15,6 +15,7 @@
|
||||
//= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf]
|
||||
//= 2.7 Added missing checkweights. [L0ne_W0lf]
|
||||
//= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
|
||||
//= 2.9 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
|
||||
@ -183,14 +184,17 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
set ALCH_Q,1;
|
||||
setquest 2028;
|
||||
mes "^551A8B7 Berserk Potions^000000.";
|
||||
break;
|
||||
case 2:
|
||||
set ALCH_Q,2;
|
||||
setquest 2029;
|
||||
mes "^551A8B100 Mini Furnaces^000000.";
|
||||
break;
|
||||
case 3:
|
||||
set ALCH_Q,3;
|
||||
setquest 2030;
|
||||
mes "^551A8B7,500 Fire Arrows^000000.";
|
||||
}
|
||||
next;
|
||||
@ -230,6 +234,15 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
|
||||
mes "Okay, now you need to learn";
|
||||
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
|
||||
set ALCH_Q,4;
|
||||
if(checkquest(2028) != -1) {
|
||||
changequest 2028,2031;
|
||||
}
|
||||
else if(checkquest(2029) != -1) {
|
||||
changequest 2029,2031;
|
||||
}
|
||||
else {
|
||||
changequest 2030,2031;
|
||||
}
|
||||
next;
|
||||
mes "[Parmy Gianino]";
|
||||
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
|
||||
@ -254,6 +267,15 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
|
||||
mes "Okay, now you need to learn";
|
||||
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
|
||||
set ALCH_Q,4;
|
||||
if(checkquest(2028) != -1) {
|
||||
changequest 2028,2031;
|
||||
}
|
||||
else if(checkquest(2029) != -1) {
|
||||
changequest 2029,2031;
|
||||
}
|
||||
else {
|
||||
changequest 2030,2031;
|
||||
}
|
||||
next;
|
||||
mes "[Parmy Gianino]";
|
||||
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
|
||||
@ -724,6 +746,7 @@ L_AskQuestions:
|
||||
mes "He'll teach you how to do the experiments. Just tell him that";
|
||||
mes "I sent you.";
|
||||
set ALCH_Q,6;
|
||||
changequest 2031,2032;
|
||||
close;
|
||||
}
|
||||
else if (ALCH_Q == 5) {
|
||||
@ -889,6 +912,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
|
||||
mes "^551A8B1 Yellow Herb^000000 and";
|
||||
mes "^551A8B1 White Herb^000000.";
|
||||
set ALCH_Q,7;
|
||||
changequest 2032,2033;
|
||||
next;
|
||||
mes "[Darwin]";
|
||||
mes "Once you have";
|
||||
@ -1229,6 +1253,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
|
||||
mes "Good job.";
|
||||
mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made.";
|
||||
set ALCH_Q,8;
|
||||
changequest 2033,2035;
|
||||
next;
|
||||
mes "[Darwin]";
|
||||
mes "Now, go into the next room";
|
||||
@ -1405,6 +1430,7 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
|
||||
next;
|
||||
mes "[Van Helmont]";
|
||||
set ALCH_Q,9;
|
||||
changequest 2035,2036;
|
||||
mes "Well then, see you later.";
|
||||
mes "You'd better get going as";
|
||||
mes "soon as you can.";
|
||||
@ -1499,6 +1525,7 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
|
||||
mes "to this one and talk to Nicholas. He'll continue your training.";
|
||||
next;
|
||||
set ALCH_Q,20;
|
||||
changequest 2036,2037;
|
||||
mes "[Van Helmont]";
|
||||
mes "What are you";
|
||||
mes "still doing here?";
|
||||
@ -1656,12 +1683,16 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
|
||||
cutin "",255;
|
||||
end;
|
||||
}
|
||||
if(checkquest(2039) != -1) {
|
||||
changequest 2039,2040;
|
||||
}
|
||||
mes "Ah, well done.";
|
||||
mes "I can see that you";
|
||||
mes "have learned all of";
|
||||
mes "the basics of Alchemy.";
|
||||
next;
|
||||
set ALCH_Q,0;
|
||||
completequest 2040;
|
||||
set .@jlevel,JobLevel;
|
||||
callfunc "Job_Change",Job_Alchemist;
|
||||
callfunc "F_ClearJobVar";
|
||||
@ -1878,6 +1909,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
|
||||
mes "help them out. They'll need all of these items to continue their experiments.";
|
||||
next;
|
||||
set ALCH_Q,23;
|
||||
changequest 2037,2038;
|
||||
mes "[Nicholas Flamel]";
|
||||
mes "1 Mixture,";
|
||||
mes "5 Burnt Tree,";
|
||||
@ -1907,6 +1939,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
|
||||
}
|
||||
else if (ALCH_Q == 24) {
|
||||
set ALCH_Q,40;
|
||||
changequest 2038,2039;
|
||||
mes "[Nicholas Flamel]";
|
||||
mes "Ah, you're back!";
|
||||
mes "I just got a message from Bain";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Muad_Dib(The Prometheus Project), Lupus, Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 2.4
|
||||
//= 2.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -21,6 +21,7 @@
|
||||
//= - Fixed some indentation.
