-fix bugreport:7458 (deleting associate timer before cleanup status)
-merge clif_guild_skillup and clif_skillup (old TODO) -add implementation for packet : 0x8c7, 0x99f and 0x1c9, variant of ZC_SKILL_ENTRY (0x11f) -replace some hardcoded skill_flag by enum values -little cleanup in skill_attack and regroup some skill with same effect (blewcount, animation). -rewritte combo handling to regroup info and not duplicate info. -change eleanor skill to use SC_COMBO as memo instead SC_STYLE_CHANGE -separate SC_TINDER_BREAKER from SC_CLOSE_CONFINE since they don't act same way -change MH_SONIC_CRAW to one attack with multiple hit instead x attack. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17229 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
643861ba17
commit
7bc683e21e
@ -1128,7 +1128,7 @@
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8025,7,6,2,4:0:4:0:4,0,0,5,1,no,0,0,0,magic,0, MH_XENO_SLASHER,Xeno Slasher
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8026,5:5:7:7:9,6,16,0,0x1,0,5,1,no,0,0,0,magic,0, MH_SILENT_BREEZE,Silent Breeze
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8027,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, MH_STYLE_CHANGE,Style Change
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8028,1,8,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_SONIC_CRAW,Sonic Claw
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8028,1,8,1,0,0,0,5,1,no,0,0x0200,0,weapon,0, MH_SONIC_CRAW,Sonic Claw
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8029,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_SILVERVEIN_RUSH,Silver Bain Rush
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8030,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_MIDNIGHT_FRENZY,Midnight Frenzy
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8031,5:6:7:8:9,6,1,0,0,0,5,1,no,0,0,0,weapon,3, MH_STAHL_HORN,Steel Horn
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@ -1136,7 +1136,7 @@
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8033,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_STEINWAND,Stone Wall
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8034,9,6,1,6,0x2,1:1:1:1:2,5,1,no,0,0,0,magic,0, MH_HEILIGE_STANGE,Holy Pole
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8035,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, MH_ANGRIFFS_MODUS,Attack Mode
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8036,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0,0,weapon,0, MH_TINDER_BREAKER,Tinder Breaker
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8036,3:4:5:6:7,6,1,0,0,0,5,1,no,0,0x0200,0,weapon,0, MH_TINDER_BREAKER,Tinder Breaker
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8037,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_CBC,Continual Break Combo
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8038,1,6,4,0,0,0,5,1,no,0,0x200,0,weapon,0, MH_EQC,Eternal Quick Combo
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8039,0,6,4,3,0x2,1:1:1:2:2,5,1,no,0,0,0,weapon,0, MH_MAGMA_FLOW,Magma Flow
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@ -217,6 +217,7 @@ enum e_skill_flag
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SKILL_FLAG_PLAGIARIZED,
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SKILL_FLAG_REPLACED_LV_0, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0',
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SKILL_FLAG_PERM_GRANTED, // permanent, granted through someway e.g. script
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SKILL_FLAG_TMP_COMBO, //@FIXME for homon combo atm
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//...
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};
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@ -3159,7 +3159,7 @@ ACMD_FUNC(lostskill)
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}
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sd->status.skill[skill_id].lv = 0;
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sd->status.skill[skill_id].flag = 0;
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sd->status.skill[skill_id].flag = SKILL_FLAG_PERMANENT;
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clif_deleteskill(sd,skill_id);
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clif_displaymessage(fd, msg_txt(71)); // You have forgotten the skill.
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@ -8707,7 +8707,7 @@ ACMD_FUNC(cart) {
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#define MC_CART_MDFY(x) \
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sd->status.skill[MC_PUSHCART].id = x?MC_PUSHCART:0; \
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sd->status.skill[MC_PUSHCART].lv = x?1:0; \
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sd->status.skill[MC_PUSHCART].flag = x?1:0;
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sd->status.skill[MC_PUSHCART].flag = x?SKILL_FLAG_TEMPORARY:SKILL_FLAG_PERMANENT;
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int val = atoi(message);
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bool need_skill = pc_checkskill(sd, MC_PUSHCART) ? false : true;
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@ -1131,9 +1131,9 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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if( sd && (sce = sc->data[SC_FORCEOFVANGUARD]) && flag&BF_WEAPON && rnd()%100 < sce->val2 )
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pc_addspiritball(sd,skill_get_time(LG_FORCEOFVANGUARD,sce->val1),sce->val3);
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if (sc->data[SC_STYLE_CHANGE]) {
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TBL_HOM *hd = BL_CAST(BL_HOM,bl); //when being hit
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if (hd && (rnd()%100<(status_get_lv(bl)/2)) ) hom_addspiritball(hd, 10); //add a sphere
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}
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TBL_HOM *hd = BL_CAST(BL_HOM,bl); //when being hit
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if (hd && (rnd()%100<(status_get_lv(bl)/2)) ) hom_addspiritball(hd, 10); //add a sphere
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}
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if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
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status_change_spread(bl, src); // Deadly infect attacked side
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@ -1193,10 +1193,10 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
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sc_start(src,bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
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if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 65 + 5 * sc->data[SC__DEADLYINFECT]->val1 )
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status_change_spread(src, bl);
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if (sc->data[SC_STYLE_CHANGE]) {
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TBL_HOM *hd = BL_CAST(BL_HOM,src); //when attacking
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if (hd && (rnd()%100<(20+status_get_lv(bl)/5)) ) hom_addspiritball(hd, 10);
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}
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if (sc->data[SC_STYLE_CHANGE]) {
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TBL_HOM *hd = BL_CAST(BL_HOM,src); //when attacking
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if (hd && (rnd()%100<(20+status_get_lv(bl)/5)) ) hom_addspiritball(hd, 10);
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}
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}
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if (battle_config.pk_mode && sd && bl->type == BL_PC && damage && map[bl->m].flag.pvp)
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@ -1742,6 +1742,11 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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wd.flag |= battle_range_type(src, target, skill_id, skill_lv);
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switch(skill_id)
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{
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case MH_SONIC_CRAW:{
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TBL_HOM *hd = BL_CAST(BL_HOM,src);
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wd.div_ = hd->homunculus.spiritball;
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}
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break;
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case MO_FINGEROFFENSIVE:
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if(sd) {
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if (battle_config.finger_offensive_type)
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@ -3124,9 +3129,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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}
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}
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if(sc->data[SC_STYLE_CHANGE]){
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TBL_HOM *hd = BL_CAST(BL_HOM,src);
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if (hd) ATK_ADD(hd->homunculus.spiritball * 3);
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}
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TBL_HOM *hd = BL_CAST(BL_HOM,src);
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if (hd) ATK_ADD(hd->homunculus.spiritball * 3);
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}
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}
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switch (skill_id) {
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240
src/map/chrif.c
240
src/map/chrif.c
@ -139,28 +139,28 @@ struct auth_node* chrif_search(int account_id) {
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struct auth_node* chrif_auth_check(int account_id, int char_id, enum sd_state state) {
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struct auth_node *node = chrif_search(account_id);
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return ( node && node->char_id == char_id && node->state == state ) ? node : NULL;
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}
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bool chrif_auth_delete(int account_id, int char_id, enum sd_state state) {
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struct auth_node *node;
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if ( (node = chrif_auth_check(account_id, char_id, state) ) ) {
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int fd = node->sd ? node->sd->fd : node->fd;
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if ( session[fd] && session[fd]->session_data == node->sd )
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session[fd]->session_data = NULL;
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if ( node->char_dat )
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aFree(node->char_dat);
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if ( node->sd )
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aFree(node->sd);
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ers_free(auth_db_ers, node);
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idb_remove(auth_db,account_id);
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return true;
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}
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return false;
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@ -169,14 +169,14 @@ bool chrif_auth_delete(int account_id, int char_id, enum sd_state state) {
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//Moves the sd character to the auth_db structure.
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static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) {
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struct auth_node *node;
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if ( chrif_search(sd->status.account_id) )
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return false; //Already exists?
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node = ers_alloc(auth_db_ers, struct auth_node);
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memset(node, 0, sizeof(struct auth_node));
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node->account_id = sd->status.account_id;
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node->char_id = sd->status.char_id;
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node->login_id1 = sd->login_id1;
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@ -188,33 +188,33 @@ static bool chrif_sd_to_auth(TBL_PC* sd, enum sd_state state) {
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node->state = state;
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sd->state.active = 0;
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idb_put(auth_db, node->account_id, node);
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return true;
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}
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static bool chrif_auth_logout(TBL_PC* sd, enum sd_state state) {
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if(sd->fd && state == ST_LOGOUT) { //Disassociate player, and free it after saving ack returns. [Skotlex]
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//fd info must not be lost for ST_MAPCHANGE as a final packet needs to be sent to the player.
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if ( session[sd->fd] )
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session[sd->fd]->session_data = NULL;
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sd->fd = 0;
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}
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return chrif_sd_to_auth(sd, state);
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}
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bool chrif_auth_finished(TBL_PC* sd) {
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struct auth_node *node= chrif_search(sd->status.account_id);
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if ( node && node->sd == sd && node->state == ST_LOGIN ) {
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node->sd = NULL;
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return chrif_auth_delete(node->account_id, node->char_id, ST_LOGIN);
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}
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return false;
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}
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// sets char-server's user id
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@ -239,17 +239,17 @@ void chrif_checkdefaultlogin(void) {
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// sets char-server's ip address
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int chrif_setip(const char* ip) {
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char ip_str[16];
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if ( !( char_ip = host2ip(ip) ) ) {
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ShowWarning("Failed to Resolve Char Server Address! (%s)\n", ip);
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return 0;
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}
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safestrncpy(char_ip_str, ip, sizeof(char_ip_str));
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ShowInfo("Char Server IP Address : '"CL_WHITE"%s"CL_RESET"' -> '"CL_WHITE"%s"CL_RESET"'.\n", ip, ip2str(char_ip, ip_str));
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return 1;
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}
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@ -290,7 +290,7 @@ int chrif_save(struct map_session_data *sd, int flag) {
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if (flag)
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sd->state.storage_flag = 0; //Force close it.
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//Saving of registry values.
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//Saving of registry values.
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if (sd->state.reg_dirty&4)
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intif_saveregistry(sd, 3); //Save char regs
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if (sd->state.reg_dirty&2)
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@ -314,7 +314,7 @@ int chrif_save(struct map_session_data *sd, int flag) {
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if( sd->md && mercenary_get_lifetime(sd->md) > 0 )
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mercenary_save(sd->md);
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if( sd->ed && elemental_get_lifetime(sd->ed) > 0 )
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elemental_save(sd->ed);
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elemental_save(sd->ed);
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if( sd->save_quest )
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intif_quest_save(sd);
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@ -339,9 +339,9 @@ int chrif_connect(int fd) {
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// sends maps to char-server
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int chrif_sendmap(int fd) {
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int i;
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ShowStatus("Sending maps to char server...\n");
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// Sending normal maps, not instances
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WFIFOHEAD(fd, 4 + instance_start * 4);
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WFIFOW(fd,0) = 0x2afa;
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@ -362,12 +362,12 @@ int chrif_recvmap(int fd) {
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for(i = 10, j = 0; i < RFIFOW(fd,2); i += 4, j++) {
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map_setipport(RFIFOW(fd,i), ip, port);
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}
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if (battle_config.etc_log)
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ShowStatus("Received maps from %d.%d.%d.%d:%d (%d maps)\n", CONVIP(ip), port, j);
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other_mapserver_count++;
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return 0;
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}
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@ -381,10 +381,10 @@ int chrif_removemap(int fd) {
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map_eraseipport(RFIFOW(fd, i), ip, port);
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other_mapserver_count--;
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if(battle_config.etc_log)
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ShowStatus("remove map of server %d.%d.%d.%d:%d (%d maps)\n", CONVIP(ip), port, j);
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return 0;
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}
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@ -420,7 +420,7 @@ int chrif_changemapserver(struct map_session_data* sd, uint32 ip, uint16 port) {
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WFIFOL(char_fd,31) = htonl(session[sd->fd]->client_addr);
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WFIFOL(char_fd,35) = sd->group_id;
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WFIFOSET(char_fd,39);
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return 0;
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}
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@ -428,7 +428,7 @@ int chrif_changemapserver(struct map_session_data* sd, uint32 ip, uint16 port) {
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/// R 2b06 <account_id>.L <login_id1>.L <login_id2>.L <char_id>.L <map_index>.W <x>.W <y>.W <ip>.L <port>.W
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int chrif_changemapserverack(int account_id, int login_id1, int login_id2, int char_id, short map_index, short x, short y, uint32 ip, uint16 port) {
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struct auth_node *node;
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if ( !( node = chrif_auth_check(account_id, char_id, ST_MAPCHANGE) ) )
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return -1;
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@ -476,7 +476,7 @@ int chrif_connectack(int fd) {
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*/
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static int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
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struct auth_node *node = db_data2ptr(data);
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switch (node->state) {
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case ST_LOGIN:
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if ( node->sd && node->char_dat == NULL ) {//Since there is no way to request the char auth, make it fail.
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@ -493,16 +493,16 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
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struct map_session_data *sd = node->sd;
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uint32 ip;
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uint16 port;
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if( map_mapname2ipport(sd->mapindex,&ip,&port) == 0 )
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chrif_changemapserver(sd, ip, port);
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else //too much lag/timeout is the closest explanation for this error.
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clif_authfail_fd(sd->fd, 3);
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break;
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}
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}
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return 0;
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}
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@ -510,9 +510,9 @@ static int chrif_reconnect(DBKey key, DBData *data, va_list ap) {
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/// Called when all the connection steps are completed.
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void chrif_on_ready(void) {
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ShowStatus("Map Server is now online.\n");
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chrif_state = 2;
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chrif_check_shutdown();
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//If there are players online, send them to the char-server. [Skotlex]
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@ -533,16 +533,16 @@ void chrif_on_ready(void) {
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*
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*------------------------------------------*/
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int chrif_sendmapack(int fd) {
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if (RFIFOB(fd,2)) {
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ShowFatalError("chrif : send map list to char server failed %d\n", RFIFOB(fd,2));
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exit(EXIT_FAILURE);
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}
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memcpy(wisp_server_name, RFIFOP(fd,3), NAME_LENGTH);
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chrif_on_ready();
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return 0;
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}
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@ -550,7 +550,7 @@ int chrif_sendmapack(int fd) {
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* Request sc_data from charserver [Skotlex]
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*------------------------------------------*/
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int chrif_scdata_request(int account_id, int char_id) {
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#ifdef ENABLE_SC_SAVING
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chrif_check(-1);
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@ -560,7 +560,7 @@ int chrif_scdata_request(int account_id, int char_id) {
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WFIFOL(char_fd,6) = char_id;
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WFIFOSET(char_fd,10);
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#endif
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return 0;
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}
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@ -617,7 +617,7 @@ void chrif_authok(int fd) {
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//Causes problems if the currently connected player tries to quit or this data belongs to an already connected player which is trying to re-auth.
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if ( ( sd = map_id2sd(account_id) ) != NULL )
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return;
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if ( ( node = chrif_search(account_id) ) == NULL )
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return; // should not happen
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@ -646,7 +646,7 @@ void chrif_authok(int fd) {
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} else { //Auth Failed
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pc_authfail(sd);
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}
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|
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chrif_char_offline(sd); //Set him offline, the char server likely has it set as online already.
