Fixes Lightning Walk versus magic skills (#6029)
* Fixes #5953. * Lightning Walk should only be canceled by long ranged physical attack/skills. Thanks to @Felleonel!
This commit is contained in:
parent
5c59d1110e
commit
7bb74f0fd4
@ -1285,7 +1285,7 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
|
||||
}
|
||||
|
||||
// ATK_DEF Type
|
||||
if ((sce = sc->data[SC_LIGHTNINGWALK]) && flag&BF_LONG && rnd() % 100 < sce->val1) {
|
||||
if ((sce = sc->data[SC_LIGHTNINGWALK]) && !(flag & BF_MAGIC) && flag&BF_LONG && rnd() % 100 < sce->val1) {
|
||||
const int dx[8] = { 0,-1,-1,-1,0,1,1,1 };
|
||||
const int dy[8] = { 1,1,0,-1,-1,-1,0,1 };
|
||||
uint8 dir = map_calc_dir(target, src->x, src->y);
|
||||
|
Loading…
x
Reference in New Issue
Block a user