|
||||
//= - Changed item names to item IDs
|
||||
//= 2.4 Fixed hang up on bard quest. ($kiN.) [L0ne_W0lf]
|
||||
//= 2.5 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
//=============== Ayealo ============================
|
||||
@ -151,6 +152,7 @@ comodo,226,123,5 script Wandering Bard 741,{
|
||||
mes "It would be nice if more people went around and sang...";
|
||||
mes "Well, it's quite ok as it is now... hmmhmm.";
|
||||
set BARD_Q,1;
|
||||
setquest 3000;
|
||||
close2;
|
||||
cutin "job_bard_aiolo01",255;
|
||||
end;
|
||||
@ -207,6 +209,7 @@ comodo,226,123,5 script Wandering Bard 741,{
|
||||
mes "It doesn't really matter which Flower, but try to bring one that I like.";
|
||||
mes "And don't just buy any random Flower, ok?";
|
||||
set BARD_Q,2;
|
||||
changequest 3000,3001;
|
||||
close2;
|
||||
cutin "job_bard_aiolo01",255;
|
||||
end;
|
||||
@ -409,6 +412,7 @@ comodo,226,123,5 script Wandering Bard 741,{
|
||||
mes "Go there and bring back a present.";
|
||||
next;
|
||||
set BARD_Q,3;
|
||||
changequest 3001,3002;
|
||||
set xmas_npc,1;
|
||||
mes "[Lalo]";
|
||||
mes "if you become friends with ^008800Jack Frost^000000, you will receive something.";
|
||||
@ -428,6 +432,9 @@ comodo,226,123,5 script Wandering Bard 741,{
|
||||
mes "Then, do you want to try singing...?";
|
||||
mes "I'll sing a short melody...";
|
||||
mes "and you try after.";
|
||||
if(checkquest(3003) == -1) {
|
||||
changequest 3002,3003;
|
||||
}
|
||||
next;
|
||||
mes "[Lalo]";
|
||||
mes "Here I go.";
|
||||
@ -817,6 +824,7 @@ B_Change:
|
||||
cutin "job_bard_aiolo01",255;
|
||||
end;
|
||||
}
|
||||
completequest 3003;
|
||||
callfunc "Job_Change",Job_Bard;
|
||||
callfunc "F_ClearJobVar"; //clears all job variables for the current player
|
||||
mes "[Lalo]";
|
||||
@ -829,6 +837,7 @@ B_Change:
|
||||
cutin "job_bard_aiolo01",255;
|
||||
end;
|
||||
}
|
||||
changequest 3003,3004;
|
||||
mes "[Lalo]";
|
||||
mes "Hmm... very well, bring some trunks.";
|
||||
mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
|
||||
@ -918,6 +927,7 @@ B_Change:
|
||||
end;
|
||||
|
||||
S_ChangeJob:
|
||||
completequest 3004;
|
||||
callfunc "Job_Change",Job_Bard;
|
||||
callfunc "F_ClearJobVar";
|
||||
mes "[Lalo]";
|
||||
|
@ -4,7 +4,7 @@
|
||||
//= Made by: Black Dragon
|
||||
//= Converted by: Shin
|
||||
//===== Current Version: =====================================
|
||||
//= 3.1
|
||||
//= 3.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -30,6 +30,7 @@
|
||||
//= 2.9a Deleted unused variables. [Samuray22]
|
||||
//= 3.0 Updated waiting room. (Removes global var) [L0ne_W0lf]
|
||||
//= 3.1 Adding Hermemton's changes. [L0ne_W0lf]
|
||||
//= 3.2 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -150,6 +151,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
delitem 1004, 1;
|
||||
delitem 1009, 1;
|
||||
set CRUS_Q,4;
|
||||
setquest 3009;
|
||||
mes "[Michael Halig]";
|
||||
mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
|
||||
close;
|
||||
@ -165,6 +167,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
set .@cru_m1,rand(1,3);
|
||||
if(.@cru_m1 == 1) {
|
||||
set CRUS_Q, 1;
|
||||
setquest 3006;
|
||||
mes "10 ^3355FF"+getitemname(957)+"^000000";
|
||||
mes "10 ^3355FF"+getitemname(959)+"^000000";
|
||||
mes "10 ^3355FF"+getitemname(1099)+"^000000";
|
||||
@ -173,6 +176,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
}
|
||||
else if(.@cru_m1 == 2) {
|
||||
set CRUS_Q, 2;
|
||||
setquest 3007;
|
||||
mes "10 ^3355FF"+getitemname(932)+"^000000";
|
||||
mes "10 ^3355FF"+getitemname(1043)+"^000000";
|
||||
mes "10 ^3355FF"+getitemname(1098)+"^000000";
|
||||
@ -181,6 +185,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
}
|
||||
else {
|
||||
set CRUS_Q, 3;
|
||||
setquest 3008;
|
||||
mes "10 ^3355FF"+getitemname(958)+"^000000";
|
||||
mes "10 ^3355FF"+getitemname(930)+"^000000";
|
||||
mes "10 ^3355FF"+getitemname(1041)+"^000000";
|
||||
@ -241,6 +246,15 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
delitem @item3, 10;
|
||||
delitem @item4, 10;
|
||||
set CRUS_Q, 4;
|
||||
if(checkquest(3006) != -1) {
|
||||
changequest 3006,3009;
|
||||
}
|
||||
else if(checkquest(3007) != -1) {
|
||||
changequest 3007,3009;
|
||||
}
|
||||
else {
|
||||
changequest 3008,3009;
|
||||
}
|
||||
mes "[Michael Halig]";
|
||||
mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
|
||||
close;
|
||||
@ -269,6 +283,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
|
||||
mes "Together, let us ready ourselves and be victorious over evil and tyranny!";
|
||||
next;
|
||||
set .@Joblevel,JobLevel;
|
||||
completequest 3015;
|
||||
callfunc "Job_Change",Job_Crusader;
|
||||
callfunc "F_ClearJobVar"; //clears all job variables for the current player
|
||||
mes "[Michael Halig]";
|
||||
@ -363,6 +378,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{
|
||||
mes "You must keep one thing in mind. Under no condition are you allowed to kill the monsters.";
|
||||
next;
|
||||
set CRUS_Q,5;
|
||||
changequest 3009,3010;
|
||||
mes "[Murnak Mijoul]";
|
||||
mes "Well then...";
|
||||
mes "Good luck.";
|
||||
@ -706,6 +722,7 @@ C_Questions:
|
||||
mes "is " + .@cru_t + " points...";
|
||||
if(.@cru_t == 100) {
|
||||
set CRUS_Q, 8;
|
||||
changequest 3011,3013;
|
||||
mes "Superb! Now, it's time for";
|
||||
mes "you to take the next test.";
|
||||
next;
|
||||
@ -718,6 +735,7 @@ C_Questions:
|
||||
}
|
||||
else if(.@cru_t == 90) {
|
||||
set CRUS_Q, 8;
|
||||
changequest 3011,3013;
|
||||
mes "Well done~ Now, it's time for";
|
||||
mes "you to take the next test.";
|
||||
next;
|
||||
@ -730,6 +748,7 @@ C_Questions:
|
||||
}
|
||||
else if (.@cru_t == 80 && CRUS_Q == 7) {
|
||||
set CRUS_Q,8;
|
||||
changequest 3011,3013;
|
||||
mes "Seems like you prepared a lot so I'll let you pass this time.";