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chrif_auth_delete(account_id, char_id, ST_LOGIN);
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}
|
||||
@ -664,7 +664,7 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used (
|
||||
sex = RFIFOB(fd,14);
|
||||
|
||||
node = chrif_search(account_id);
|
||||
|
||||
|
||||
if( node != NULL &&
|
||||
node->account_id == account_id &&
|
||||
node->char_id == char_id &&
|
||||
@ -685,7 +685,7 @@ void chrif_authfail(int fd) {/* HELLO WORLD. ip in RFIFOL 15 is not being used (
|
||||
int auth_db_cleanup_sub(DBKey key, DBData *data, va_list ap) {
|
||||
struct auth_node *node = db_data2ptr(data);
|
||||
const char* states[] = { "Login", "Logout", "Map change" };
|
||||
|
||||
|
||||
if(DIFF_TICK(gettick(),node->node_created)>60000) {
|
||||
switch (node->state) {
|
||||
case ST_LOGOUT:
|
||||
@ -719,7 +719,7 @@ int chrif_charselectreq(struct map_session_data* sd, uint32 s_ip) {
|
||||
|
||||
if( !sd || !sd->bl.id || !sd->login_id1 )
|
||||
return -1;
|
||||
|
||||
|
||||
chrif_check(-1);
|
||||
|
||||
WFIFOHEAD(char_fd,18);
|
||||
@ -737,10 +737,10 @@ int chrif_charselectreq(struct map_session_data* sd, uint32 s_ip) {
|
||||
* Search Char trough id on char serv
|
||||
*------------------------------------------*/
|
||||
int chrif_searchcharid(int char_id) {
|
||||
|
||||
|
||||
if( !char_id )
|
||||
return -1;
|
||||
|
||||
|
||||
chrif_check(-1);
|
||||
|
||||
WFIFOHEAD(char_fd,6);
|
||||
@ -755,7 +755,7 @@ int chrif_searchcharid(int char_id) {
|
||||
* Change Email
|
||||
*------------------------------------------*/
|
||||
int chrif_changeemail(int id, const char *actual_email, const char *new_email) {
|
||||
|
||||
|
||||
if (battle_config.etc_log)
|
||||
ShowInfo("chrif_changeemail: account: %d, actual_email: '%s', new_email: '%s'.\n", id, actual_email, new_email);
|
||||
|
||||
@ -778,7 +778,7 @@ int chrif_changeemail(int id, const char *actual_email, const char *new_email) {
|
||||
* 1: block, 2: ban, 3: unblock, 4: unban, 5: changesex (use next function for 5)
|
||||
*------------------------------------------*/
|
||||
int chrif_char_ask_name(int acc, const char* character_name, unsigned short operation_type, int year, int month, int day, int hour, int minute, int second) {
|
||||
|
||||
|
||||
chrif_check(-1);
|
||||
|
||||
WFIFOHEAD(char_fd,44);
|
||||
@ -786,7 +786,7 @@ int chrif_char_ask_name(int acc, const char* character_name, unsigned short oper
|
||||
WFIFOL(char_fd,2) = acc;
|
||||
safestrncpy((char*)WFIFOP(char_fd,6), character_name, NAME_LENGTH);
|
||||
WFIFOW(char_fd,30) = operation_type;
|
||||
|
||||
|
||||
if ( operation_type == 2 ) {
|
||||
WFIFOW(char_fd,32) = year;
|
||||
WFIFOW(char_fd,34) = month;
|
||||
@ -795,14 +795,14 @@ int chrif_char_ask_name(int acc, const char* character_name, unsigned short oper
|
||||
WFIFOW(char_fd,40) = minute;
|
||||
WFIFOW(char_fd,42) = second;
|
||||
}
|
||||
|
||||
|
||||
WFIFOSET(char_fd,44);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int chrif_changesex(struct map_session_data *sd) {
|
||||
chrif_check(-1);
|
||||
|
||||
|
||||
WFIFOHEAD(char_fd,44);
|
||||
WFIFOW(char_fd,0) = 0x2b0e;
|
||||
WFIFOL(char_fd,2) = sd->status.account_id;
|
||||
@ -834,9 +834,9 @@ static void chrif_char_ask_name_answer(int acc, const char* player_name, uint16
|
||||
struct map_session_data* sd;
|
||||
char action[25];
|
||||
char output[256];
|
||||
|
||||
|
||||
sd = map_id2sd(acc);
|
||||
|
||||
|
||||
if( acc < 0 || sd == NULL ) {
|
||||
ShowError("chrif_char_ask_name_answer failed - player not online.\n");
|
||||
return;
|
||||
@ -854,7 +854,7 @@ static void chrif_char_ask_name_answer(int acc, const char* player_name, uint16
|
||||
case 3 : sprintf(output, msg_txt(427), action, NAME_LENGTH, player_name); break;
|
||||
default: output[0] = '\0'; break;
|
||||
}
|
||||
|
||||
|
||||
clif_displaymessage(sd->fd, output);
|
||||
}
|
||||
|
||||
@ -867,13 +867,13 @@ int chrif_changedsex(int fd) {
|
||||
|
||||
acc = RFIFOL(fd,2);
|
||||
sex = RFIFOL(fd,6);
|
||||
|
||||
|
||||
if ( battle_config.etc_log )
|
||||
ShowNotice("chrif_changedsex %d.\n", acc);
|
||||
|
||||
|
||||
sd = map_id2sd(acc);
|
||||
if ( sd ) { //Normally there should not be a char logged on right now!
|
||||
if ( sd->status.sex == sex )
|
||||
if ( sd->status.sex == sex )
|
||||
return 0; //Do nothing? Likely safe.
|
||||
sd->status.sex = !sd->status.sex;
|
||||
|
||||
@ -952,7 +952,7 @@ int chrif_divorceack(int char_id, int partner_id) {
|
||||
if (sd->status.inventory[i].nameid == WEDDING_RING_M || sd->status.inventory[i].nameid == WEDDING_RING_F)
|
||||
pc_delitem(sd, i, 1, 0, 0, LOG_TYPE_OTHER);
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
@ -965,7 +965,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) {
|
||||
sd->status.child = 0;
|
||||
sd->status.skill[WE_CALLBABY].id = 0;
|
||||
sd->status.skill[WE_CALLBABY].lv = 0;
|
||||
sd->status.skill[WE_CALLBABY].flag = 0;
|
||||
sd->status.skill[WE_CALLBABY].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(sd,WE_CALLBABY);
|
||||
}
|
||||
|
||||
@ -973,7 +973,7 @@ int chrif_deadopt(int father_id, int mother_id, int child_id) {
|
||||
sd->status.child = 0;
|
||||
sd->status.skill[WE_CALLBABY].id = 0;
|
||||
sd->status.skill[WE_CALLBABY].lv = 0;
|
||||
sd->status.skill[WE_CALLBABY].flag = 0;
|
||||
sd->status.skill[WE_CALLBABY].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(sd,WE_CALLBABY);
|
||||
}
|
||||
|
||||
@ -988,10 +988,10 @@ int chrif_accountban(int fd) {
|
||||
struct map_session_data *sd;
|
||||
|
||||
acc = RFIFOL(fd,2);
|
||||
|
||||
|
||||
if ( battle_config.etc_log )
|
||||
ShowNotice("chrif_accountban %d.\n", acc);
|
||||
|
||||
|
||||
sd = map_id2sd(acc);
|
||||
|
||||
if ( acc < 0 || sd == NULL ) {
|
||||
@ -1006,8 +1006,8 @@ int chrif_accountban(int fd) {
|
||||
clif_displaymessage(sd->fd, msg_txt(411+ret_status));
|
||||
else if(ret_status==100)
|
||||
clif_displaymessage(sd->fd, msg_txt(421));
|
||||
else
|
||||
clif_displaymessage(sd->fd, msg_txt(420)); //"Your account has not more authorised."
|
||||
else
|
||||
clif_displaymessage(sd->fd, msg_txt(420)); //"Your account has not more authorised."
|
||||
} else if (RFIFOB(fd,6) == 1) { // 0: change of statut, 1: ban
|
||||
time_t timestamp;
|
||||
char tmpstr[2048];
|
||||
@ -1031,10 +1031,10 @@ int chrif_disconnectplayer(int fd) {
|
||||
sd = map_id2sd(account_id);
|
||||
if( sd == NULL ) {
|
||||
struct auth_node* auth = chrif_search(account_id);
|
||||
|
||||
|
||||
if( auth != NULL && chrif_auth_delete(account_id, auth->char_id, ST_LOGIN) )
|
||||
return 0;
|
||||
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1061,7 +1061,7 @@ int chrif_disconnectplayer(int fd) {
|
||||
*------------------------------------------*/
|
||||
int chrif_updatefamelist(struct map_session_data* sd) {
|
||||
char type;
|
||||
|
||||
|
||||
chrif_check(-1);
|
||||
|
||||
switch(sd->class_ & MAPID_UPPERMASK) {
|
||||
@ -1101,30 +1101,30 @@ int chrif_recvfamelist(int fd) {
|
||||
memset (taekwon_fame_list, 0, sizeof(taekwon_fame_list));
|
||||
|
||||
size = RFIFOW(fd, 6); //Blacksmith block size
|
||||
|
||||
|
||||
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
|
||||
memcpy(&smith_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
|
||||
len += sizeof(struct fame_list);
|
||||
}
|
||||
|
||||
|
||||
total += num;
|
||||
|
||||
size = RFIFOW(fd, 4); //Alchemist block size
|
||||
|
||||
|
||||
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
|
||||
memcpy(&chemist_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
|
||||
len += sizeof(struct fame_list);
|
||||
}
|
||||
|
||||
|
||||
total += num;
|
||||
|
||||
size = RFIFOW(fd, 2); //Total packet length
|
||||
|
||||
|
||||
for (num = 0; len < size && num < MAX_FAME_LIST; num++) {
|
||||
memcpy(&taekwon_fame_list[num], RFIFOP(fd,len), sizeof(struct fame_list));
|
||||
len += sizeof(struct fame_list);
|
||||
}
|
||||
|
||||
|
||||
total += num;
|
||||
|
||||
ShowInfo("Received Fame List of '"CL_WHITE"%d"CL_RESET"' characters.\n", total);
|
||||
@ -1137,21 +1137,21 @@ int chrif_recvfamelist(int fd) {
|
||||
int chrif_updatefamelist_ack(int fd) {
|
||||
struct fame_list* list;
|
||||
uint8 index;
|
||||
|
||||
|
||||
switch (RFIFOB(fd,2)) {
|
||||
case 1: list = smith_fame_list; break;
|
||||
case 2: list = chemist_fame_list; break;
|
||||
case 3: list = taekwon_fame_list; break;
|
||||
default: return 0;
|
||||
}
|
||||
|
||||
|
||||
index = RFIFOB(fd, 3);
|
||||
|
||||
|
||||
if (index >= MAX_FAME_LIST)
|
||||
return 0;
|
||||
|
||||
|
||||
list[index].fame = RFIFOL(fd,4);
|
||||
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -1166,12 +1166,12 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the
|
||||
|
||||
chrif_check(-1);
|
||||
tick = gettick();
|
||||
|
||||
|
||||
WFIFOHEAD(char_fd, 14 + SC_MAX*sizeof(struct status_change_data));
|
||||
WFIFOW(char_fd,0) = 0x2b1c;
|
||||
WFIFOL(char_fd,4) = sd->status.account_id;
|
||||
WFIFOL(char_fd,8) = sd->status.char_id;
|
||||
|
||||
|
||||
for (i = 0; i < SC_MAX; i++) {
|
||||
if (!sc->data[i])
|
||||
continue;
|
||||
@ -1191,15 +1191,15 @@ int chrif_save_scdata(struct map_session_data *sd) { //parses the sc_data of the
|
||||
&data, sizeof(struct status_change_data));
|
||||
count++;
|
||||
}
|
||||
|
||||
|
||||
if (count == 0)
|
||||
return 0; //Nothing to save.
|
||||
|
||||
|
||||
WFIFOW(char_fd,12) = count;
|
||||
WFIFOW(char_fd,2) = 14 +count*sizeof(struct status_change_data); //Total packet size
|
||||
WFIFOSET(char_fd,WFIFOW(char_fd,2));
|
||||
#endif
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1213,27 +1213,27 @@ int chrif_load_scdata(int fd) {
|
||||
|
||||
aid = RFIFOL(fd,4); //Player Account ID
|
||||
cid = RFIFOL(fd,8); //Player Char ID
|
||||
|
||||
|
||||
sd = map_id2sd(aid);
|
||||
|
||||
|
||||
if ( !sd ) {
|
||||
ShowError("chrif_load_scdata: Player of AID %d not found!\n", aid);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
if ( sd->status.char_id != cid ) {
|
||||
ShowError("chrif_load_scdata: Receiving data for account %d, char id does not matches (%d != %d)!\n", aid, sd->status.char_id, cid);
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
count = RFIFOW(fd,12); //sc_count
|
||||
|
||||
|
||||
for (i = 0; i < count; i++) {
|
||||
data = (struct status_change_data*)RFIFOP(fd,14 + i*sizeof(struct status_change_data));
|
||||
status_change_start(NULL,&sd->bl, (sc_type)data->type, 10000, data->val1, data->val2, data->val3, data->val4, data->tick, 15);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1250,7 +1250,7 @@ int chrif_ragsrvinfo(int base_rate, int job_rate, int drop_rate) {
|
||||
WFIFOL(char_fd,6) = job_rate;
|
||||
WFIFOL(char_fd,10) = drop_rate;
|
||||
WFIFOSET(char_fd,14);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1329,7 +1329,7 @@ void chrif_on_disconnect(void) {
|
||||
if( chrif_connected != 1 )
|
||||
ShowWarning("Connection to Char Server lost.\n\n");
|
||||
chrif_connected = 0;
|
||||
|
||||
|
||||
other_mapserver_count = 0; //Reset counter. We receive ALL maps from all map-servers on reconnect.
|
||||
map_eraseallipport();
|
||||
|
||||
@ -1340,19 +1340,19 @@ void chrif_on_disconnect(void) {
|
||||
|
||||
void chrif_update_ip(int fd) {
|
||||
uint32 new_ip;
|
||||
|
||||
|
||||
WFIFOHEAD(fd,6);
|
||||
|
||||
|
||||
new_ip = host2ip(char_ip_str);
|
||||
|
||||
|
||||
if (new_ip && new_ip != char_ip)
|
||||
char_ip = new_ip; //Update char_ip
|
||||
|
||||
new_ip = clif_refresh_ip();
|
||||
|
||||
|
||||
if (!new_ip)
|
||||
return; //No change
|
||||
|
||||
|
||||
WFIFOW(fd,0) = 0x2736;
|
||||
WFIFOL(fd,2) = htonl(new_ip);
|
||||
WFIFOSET(fd,6);
|
||||
@ -1400,7 +1400,7 @@ int chrif_parse(int fd) {
|
||||
if (cmd < 0x2af8 || cmd >= 0x2af8 + ARRAYLENGTH(packet_len_table) || packet_len_table[cmd-0x2af8] == 0) {
|
||||
int r = intif_parse(fd); // Passed on to the intif
|
||||
|
||||
if (r == 1) continue; // Treated in intif
|
||||
if (r == 1) continue; // Treated in intif
|
||||
if (r == 2) return 0; // Didn't have enough data (len==-1)
|
||||
|
||||
ShowWarning("chrif_parse: session #%d, intif_parse failed (unrecognized command 0x%.4x).\n", fd, cmd);
|
||||
@ -1477,20 +1477,20 @@ int send_users_tochar(void) {
|
||||
chrif_check(-1);
|
||||
|
||||
users = map_usercount();
|
||||
|
||||
|
||||
WFIFOHEAD(char_fd, 6+8*users);
|
||||
WFIFOW(char_fd,0) = 0x2aff;
|
||||
|
||||
|
||||
iter = mapit_getallusers();
|
||||
|
||||
|
||||
for( sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC*)mapit_next(iter) ) {
|
||||
WFIFOL(char_fd,6+8*i) = sd->status.account_id;
|
||||
WFIFOL(char_fd,6+8*i+4) = sd->status.char_id;
|
||||
i++;
|
||||
}
|
||||
|
||||
|
||||
mapit_free(iter);
|
||||
|
||||
|
||||
WFIFOW(char_fd,2) = 6 + 8*users;
|
||||
WFIFOW(char_fd,4) = users;
|
||||
WFIFOSET(char_fd, 6+8*users);
|
||||
@ -1512,7 +1512,7 @@ static int check_connect_char_server(int tid, unsigned int tick, int id, intptr_
|
||||
|
||||
chrif_state = 0;
|
||||
char_fd = make_connection(char_ip, char_port,false);
|
||||
|
||||
|
||||
if (char_fd == -1)//Attempt to connect later. [Skotlex]
|
||||
return 0;
|
||||
|
||||
@ -1546,7 +1546,7 @@ int chrif_removefriend(int char_id, int friend_id) {
|
||||
WFIFOL(char_fd,2) = char_id;
|
||||
WFIFOL(char_fd,6) = friend_id;
|
||||
WFIFOSET(char_fd,10);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1554,13 +1554,13 @@ void chrif_send_report(char* buf, int len) {
|
||||
|
||||
#ifndef STATS_OPT_OUT
|
||||
WFIFOHEAD(char_fd,len + 2);
|
||||
|
||||
|
||||
WFIFOW(char_fd,0) = 0x3008;
|
||||
|
||||
|
||||
memcpy(WFIFOP(char_fd,2), buf, len);
|
||||
|
||||
|
||||
WFIFOSET(char_fd,len + 2);
|
||||
|
||||
|
||||
flush_fifo(char_fd); /* ensure it's sent now. */
|
||||
#endif
|
||||
|
||||
@ -1571,15 +1571,15 @@ void chrif_send_report(char* buf, int len) {
|
||||
*/
|
||||
int auth_db_final(DBKey key, DBData *data, va_list ap) {
|
||||
struct auth_node *node = db_data2ptr(data);
|
||||
|
||||
|
||||
if (node->char_dat)
|
||||
aFree(node->char_dat);
|
||||
|
||||
|
||||
if (node->sd)
|
||||
aFree(node->sd);
|
||||
|
||||
|
||||
ers_free(auth_db_ers, node);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1587,16 +1587,16 @@ int auth_db_final(DBKey key, DBData *data, va_list ap) {
|
||||
* Destructor
|
||||
*------------------------------------------*/
|
||||
int do_final_chrif(void) {
|
||||
|
||||
|
||||
if( char_fd != -1 ) {
|
||||
do_close(char_fd);
|
||||
char_fd = -1;
|
||||
}
|
||||
|
||||
auth_db->destroy(auth_db, auth_db_final);
|
||||
|
||||
|
||||
ers_destroy(auth_db_ers);
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1604,7 +1604,7 @@ int do_final_chrif(void) {
|
||||
*
|
||||
*------------------------------------------*/
|
||||
int do_init_chrif(void) {
|
||||
|
||||
|
||||
auth_db = idb_alloc(DB_OPT_BASE);
|
||||
auth_db_ers = ers_new(sizeof(struct auth_node),"chrif.c::auth_db_ers",ERS_OPT_NONE);
|
||||
|
||||
|
134
src/map/clif.c
134
src/map/clif.c
@ -1481,9 +1481,10 @@ int clif_homskillinfoblock(struct map_session_data *sd)
|
||||
WFIFOW(fd,0)=0x235;
|
||||
for ( i = 0; i < MAX_HOMUNSKILL; i++){
|
||||
if( (id = hd->homunculus.hskill[i].id) != 0 ){
|
||||
int combo = (hd->homunculus.hskill[i].flag)&SKILL_FLAG_TMP_COMBO;
|
||||
j = id - HM_SKILLBASE;
|
||||
WFIFOW(fd,len ) = id;
|
||||
WFIFOW(fd,len+2) = skill_get_inf(id);
|
||||
WFIFOW(fd,len+2) = ((combo)?INF_SELF_SKILL:skill_get_inf(id));
|
||||
WFIFOW(fd,len+4) = 0;
|
||||
WFIFOW(fd,len+6) = hd->homunculus.hskill[j].lv;
|
||||
WFIFOW(fd,len+8) = skill_get_sp(id,hd->homunculus.hskill[j].lv);
|
||||
@ -4362,46 +4363,68 @@ void clif_getareachar_item(struct map_session_data* sd,struct flooritem_data* fi
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// Notifies the client of a skill unit.
|
||||
/// 011f <id>.L <creator id>.L <x>.W <y>.W <unit id>.B <visible>.B (ZC_SKILL_ENTRY)
|
||||
/// 01c9 <id>.L <creator id>.L <x>.W <y>.W <unit id>.B <visible>.B <has msg>.B <msg>.80B (ZC_SKILL_ENTRY2)
|
||||
static void clif_getareachar_skillunit(struct map_session_data *sd, struct skill_unit *unit)
|
||||
/// 08c7 <lenght>.W <id> L <creator id>.L <x>.W <y>.W <unit id>.B <range>.W <visible>.B (ZC_SKILL_ENTRY3)
|
||||
/// 099f <lenght>.W <id> L <creator id>.L <x>.W <y>.W <unit id>.L <range>.W <visible>.B (ZC_SKILL_ENTRY4)
|
||||
static void clif_getareachar_skillunit(int type,struct map_session_data *sd, struct skill_unit *unit)
|
||||
{
|
||||
int fd = sd->fd;
|
||||
int header=0, unit_id=0, pos=0;
|
||||
|
||||
if( unit->group->state.guildaura )
|
||||
return;
|
||||
if (battle_config.traps_setting&1 && skill_get_inf2(unit->group->skill_id)&INF2_TRAP)
|
||||
unit_id=UNT_DUMMYSKILL; //Use invisible unit id for traps.
|
||||
else if (skill_get_unit_flag(unit->group->skill_id) & UF_RANGEDSINGLEUNIT && !(unit->val2 & UF_RANGEDSINGLEUNIT))
|
||||
unit_id=UNT_DUMMYSKILL; //Use invisible unit id for other case of rangedsingle unit
|
||||
else
|
||||
unit_id=unit->group->unit_id;
|
||||
|
||||
switch(type){
|
||||
case 2: header=0x1c9; break;
|
||||
case 3: header=0x8c7; break;
|
||||
case 4: header=0x99f; break;
|
||||
default:
|
||||
case 1: header=0x11f; break;
|
||||
}
|
||||
|
||||
#if PACKETVER >= 3
|
||||
if(unit->group->unit_id==UNT_GRAFFITI) { // Graffiti [Valaris]
|
||||
WFIFOHEAD(fd,packet_len(0x1c9));
|
||||
WFIFOW(fd, 0)=0x1c9;
|
||||
WFIFOL(fd, 2)=unit->bl.id;
|
||||
WFIFOL(fd, 6)=unit->group->src_id;
|
||||
WFIFOW(fd,10)=unit->bl.x;
|
||||
WFIFOW(fd,12)=unit->bl.y;
|
||||
WFIFOB(fd,14)=unit->group->unit_id;
|
||||
WFIFOB(fd,15)=1;
|
||||
WFIFOB(fd,16)=1;
|
||||
safestrncpy((char*)WFIFOP(fd,17),unit->group->valstr,MESSAGE_SIZE);
|
||||
WFIFOSET(fd,packet_len(0x1c9));
|
||||
return;
|
||||
clif_getareachar_skillunit(2,sd,unit);
|
||||
}
|
||||
#endif
|
||||
WFIFOHEAD(fd,packet_len(0x11f));
|
||||
WFIFOW(fd, 0)=0x11f;
|
||||
WFIFOL(fd, 2)=unit->bl.id;
|
||||
WFIFOL(fd, 6)=unit->group->src_id;
|
||||
WFIFOW(fd,10)=unit->bl.x;
|
||||
WFIFOW(fd,12)=unit->bl.y;
|
||||
if (battle_config.traps_setting&1 && skill_get_inf2(unit->group->skill_id)&INF2_TRAP)
|
||||
WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps.
|
||||
else if (skill_get_unit_flag(unit->group->skill_id) & UF_RANGEDSINGLEUNIT && !(unit->val2 & UF_RANGEDSINGLEUNIT))
|
||||
WFIFOB(fd,14)=UNT_DUMMYSKILL; //Use invisible unit id for traps.
|
||||
else
|
||||
WFIFOB(fd,14)=unit->group->unit_id;
|
||||
WFIFOB(fd,15)=1; // ignored by client (always gets set to 1)
|
||||
WFIFOSET(fd,packet_len(0x11f));
|
||||
WFIFOHEAD(fd,packet_len(header));
|
||||
WFIFOW(fd,pos)=header;
|
||||
if(type==3 || type==4){
|
||||
WFIFOW(fd, pos+2)=packet_len(header);
|
||||
pos +=2;
|
||||
}
|
||||
WFIFOL(fd,pos+2)=unit->bl.id;
|
||||
WFIFOL(fd,pos+6)=unit->group->src_id;
|
||||
WFIFOW(fd,pos+10)=unit->bl.x;
|
||||
WFIFOW(fd,pos+12)=unit->bl.y;
|
||||
switch(type){
|
||||
case 1: WFIFOB(fd,pos+14)=unit_id;
|
||||
WFIFOB(fd,pos+15)=1;
|
||||
break;
|
||||
case 2: WFIFOB(fd,pos+14)=unit_id;
|
||||
WFIFOB(fd,pos+15)=1;
|
||||
WFIFOB(fd,pos+16)=1;
|
||||
safestrncpy((char*)WFIFOP(fd,pos+17),unit->group->valstr,MESSAGE_SIZE);
|
||||
break;
|
||||
case 3: WFIFOB(fd,pos+14)=unit_id;
|
||||
WFIFOW(fd,pos+15)=unit->range;
|
||||
WFIFOB(fd,pos+17)=1; //visible
|
||||
break;
|
||||
case 4: WFIFOL(fd,pos+14)=unit_id; pos += 3;
|
||||
WFIFOW(fd,pos+15)=unit->range;
|
||||
WFIFOB(fd,pos+17)=1;
|
||||
break;
|
||||
}
|
||||
WFIFOSET(fd,packet_len(header));
|
||||
|
||||
if(unit->group->skill_id == WZ_ICEWALL)
|
||||
clif_changemapcell(fd,unit->bl.m,unit->bl.x,unit->bl.y,5,SELF);
|
||||
@ -4473,7 +4496,7 @@ static int clif_getareachar(struct block_list* bl,va_list ap)
|
||||
clif_getareachar_item(sd,(struct flooritem_data*) bl);
|
||||
break;
|
||||
case BL_SKILL:
|
||||
clif_getareachar_skillunit(sd,(TBL_SKILL*)bl);
|
||||
clif_getareachar_skillunit(1,sd,(TBL_SKILL*)bl);
|
||||
break;
|
||||
default:
|
||||
if(&sd->bl == bl)
|
||||
@ -4557,7 +4580,7 @@ int clif_insight(struct block_list *bl,va_list ap)
|
||||
clif_getareachar_item(tsd,(struct flooritem_data*)bl);
|
||||
break;
|
||||
case BL_SKILL:
|
||||
clif_getareachar_skillunit(tsd,(TBL_SKILL*)bl);
|
||||
clif_getareachar_skillunit(1,tsd,(TBL_SKILL*)bl);
|
||||
break;
|
||||
default:
|
||||
clif_getareachar_unit(tsd,bl);
|
||||
@ -4672,24 +4695,22 @@ void clif_deleteskill(struct map_session_data *sd, int id)
|
||||
clif_skillinfoblock(sd);
|
||||
}
|
||||
|
||||
|
||||
/// Updates a skill in the skill tree (ZC_SKILLINFO_UPDATE).
|
||||
/// 010e <skill id>.W <level>.W <sp cost>.W <attack range>.W <upgradable>.B
|
||||
void clif_skillup(struct map_session_data *sd,uint16 skill_id)
|
||||
{
|
||||
int fd;
|
||||
void clif_skillup(struct map_session_data *sd, uint16 skill_id, int lv, int range, int upgradable) {
|
||||
int fd;
|
||||
|
||||
nullpo_retv(sd);
|
||||
|
||||
fd=sd->fd;
|
||||
WFIFOHEAD(fd,packet_len(0x10e));
|
||||
WFIFOW(fd,0) = 0x10e;
|
||||
WFIFOW(fd,2) = skill_id;
|
||||
WFIFOW(fd,4) = sd->status.skill[skill_id].lv;
|
||||
WFIFOW(fd,6) = skill_get_sp(skill_id,sd->status.skill[skill_id].lv);
|
||||
WFIFOW(fd,8) = skill_get_range2(&sd->bl,skill_id,sd->status.skill[skill_id].lv);
|
||||
WFIFOB(fd,10) = (sd->status.skill[skill_id].lv < skill_tree_get_max(sd->status.skill[skill_id].id, sd->status.class_)) ? 1 : 0;
|
||||
WFIFOSET(fd,packet_len(0x10e));
|
||||
fd = sd->fd;
|
||||
WFIFOHEAD(fd, packet_len(0x10e));
|
||||
WFIFOW(fd, 0) = 0x10e;
|
||||
WFIFOW(fd, 2) = skill_id;
|
||||
WFIFOW(fd, 4) = lv;
|
||||
WFIFOW(fd, 6) = skill_get_sp(skill_id, lv);
|
||||
WFIFOW(fd, 8) = range;
|
||||
WFIFOB(fd, 10) = upgradable;
|
||||
WFIFOSET(fd, packet_len(0x10e));
|
||||
}
|
||||
|
||||
|
||||
@ -5378,7 +5399,7 @@ void clif_displaymessage(const int fd, const char* mes)
|
||||
WFIFOHEAD(fd, 5 + len);
|
||||
WFIFOW(fd,0) = 0x8e;
|
||||
WFIFOW(fd,2) = 5 + len; // 4 + len + NULL teminate
|
||||
safestrncpy((char *)WFIFOP(fd,4), line, len + 1);
|
||||
safestrncpy((char *)WFIFOP(fd,4), line, len + 1);
|
||||
WFIFOSET(fd, 5 + len);
|
||||
}
|
||||
line = strtok(NULL, "\n");
|
||||
@ -7878,29 +7899,6 @@ void clif_guild_message(struct guild *g,int account_id,const char *mes,int len)
|
||||
clif_send(buf, WBUFW(buf,2), &sd->bl, GUILD_NOBG);
|
||||
}
|
||||
|
||||
|
||||
/*==========================================
|
||||
* Server tells client 'sd' that his guild skill 'skill_id' gone to level 'lv'
|
||||
*------------------------------------------*/
|
||||
int clif_guild_skillup(struct map_session_data *sd,uint16 skill_id,int lv)
|
||||
{// TODO: Merge with clif_skillup (same packet).
|
||||
int fd;
|
||||
|
||||
nullpo_ret(sd);
|
||||
|
||||
fd=sd->fd;
|
||||
WFIFOHEAD(fd,11);
|
||||
WFIFOW(fd,0) = 0x10e;
|
||||
WFIFOW(fd,2) = skill_id;
|
||||
WFIFOW(fd,4) = lv;
|
||||
WFIFOW(fd,6) = skill_get_sp(skill_id,lv);
|
||||
WFIFOW(fd,8) = skill_get_range(skill_id,lv);
|
||||
WFIFOB(fd,10) = 1;
|
||||
WFIFOSET(fd,11);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/// Request for guild alliance (ZC_REQ_ALLY_GUILD).
|
||||
/// 0171 <inviter account id>.L <guild name>.24B
|
||||
void clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name)
|
||||
@ -12267,7 +12265,7 @@ void clif_parse_GuildRequestEmblem(int fd,struct map_session_data *sd)
|
||||
struct guild* g;
|
||||
int guild_id = RFIFOL(fd,2);
|
||||
|
||||
if( (g = guild_search(guild_id)) != NULL )
|
||||
if( (g = sd->guild) != NULL )
|
||||
clif_guild_emblem(sd,g);
|
||||
}
|
||||
|
||||
|
@ -426,7 +426,7 @@ void clif_class_change(struct block_list *bl,int class_,int type);
|
||||
#define clif_mob_class_change(md, class_) clif_class_change(&md->bl, class_, 1)
|
||||
|
||||
void clif_skillinfoblock(struct map_session_data *sd);
|
||||
void clif_skillup(struct map_session_data *sd,uint16 skill_id);
|
||||
void clif_skillup(struct map_session_data *sd, uint16 skill_id, int lv, int range, int upgradable);
|
||||
void clif_skillinfo(struct map_session_data *sd,int skill, int inf);
|
||||
void clif_addskill(struct map_session_data *sd, int id);
|
||||
void clif_deleteskill(struct map_session_data *sd, int id);
|
||||
@ -541,7 +541,6 @@ void clif_guild_emblem(struct map_session_data *sd,struct guild *g);
|
||||
void clif_guild_emblem_area(struct block_list* bl);
|
||||
void clif_guild_notice(struct map_session_data* sd, struct guild* g);
|
||||
void clif_guild_message(struct guild *g,int account_id,const char *mes,int len);
|
||||
int clif_guild_skillup(struct map_session_data *sd,uint16 skill_id,int lv);
|
||||
void clif_guild_reqalliance(struct map_session_data *sd,int account_id,const char *name);
|
||||
void clif_guild_allianceack(struct map_session_data *sd,int flag);
|
||||
void clif_guild_delalliance(struct map_session_data *sd,int guild_id,int flag);
|
||||
|
109
src/map/guild.c
109
src/map/guild.c
@ -261,7 +261,7 @@ int guild_getposition(struct guild* g, struct map_session_data* sd)
|
||||
|
||||
if( g == NULL && (g=sd->guild) == NULL )
|
||||
return -1;
|
||||
|
||||
|
||||
ARR_FIND( 0, g->max_member, i, g->member[i].account_id == sd->status.account_id && g->member[i].char_id == sd->status.char_id );
|
||||
return( i < g->max_member ) ? g->member[i].position : -1;
|
||||
}
|
||||
@ -297,7 +297,7 @@ int guild_payexp_timer_sub(DBKey key, DBData *data, va_list ap) {
|
||||
struct guild *g;
|
||||
|
||||
c = db_data2ptr(data);
|
||||
|
||||
|
||||
if (
|
||||
(g = guild_search(c->guild_id)) == NULL ||
|
||||
(i = guild_getindex(g, c->account_id, c->char_id)) < 0
|
||||
@ -567,7 +567,7 @@ int guild_recv_info(struct guild *sg)
|
||||
ShowError("guild_recv_info: Received guild with %d members, but MAX_GUILD is only %d. Extra guild-members have been lost!\n", g->max_member, MAX_GUILD);
|
||||
g->max_member = MAX_GUILD;
|
||||
}
|
||||
|
||||
|
||||
for(i=bm=m=0;i<g->max_member;i++){
|
||||
if(g->member[i].account_id>0){
|
||||
sd = g->member[i].sd = guild_sd_check(g->guild_id, g->member[i].account_id, g->member[i].char_id);
|
||||
@ -579,30 +579,30 @@ int guild_recv_info(struct guild *sg)
|
||||
bm++;
|
||||
}
|
||||
|
||||
for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
|
||||
for (i = 0; i < g->max_member; i++) { //Transmission of information at all members
|
||||
sd = g->member[i].sd;
|
||||
if( sd==NULL )
|
||||
continue;
|
||||
|
||||
if (before.guild_lv != g->guild_lv || bm != m ||
|
||||
before.max_member != g->max_member) {
|
||||
clif_guild_basicinfo(sd); //Submit basic information
|
||||
clif_guild_emblem(sd, g); //Submit emblem
|
||||
}
|
||||
if (before.guild_lv != g->guild_lv || bm != m ||
|
||||
before.max_member != g->max_member) {
|
||||
clif_guild_basicinfo(sd); //Submit basic information
|
||||
clif_guild_emblem(sd, g); //Submit emblem
|
||||
}
|
||||
|
||||
if (bm != m) { //Send members information
|
||||
clif_guild_memberlist(g->member[i].sd);
|
||||
}
|
||||
if (bm != m) { //Send members information
|
||||
clif_guild_memberlist(g->member[i].sd);
|
||||
}
|
||||
|
||||
if (before.skill_point != g->skill_point)
|
||||
clif_guild_skillinfo(sd); //Submit information skills
|
||||
if (before.skill_point != g->skill_point)
|
||||
clif_guild_skillinfo(sd); //Submit information skills
|
||||
|
||||
if (guild_new) { // Send information and affiliation if unsent
|
||||
clif_guild_belonginfo(sd, g);
|
||||
clif_guild_notice(sd, g);
|
||||
sd->guild_emblem_id = g->emblem_id;
|
||||
}
|
||||
}
|
||||
if (guild_new) { // Send information and affiliation if unsent
|
||||
clif_guild_belonginfo(sd, g);
|
||||
clif_guild_notice(sd, g);
|
||||
sd->guild_emblem_id = g->emblem_id;
|
||||
}
|
||||
}
|
||||
|
||||
//Occurrence of an event
|
||||
if (guild_infoevent_db->remove(guild_infoevent_db, db_i2key(sg->guild_id), &data)) {
|
||||
@ -622,8 +622,8 @@ int guild_recv_info(struct guild *sg)
|
||||
* Player sd send a guild invatation to player tsd to join his guild
|
||||
*--------------------------------------------*/
|
||||
int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
|
||||
struct guild *g;
|
||||
int i;
|
||||
struct guild *g;
|
||||
int i;
|
||||
|
||||
nullpo_ret(sd);
|
||||
|
||||
@ -641,7 +641,7 @@ int guild_invite(struct map_session_data *sd, struct map_session_data *tsd) {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!tsd->fd) { //You can't invite someone who has already disconnected.