|
||||
mes "Hurry now and go take the next test.";
|
||||
next;
|
||||
@ -739,6 +758,9 @@ C_Questions:
|
||||
close;
|
||||
}
|
||||
set CRUS_Q,7;
|
||||
if(checkquest(3011) != -1) {
|
||||
changequest 3011,3012;
|
||||
}
|
||||
mes "Hmmm... What a pity.";
|
||||
mes "Go study some more and";
|
||||
mes "take this test again, okay?";
|
||||
@ -842,6 +864,9 @@ prt_castle,35,151,5 script Patron Knight 751,{
|
||||
mes "[Bliant Piyord]";
|
||||
mes "To take the battle test, bring";
|
||||
mes "1 ^3355FFHoly Water^000000. This will be used to purify you prior to taking the test.";
|
||||
if(checkquest(3013) != -1) {
|
||||
changequest 3013,3014;
|
||||
}
|
||||
next;
|
||||
mes "[Bliant Piyord]";
|
||||
mes "Well then...";
|
||||
@ -1174,6 +1199,7 @@ OnDead:
|
||||
job_cru,98,105,4 script Summoner#cr5 45,3,3,{
|
||||
OnTouch:
|
||||
set CRUS_Q,6;
|
||||
changequest 3010,3011;
|
||||
warp "prt_castle",164,28;
|
||||
end;
|
||||
}
|
||||
@ -1268,7 +1294,10 @@ OnMonster3:
|
||||
|
||||
OnDead:
|
||||
set .MyMonsterCount,.MyMonsterCount+1;
|
||||
if (.MyMonsterCount >= 10) set CRUS_Q,10;
|
||||
if (.MyMonsterCount >= 10) {
|
||||
set CRUS_Q,10;
|
||||
changequest 3014,3015;
|
||||
}
|
||||
end;
|
||||
|
||||
OnEnd:
|
||||
|
@ -4,7 +4,7 @@
|
||||
//= Kalen - Original jAthena
|
||||
//= Fredzilla - Converted, Lupus
|
||||
//===== Current Version: =====================================
|
||||
//= 3.6a
|
||||
//= 3.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= 3.5 Minor corrections to script. (bugreport:1766) [L0ne_W0lf]
|
||||
//= 3.6 Applied Correction bug with for loop. [L0ne_W0lf]
|
||||
//= 3.6a Fixed a little Exploit to bug the quest with a timeout. (bugreport:2252) [Samuray22]
|
||||
//= 3.7 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
comodo,180,153,4 script Sonotora#1 90,{
|
||||
@ -177,6 +178,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
||||
close2;
|
||||
cutin "",255;
|
||||
set DANC_Q,1;
|
||||
setquest 7000;
|
||||
end;
|
||||
}
|
||||
else {
|
||||
@ -232,6 +234,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
||||
set .@item_nd,rand(1,10);
|
||||
if (.@item_nd > 0 && .@item_nd < 3) {
|
||||
set DANC_Q,2;
|
||||
changequest 7000,7001;
|
||||
mes "[Aile]";
|
||||
mes "First, there's the tuition fee of ^CD688910,000 Zeny^000000. Then, you'll about ^CD688920 Sticky Mucus^000000 for shoe polish.";
|
||||
next;
|
||||
@ -248,6 +251,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
||||
}
|
||||
else if (.@item_nd == 4) {
|
||||
set DANC_Q,3;
|
||||
changequest 7000,7002;
|
||||
mes "[Aile]";
|
||||
mes "First, there's the tuition fee of ^CD688910,000 Zeny^000000. Then, bring ^CD68895 Earthworm Peelings^000000 for polishing the floor and, of course, a pair of ^CD6889Boots^000000.";
|
||||
next;
|
||||
@ -259,6 +263,7 @@ job_duncer,43,93,4 script Aile#da 724,{
|
||||
}
|
||||
else {
|
||||
set DANC_Q,4;
|
||||
changequest 7000,7003;
|
||||
mes "[Aile]";
|
||||
mes "First, there's the tuition fee of ^CD688910,000 Zeny^000000. Then, bring ^CD68892 Clam Shells^000000 for your costume, ^CD68895 Yellow Potions^000000 and ^CD688920 Jellopy^000000 to treat foot injuries.";
|
||||
next;
|
||||
@ -316,6 +321,15 @@ job_duncer,43,93,4 script Aile#da 724,{
|
||||
mes "[Aile]";
|
||||
mes "Next, go to ^CD6889Bijou^000000, who is in charge of the interviewing process. She will have a couple of things she'll need to ask you.";
|
||||
set DANC_Q,5;
|
||||
if(checkquest(7001) != -1) {
|
||||
changequest 7001,7004;
|
||||
}
|
||||
else if(checkquest(7002) != -1) {
|
||||
changequest 7002,7004;
|
||||
}
|
||||
else {
|
||||
changequest 7003,7004;
|
||||
}
|
||||
close2;
|
||||
cutin "",255;
|
||||
end;
|
||||
@ -817,6 +831,7 @@ job_duncer,95,93,4 script Bijou#da 101,{
|
||||
mes "[Bijou]";
|
||||
mes "Well then~";
|
||||
mes "Good luck...!!";
|
||||
changequest 7004,7005;
|
||||
set DANC_Q,8;
|
||||
close2;
|
||||
warp "job_duncer",105,109;
|
||||
@ -856,6 +871,7 @@ job_duncer,95,93,4 script Bijou#da 101,{
|
||||
next;
|
||||
set .@jlevel,JobLevel;
|
||||
mes "[Bijou]";
|
||||
completequest 7006;
|
||||
callfunc "Job_Change",Job_Dancer;
|
||||
callfunc "F_ClearJobVar";
|
||||
mes "Ooh...!";
|
||||
@ -1220,6 +1236,7 @@ job_duncer,69,110,0 script dance#return -1,1,4,{
|
||||
OnTouch:
|
||||
mapannounce "job_duncer","Good! Well done! Go back to Bijou!",bc_map;
|
||||
set DANC_Q,9;
|
||||
changequest 7005,7006;
|
||||
warp "comodo",188,162;
|
||||
end;
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Dino9021, Edited / Translated by Celest
|
||||
//===== Current Version: =====================================
|
||||
//= 2.3a
|
||||
//= 2.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -14,6 +14,7 @@
|
||||
//= No longer uses function "F_BlockHigh"
|
||||
//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
|
||||
//= 2.3a Deleted unused variables. [Samuray22]
|
||||
//= 2.4 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
|
||||
@ -76,6 +77,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
|
||||
mes "That is good. Go see our sensei Moohae. Speak with him.";
|
||||
mes "He will help you start your training.";
|
||||
set MONK_Q,2;
|
||||
setquest 3016;
|
||||
close;
|
||||
}
|
||||
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
|
||||
@ -138,6 +140,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
|
||||
mes "That is good. Go see our sensei Moohae. Speak with him.";
|
||||
mes "He will help you start your training.";
|
||||
set MONK_Q,2;
|
||||
setquest 3016;
|
||||
close;
|
||||
}
|
||||
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
|
||||
@ -220,6 +223,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
|
||||
mes "That is good. Go see our sensei Moohae, speak with him";
|
||||
mes "and he will help you start new training.";
|
||||
set MONK_Q,2;
|
||||
setquest 3016;
|
||||
close;
|
||||
}
|
||||
else if (BaseJob == Job_Acolyte && JobLevel < 40) {
|
||||
@ -375,13 +379,13 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "Let us start with a simple task.";
|
||||
next;
|
||||
switch(rand(1,7)) {
|
||||
case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; break;
|
||||
case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; break;
|
||||
case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; break;
|
||||
case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; break;
|
||||
case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; break;
|
||||
case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; break;
|
||||
case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; break;
|
||||
case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; changequest 3016,3017; break;
|
||||
case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; changequest 3016,3018; break;
|
||||
case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; changequest 3016,3019; break;
|
||||
case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; changequest 3016,3020; break;
|
||||
case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; changequest 3016,3021; break;
|
||||
case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; changequest 3016,3022; break;
|
||||
case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; changequest 3016,3023; break;
|
||||
}
|
||||
mes "[Sensei Moohae]";
|
||||
mes .@items[1]+" "+getitemname(.@items[0])+",";
|
||||
@ -416,6 +420,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "Well done, you found all the items.";
|
||||
mes "I will tell this to the elders.";
|
||||
set MONK_Q,10;
|
||||
changequest 3017,3024;
|
||||
delitem 938,5; //Sticky_Mucus
|
||||
delitem 1055,10; //Earthworm_Peeling
|
||||
delitem 511,20; //Green_Herb
|
||||
@ -446,6 +451,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "Very good, you found all the items.";
|
||||
mes "I will tell this to the elders.";
|
||||
set MONK_Q,10;
|
||||
changequest 3018,3024;
|
||||
delitem 942,20; //Yoyo_Tail
|
||||
delitem 1002,5; //Iron_Ore
|
||||
delitem 510,3; //Blue_Herb
|
||||
@ -476,6 +482,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "See, that wasn't so bad you real found all the items.";
|
||||
mes "I will tell this to the elders.";
|
||||
set MONK_Q,10;
|
||||
changequest 3019,3024;
|
||||
delitem 905,30; //Stem
|
||||
delitem 909,5; //Jellopy
|
||||
delitem 955,10; //Worm_Peelings
|
||||
@ -506,6 +513,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "Impressive, you really found all the items.";
|
||||
mes "I will tell this to the elders.";
|
||||
set MONK_Q,10;
|
||||
changequest 3020,3024;
|
||||
delitem 943,5; //Solid_Shell
|
||||
delitem 935,20; //Shell
|
||||
delitem 912,5; //Zargon
|
||||
@ -536,6 +544,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "Very nice, you found all the items.";
|
||||
mes "I will tell this to the elders.";
|
||||
set MONK_Q,10;
|
||||
changequest 3021,3024;
|
||||
delitem 7053,5; //Cyfar
|
||||
delitem 509,10; //White_Herb
|
||||
delitem 508,10; //Yellow_Herb
|
||||
@ -566,6 +575,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "Excellent, all the items I asked for.";
|
||||
mes "I will tell this to the elders.";
|
||||
set MONK_Q,10;
|
||||
changequest 3022,3024;
|
||||
delitem 913,10; //Tooth_Of_Bat
|
||||
delitem 948,5; //Bear's_Foot
|
||||
delitem 7033,20; //Poison_Spore
|
||||
@ -596,6 +606,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "Wow, you found all the items!!";
|
||||
mes "I will tell this to the elders.";
|
||||
set MONK_Q,10;
|
||||
changequest 3023,3024;
|
||||
delitem 1027,5; //Porcupine_Spike
|
||||
delitem 1025,20; //Spiderweb
|
||||
delitem 1042,10; //Short_Leg
|
||||
@ -830,6 +841,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
|
||||
mes "....and see life through the eyes of a monk.";
|
||||
next;
|
||||
set .@jlevel,JobLevel;
|
||||
completequest 3032;
|
||||
callfunc "Job_Change",Job_Monk;
|
||||
callfunc "F_ClearJobVar";
|
||||
mes "[Sensei Moohae]";
|
||||
@ -924,6 +936,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
|
||||
mes "Please repeat after me.";
|
||||
next;
|
||||
mes "[Touha]";
|
||||
changequest 3024,3025;
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
set MONK_Q,11;
|
||||
@ -1580,6 +1593,7 @@ L_MonkOath3:
|
||||
next;
|
||||
if (.@monk_t > 90) {
|
||||
set MONK_Q,14;
|
||||
changequest 3025,3026;
|
||||
mes "[Touha]";
|
||||
mes "...well done, that was perfect. You pay attention well...";
|
||||
next;
|
||||
@ -1868,12 +1882,14 @@ prt_monk,57,179,1 script Boohae#mk 110,{
|
||||
next;
|
||||
if (select("Gathering mushrooms:Marathon") == 1) {
|
||||
set MONK_Q,15;
|
||||
changequest 3026,3027;
|
||||
mes "[Boohae]";
|
||||
mes "Hmm....gathering mushrooms. So you want to test your tolerance huh?";
|
||||
mes "Go prepare and come back later when you're ready.";
|
||||
close;
|
||||
}
|
||||
set MONK_Q,16;
|
||||
changequest 3026,3028;
|
||||
mes "[Boohae]";
|
||||
mes "Good choice. Forcing your physical limits to their boundaries and grants a higher amount of self control.";
|
||||
mes "Go prepare and come back later when you're ready.";
|
||||
@ -2046,6 +2062,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 110,{
|
||||
mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map;
|
||||
close2;
|
||||
set MONK_Q,15;
|
||||
changequest 3028,3027;
|
||||
warp "prt_monk",194,168;
|
||||
end;
|
||||
}
|
||||
@ -2064,6 +2081,7 @@ OnTouch:
|
||||
}
|
||||
else if (MONK_Q == 24) {
|
||||
set MONK_Q,25;
|
||||
changequest 3028,3029;
|
||||
mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map;
|
||||
warp "monk_test",385,388;
|
||||
end;
|
||||
@ -2130,6 +2148,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{
|
||||