|
||||
clif_guild_inviteack(sd,1);
|
||||
return 0;
|
||||
@ -717,7 +717,6 @@ int guild_reply_invite(struct map_session_data* sd, int guild_id, int flag)
|
||||
if( tsd ) clif_guild_inviteack(tsd,3);
|
||||
return 0;
|
||||
}
|
||||
|
||||
sd->guild = g;
|
||||
guild_makemember(&m,sd);
|
||||
intif_guild_addmember(guild_id, &m);
|
||||
@ -882,7 +881,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c
|
||||
|
||||
if(g == NULL)
|
||||
return 0; // no such guild (error!)
|
||||
|
||||
|
||||
i = guild_getindex(g, account_id, char_id);
|
||||
if( i == -1 )
|
||||
return 0; // not a member (inconsistency!)
|
||||
@ -916,7 +915,7 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c
|
||||
sd->status.guild_id = 0;
|
||||
sd->guild = NULL;
|
||||
sd->guild_emblem_id = 0;
|
||||
|
||||
|
||||
clif_charnameupdate(sd); //Update display name [Skotlex]
|
||||
//TODO: send emblem update to self and people around
|
||||
}
|
||||
@ -926,9 +925,9 @@ int guild_member_withdraw(int guild_id, int account_id, int char_id, int flag, c
|
||||
int guild_send_memberinfoshort(struct map_session_data *sd,int online)
|
||||
{ // cleaned up [LuzZza]
|
||||
struct guild *g;
|
||||
|
||||
|
||||
nullpo_ret(sd);
|
||||
|
||||
|
||||
if(sd->status.guild_id <= 0)
|
||||
return 0;
|
||||
|
||||
@ -946,7 +945,7 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online)
|
||||
ShowError("guild_send_memberinfoshort: Failed to locate member %d:%d in guild %d!\n", sd->status.account_id, sd->status.char_id, g->guild_id);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
if(sd->state.connect_new)
|
||||
{ //Note that this works because it is invoked in parse_LoadEndAck before connect_new is cleared.
|
||||
clif_guild_belonginfo(sd,g);
|
||||
@ -958,13 +957,13 @@ int guild_send_memberinfoshort(struct map_session_data *sd,int online)
|
||||
|
||||
int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int online,int lv,int class_)
|
||||
{ // cleaned up [LuzZza]
|
||||
|
||||
|
||||
int i,alv,c,idx=-1,om=0,oldonline=-1;
|
||||
struct guild *g = guild_search(guild_id);
|
||||
|
||||
|
||||
if(g == NULL)
|
||||
return 0;
|
||||
|
||||
|
||||
for(i=0,alv=0,c=0,om=0;i<g->max_member;i++){
|
||||
struct guild_member *m=&g->member[i];
|
||||
if(!m->account_id) continue;
|
||||
@ -980,7 +979,7 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin
|
||||
if(m->online)
|
||||
om++;
|
||||
}
|
||||
|
||||
|
||||
if(idx == -1 || c == 0) {
|
||||
//Treat char_id who doesn't match guild_id (not found as member)
|
||||
struct map_session_data *sd = map_id2sd(account_id);
|
||||
@ -991,23 +990,23 @@ int guild_recv_memberinfoshort(int guild_id,int account_id,int char_id,int onlin
|
||||
ShowWarning("guild: not found member %d,%d on %d[%s]\n", account_id,char_id,guild_id,g->name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
g->average_lv=alv/c;
|
||||
g->connect_member=om;
|
||||
|
||||
//Ensure validity of pointer (ie: player logs in/out, changes map-server)
|
||||
g->member[idx].sd = guild_sd_check(guild_id, account_id, char_id);
|
||||
|
||||
if(oldonline!=online)
|
||||
if(oldonline!=online)
|
||||
clif_guild_memberlogin_notice(g, idx, online);
|
||||
|
||||
|
||||
if(!g->member[idx].sd)
|
||||
return 0;
|
||||
|
||||
//Send XY dot updates. [Skotlex]
|
||||
//Moved from guild_send_memberinfoshort [LuzZza]
|
||||
for(i=0; i < g->max_member; i++) {
|
||||
|
||||
|
||||
if(!g->member[i].sd || i == idx ||
|
||||
g->member[i].sd->bl.m != g->member[idx].sd->bl.m)
|
||||
continue;
|
||||
@ -1066,7 +1065,7 @@ int guild_memberposition_changed(struct guild *g,int idx,int pos)
|
||||
|
||||
g->member[idx].position=pos;
|
||||
clif_guild_memberpositionchanged(g,idx);
|
||||
|
||||
|
||||
// Update char position in client [LuzZza]
|
||||
if(g->member[idx].sd != NULL)
|
||||
clif_charnameupdate(g->member[idx].sd);
|
||||
@ -1101,7 +1100,7 @@ int guild_position_changed(int guild_id,int idx,struct guild_position *p)
|
||||
return 0;
|
||||
memcpy(&g->position[idx],p,sizeof(struct guild_position));
|
||||
clif_guild_positionchanged(g,idx);
|
||||
|
||||
|
||||
// Update char name in client [LuzZza]
|
||||
for(i=0;i<g->max_member;i++)
|
||||
if(g->member[i].position == idx && g->member[i].sd != NULL)
|
||||
@ -1244,29 +1243,29 @@ unsigned int guild_payexp(struct map_session_data *sd,unsigned int exp)
|
||||
struct guild *g;
|
||||
struct guild_expcache *c;
|
||||
int per;
|
||||
|
||||
|
||||
nullpo_ret(sd);
|
||||
|
||||
if (!exp) return 0;
|
||||
|
||||
|
||||
if (sd->status.guild_id == 0 ||
|
||||
(g = sd->guild) == NULL ||
|
||||
(per = guild_getposition(g,sd)) < 0 ||
|
||||
(per = g->position[per].exp_mode) < 1)
|
||||
return 0;
|
||||
|
||||
|
||||
|
||||
if (per < 100)
|
||||
exp = exp * per / 100;
|
||||
//Otherwise tax everything.
|
||||
|
||||
|
||||
c = db_data2ptr(guild_expcache_db->ensure(guild_expcache_db, db_i2key(sd->status.char_id), create_expcache, sd));
|
||||
|
||||
if (c->exp > UINT64_MAX - exp)
|
||||
c->exp = UINT64_MAX;
|
||||
else
|
||||
c->exp += exp;
|
||||
|
||||
|
||||
return exp;
|
||||
}
|
||||
|
||||
@ -1326,7 +1325,9 @@ int guild_skillupack(int guild_id,uint16 skill_id,int account_id)
|
||||
if(g==NULL)
|
||||
return 0;
|
||||
if( sd != NULL ) {
|
||||
clif_guild_skillup(sd,skill_id,g->skill[skill_id-GD_SKILLBASE].lv);
|
||||
int lv = g->skill[skill_id-GD_SKILLBASE].lv;
|
||||
int range = skill_get_range(skill_id, lv);
|
||||
clif_skillup(sd,skill_id,lv,range,1);
|
||||
|
||||
/* Guild Aura handling */
|
||||
switch( skill_id ) {
|
||||
@ -1763,7 +1764,7 @@ int guild_gm_change(int guild_id, struct map_session_data *sd)
|
||||
|
||||
if (sd->status.guild_id != guild_id)
|
||||
return 0;
|
||||
|
||||
|
||||
g=guild_search(guild_id);
|
||||
|
||||
nullpo_ret(g);
|
||||
@ -1807,7 +1808,7 @@ int guild_gm_changed(int guild_id, int account_id, int char_id)
|
||||
clif_displaymessage(g->member[pos].sd->fd, msg_txt(678)); //"You no longer are the Guild Master."
|
||||
g->member[pos].sd->state.gmaster_flag = 0;
|
||||
}
|
||||
|
||||
|
||||
if (g->member[0].sd && g->member[0].sd->fd) {
|
||||
clif_displaymessage(g->member[0].sd->fd, msg_txt(679)); //"You have become the Guild Master!"
|
||||
g->member[0].sd->state.gmaster_flag = g;
|
||||
@ -1961,7 +1962,7 @@ void guild_castle_reconnect_sub(void *key, void *data, va_list ap)
|
||||
}
|
||||
|
||||
/**
|
||||
* Saves pending guild castle data changes when char-server is
|
||||
* Saves pending guild castle data changes when char-server is
|
||||
* disconnected.
|
||||
* On reconnect pushes all changes to char-server for saving.
|
||||
*/
|
||||
@ -2088,7 +2089,7 @@ bool guild_isallied(int guild_id, int guild_id2)
|
||||
|
||||
void guild_flag_add(struct npc_data *nd) {
|
||||
int i;
|
||||
|
||||
|
||||
/* check */
|
||||
for( i = 0; i < guild_flags_count; i++ ) {
|
||||
if( guild_flags[i] && guild_flags[i]->bl.id == nd->bl.id ) {
|
||||
@ -2119,11 +2120,11 @@ void guild_flag_remove(struct npc_data *nd) {
|
||||
for( i = 0, cursor = 0; i < guild_flags_count; i++ ) {
|
||||
if( guild_flags[i] == NULL )
|
||||
continue;
|
||||
|
||||
|
||||
if( cursor != i ) {
|
||||
memmove(&guild_flags[cursor], &guild_flags[i], sizeof(struct npc_data*));
|
||||
}
|
||||
|
||||
|
||||
cursor++;
|
||||
}
|
||||
|
||||
@ -2169,7 +2170,7 @@ void guild_flags_clear(void) {
|
||||
if( guild_flags[i] )
|
||||
guild_flags[i] = NULL;
|
||||
}
|
||||
|
||||
|
||||
guild_flags_count = 0;
|
||||
}
|
||||
|
||||
@ -2179,9 +2180,9 @@ void do_init_guild(void) {
|
||||
guild_expcache_db = idb_alloc(DB_OPT_BASE);
|
||||
guild_infoevent_db = idb_alloc(DB_OPT_BASE);
|
||||
expcache_ers = ers_new(sizeof(struct guild_expcache),"guild.c::expcache_ers",ERS_OPT_NONE);
|
||||
|
||||
|
||||
guild_flags_count = 0;
|
||||
|
||||
|
||||
sv_readdb(db_path, "castle_db.txt", ',', 4, 5, -1, &guild_read_castledb);
|
||||
|
||||
memset(guild_skill_tree,0,sizeof(guild_skill_tree));
|
||||
|
@ -379,6 +379,8 @@ int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
|
||||
skill_unit_move(bl,tick,2);
|
||||
status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
|
||||
status_change_end(bl, SC_TINDER_BREAKER, INVALID_TIMER);
|
||||
status_change_end(bl, SC_TINDER_BREAKER2, INVALID_TIMER);
|
||||
// status_change_end(bl, SC_BLADESTOP, INVALID_TIMER); //Won't stop when you are knocked away, go figure...
|
||||
status_change_end(bl, SC_TATAMIGAESHI, INVALID_TIMER);
|
||||
status_change_end(bl, SC_MAGICROD, INVALID_TIMER);
|
||||
|
@ -2549,7 +2549,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
}
|
||||
|
||||
if (type&2 && !sd && md->class_ == MOBID_EMPERIUM)
|
||||
//Emperium destroyed by script. Discard mvp character. [Skotlex]
|
||||
//Emperium destroyed by script. Discard mvp character. [Skotlex]
|
||||
mvp_sd = NULL;
|
||||
|
||||
rebirth = ( md->sc.data[SC_KAIZEL] || (md->sc.data[SC_REBIRTH] && !md->state.rebirth) );
|
||||
@ -2639,8 +2639,13 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
mvptomb_create(md, mvp_sd ? mvp_sd->status.name : NULL, time(NULL));
|
||||
|
||||
// Remove all status changes before creating a respawn
|
||||
if( sc )
|
||||
if( sc ){
|
||||
for(i=0; i<SC_MAX; i++){
|
||||
if(sc->data[i] && (sc->data[i]->timer != INVALID_TIMER))
|
||||
delete_timer(sc->data[i]->timer, status_change_timer);
|
||||
}
|
||||
memset( sc, 0, sizeof( struct status_change ) );
|
||||
}
|
||||
|
||||
if( !rebirth )
|
||||
mob_setdelayspawn(md); //Set respawning.
|
||||
@ -2934,7 +2939,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,uint16 skill_id)
|
||||
|
||||
//Inherit the aggressive mode of the master.
|
||||
if (battle_config.slaves_inherit_mode && md->master_id)
|
||||
{
|
||||
{
|
||||
switch (battle_config.slaves_inherit_mode) {
|
||||
case 1: //Always aggressive
|
||||
if (!(md->status.mode&MD_AGGRESSIVE))
|
||||
|
24
src/map/pc.c
24
src/map/pc.c
@ -1291,7 +1291,7 @@ int pc_calc_skilltree(struct map_session_data *sd)
|
||||
if( (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE ) {
|
||||
sd->status.skill[i].id = 0;
|
||||
sd->status.skill[i].lv = 0;
|
||||
sd->status.skill[i].flag = 0;
|
||||
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1520,12 +1520,12 @@ int pc_clean_skilltree(struct map_session_data *sd)
|
||||
{
|
||||
sd->status.skill[i].id = 0;
|
||||
sd->status.skill[i].lv = 0;
|
||||
sd->status.skill[i].flag = 0;
|
||||
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
||||
}
|
||||
else
|
||||
if (sd->status.skill[i].flag == SKILL_FLAG_REPLACED_LV_0){
|
||||
sd->status.skill[i].lv = sd->status.skill[i].flag - SKILL_FLAG_REPLACED_LV_0;
|
||||
sd->status.skill[i].flag = 0;
|
||||
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
||||
}
|
||||
}
|
||||
|
||||
@ -6042,6 +6042,7 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id)
|
||||
sd->status.skill[skill_id].flag == SKILL_FLAG_PERMANENT && //Don't allow raising while you have granted skills. [Skotlex]
|
||||
sd->status.skill[skill_id].lv < skill_tree_get_max(skill_id, sd->status.class_) )
|
||||
{
|
||||
int lv,range, upgradable;
|
||||
sd->status.skill[skill_id].lv++;
|
||||
sd->status.skill_point--;
|
||||
if( !skill_get_inf(skill_id) )
|
||||
@ -6051,7 +6052,10 @@ int pc_skillup(struct map_session_data *sd,uint16 skill_id)
|
||||
else
|
||||
pc_check_skilltree(sd, skill_id); // Check if a new skill can Lvlup
|
||||
|
||||
clif_skillup(sd,skill_id);
|
||||
lv = sd->status.skill[skill_id].lv;
|
||||
range = skill_get_range2(&sd->bl, skill_id, lv);
|
||||
upgradable = (lv < skill_tree_get_max(sd->status.skill[skill_id].id, sd->status.class_)) ? 1 : 0;
|
||||
clif_skillup(sd,skill_id,lv,range,upgradable);
|
||||
clif_updatestatus(sd,SP_SKILLPOINT);
|
||||
if( skill_id == GN_REMODELING_CART ) /* cart weight info was updated by status_calc_pc */
|
||||
clif_updatestatus(sd,SP_CARTINFO);
|
||||
@ -6337,7 +6341,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
|
||||
if( i == NV_TRICKDEAD && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
|
||||
{
|
||||
sd->status.skill[i].lv = 0;
|
||||
sd->status.skill[i].flag = 0;
|
||||
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -6356,7 +6360,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
|
||||
if( battle_config.quest_skill_reset && !(flag&2) )
|
||||
{ //Wipe them
|
||||
sd->status.skill[i].lv = 0;
|
||||
sd->status.skill[i].flag = 0;
|
||||
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
@ -6369,7 +6373,7 @@ int pc_resetskill(struct map_session_data* sd, int flag)
|
||||
if( !(flag&2) )
|
||||
{// reset
|
||||
sd->status.skill[i].lv = 0;
|
||||
sd->status.skill[i].flag = 0;
|
||||
sd->status.skill[i].flag = SKILL_FLAG_PERMANENT;
|
||||
}
|
||||
}
|
||||
|
||||
@ -7364,7 +7368,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
|
||||
if( sd->status.skill[sd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED ) {
|
||||
sd->status.skill[sd->cloneskill_id].id = 0;
|
||||
sd->status.skill[sd->cloneskill_id].lv = 0;
|
||||
sd->status.skill[sd->cloneskill_id].flag = 0;
|
||||
sd->status.skill[sd->cloneskill_id].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(sd,sd->cloneskill_id);
|
||||
}
|
||||
sd->cloneskill_id = 0;
|
||||
@ -7376,7 +7380,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
|
||||
if( sd->status.skill[sd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) {
|
||||
sd->status.skill[sd->reproduceskill_id].id = 0;
|
||||
sd->status.skill[sd->reproduceskill_id].lv = 0;
|
||||
sd->status.skill[sd->reproduceskill_id].flag = 0;
|
||||
sd->status.skill[sd->reproduceskill_id].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(sd,sd->reproduceskill_id);
|
||||
}
|
||||
sd->reproduceskill_id = 0;
|
||||
@ -9382,7 +9386,7 @@ int pc_level_penalty_mod(struct map_session_data *sd, int mob_level, uint32 mob_
|
||||
int diff, rate = 100, i;
|
||||
|
||||
nullpo_ret(sd);
|
||||
|
||||
|
||||
diff = mob_level - sd->status.base_level;
|
||||
|
||||
if( diff < 0 )
|
||||
|
635
src/map/skill.c
635
src/map/skill.c
@ -657,91 +657,35 @@ int skillnotok_hom(uint16 skill_id, struct homun_data *hd)
|
||||
if (hd->blockskill[idx] > 0)
|
||||
return 1;
|
||||
switch(skill_id){
|
||||
case MH_LIGHT_OF_REGENE:
|
||||
if(hd->homunculus.intimacy <= 750) //if not cordial
|
||||
return 1;
|
||||
case MH_LIGHT_OF_REGENE: //must be cordial
|
||||
if(hd->homunculus.intimacy <= 750) return 1;
|
||||
break;
|
||||
case MH_OVERED_BOOST:
|
||||
if(hd->homunculus.hunger <= 1) //if we starving
|
||||
return 1;
|
||||
case MH_OVERED_BOOST: //if we starving
|
||||
if(hd->homunculus.hunger <= 1) return 1;
|
||||
break;
|
||||
case MH_GOLDENE_FERSE: //cant be used with angriff
|
||||
if(hd->sc.data[SC_ANGRIFFS_MODUS])
|
||||
return 1;
|
||||
case MH_GOLDENE_FERSE: //cant be used with angriff
|
||||
if(hd->sc.data[SC_ANGRIFFS_MODUS]) return 1;
|
||||
break;
|
||||
case MH_ANGRIFFS_MODUS:
|
||||
if(hd->sc.data[SC_GOLDENE_FERSE])
|
||||
return 1;
|
||||
case MH_ANGRIFFS_MODUS:
|
||||
if(hd->sc.data[SC_GOLDENE_FERSE]) return 1;
|
||||
break;
|
||||
case MH_TINDER_BREAKER:
|
||||
case MH_CBC:
|
||||
case MH_EQC:
|
||||
case MH_SONIC_CRAW:
|
||||
case MH_SILVERVEIN_RUSH:
|
||||
case MH_MIDNIGHT_FRENZY: {
|
||||
struct status_change_entry *sce = hd->sc.data[SC_STYLE_CHANGE];
|
||||
TBL_PC *sd;
|
||||
if(!(sd=hd->master) || !sce) return 1; //homon doesn't have status or a master
|
||||
if((!sce->val3) && (skill_id != MH_SONIC_CRAW && skill_id != MH_TINDER_BREAKER))
|
||||
return 1; // or it's not a combo
|
||||
|
||||
switch(skill_id){
|
||||
case MH_SONIC_CRAW:
|
||||
case MH_SILVERVEIN_RUSH:
|
||||
case MH_TINDER_BREAKER:
|
||||
case MH_CBC:
|
||||
if(!hd->homunculus.spiritball) {
|
||||
clif_colormes(sd,COLOR_RED,"Homon need some spiritballs");
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case MH_MIDNIGHT_FRENZY:
|
||||
case MH_EQC:
|
||||
if(hd->homunculus.spiritball < 2) {
|
||||
clif_colormes(sd,COLOR_RED,"Homon need at least 2 spiritballs");
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
switch(skill_id){
|
||||
case MH_SONIC_CRAW:
|
||||
case MH_SILVERVEIN_RUSH:
|
||||
case MH_MIDNIGHT_FRENZY:
|
||||
if (!(sce->val1 == MH_MD_FIGHTING)){
|
||||
clif_colormes(sd,COLOR_RED,"Homon need to be in fighting mode to use that skill");
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case MH_TINDER_BREAKER:
|
||||
case MH_CBC:
|
||||
case MH_EQC:
|
||||
if (!(sce->val1 == MH_MD_GRAPPLING)){
|
||||
clif_colormes(sd,COLOR_RED,"Homon need to be in grappling mode to use that skill");
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
//now let really be specific
|
||||
switch(skill_id){
|
||||
case MH_TINDER_BREAKER:
|
||||
if(sce->val3 == MH_EQC && (gettick() - sce->val4 <= 2000)) break;
|
||||
else break; //im not a combo what should I do ??
|
||||
case MH_CBC: if(sce->val3 == MH_TINDER_BREAKER && (gettick() - sce->val4 <= 2000)) break;
|
||||
case MH_EQC: if(sce->val3 == MH_CBC && (gettick() - sce->val4 <= 2000)) break;
|
||||
|
||||
case MH_SONIC_CRAW:
|
||||
if(sce->val3 == MH_MIDNIGHT_FRENZY && (gettick() - sce->val4 <= 2000)) break;
|
||||
else break; //im not a combo what should I do ??
|
||||
case MH_SILVERVEIN_RUSH: if(sce->val3 == MH_SONIC_CRAW && (gettick() - sce->val4 <= 2000)) break;
|
||||
case MH_MIDNIGHT_FRENZY: if(sce->val3 == MH_SILVERVEIN_RUSH && (gettick() - sce->val4 <= 2000)) break;
|
||||
default:
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
case MH_TINDER_BREAKER: //must be in grappling mode
|
||||
if(!(hd->sc.data[SC_STYLE_CHANGE] && hd->sc.data[SC_STYLE_CHANGE]->val1 == MH_MD_GRAPPLING)) return 1;
|
||||
break;
|
||||
case MH_SONIC_CRAW: //must be in fighting mode
|
||||
if(!(hd->sc.data[SC_STYLE_CHANGE] && hd->sc.data[SC_STYLE_CHANGE]->val1 == MH_MD_FIGHTING)) return 1;
|
||||
break;
|
||||
case MH_SILVERVEIN_RUSH:
|
||||
if(!(hd->sc.data[SC_COMBO] && hd->sc.data[SC_COMBO]->val1 == MH_SONIC_CRAW)) return 1;
|
||||
break;
|
||||
case MH_MIDNIGHT_FRENZY:
|
||||
if(!(hd->sc.data[SC_COMBO] && hd->sc.data[SC_COMBO]->val1 == MH_SILVERVEIN_RUSH)) return 1;
|
||||
break;
|
||||
case MH_CBC:
|
||||
if(!(hd->sc.data[SC_COMBO] && hd->sc.data[SC_COMBO]->val1 == MH_TINDER_BREAKER)) return 1;
|
||||
break;
|
||||
case MH_EQC:
|
||||
if(!(hd->sc.data[SC_COMBO] && hd->sc.data[SC_COMBO]->val1 == MH_CBC)) return 1;
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1499,6 +1443,9 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
|
||||
case MH_XENO_SLASHER:
|
||||
sc_start4(src,bl,SC_BLEEDING,skill_lv,skill_lv,src->id,0,0,skill_get_time2(skill_id,skill_lv)); //@TODO need real duration
|
||||
break;
|
||||
case WL_HELLINFERNO:
|
||||
sc_start4(src,bl,SC_BURNING,55+5*skill_lv,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
|
||||
break;
|
||||
}
|
||||
|
||||
if (md && battle_config.summons_trigger_autospells && md->master_id && md->special_state.ai)
|
||||
@ -2257,6 +2204,141 @@ static int skill_magic_reflect(struct block_list* src, struct block_list* bl, in
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* Combo handler, start stop combo status
|
||||
*/
|
||||
void skill_combo_toogle_inf(struct block_list* bl, uint16 skill_id, int inf){
|
||||
TBL_PC *sd = BL_CAST(BL_PC, bl);
|
||||
switch (skill_id) {
|
||||
case MH_MIDNIGHT_FRENZY:
|
||||
case MH_EQC:{
|
||||
int skill_id2 = ((skill_id==MH_EQC)?MH_TINDER_BREAKER:MH_SONIC_CRAW);
|
||||
int idx = skill_get_index(skill_id2);
|
||||
int flag = (inf?SKILL_FLAG_TMP_COMBO:SKILL_FLAG_PERMANENT);
|
||||
TBL_HOM *hd = BL_CAST(BL_HOM, bl);
|
||||
sd = hd->master;
|
||||
// if (sd) clif_skillinfo(sd,skill_id2, inf);
|
||||
hd->homunculus.hskill[idx].flag= SKILL_FLAG_TMP_COMBO;
|
||||
if(sd) clif_homskillinfoblock(sd); //refresh info //@FIXME we only want to refresh one skill
|
||||
}
|
||||
break;
|
||||
case MO_COMBOFINISH:
|
||||
case CH_TIGERFIST:
|
||||
case CH_CHAINCRUSH:
|
||||
if (sd) clif_skillinfo(sd,MO_EXTREMITYFIST, inf);
|
||||
break;
|
||||
case TK_JUMPKICK:
|
||||
if (sd) clif_skillinfo(sd,TK_JUMPKICK, inf);
|
||||
break;
|
||||
case MO_TRIPLEATTACK:
|
||||
if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
|
||||
clif_skillinfo(sd,SR_DRAGONCOMBO, inf);
|
||||
break;
|
||||
case SR_FALLENEMPIRE:
|
||||
if (sd){
|
||||
clif_skillinfo(sd,SR_GATEOFHELL, inf);
|
||||
clif_skillinfo(sd,SR_TIGERCANNON, inf);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void skill_combo(struct block_list* src,struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int tick){
|
||||
int duration = 0, delay=0; //Used to signal if this skill can be combo'ed later on.
|
||||
struct status_change_entry *sce;
|
||||
TBL_PC *sd = BL_CAST(BL_PC,src);
|
||||
TBL_HOM *hd = BL_CAST(BL_HOM,src);
|
||||
struct status_change *sc = status_get_sc(src);
|
||||
|
||||
if(sc == NULL) return;
|
||||
|
||||
//End previous combo state after skill is invoked
|
||||
if ((sce = sc->data[SC_COMBO]) != NULL) {
|
||||
switch (skill_id) {
|
||||
case TK_TURNKICK:
|
||||
case TK_STORMKICK:
|
||||
case TK_DOWNKICK:
|
||||
case TK_COUNTER:
|
||||
if (sd && pc_famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time.
|
||||
sce->val1 = skill_id; //Update combo-skill
|
||||
sce->val3 = skill_id;
|
||||
if( sce->timer != INVALID_TIMER )
|
||||
delete_timer(sce->timer, status_change_timer);
|
||||
sce->timer = add_timer(tick+sce->val4, status_change_timer, src->id, SC_COMBO);
|
||||
break;
|
||||
}
|
||||
unit_cancel_combo(src); // Cancel combo wait
|
||||
break;
|
||||
default:
|
||||
if( src == dsrc ) // Ground skills are exceptions. [Inkfish]
|
||||
status_change_end(src, SC_COMBO, INVALID_TIMER);
|
||||
}
|
||||
}
|
||||
|
||||
//start new combo
|
||||
if(sd){ //player only
|
||||
switch(skill_id) {
|
||||
case MO_TRIPLEATTACK:
|
||||
if (pc_checkskill(sd, MO_CHAINCOMBO) > 0 || pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
|
||||
duration=1;
|
||||
break;
|
||||
case MO_CHAINCOMBO:
|
||||
if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0)
|
||||
duration=1;
|
||||
break;
|
||||
case MO_COMBOFINISH:
|
||||
if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
|
||||
party_skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv);
|
||||
if (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0)
|
||||
duration=1;
|
||||
case CH_TIGERFIST:
|
||||
if (!duration && pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1)
|
||||
duration=1;
|
||||
case CH_CHAINCRUSH:
|
||||
if (!duration && pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS])
|
||||
duration=1;
|
||||
break;
|
||||
case AC_DOUBLE: {
|
||||
unsigned char race = status_get_race(bl);
|
||||
if( (race == RC_BRUTE || race == RC_INSECT) && pc_checkskill(sd, HT_POWER))
|
||||
duration = 2000;
|
||||
break;
|
||||
}
|
||||
case SR_DRAGONCOMBO:
|
||||
if( pc_checkskill(sd, SR_FALLENEMPIRE) > 0 )
|
||||
duration = 1;
|
||||
break;
|
||||
case SR_FALLENEMPIRE:
|
||||
if( pc_checkskill(sd, SR_TIGERCANNON) > 0 || pc_checkskill(sd, SR_GATEOFHELL) > 0 )
|
||||
duration = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else { //other
|
||||
switch(skill_id) {
|
||||
case MH_TINDER_BREAKER:
|
||||
case MH_CBC:
|
||||
case MH_SONIC_CRAW:
|
||||
case MH_SILVERVEIN_RUSH:
|
||||
if(hd->homunculus.spiritball > 0) duration = 2000;
|
||||
delay=1;
|
||||
break;
|
||||
case MH_EQC:
|
||||
case MH_MIDNIGHT_FRENZY:
|
||||
if(hd->homunculus.spiritball >= 2) duration = 6000;
|
||||
delay=1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (duration) { //Possible to chain
|
||||
if(sd) duration = DIFF_TICK(sd->ud.canact_tick, tick);
|
||||
if (duration < 1) duration = 1;
|
||||
sc_start4(src,src,SC_COMBO,100,skill_id,bl->id,delay,0,duration);
|
||||
clif_combo_delay(src, duration);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* =========================================================================
|
||||
* Does a skill attack with the given properties.
|
||||
@ -2405,106 +2487,45 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
//Skill hit type
|
||||
type=(skill_id==0)?5:skill_get_hit(skill_id);
|
||||
|
||||
if(damage < dmg.div_
|
||||
//Only skills that knockback even when they miss. [Skotlex]
|
||||
&& skill_id != CH_PALMSTRIKE)
|
||||
dmg.blewcount = 0;
|
||||
|
||||
if(skill_id == CR_GRANDCROSS||skill_id == NPC_GRANDDARKNESS) {
|
||||
switch(skill_id){
|
||||
case SC_TRIANGLESHOT:
|
||||
if(rnd()%100 > (1 + skill_lv) ) dmg.blewcount = 0;
|
||||
break;
|
||||
default:
|
||||
if(damage < dmg.div_ && skill_lv != CH_PALMSTRIKE)
|
||||
dmg.blewcount = 0; //only pushback when it hit
|
||||
break;
|
||||
}
|
||||
switch(skill_id){
|
||||
case CR_GRANDCROSS:
|
||||
case NPC_GRANDDARKNESS:
|
||||
if(battle_config.gx_disptype) dsrc = src;
|
||||
if(src == bl) type = 4;
|
||||
else flag|=SD_ANIMATION;
|
||||
}
|
||||
if(skill_id == NJ_TATAMIGAESHI) {
|
||||
dsrc = src; //For correct knockback.