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
|
||||
close2;
|
||||
set MONK_Q,16;
|
||||
changequest 3027,3028;
|
||||
warp "prt_monk",194,168;
|
||||
end;
|
||||
}
|
||||
@ -2176,6 +2195,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{
|
||||
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map;
|
||||
warp "prt_monk",194,168;
|
||||
set MONK_Q,16;
|
||||
changequest 3027,3028;
|
||||
end;
|
||||
}
|
||||
else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) {
|
||||
@ -2187,6 +2207,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{
|
||||
mes "Go meet Tomoon for your next test.";
|
||||
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
|
||||
set MONK_Q,25;
|
||||
changequest 3027,3029;
|
||||
delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
|
||||
delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
|
||||
close2;
|
||||
@ -2268,6 +2289,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
|
||||
mes "Let's see if you got what it takes to be a true monk!!";
|
||||
close2;
|
||||
set MONK_Q,26;
|
||||
changequest 3029,3031;
|
||||
warp "monk_test",88,74;
|
||||
end;
|
||||
}
|
||||
@ -2290,6 +2312,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
|
||||
mes "Drink this potion and you will be able to become a monk!!!";
|
||||
mes "... now go back to sensei Moohae!!!";
|
||||
set MONK_Q,28;
|
||||
changequest 3031,3032;
|
||||
close;
|
||||
}
|
||||
else if (MONK_Q == 28) {
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 2.8
|
||||
//= 2.9
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -20,6 +20,7 @@
|
||||
//= 2.6 Fixed a few bugs in the Rogue Guildsman. [L0ne_W0lf]
|
||||
//= 2.7 Fixed a bug on Markie question 5, bugreport:1600 [Brainstorm]
|
||||
//= 2.8 Moved "Thug" to Morroc Ruins. [L0ne_W0lf]
|
||||
//= 2.9 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
moc_ruins,86,103,1 script Thug#rg 118,{
|
||||
@ -146,6 +147,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
|
||||
close;
|
||||
}
|
||||
else if (ROGUE_Q == 16 || ROGUE_Q == 17) {
|
||||
changequest 2026,2027;
|
||||
mes "[Markie]";
|
||||
if (ROGUE_Q == 16) {
|
||||
mes "Oh hey, it's you!";
|
||||
@ -171,6 +173,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
|
||||
set .@jlevel,JobLevel;
|
||||
callfunc "Job_Change",Job_Rogue;
|
||||
callfunc "F_ClearJobVar";
|
||||
completequest 2027;
|
||||
next;
|
||||
mes "[Markie]";
|
||||
mes "Now...";
|
||||
@ -419,6 +422,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
|
||||
mes "" + .@assassin_t + " points.";
|
||||
if (.@assassin_t > 80) {
|
||||
set ROGUE_Q,2;
|
||||
setquest 2017;
|
||||
mes "Good. You passed.";
|
||||
mes "We don't gotta";
|
||||
mes "do that again.";
|
||||
@ -512,6 +516,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
|
||||
mes "[Mr. Smith]";
|
||||
mes "I will let you know...";
|
||||
set ROGUE_Q,6;
|
||||
changequest 2017,2021;
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "I will let you know......";
|
||||
@ -684,6 +689,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
|
||||
mes "^CCCCCC- Middle Finger -^000000'";
|
||||
mes "*Grins*";
|
||||
set ROGUE_Q,8;
|
||||
changequest 2021,2025;
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "Since you showed such great effort, I'm going to write a recommendation letter for you. I usually don't do that, you know.";
|
||||
@ -753,6 +759,15 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
set ROGUE_Q,9;
|
||||
if(checkquest(2018) != -1) {
|
||||
changequest 2018,2022;
|
||||
}
|
||||
else if(checkquest(2019) != -1) {
|
||||
changequest 2019,2022;
|
||||
}
|
||||
else {
|
||||
changequest 2020,2022;
|
||||
}
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "Right! I know";
|
||||
@ -781,6 +796,15 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
|
||||
close;
|
||||
case 2:
|
||||
set ROGUE_Q,10;
|
||||
if(checkquest(2018) != -1) {
|
||||
changequest 2018,2023;
|
||||
}
|
||||
else if(checkquest(2019) != -1) {
|
||||
changequest 2019,2023;
|
||||
}
|
||||
else {
|
||||
changequest 2020,2023;
|
||||
}
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "Hmm...";
|
||||
@ -808,6 +832,15 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
|
||||
close;
|
||||
case 3:
|
||||
set ROGUE_Q,11;
|
||||
if(checkquest(2018) != -1) {
|
||||
changequest 2018,2024;
|
||||
}
|
||||
else if(checkquest(2019) != -1) {
|
||||
changequest 2019,2024;
|
||||
}
|
||||
else {
|
||||
changequest 2020,2024;
|
||||
}
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "Hmm...";
|
||||
@ -914,6 +947,15 @@ S_Req:
|
||||
mes "^FF0000"+getarg(2)+"^000000 and";
|
||||
mes "^FF0000"+getarg(3)+"^000000.";
|
||||
set ROGUE_Q,getarg(4);
|
||||
if(getarg(4) == 3) {
|
||||
changequest 2017,2018;
|
||||
}
|
||||
else if(getarg(4) == 4) {
|
||||
changequest 2017,2019;
|
||||
}
|
||||
else {
|
||||
changequest 2017,2020;
|
||||
}
|
||||
next;
|
||||
mes "[Mr. Smith]";
|
||||
mes "Hmm...?";
|
||||
@ -1211,6 +1253,7 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{
|
||||
mes "Well...";
|
||||
mes "Just make it back to the Rogue Guild alive. That's all you have to do!";
|
||||
set ROGUE_Q,12;
|
||||
changequest 2025,2026;
|
||||
close;
|
||||
}
|
||||
else if (ROGUE_Q == 12) {
|
||||
@ -1383,6 +1426,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 99,{
|
||||
close2;
|
||||
warp "in_rogue",15,105;
|
||||
set ROGUE_Q,13;
|
||||
changequest 2022,2026;
|
||||
end;
|
||||
}
|
||||
mes "[Aragham Jr.]";
|
||||
@ -1463,6 +1507,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{
|
||||
close2;
|
||||
warp "in_rogue",15,105;
|
||||
set ROGUE_Q,15;
|
||||
changequest 2024,2026;
|
||||
end;
|
||||
}
|
||||
mes "[Hollgrehenn Jr.]";
|
||||
@ -1549,6 +1594,7 @@ in_rogue,177,109,1 script Antonio junior#rg 88,{
|
||||
close2;
|
||||
warp "in_rogue",15,105;
|