|
||||
break;
|
||||
case NJ_TATAMIGAESHI: //For correct knockback.
|
||||
dsrc = src;
|
||||
flag|=SD_ANIMATION;
|
||||
break;
|
||||
case TK_COUNTER: { //bonus from SG_FRIEND [Komurka]
|
||||
int level;
|
||||
if(sd->status.party_id>0 && (level = pc_checkskill(sd,SG_FRIEND)))
|
||||
party_skill_check(sd, sd->status.party_id, TK_COUNTER,level);
|
||||
}
|
||||
break;
|
||||
case SL_STIN:
|
||||
case SL_STUN:
|
||||
if (skill_lv >= 7 && !sd->sc.data[SC_SMA])
|
||||
sc_start(src,src,SC_SMA,100,skill_lv,skill_get_time(SL_SMA, skill_lv));
|
||||
break;
|
||||
case GS_FULLBUSTER:
|
||||
//Can't attack nor use items until skill's delay expires. [Skotlex]
|
||||
sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
|
||||
break;
|
||||
}
|
||||
|
||||
if(sd) {
|
||||
int flag = 0; //Used to signal if this skill can be combo'ed later on.
|
||||
struct status_change_entry *sce;
|
||||
if ((sce = sd->sc.data[SC_COMBO])) {//End combo state after skill is invoked. [Skotlex]
|
||||
switch (skill_id) {
|
||||
case TK_TURNKICK:
|
||||
case TK_STORMKICK:
|
||||
case TK_DOWNKICK:
|
||||
case TK_COUNTER:
|
||||
if (pc_famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time.
|
||||
sce->val1 = skill_id; //Update combo-skill
|
||||
sce->val3 = skill_id;
|
||||
if( sce->timer != INVALID_TIMER )
|
||||
delete_timer(sce->timer, status_change_timer);
|
||||
sce->timer = add_timer(tick+sce->val4, status_change_timer, src->id, SC_COMBO);
|
||||
break;
|
||||
}
|
||||
unit_cancel_combo(src); // Cancel combo wait
|
||||
break;
|
||||
default:
|
||||
if( src == dsrc ) // Ground skills are exceptions. [Inkfish]
|
||||
status_change_end(src, SC_COMBO, INVALID_TIMER);
|
||||
}
|
||||
}
|
||||
switch(skill_id) {
|
||||
case MO_TRIPLEATTACK:
|
||||
if (pc_checkskill(sd, MO_CHAINCOMBO) > 0 || pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
|
||||
flag=1;
|
||||
break;
|
||||
case MO_CHAINCOMBO:
|
||||
if(pc_checkskill(sd, MO_COMBOFINISH) > 0 && sd->spiritball > 0)
|
||||
flag=1;
|
||||
break;
|
||||
case MO_COMBOFINISH:
|
||||
if (sd->status.party_id>0) //bonus from SG_FRIEND [Komurka]
|
||||
party_skill_check(sd, sd->status.party_id, MO_COMBOFINISH, skill_lv);
|
||||
if (pc_checkskill(sd, CH_TIGERFIST) > 0 && sd->spiritball > 0)
|
||||
flag=1;
|
||||
case CH_TIGERFIST:
|
||||
if (!flag && pc_checkskill(sd, CH_CHAINCRUSH) > 0 && sd->spiritball > 1)
|
||||
flag=1;
|
||||
case CH_CHAINCRUSH:
|
||||
if (!flag && pc_checkskill(sd, MO_EXTREMITYFIST) > 0 && sd->spiritball > 0 && sd->sc.data[SC_EXPLOSIONSPIRITS])
|
||||
flag=1;
|
||||
break;
|
||||
case AC_DOUBLE:
|
||||
if( (tstatus->race == RC_BRUTE || tstatus->race == RC_INSECT) && pc_checkskill(sd, HT_POWER))
|
||||
{
|
||||
//TODO: This code was taken from Triple Blows, is this even how it should be? [Skotlex]
|
||||
sc_start2(src,src,SC_COMBO,100,HT_POWER,bl->id,2000);
|
||||
clif_combo_delay(src,2000);
|
||||
}
|
||||
break;
|
||||
case TK_COUNTER:
|
||||
{ //bonus from SG_FRIEND [Komurka]
|
||||
int level;
|
||||
if(sd->status.party_id>0 && (level = pc_checkskill(sd,SG_FRIEND)))
|
||||
party_skill_check(sd, sd->status.party_id, TK_COUNTER,level);
|
||||
}
|
||||
break;
|
||||
case SL_STIN:
|
||||
case SL_STUN:
|
||||
if (skill_lv >= 7 && !sd->sc.data[SC_SMA])
|
||||
sc_start(src,src,SC_SMA,100,skill_lv,skill_get_time(SL_SMA, skill_lv));
|
||||
break;
|
||||
case GS_FULLBUSTER:
|
||||
//Can't attack nor use items until skill's delay expires. [Skotlex]
|
||||
sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
|
||||
break;
|
||||
case SR_DRAGONCOMBO:
|
||||
if( pc_checkskill(sd, SR_FALLENEMPIRE) > 0 )
|
||||
flag = 1;
|
||||
break;
|
||||
case SR_FALLENEMPIRE:
|
||||
if( pc_checkskill(sd, SR_TIGERCANNON) > 0 || pc_checkskill(sd, SR_GATEOFHELL) > 0 )
|
||||
flag = 1;
|
||||
break;
|
||||
} //Switch End
|
||||
if (flag) { //Possible to chain
|
||||
flag = DIFF_TICK(sd->ud.canact_tick, tick);
|
||||
if (flag < 1) flag = 1;
|
||||
sc_start2(src,src,SC_COMBO,100,skill_id,bl->id,flag);
|
||||
clif_combo_delay(src, flag);
|
||||
}
|
||||
}
|
||||
//combo handling
|
||||
skill_combo(src,dsrc,bl,skill_id,skill_lv,tick);
|
||||
|
||||
//Display damage.
|
||||
switch( skill_id )
|
||||
@ -2659,7 +2680,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
if( tsd->reproduceskill_id && tsd->status.skill[tsd->reproduceskill_id].flag == SKILL_FLAG_PLAGIARIZED ) {
|
||||
tsd->status.skill[tsd->reproduceskill_id].id = 0;
|
||||
tsd->status.skill[tsd->reproduceskill_id].lv = 0;
|
||||
tsd->status.skill[tsd->reproduceskill_id].flag = 0;
|
||||
tsd->status.skill[tsd->reproduceskill_id].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(tsd,tsd->reproduceskill_id);
|
||||
}
|
||||
|
||||
@ -2676,7 +2697,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
if (tsd->cloneskill_id && tsd->status.skill[tsd->cloneskill_id].flag == SKILL_FLAG_PLAGIARIZED){
|
||||
tsd->status.skill[tsd->cloneskill_id].id = 0;
|
||||
tsd->status.skill[tsd->cloneskill_id].lv = 0;
|
||||
tsd->status.skill[tsd->cloneskill_id].flag = 0;
|
||||
tsd->status.skill[tsd->cloneskill_id].flag = SKILL_FLAG_PERMANENT;
|
||||
clif_deleteskill(tsd,tsd->cloneskill_id);
|
||||
}
|
||||
|
||||
@ -2712,12 +2733,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
if( damage > 0 ) //Counter status effects [Skotlex]
|
||||
skill_counter_additional_effect(src,bl,skill_id,skill_lv,dmg.flag,tick);
|
||||
}
|
||||
// Hell Inferno burning status only starts if Fire part hits.
|
||||
if( skill_id == WL_HELLINFERNO && dmg.damage > 0 )
|
||||
sc_start4(src,bl,SC_BURNING,55+5*skill_lv,skill_lv,1000,src->id,0,skill_get_time(skill_id,skill_lv));
|
||||
// Apply knock back chance in SC_TRIANGLESHOT skill.
|
||||
else if( skill_id == SC_TRIANGLESHOT && rnd()%100 > (1 + skill_lv) )
|
||||
dmg.blewcount = 0;
|
||||
|
||||
//Only knockback if it's still alive, otherwise a "ghost" is left behind. [Skotlex]
|
||||
//Reflected spells do not bounce back (bl == dsrc since it only happens for direct skills)
|
||||
@ -4720,67 +4735,38 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
|
||||
|
||||
case MH_STAHL_HORN:
|
||||
case MH_NEEDLE_OF_PARALYZE:
|
||||
case MH_SONIC_CRAW:
|
||||
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
|
||||
break;
|
||||
case MH_SONIC_CRAW:
|
||||
case MH_TINDER_BREAKER:
|
||||
case MH_MIDNIGHT_FRENZY:
|
||||
case MH_SILVERVEIN_RUSH:
|
||||
case MH_CBC:
|
||||
case MH_EQC: {
|
||||
case MH_SILVERVEIN_RUSH:{
|
||||
TBL_HOM *hd = BL_CAST(BL_HOM,src);
|
||||
int8 k=0;
|
||||
int duration=0;
|
||||
struct status_change_entry *sce;
|
||||
struct block_list *tbl = NULL; //target
|
||||
|
||||
if(!hd){
|
||||
clif_colormes(sd,COLOR_RED,"Only homon are support this skill atm, can't used it by other");
|
||||
map_freeblock_unlock();
|
||||
return 1;
|
||||
}
|
||||
if(hd->sc.count && (sce=hd->sc.data[SC_STYLE_CHANGE])){
|
||||
//val1 = mode
|
||||
if(!sce->val2) sce->val2 = bl->id; //memo target (only sonic slaw and tinder should)
|
||||
tbl = map_id2bl(sce->val2);
|
||||
sce->val3 = skill_id;
|
||||
sce->val4 = gettick();
|
||||
}
|
||||
switch(skill_id){
|
||||
case MH_SONIC_CRAW: {
|
||||
int nb_sphere = hd->homunculus.spiritball;
|
||||
for(k=0; k<=nb_sphere; k++){ //attack for each sphere active
|
||||
skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
|
||||
}
|
||||
// hom_delspiritball(hd, nb_sphere, 0); //remove them all if we remove can't coninue combo
|
||||
break;
|
||||
}
|
||||
case MH_SILVERVEIN_RUSH:
|
||||
case MH_MIDNIGHT_FRENZY:
|
||||
hom_delspiritball(hd,skill_id==MH_SILVERVEIN_RUSH?1:2,0);
|
||||
skill_attack(skill_get_type(skill_id),src,src,tbl,skill_id,skill_lv,tick,flag);
|
||||
break;
|
||||
case MH_TINDER_BREAKER:
|
||||
if (unit_movepos(src, bl->x, bl->y, 1, 1)) {
|
||||
#if PACKETVER >= 20111005
|
||||
clif_snap(src, bl->x, bl->y);
|
||||
#else
|
||||
clif_skill_poseffect(src,skill_id,skill_lv,bl->x,bl->y,tick);
|
||||
#endif
|
||||
}
|
||||
case MH_CBC:
|
||||
case MH_EQC:
|
||||
duration = max(skill_lv,(status_get_str(src)/7 - status_get_str(bl)/10))*1000; //Yommy formula
|
||||
hom_delspiritball(hd,skill_id==MH_EQC?2:1,0); //only EQC consume 2 in grp 2
|
||||
if(skill_id==MH_TINDER_BREAKER)
|
||||
sc_start2(src,src,status_skill2sc(skill_id),100,skill_lv,bl->id,duration);
|
||||
else
|
||||
sc_start(src,bl,status_skill2sc(skill_id),100,skill_lv,duration);
|
||||
skill_attack(skill_get_type(skill_id),src,src,tbl,skill_id,skill_lv,tick,flag);
|
||||
break;
|
||||
}
|
||||
hom_delspiritball(hd,skill_id==MH_SILVERVEIN_RUSH?1:2,0);
|
||||
skill_attack(skill_get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
break;
|
||||
}
|
||||
case MH_TINDER_BREAKER:
|
||||
if (unit_movepos(src, bl->x, bl->y, 1, 1)) {
|
||||
#if PACKETVER >= 20111005
|
||||
clif_snap(src, bl->x, bl->y);
|
||||
#else
|
||||
clif_skill_poseffect(src,skill_id,skill_lv,bl->x,bl->y,tick);
|
||||
#endif
|
||||
|
||||
}
|
||||
case MH_CBC:
|
||||
case MH_EQC: {
|
||||
int duration=0;
|
||||
TBL_HOM *hd = BL_CAST(BL_HOM,src);
|
||||
duration = max(skill_lv,(status_get_str(src)/7 - status_get_str(bl)/10))*1000; //Yommy formula
|
||||
hom_delspiritball(hd,skill_id==MH_EQC?2:1,0); //only EQC consume 2 in grp 2
|
||||
skill_attack(skill_get_type(skill_id),src,src,bl,skill_id,skill_lv,tick,flag);
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,
|
||||
sc_start4(src,bl,status_skill2sc(skill_id),100,skill_lv,src->id,0,0,duration));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case 0:/* no skill - basic/normal attack */
|
||||
if(sd) {
|
||||
if (flag & 3){
|
||||
@ -9136,61 +9122,61 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
|
||||
case MH_SILENT_BREEZE: {
|
||||
struct status_change *ssc = status_get_sc(src);
|
||||
struct block_list *m_bl = battle_get_master(src);
|
||||
const enum sc_type scs[] = {
|
||||
SC_MANDRAGORA, SC_HARMONIZE, SC_DEEPSLEEP, SC_VOICEOFSIREN, SC_SLEEP, SC_CONFUSION, SC_HALLUCINATION
|
||||
};
|
||||
int heal;
|
||||
if(tsc){
|
||||
for (i = 0; i < ARRAYLENGTH(scs); i++) {
|
||||
if (tsc->data[scs[i]]) status_change_end(bl, scs[i], INVALID_TIMER);
|
||||
}
|
||||
if (!tsc->data[SC_SILENCE]) //put inavoidable silence on target
|
||||
status_change_start(src,bl, SC_SILENCE, 100, skill_lv, 0,0,0, skill_get_time(skill_id, skill_lv),1|2|8);
|
||||
}
|
||||
heal = status_get_sp(src) + status_get_lv(src); //cur_sp+blvl @TODO need real value
|
||||
status_heal(bl, heal, 0, 7);
|
||||
case MH_SILENT_BREEZE: {
|
||||
struct status_change *ssc = status_get_sc(src);
|
||||
struct block_list *m_bl = battle_get_master(src);
|
||||
const enum sc_type scs[] = {
|
||||
SC_MANDRAGORA, SC_HARMONIZE, SC_DEEPSLEEP, SC_VOICEOFSIREN, SC_SLEEP, SC_CONFUSION, SC_HALLUCINATION
|
||||
};
|
||||
int heal;
|
||||
if(tsc){
|
||||
for (i = 0; i < ARRAYLENGTH(scs); i++) {
|
||||
if (tsc->data[scs[i]]) status_change_end(bl, scs[i], INVALID_TIMER);
|
||||
}
|
||||
if (!tsc->data[SC_SILENCE]) //put inavoidable silence on target
|
||||
status_change_start(src,bl, SC_SILENCE, 100, skill_lv, 0,0,0, skill_get_time(skill_id, skill_lv),1|2|8);
|
||||
}
|
||||
heal = status_get_sp(src) + status_get_lv(src); //cur_sp+blvl @TODO need real value
|
||||
status_heal(bl, heal, 0, 7);
|
||||
|
||||
//now inflict silence on everyone
|
||||
if(ssc && !ssc->data[SC_SILENCE]) //put inavoidable silence on homun
|
||||
status_change_start(src, src, SC_SILENCE, 100, skill_lv, 0,0,0, skill_get_time(skill_id, skill_lv),1|2|8);
|
||||
if(m_bl){
|
||||
struct status_change *msc = status_get_sc(m_bl);
|
||||
if(msc && !msc->data[SC_SILENCE]) //put inavoidable silence on master
|
||||
status_change_start(src, m_bl, SC_SILENCE, 100, skill_lv, 0,0,0, skill_get_time(skill_id, skill_lv),1|2|8);
|
||||
}
|
||||
if (hd)
|
||||
skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
}
|
||||
break;
|
||||
case MH_OVERED_BOOST:
|
||||
if (hd){
|
||||
struct block_list *s_bl = battle_get_master(src);
|
||||
if(hd->homunculus.hunger>50) //reduce hunger
|
||||
hd->homunculus.hunger = hd->homunculus.hunger/2;
|
||||
else
|
||||
hd->homunculus.hunger = min(1,hd->homunculus.hunger);
|
||||
if(s_bl && s_bl->type==BL_PC){
|
||||
status_set_sp(s_bl,status_get_max_sp(s_bl)/2,0); //master drain 50% sp
|
||||
clif_send_homdata(((TBL_PC *)s_bl), SP_HUNGRY, hd->homunculus.hunger); //refresh hunger info
|
||||
sc_start(src,s_bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); //gene bonus
|
||||
}
|
||||
sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