||||
set ROGUE_Q,14;
|
||||
changequest 2023,2026;
|
||||
end;
|
||||
}
|
||||
mes "[Antonio Jr.]";
|
||||
|
@ -5,7 +5,7 @@
|
||||
//= Unknown Translator (1.0)
|
||||
//= Darkchild (1.2)
|
||||
//===== Current Version: =====================================
|
||||
//= 2.6a
|
||||
//= 2.7
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -25,6 +25,7 @@
|
||||
// -And Small Typo Error
|
||||
//= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
|
||||
//= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22]
|
||||
//= 2.7 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
|
||||
@ -156,6 +157,7 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
|
||||
mes "Although it's roughly written, it's well done for a beginner.";
|
||||
mes "Ah yes...you seem to be proficient in studying.";
|
||||
next;
|
||||
completequest 2052;
|
||||
callfunc "Job_Change",Job_Sage;
|
||||
callfunc "F_ClearJobVar";
|
||||
mes "[Kayron Grik]";
|
||||
@ -329,6 +331,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
||||
mes "Yes, everything's ready.";
|
||||
mes "Next, you will take an entrance test.";
|
||||
set SAGE_Q,4;
|
||||
setquest 2041;
|
||||
next;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Please visit Professor Claytos.";
|
||||
@ -346,6 +349,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
||||
mes "Thank you, your application has been accepted.";
|
||||
mes "Next, you will take an entrance test.";
|
||||
set SAGE_Q,4;
|
||||
setquest 2041;
|
||||
next;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Please visit Professor Claytos.";
|
||||
@ -364,6 +368,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
||||
mes "Thank you, your application has been accepted.";
|
||||
mes "Next, you will take the entrance test.";
|
||||
set SAGE_Q,4;
|
||||
setquest 2041;
|
||||
next;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Please visit Professor Claytos.";
|
||||
@ -402,6 +407,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
||||
mes "Yes, everything's ready.";
|
||||
mes "Next, you will take the entrance test.";
|
||||
set SAGE_Q,4;
|
||||
setquest 2041;
|
||||
next;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Please visit professor Claytos.";
|
||||
@ -434,6 +440,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
set SAGE_Q,1;
|
||||
setquest 2043;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Please gather the following items.";
|
||||
mes "50 ^3355FFFeather of Birds^000000";
|
||||
@ -445,6 +452,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
||||
break;
|
||||
case 2:
|
||||
set SAGE_Q,2;
|
||||
setquest 2044;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Please gather the following items.";
|
||||
mes "50 ^3355FFClover^000000";
|
||||
@ -456,6 +464,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
||||
break;
|
||||
case 3:
|
||||
set SAGE_Q,3;
|
||||
setquest 2045;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Please gather the following items.";
|
||||
mes "50 ^3355FFFeather of Birds^000000";
|
||||
@ -587,6 +596,18 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
|
||||
mes "Ah yes, everything is in readiness.";
|
||||
mes "Next, you will take an entrance test.";
|
||||
set SAGE_Q,4;
|
||||
if(checkquest(2043) != -1) {
|
||||
changequest 2043,2041;
|
||||
}
|
||||
else if(checkquest(2044) != -1) {
|
||||
changequest 2044,2041;
|
||||
}
|
||||
else if(checkquest(2045) != -1) {
|
||||
changequest 2045,2041;
|
||||
}
|
||||
else {
|
||||
setquest 2041;
|
||||
}
|
||||
next;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Please visit Professor Claytos.";
|
||||
@ -958,6 +979,7 @@ L_AskQuestions:
|
||||
else
|
||||
mes "Excellent! You must have studed really hard for this test!";
|
||||
set SAGE_Q,6;
|
||||
changequest 2041,2046;
|
||||
next;
|
||||
mes "[Claytos Verdo]";
|
||||
mes "You have passed the written test.";
|
||||
@ -965,6 +987,7 @@ L_AskQuestions:
|
||||
}
|
||||
else if (.@sage_t >= 80) {
|
||||
set SAGE_Q,6;
|
||||
changequest 2041,2046;
|
||||
mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class.";
|
||||
next;
|
||||
mes "[Claytos Verdo]";
|
||||
@ -1152,6 +1175,7 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
|
||||
switch(rand(1,3)) {
|
||||
case 1:
|
||||
set SAGE_Q,9;
|
||||
changequest 2046,2047;
|
||||
mes "[Hermes Tris]";
|
||||
mes "Now, you will study Yggdrasil.";
|
||||
mes "Yggdrasil is the tree that was rumored to be the source of life for this world.";
|
||||
@ -1165,6 +1189,7 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
|
||||
close;
|
||||
case 2:
|
||||
set SAGE_Q,11;
|
||||
changequest 2046,2048;
|
||||
mes "[Hermes Tris]";
|
||||
mes "Now, you will study monsters.";
|
||||
mes "The purpose of this study is to learn and understand more about creatures existing all over the continent.";
|
||||
@ -1178,6 +1203,7 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
|
||||
close;
|
||||
case 3:
|
||||
set SAGE_Q,13;
|
||||
changequest 2046,2049;
|
||||
mes "[Hermes Tris]";
|
||||
mes "Now, you will study magic skills that have certain properties.";
|
||||
mes "The purpose of this study is to better understand basic magic skills that we use in everyday life.";
|
||||
@ -1322,6 +1348,7 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
|
||||
mes "Seeds or fruits of the tree would be good. I know it's difficult to find, but please try.";
|
||||
next;
|
||||
set SAGE_Q2,1;
|
||||
changequest 2047,2050;
|
||||
mes "[Saphien Layless]";
|
||||
mes "When we have the reserve items, we will start the class.";
|
||||
mes "Please come back.";
|
||||
@ -1447,6 +1474,7 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
|
||||
next;
|
||||
set SAGE_Q2,0;
|
||||
set SAGE_Q,10;
|
||||
changequest 2050,2051;
|
||||
mes "[Saphien Layless]";
|
||||
mes "I will help you to write your thesis when you're ready with all those items.";
|
||||
mes "I am looking forward to the next class with you.";
|
||||
@ -1625,6 +1653,7 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
|
||||
mes ".................................";
|
||||
next;
|
||||
set SAGE_Q,15;
|
||||
changequest 2051,2052;
|
||||
mes "[Saphien Layless]";
|
||||
mes "Oh, did you finish already? Well done.";
|
||||
mes "Please handle this with care, because you won't be able to do this ever again.";
|
||||
@ -1737,6 +1766,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
|
||||
next;
|
||||
if (sage_m4 == 1) {
|
||||
set SAGE_Q2,1;
|
||||
changequest 2048,2053;
|
||||
mes "[Lucius Celsus]";
|
||||
mes "Go bring the following items to me.";
|
||||
mes "5 ^3355FFTentacle^000000,";
|
||||
@ -1745,6 +1775,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
|
||||
}
|
||||
else if (sage_m4 == 2) {
|
||||
set SAGE_Q2,2;
|
||||
changequest 2048,2054;
|
||||
mes "[Lucius Celsus]";
|
||||
mes "Go bring the following items to me.";
|
||||
mes "5 ^3355FFNipper^000000,";
|
||||
@ -1753,6 +1784,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
|
||||
}
|
||||
else {
|
||||
set SAGE_Q2,3;
|
||||
changequest 2048,2054;
|
||||
mes "[Lucius Celsus]";
|
||||
mes "Go bring following items to me.";
|
||||
mes "5 ^3355FFTendon^000000,";
|
||||
@ -1850,24 +1882,60 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
|
||||
switch(rand(1,4)) {
|
||||
case 1:
|
||||
set SAGE_Q2,4;
|
||||
if(checkquest(2053) != -1) {
|
||||
changequest 2053,2056;
|
||||
}
|
||||
else if(checkquest(2054) != -1) {
|
||||
changequest 2054,2056;
|
||||
}
|
||||
else {
|
||||
changequest 2055,2056;
|
||||
}
|
||||
mes "5 ^3355FFCobweb^000000,";
|
||||
mes "5 ^3355FFShell^000000,";
|
||||
mes "5 ^3355FFInsect Feeler^000000.";
|
||||
break;
|
||||
case 2:
|
||||
set SAGE_Q2,5;
|
||||
if(checkquest(2053) != -1) {
|
||||
changequest 2053,2057;
|
||||
}
|
||||
else if(checkquest(2054) != -1) {
|
||||
changequest 2054,2057;
|
||||
}
|
||||
else {
|
||||
changequest 2055,2057;
|
||||
}
|
||||
mes "5 ^3355FFHorn^000000,";
|
||||
mes "5 ^3355FFSnail's Shell^000000,";
|
||||
mes "5 ^3355FFMoth Dust^000000.";
|
||||
break;
|
||||
case 3:
|
||||
set SAGE_Q2,6;
|
||||
if(checkquest(2053) != -1) {
|
||||
changequest 2053,2058;
|
||||
}
|
||||
else if(checkquest(2054) != -1) {
|
||||
changequest 2054,2058;
|
||||
}
|
||||
else {
|
||||
changequest 2055,2058;
|
||||
}
|
||||
mes "5 ^3355FFMantis Scythe^000000,";
|
||||
mes "5 ^3355FFWorm Peeling^000000,";
|
||||
mes "5 ^3355FFRainbow Shell^000000.";
|
||||
break;
|
||||
case 4:
|
||||
set SAGE_Q2,7;
|
||||
if(checkquest(2053) != -1) {
|
||||
changequest 2053,2059;
|
||||
}
|
||||
else if(checkquest(2054) != -1) {
|
||||
changequest 2054,2059;
|
||||
}
|
||||
else {
|
||||
changequest 2055,2059;
|
||||
}
|
||||
mes "5 ^3355FFCobweb^000000,";
|
||||
mes "5 ^3355FFMantis Scythe^000000,";
|
||||
mes "5 ^3355FFSolid Shell^000000.";
|
||||
@ -1935,6 +2003,18 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
|
||||
next;
|
||||
set SAGE_Q2,0;
|
||||
set SAGE_Q,12;
|
||||
if(checkquest(2056) != -1) {
|
||||
changequest 2056,2051;
|
||||
}
|
||||
else if(checkquest(2057) != -1) {
|
||||
changequest 2057,2051;
|
||||
}
|
||||
else if(checkquest(2058) != -1) {
|
||||
changequest 2058,2051;
|
||||
}
|
||||
else {
|
||||
changequest 2059,2051;
|
||||
}
|
||||
mes "[Lucius Celsus]";
|
||||
mes "I will help you in writing the thesis when you bring all of those items.";
|
||||
mes "You're almost there. Isn't learning easy?";
|
||||
@ -1996,6 +2076,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
|
||||
mes ".................................";
|
||||
next;
|
||||
set SAGE_Q,15;
|
||||
changequest 2051,2052;
|
||||
mes "[Lucius Celsus]";
|
||||
mes "Are you done? Okay, then it's over.";
|
||||
mes "You won't be able to write another thesis again, handle this with care.";
|
||||
@ -2100,6 +2181,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
|
||||
mes "It's not so hard, isn't it?";
|
||||
next;
|
||||
set SAGE_Q2,1;
|
||||
changequest 2049,2060;
|
||||
mes "[Aebecee George]";
|
||||
mes "Why don't you ask a thief pal for help?";
|
||||
mes "We'll start the class when you bring me those stones~ Tee hee~";
|
||||
@ -2135,6 +2217,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
|
||||
mes "I will give you these elemental ores...but...they are not for free.";
|
||||
mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~";
|
||||
set SAGE_Q2,2;
|
||||
changequest 2060,2061;
|
||||
next;
|
||||
mes "[Aebecee George]";
|
||||
mes "Please make arrows using these items and bring them to me, pretty please~";
|
||||
@ -2193,6 +2276,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
|
||||
mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~";
|
||||
mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one.";
|
||||
set SAGE_Q2,3;
|
||||
changequest 2061,2062;
|
||||
close;
|
||||
}
|
||||
else {
|
||||
@ -2242,6 +2326,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
|
||||
mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~";
|
||||
set SAGE_Q2,0;
|
||||
set SAGE_Q,14;
|
||||
changequest 2062,2051;
|
||||
next;
|
||||
mes "[Aebecee George]";
|
||||
mes "Okay, please gather these items so you can write the thesis, dear~ Tee hee~";
|
||||
@ -2408,6 +2493,7 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
|
||||
mes ".................................";
|
||||
next;
|
||||
set SAGE_Q,15;
|
||||
changequest 2051,2052;
|
||||
mes "[Aebecee George]";
|
||||
mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~";
|
||||
mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Celestria & Samuray22
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -19,6 +19,7 @@
|
||||
//= No longer used a global var, uses an NPC var instead.