}
|
||||
break;
|
||||
case MH_GRANITIC_ARMOR:
|
||||
case MH_PYROCLASTIC: {
|
||||
struct block_list *s_bl = battle_get_master(src);
|
||||
if(s_bl) sc_start2(src, s_bl, type, 100, skill_lv, hd->homunculus.level, skill_get_time(skill_id, skill_lv)); //start on master
|
||||
sc_start2(src, bl, type, 100, skill_lv, hd->homunculus.level, skill_get_time(skill_id, skill_lv));
|
||||
if (hd) skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
}
|
||||
break;
|
||||
//now inflict silence on everyone
|
||||
if(ssc && !ssc->data[SC_SILENCE]) //put inavoidable silence on homun
|
||||
status_change_start(src, src, SC_SILENCE, 100, skill_lv, 0,0,0, skill_get_time(skill_id, skill_lv),1|2|8);
|
||||
if(m_bl){
|
||||
struct status_change *msc = status_get_sc(m_bl);
|
||||
if(msc && !msc->data[SC_SILENCE]) //put inavoidable silence on master
|
||||
status_change_start(src, m_bl, SC_SILENCE, 100, skill_lv, 0,0,0, skill_get_time(skill_id, skill_lv),1|2|8);
|
||||
}
|
||||
if (hd)
|
||||
skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
}
|
||||
break;
|
||||
case MH_OVERED_BOOST:
|
||||
if (hd){
|
||||
struct block_list *s_bl = battle_get_master(src);
|
||||
if(hd->homunculus.hunger>50) //reduce hunger
|
||||
hd->homunculus.hunger = hd->homunculus.hunger/2;
|
||||
else
|
||||
hd->homunculus.hunger = min(1,hd->homunculus.hunger);
|
||||
if(s_bl && s_bl->type==BL_PC){
|
||||
status_set_sp(s_bl,status_get_max_sp(s_bl)/2,0); //master drain 50% sp
|
||||
clif_send_homdata(((TBL_PC *)s_bl), SP_HUNGRY, hd->homunculus.hunger); //refresh hunger info
|
||||
sc_start(src,s_bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)); //gene bonus
|
||||
}
|
||||
sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
}
|
||||
break;
|
||||
case MH_GRANITIC_ARMOR:
|
||||
case MH_PYROCLASTIC: {
|
||||
struct block_list *s_bl = battle_get_master(src);
|
||||
if(s_bl) sc_start2(src, s_bl, type, 100, skill_lv, hd->homunculus.level, skill_get_time(skill_id, skill_lv)); //start on master
|
||||
sc_start2(src, bl, type, 100, skill_lv, hd->homunculus.level, skill_get_time(skill_id, skill_lv));
|
||||
if (hd) skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
}
|
||||
break;
|
||||
|
||||
case MH_LIGHT_OF_REGENE: //self
|
||||
case MH_LIGHT_OF_REGENE: //self
|
||||
sc_start2(src, src, type, 100, skill_lv, hd->homunculus.level, skill_get_time(skill_id, skill_lv));
|
||||
if(hd){
|
||||
hd->homunculus.intimacy = 251; //change to neutral (can't be cast if < 750)
|
||||
@ -9212,40 +9198,39 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
|
||||
}
|
||||
break;
|
||||
}
|
||||
case MH_MAGMA_FLOW:
|
||||
case MH_PAIN_KILLER:
|
||||
sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
if (hd)
|
||||
skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
break;
|
||||
case MH_MAGMA_FLOW:
|
||||
case MH_PAIN_KILLER:
|
||||
sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv));
|
||||
if (hd)
|
||||
skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
break;
|
||||
|
||||
case MH_SUMMON_LEGION:
|
||||
{
|
||||
int summons[5] = {2158, 2159, 2159, 2160, 2160};
|
||||
int qty[5] = {3 , 3 , 4 , 4 , 5};
|
||||
struct mob_data *sum_md;
|
||||
int i,c=0;
|
||||
case MH_SUMMON_LEGION: {
|
||||
int summons[5] = {2158, 2159, 2159, 2160, 2160};
|
||||
int qty[5] = {3 , 3 , 4 , 4 , 5};
|
||||
struct mob_data *sum_md;
|
||||
int i,c=0;
|
||||
|
||||
int maxcount = qty[skill_lv-1];
|
||||
i = map_foreachinmap(skill_check_condition_mob_master_sub ,hd->bl.m, BL_MOB, hd->bl.id, summons[skill_lv-1], skill_id, &c);
|
||||
if(c >= maxcount) return 0; //max qty already spawned
|
||||
|
||||
for(i=0; i<qty[skill_lv - 1]; i++){ //easy way
|
||||
sum_md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
|
||||
if (sum_md) {
|
||||
sum_md->master_id = src->id;
|
||||
sum_md->special_state.ai = 5;
|
||||
if (sum_md->deletetimer != INVALID_TIMER)
|
||||
delete_timer(sum_md->deletetimer, mob_timer_delete);
|
||||
sum_md->deletetimer = add_timer(gettick() + skill_get_time(skill_id, skill_lv), mob_timer_delete, sum_md->bl.id, 0);
|
||||
mob_spawn(sum_md); //Now it is ready for spawning.
|
||||
sc_start4(&sum_md->bl,&sum_md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000);
|
||||
}
|
||||
}
|
||||
for(i=0; i<qty[skill_lv - 1]; i++){ //easy way
|
||||
sum_md = mob_once_spawn_sub(src, src->m, src->x, src->y, status_get_name(src), summons[skill_lv - 1], "", SZ_SMALL, AI_ATTACK);
|
||||
if (sum_md) {
|
||||
sum_md->master_id = src->id;
|
||||
sum_md->special_state.ai = 5;
|
||||
if (sum_md->deletetimer != INVALID_TIMER)
|
||||
delete_timer(sum_md->deletetimer, mob_timer_delete);
|
||||
sum_md->deletetimer = add_timer(gettick() + skill_get_time(skill_id, skill_lv), mob_timer_delete, sum_md->bl.id, 0);
|
||||
mob_spawn(sum_md); //Now it is ready for spawning.
|
||||
sc_start4(&sum_md->bl,&sum_md->bl, SC_MODECHANGE, 100, 1, 0, MD_CANATTACK|MD_AGGRESSIVE, 0, 60000);
|
||||
}
|
||||
}
|
||||
if (hd)
|
||||
skill_blockhomun_start(hd, skill_id, skill_get_cooldown(skill_id, skill_lv));
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
ShowWarning("skill_castend_nodamage_id: Unknown skill used:%d\n",skill_id);
|
||||
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
|
||||
@ -9480,10 +9465,10 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
|
||||
break;
|
||||
|
||||
if (ud->state.running && ud->skill_id == TK_JUMPKICK)
|
||||
{
|
||||
ud->state.running = 0;
|
||||
status_change_end(src, SC_RUN, INVALID_TIMER);
|
||||
flag = 1;
|
||||
{
|
||||
ud->state.running = 0;
|
||||
status_change_end(src, SC_RUN, INVALID_TIMER);
|
||||
flag = 1;
|
||||
}
|
||||
|
||||
if (ud->walktimer != INVALID_TIMER && ud->skill_id != TK_RUN && ud->skill_id != RA_WUGDASH)
|
||||
@ -13978,7 +13963,7 @@ int skill_castfix (struct block_list *bl, uint16 skill_id, uint16 skill_lv) {
|
||||
if (battle_config.cast_rate != 100)
|
||||
time = time * battle_config.cast_rate / 100;
|
||||
// return final cast time
|
||||
time = max(time, 0);
|
||||
time = max(time, 0);
|
||||
|
||||
// ShowInfo("Castime castfix = %d\n",time);
|
||||
return time;
|
||||
@ -13997,8 +13982,8 @@ int skill_castfix_sc (struct block_list *bl, int time)
|
||||
if (sc && sc->count) {
|
||||
if (sc->data[SC_SLOWCAST])
|
||||
time += time * sc->data[SC_SLOWCAST]->val2 / 100;
|
||||
if (sc->data[SC_PARALYSIS])
|
||||
time += sc->data[SC_PARALYSIS]->val3;
|
||||
if (sc->data[SC_PARALYSIS])
|
||||
time += sc->data[SC_PARALYSIS]->val3;
|
||||
if (sc->data[SC_SUFFRAGIUM]) {
|
||||
time -= time * sc->data[SC_SUFFRAGIUM]->val2 / 100;
|
||||
status_change_end(bl, SC_SUFFRAGIUM, INVALID_TIMER);
|
||||
@ -14013,7 +13998,7 @@ int skill_castfix_sc (struct block_list *bl, int time)
|
||||
if (sc->data[SC_IZAYOI])
|
||||
time -= time * 50 / 100;
|
||||
}
|
||||
time = max(time, 0);
|
||||
time = max(time, 0);
|
||||
|
||||
// ShowInfo("Castime castfix_sc = %d\n",time);
|
||||
return time;
|
||||
|
@ -1899,4 +1899,7 @@ int skill_elementalanalysis(struct map_session_data *sd, int n, uint16 skill_lv,
|
||||
int skill_changematerial(struct map_session_data *sd, int n, unsigned short *item_list); // Genetic Change Material.
|
||||
int skill_get_elemental_type(uint16 skill_id, uint16 skill_lv);
|
||||
|
||||
void skill_combo_toogle_inf(struct block_list* bl, uint16 skill_id, int inf);
|
||||
void skill_combo(struct block_list* src,struct block_list *dsrc, struct block_list *bl, uint16 skill_id, uint16 skill_lv, int tick);
|
||||
|
||||
#endif /* _SKILL_H_ */
|
||||
|
272
src/map/status.c
272
src/map/status.c
@ -508,7 +508,8 @@ void initChangeTables(void) {
|
||||
set_sc(MH_PAIN_KILLER, SC_PAIN_KILLER, SI_PAIN_KILLER, SCB_ASPD);
|
||||
|
||||
add_sc(MH_STYLE_CHANGE, SC_STYLE_CHANGE);
|
||||
set_sc(MH_TINDER_BREAKER, SC_TINDER_BREAKER, SI_TINDER_BREAKER, SCB_FLEE);
|
||||
set_sc(MH_TINDER_BREAKER, SC_TINDER_BREAKER2, SI_TINDER_BREAKER, SCB_FLEE);
|
||||
set_sc(MH_TINDER_BREAKER, SC_TINDER_BREAKER, SI_TINDER_BREAKER_POSTDELAY, SCB_FLEE);
|
||||
set_sc(MH_CBC, SC_CBC, SI_CBC, SCB_FLEE);
|
||||
set_sc(MH_EQC, SC_EQC, SI_EQC, SCB_DEF2|SCB_BATK|SCB_MAXHP);
|
||||
|
||||
@ -1006,6 +1007,8 @@ void initChangeTables(void) {
|
||||
StatusChangeStateTable[SC_STOP] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_CLOSECONFINE] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_CLOSECONFINE2] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_TINDER_BREAKER] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_TINDER_BREAKER2] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_MADNESSCANCEL] |= SCS_NOMOVE;
|
||||
StatusChangeStateTable[SC_GRAVITATION] |= SCS_NOMOVE|SCS_NOMOVECOND;
|
||||
StatusChangeStateTable[SC_WHITEIMPRISON] |= SCS_NOMOVE;
|
||||
@ -1314,18 +1317,18 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
|
||||
|
||||
return hp+sp;
|
||||
}
|
||||
if(target->type == BL_PC){
|
||||
TBL_PC *sd = BL_CAST(BL_PC,target);
|
||||
TBL_HOM *hd = sd->hd;
|
||||
if(hd && hd->sc.data[SC_LIGHT_OF_REGENE]){
|
||||
clif_skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill_get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage
|
||||
clif_skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status_revive(&sd->bl,hd->sc.data[SC_LIGHT_OF_REGENE]->val2,0));
|
||||
status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
|
||||
return hp + sp;
|
||||
}
|
||||
}
|
||||
if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so.
|
||||
status_revive(target, sc->data[SC_REBIRTH]->val2, 0);
|
||||
if(target->type == BL_PC){
|
||||
TBL_PC *sd = BL_CAST(BL_PC,target);
|
||||
TBL_HOM *hd = sd->hd;
|
||||
if(hd && hd->sc.data[SC_LIGHT_OF_REGENE]){
|
||||
clif_skillcasting(&hd->bl, hd->bl.id, target->id, 0,0, MH_LIGHT_OF_REGENE, skill_get_ele(MH_LIGHT_OF_REGENE, 1), 10); //just to display usage
|
||||
clif_skill_nodamage(&sd->bl, target, ALL_RESURRECTION, 1, status_revive(&sd->bl,hd->sc.data[SC_LIGHT_OF_REGENE]->val2,0));
|
||||
status_change_end(&sd->hd->bl,SC_LIGHT_OF_REGENE,INVALID_TIMER);
|
||||
return hp + sp;
|
||||
}
|
||||
}
|
||||
if (target->type == BL_MOB && sc && sc->data[SC_REBIRTH] && !((TBL_MOB*) target)->state.rebirth) {// Ensure the monster has not already rebirthed before doing so.
|
||||
status_revive(target, sc->data[SC_REBIRTH]->val2, 0);
|
||||
status_change_clear(target,0);
|
||||
((TBL_MOB*)target)->state.rebirth = 1;
|
||||
|
||||
@ -4813,6 +4816,8 @@ static signed short status_calc_flee(struct block_list *bl, struct status_change
|
||||
|
||||
if(!sc || !sc->count)
|
||||
return cap_value(flee,1,SHRT_MAX);
|
||||
if(sc->data[SC_TINDER_BREAKER] || sc->data[SC_TINDER_BREAKER2])
|
||||
return 0; //0 flee
|
||||
|
||||
if(sc->data[SC_INCFLEE])
|
||||
flee += sc->data[SC_INCFLEE]->val1;
|
||||
@ -7210,6 +7215,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
case SC_BLEEDING:
|
||||
case SC_DPOISON:
|
||||
case SC_CLOSECONFINE2: //Can't be re-closed in.
|
||||
case SC_TINDER_BREAKER2:
|
||||
case SC_MARIONETTE:
|
||||
case SC_MARIONETTE2:
|
||||
case SC_NOCHAT:
|
||||
@ -7834,18 +7840,21 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
status_zap(bl, status->hp-1, val2?0:status->sp);
|
||||
return 1;
|
||||
break;
|
||||
case SC_TINDER_BREAKER2:
|
||||
case SC_CLOSECONFINE2:
|
||||
{
|
||||
struct block_list *src = val2?map_id2bl(val2):NULL;
|
||||
struct status_change *sc2 = src?status_get_sc(src):NULL;
|
||||
struct status_change_entry *sce2 = sc2?sc2->data[SC_CLOSECONFINE]:NULL;
|
||||
int type2 = ((type == SC_TINDER_BREAKER2)?SC_TINDER_BREAKER:SC_CLOSECONFINE);
|
||||
struct status_change_entry *sce2 = sc2?sc2->data[type2]:NULL;
|
||||
|
||||
if (src && sc2) {
|
||||
if (!sce2) //Start lock on caster.
|
||||
sc_start4(src,src,SC_CLOSECONFINE,100,val1,1,0,0,tick+1000);
|
||||
sc_start4(src,src,type2,100,val1,1,0,0,tick+1000);
|
||||
else { //Increase count of locked enemies and refresh time.
|
||||
(sce2->val2)++;
|
||||
delete_timer(sce2->timer, status_change_timer);
|
||||
sce2->timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, SC_CLOSECONFINE);
|
||||
sce2->timer = add_timer(gettick()+tick+1000, status_change_timer, src->id, type2);
|
||||
}
|
||||
} else //Status failed.
|
||||
return 0;
|
||||
@ -8682,69 +8691,69 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
status_zap(bl, hp * (lv*4) / 100, status_get_sp(bl) * (lv*3) / 100);
|
||||
}
|
||||
break;
|
||||
case SC_ANGRIFFS_MODUS:
|
||||
val2 = 50 + 20 * val1; //atk bonus
|
||||
val3 = 40 + 20 * val1; // Flee reduction.