|
||||
//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22]
|
||||
//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
|
||||
//= 1.5 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
morocc_in,174,30,6 script Kid#link1 716,{
|
||||
@ -157,6 +158,7 @@ morocc_in,174,30,6 script Kid#link1 716,{
|
||||
close;
|
||||
}
|
||||
set SOUL_Q,1;
|
||||
setquest 6005;
|
||||
mes "[Kid]";
|
||||
mes "So you want to become";
|
||||
mes "a Soul Linker? Great!";
|
||||
@ -197,6 +199,7 @@ morocc_in,174,30,6 script Kid#link1 716,{
|
||||
delitem 929,1; //Immortal_Heart
|
||||
delitem 748,1; //Witherless_Rose
|
||||
set SOUL_Q,2;
|
||||
changequest 6005,6006;
|
||||
mes "[Kid]";
|
||||
mes "Great, I see that you've";
|
||||
mes "brought everything. But";
|
||||
@ -359,6 +362,7 @@ OnTouch:
|
||||
mes "more spirits as a Soul Linker.";
|
||||
next;
|
||||
set SOUL_Q,3;
|
||||
changequest 6006,6007;
|
||||
mes "[Maia]";
|
||||
mes "We can only remain in";
|
||||
mes "your mind for 3 minutes.";
|
||||
@ -428,6 +432,7 @@ OnTouch:
|
||||
mes "powers as a Soul Linker";
|
||||
mes "wisely and for just purposes.";
|
||||
next;
|
||||
completequest 6008;
|
||||
callfunc "Job_Change",Job_Soul_Linker;
|
||||
callfunc "F_ClearJobVar"; // clears all job variables for the current player
|
||||
set SOUL_Q,0;
|
||||
@ -509,6 +514,9 @@ job_soul,30,35,6 script Monk Spirit#link4 827,{
|
||||
mes "possibly have to do this.";
|
||||
next;
|
||||
set SOUL_Q,4;
|
||||
if(checkquest(6008) == -1) {
|
||||
changequest 6007,6008;
|
||||
}
|
||||
mes "[Monk Spirit]";
|
||||
mes "I beg of you...";
|
||||
mes "I need you to help";
|
||||
@ -555,6 +563,9 @@ job_soul,30,25,7 script Sage Spirit#link5 754,{
|
||||
mes "require your help. I beg you,";
|
||||
mes "let me become your spirit ally.";
|
||||
set SOUL_Q,4;
|
||||
if(checkquest(6008) == -1) {
|
||||
changequest 6007,6008;
|
||||
}
|
||||
next;
|
||||
mes "[Sage Spirit]";
|
||||
mes "I believe that you";
|
||||
@ -596,6 +607,9 @@ job_soul,25,30,5 script Alchemist Spirit#link7 744,{
|
||||
mes "on to the next world until I've";
|
||||
mes "passed on my techniques...";
|
||||
set SOUL_Q,4;
|
||||
if(checkquest(6008) == -1) {
|
||||
changequest 6007,6008;
|
||||
}
|
||||
next;
|
||||
mes "[Alchemist Spirit]";
|
||||
mes "I'm powerless as a spirit,";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Darkchild
|
||||
//===== Current Version: =====================================
|
||||
//= 2.1
|
||||
//= 2.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -15,6 +15,7 @@
|
||||
//= 1.9 Rescripted to the Aegis 10.3 Standars. [Samuray22]
|
||||
//= 2.0 Rescripted again, this time using an iRO base. [L0ne_W0lf]
|
||||
//= 2.1 Swapped use of baseclass for basejob. [L0ne_W0lf]
|
||||
//= 2.2 Added Quest Log commands. [Kisuka]
|
||||
//============================================================
|
||||
|
||||
aldeba_in,223,167,3 script Tzerero#sn 709,{
|
||||
@ -53,6 +54,7 @@ aldeba_in,223,167,3 script Tzerero#sn 709,{
|
||||
mes "There's nothing's there.";
|
||||
mes "Something fishy is going on here!^000000";
|
||||
next;
|
||||
completequest 6010;
|
||||
callfunc "F_ClearJobVar";
|
||||
getitem 2339,1; //G_Strings
|
||||
if (Upper==0) jobchange Job_SuperNovice;
|
||||
@ -208,6 +210,7 @@ aldeba_in,223,167,3 script Tzerero#sn 709,{
|
||||
mes "Hahahahaha~";
|
||||
next;
|
||||
set SUPNOV_Q,1;
|
||||
setquest 6010;
|
||||
mes "[Tzerero]";
|
||||
mes "Good luck, my friend.";
|
||||
close;
|
||||
|
@ -232,7 +232,6 @@ yuno_in02,88,164,5 script Metheus Sylphe#Library 742,{
|
||||
if (Zeny >= 1285000) {
|
||||
set zeny,zeny-1285000;
|
||||
set valkyrie_Q,1;
|
||||
setquest 1000;
|
||||
mes "[Metheus Sylphe]";
|
||||
mes "Thank you, your donation will be used for a good cause. You may";
|
||||
mes "now go in and read the book.";
|
||||
@ -325,6 +324,9 @@ yuno_in02,93,207,1 script Book of Ymir 111,{
|
||||
mes "can confirm that Valkyrie and Valhalla actually exist...";
|
||||
next;
|
||||
set valkyrie_Q,2;
|
||||
if(checkquest(1000) == -1) {
|
||||
setquest 1000;
|
||||
}
|
||||
mes "[The Book of Ymir]";
|
||||
mes "Let the heroes live new lives";
|
||||
mes "so they can protect the world";
|
||||
|
Loading…
x
Reference in New Issue
Block a user