|
||||
val4 = tick/1000; // hp/sp reduction timer
|
||||
tick_time = 1000;
|
||||
break;
|
||||
case SC_GOLDENE_FERSE:
|
||||
val2 = 10 + 10*val1; //flee bonus
|
||||
val3 = 6 + 4 * val1; // Aspd Bonus
|
||||
val4 = 2 + 2 * val1; // Chance of holy attack
|
||||
break;
|
||||
case SC_OVERED_BOOST:
|
||||
val2 = 300 + 40*val1; //flee bonus
|
||||
val3 = 179 + 2*val1; //aspd bonus
|
||||
val4 = 50; //def reduc %
|
||||
break;
|
||||
case SC_GRANITIC_ARMOR:
|
||||
val2 = 2*val1; //dmg hp reduction
|
||||
val3 = (6*status_get_max_hp(src))/100; //dmg hp on status end
|
||||
val4 = 5 * val1; //unknow formula
|
||||
break;
|
||||
case SC_MAGMA_FLOW:
|
||||
val2 = 3*val1; //activation chance
|
||||
break;
|
||||
case SC_PYROCLASTIC:
|
||||
val2 += 10*val1*status_get_lv(src); //atk bonus
|
||||
val3 = 2*val1;//Chance To AutoCast Hammer Fall %
|
||||
break;
|
||||
case SC_PARALYSIS: //[Lighta] need real info
|
||||
val2 = 2*val1; //def reduction
|
||||
val3 = 500*val1; //varcast augmentation
|
||||
break;
|
||||
case SC_LIGHT_OF_REGENE: //Yommy leak need confirm
|
||||
val2 = 20 * val1; //hp reco on death %
|
||||
break;
|
||||
case SC_PAIN_KILLER: //Yommy leak need confirm
|
||||
val2 = 10 * val1; //aspd reduction %
|
||||
val3 = (( 200 * val1 ) * status_get_lv(src)) / 150; //dmg reduction linear
|
||||
if(sc->data[SC_PARALYSIS])
|
||||
case SC_ANGRIFFS_MODUS:
|
||||
val2 = 50 + 20 * val1; //atk bonus
|
||||
val3 = 40 + 20 * val1; // Flee reduction.
|
||||
val4 = tick/1000; // hp/sp reduction timer
|
||||
tick_time = 1000;
|
||||
break;
|
||||
case SC_GOLDENE_FERSE:
|
||||
val2 = 10 + 10*val1; //flee bonus
|
||||
val3 = 6 + 4 * val1; // Aspd Bonus
|
||||
val4 = 2 + 2 * val1; // Chance of holy attack
|
||||
break;
|
||||
case SC_OVERED_BOOST:
|
||||
val2 = 300 + 40*val1; //flee bonus
|
||||
val3 = 179 + 2*val1; //aspd bonus
|
||||
val4 = 50; //def reduc %
|
||||
break;
|
||||
case SC_GRANITIC_ARMOR:
|
||||
val2 = 2*val1; //dmg hp reduction
|
||||
val3 = (6*status_get_max_hp(src))/100; //dmg hp on status end
|
||||
val4 = 5 * val1; //unknow formula
|
||||
break;
|
||||
case SC_MAGMA_FLOW:
|
||||
val2 = 3*val1; //activation chance
|
||||
break;
|
||||
case SC_PYROCLASTIC:
|
||||
val2 += 10*val1*status_get_lv(src); //atk bonus
|
||||
val3 = 2*val1;//Chance To AutoCast Hammer Fall %
|
||||
break;
|
||||
case SC_PARALYSIS: //[Lighta] need real info
|
||||
val2 = 2*val1; //def reduction
|
||||
val3 = 500*val1; //varcast augmentation
|
||||
break;
|
||||
case SC_LIGHT_OF_REGENE: //Yommy leak need confirm
|
||||
val2 = 20 * val1; //hp reco on death %
|
||||
break;
|
||||
case SC_PAIN_KILLER: //Yommy leak need confirm
|
||||
val2 = 10 * val1; //aspd reduction %
|
||||
val3 = (( 200 * val1 ) * status_get_lv(src)) / 150; //dmg reduction linear
|
||||
if(sc->data[SC_PARALYSIS])
|
||||
sc_start(src,bl, SC_ENDURE, 100, val1, tick); //start endure for same duration
|
||||
break;
|
||||
case SC_STYLE_CHANGE: //[Lighta] need real info
|
||||
tick = -1;
|
||||
break;
|
||||
case SC_CBC:
|
||||
val3 = 10; //drain sp % dmg
|
||||
val4 = tick/1000; //dmg each sec
|
||||
tick = 1000;
|
||||
break;
|
||||
case SC_EQC:
|
||||
val2 = 5 * val1; //def % reduc
|
||||
val3 = 5 * val1; //atk % reduc
|
||||
val4 = 2 * val1; //maxhp % reduc
|
||||
break;
|
||||
case SC_ASH:
|
||||
val2 = 50; //hit % reduc
|
||||
val3 = 0;//def % reduc
|
||||
val4 = 0;//atk flee & reduc
|
||||
if(status_get_race(bl) == RC_PLANT) //plant type
|
||||
break;
|
||||
case SC_STYLE_CHANGE:
|
||||
tick = -1; //infinite duration
|
||||
break;
|
||||
case SC_CBC:
|
||||
val3 = 10; //drain sp % dmg
|
||||
val4 = tick/1000; //dmg each sec
|
||||
tick = 1000;
|
||||
break;
|
||||
case SC_EQC:
|
||||
val2 = 5 * val1; //def % reduc
|
||||
val3 = 5 * val1; //atk % reduc
|
||||
val4 = 2 * val1; //maxhp % reduc
|
||||
break;
|
||||
case SC_ASH:
|
||||
val2 = 50; //hit % reduc
|
||||
val3 = 0;//def % reduc
|
||||
val4 = 0;//atk flee & reduc
|
||||
if(status_get_race(bl) == RC_PLANT) //plant type
|
||||
val3 = 50;
|
||||
if(status_get_element(bl) == ELE_WATER) // defense water type
|
||||
if(status_get_element(bl) == ELE_WATER) // defense water type
|
||||
val4 = 50;
|
||||
break;
|
||||
break;
|
||||
default:
|
||||
if( calc_flag == SCB_NONE && StatusSkillChangeTable[type] == 0 && StatusIconChangeTable[type] == 0 )
|
||||
{ //Status change with no calc, no icon, and no skill associated...?
|
||||
@ -8788,6 +8797,8 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
case SC_CONFUSION:
|
||||
case SC_CLOSECONFINE:
|
||||
case SC_CLOSECONFINE2:
|
||||
case SC_TINDER_BREAKER:
|
||||
case SC_TINDER_BREAKER2:
|
||||
case SC_SPIDERWEB:
|
||||
case SC_ELECTRICSHOCKER:
|
||||
case SC_BITE:
|
||||
@ -9064,7 +9075,7 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
}
|
||||
break;
|
||||
case SC_COMBO:
|
||||
switch (sce->val1) {
|
||||
switch(sce->val1){
|
||||
case TK_STORMKICK:
|
||||
clif_skill_nodamage(bl,bl,TK_READYSTORM,1,1);
|
||||
break;
|
||||
@ -9077,37 +9088,17 @@ int status_change_start(struct block_list* src, struct block_list* bl,enum sc_ty
|
||||
case TK_COUNTER:
|
||||
clif_skill_nodamage(bl,bl,TK_READYCOUNTER,1,1);
|
||||
break;
|
||||
case MO_COMBOFINISH:
|
||||
case CH_TIGERFIST:
|
||||
case CH_CHAINCRUSH:
|
||||
if (sd)
|
||||
clif_skillinfo(sd,MO_EXTREMITYFIST, INF_SELF_SKILL);
|
||||
break;
|
||||
case TK_JUMPKICK:
|
||||
if (sd)
|
||||
clif_skillinfo(sd,TK_JUMPKICK, INF_SELF_SKILL);
|
||||
break;
|
||||
case MO_TRIPLEATTACK:
|
||||
if (sd && pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
|
||||
clif_skillinfo(sd,SR_DRAGONCOMBO, INF_SELF_SKILL);
|
||||
break;
|
||||
case SR_FALLENEMPIRE:
|
||||
if (sd){
|
||||
clif_skillinfo(sd,SR_GATEOFHELL, INF_SELF_SKILL);
|
||||
clif_skillinfo(sd,SR_TIGERCANNON, INF_SELF_SKILL);
|
||||
}
|
||||
default: //rest just toogle inf to enable autotarget
|
||||
skill_combo_toogle_inf(bl,sce->val1,INF_SELF_SKILL);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case SC_RAISINGDRAGON:
|
||||
sce->val2 = status->max_hp / 100;// Officially tested its 1%hp drain. [Jobbie]
|
||||
break;
|
||||
case SC_TINDER_BREAKER:
|
||||
sc_start2(src, map_id2bl(val2),SC_CLOSECONFINE2,100,val1,bl->id,tick);
|
||||
break;
|
||||
case SC_EQC:
|
||||
sc_start2(src, bl,SC_STUN,100,val1,bl->id,(1000*status_get_lv(src))/50+500*val1);
|
||||
status_change_end(bl,SC_TINDER_BREAKER,INVALID_TIMER);
|
||||
status_change_end(bl,SC_TINDER_BREAKER2,INVALID_TIMER);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -9292,17 +9283,17 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
vd = status_get_viewdata(bl);
|
||||
calc_flag = StatusChangeFlagTable[type];
|
||||
switch(type){
|
||||
case SC_GRANITIC_ARMOR:{
|
||||
int dammage = status->max_hp*sce->val3/100;
|
||||
if(status->hp < dammage) //to not kill him
|
||||
dammage = status->hp-1;
|
||||
status_damage(NULL, bl, dammage,0,0,1);
|
||||
break;
|
||||
}
|
||||
case SC_PYROCLASTIC:
|
||||
if(bl->type == BL_PC)
|
||||
skill_break_equip(bl,bl,EQP_WEAPON,10000,BCT_SELF);
|
||||
break;
|
||||
case SC_GRANITIC_ARMOR:{
|
||||
int dammage = status->max_hp*sce->val3/100;
|
||||
if(status->hp < dammage) //to not kill him
|
||||
dammage = status->hp-1;
|
||||
status_damage(NULL, bl, dammage,0,0,1);
|
||||
break;
|
||||
}
|
||||
case SC_PYROCLASTIC:
|
||||
if(bl->type == BL_PC)
|
||||
skill_break_equip(bl,bl,EQP_WEAPON,10000,BCT_SELF);
|
||||
break;
|
||||
case SC_WEDDING:
|
||||
case SC_XMAS:
|
||||
case SC_SUMMER:
|
||||
@ -9480,18 +9471,19 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
skill_castend_damage_id(src, bl, sce->val2, sce->val1, gettick(), SD_LEVEL );
|
||||
}
|
||||
break;
|
||||
case SC_TINDER_BREAKER:
|
||||
case SC_CLOSECONFINE2:
|
||||
{
|
||||
struct block_list *src = sce->val2?map_id2bl(sce->val2):NULL;
|
||||
struct status_change *sc2 = src?status_get_sc(src):NULL;
|
||||
if (src && sc2 && sc2->data[SC_CLOSECONFINE]) {
|
||||
//If status was already ended, do nothing.
|
||||
//Decrease count
|
||||
if (--(sc2->data[SC_CLOSECONFINE]->val1) <= 0) //No more holds, free him up.
|
||||
status_change_end(src, SC_CLOSECONFINE, INVALID_TIMER);
|
||||
}
|
||||
case SC_TINDER_BREAKER2:
|
||||
case SC_CLOSECONFINE2:{
|
||||
struct block_list *src = sce->val2?map_id2bl(sce->val2):NULL;
|
||||
struct status_change *sc2 = src?status_get_sc(src):NULL;
|
||||
int type2 = ((type==SC_CLOSECONFINE2)?SC_CLOSECONFINE:SC_TINDER_BREAKER);
|
||||
if (src && sc2 && sc2->data[type2]) {
|
||||
//If status was already ended, do nothing.
|
||||
//Decrease count
|
||||
if (type==SC_TINDER_BREAKER2 || (--(sc2->data[type2]->val1) <= 0)) //No more holds, free him up.
|
||||
status_change_end(src, type2, INVALID_TIMER);
|
||||
}
|
||||
}
|
||||
case SC_TINDER_BREAKER:
|
||||
case SC_CLOSECONFINE:
|
||||
if (sce->val2 > 0) {
|
||||
//Caster has been unlocked... nearby chars need to be unlocked.
|
||||
@ -9503,27 +9495,8 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
|
||||
}
|
||||
break;
|
||||
case SC_COMBO:
|
||||
if( sd )
|
||||
switch (sce->val1) {
|
||||
case MO_COMBOFINISH:
|
||||
case CH_TIGERFIST:
|
||||
case CH_CHAINCRUSH:
|
||||
clif_skillinfo(sd, MO_EXTREMITYFIST, 0);
|
||||
break;
|
||||
case TK_JUMPKICK:
|
||||
clif_skillinfo(sd, TK_JUMPKICK, 0);
|
||||
break;
|
||||
case MO_TRIPLEATTACK:
|
||||
if (pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
|
||||
clif_skillinfo(sd, SR_DRAGONCOMBO, 0);
|
||||
break;
|
||||
case SR_FALLENEMPIRE:
|
||||
clif_skillinfo(sd, SR_GATEOFHELL, 0);
|
||||
clif_skillinfo(sd, SR_TIGERCANNON, 0);
|
||||
break;
|
||||
}
|
||||
skill_combo_toogle_inf(bl,sce->val1,0);
|
||||
break;
|
||||
|
||||
case SC_MARIONETTE:
|
||||
case SC_MARIONETTE2: /// Marionette target
|
||||
if (sce->val1)
|
||||
@ -10799,7 +10772,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
|
||||
tsc = status_get_sc(bl);
|
||||
|
||||
switch( type ) {
|
||||
case SC_SIGHT: /* Reveal hidden ennemy on 3*3 range */
|
||||
case SC_SIGHT: /* Reveal hidden ennemy on 3*3 range */
|
||||
if( tsc && tsc->data[SC__SHADOWFORM] && (sce && sce->val4 >0 && sce->val4%2000 == 0) && // for every 2 seconds do the checking
|
||||
rnd()%100 < 100-tsc->data[SC__SHADOWFORM]->val1*10 ) // [100 - (Skill Level x 10)] %
|
||||
status_change_end(bl, SC__SHADOWFORM, INVALID_TIMER);
|
||||
@ -10809,7 +10782,7 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
|
||||
status_change_end(bl, SC_CLOAKINGEXCEED, INVALID_TIMER);
|
||||
status_change_end(bl, SC_CAMOUFLAGE, INVALID_TIMER);
|
||||
break;
|
||||
case SC_RUWACH: /* Reveal hidden target and deal little dammages if ennemy */
|
||||
case SC_RUWACH: /* Reveal hidden target and deal little dammages if ennemy */
|
||||
if (tsc && (tsc->data[SC_HIDING] || tsc->data[SC_CLOAKING] ||
|
||||
tsc->data[SC_CAMOUFLAGE] || tsc->data[SC_CLOAKINGEXCEED] ||
|
||||
tsc->data[SC__INVISIBILITY])) { //this sc should hit only
|
||||
@ -10834,13 +10807,16 @@ int status_change_timer_sub(struct block_list* bl, va_list ap)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SC_CLOSECONFINE:
|
||||
case SC_TINDER_BREAKER:
|
||||
case SC_CLOSECONFINE:{
|
||||
int type2 = ((type==SC_CLOSECONFINE)?SC_CLOSECONFINE2:SC_TINDER_BREAKER2);
|
||||
//Lock char has released the hold on everyone...
|
||||
if (tsc && tsc->data[SC_CLOSECONFINE2] && tsc->data[SC_CLOSECONFINE2]->val2 == src->id) {
|
||||
tsc->data[SC_CLOSECONFINE2]->val2 = 0;
|
||||
status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
|
||||
if (tsc && tsc->data[type2] && tsc->data[type2]->val2 == src->id) {
|
||||
tsc->data[type2]->val2 = 0;
|
||||
status_change_end(bl, type2, INVALID_TIMER);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SC_CURSEDCIRCLE_TARGET:
|
||||
if( tsc && tsc->data[SC_CURSEDCIRCLE_TARGET] && tsc->data[SC_CURSEDCIRCLE_TARGET]->val2 == src->id ) {
|
||||
clif_bladestop(bl, tsc->data[SC_CURSEDCIRCLE_TARGET]->val2, 0);
|
||||
|
@ -1022,7 +1022,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
struct map_session_data *sd = NULL;
|
||||
struct block_list * target = NULL;
|
||||
unsigned int tick = gettick();
|
||||
int temp = 0, range;
|
||||
int combo = 0, range;
|
||||
|
||||
nullpo_ret(src);
|
||||
if(status_isdead(src))
|
||||
@ -1046,14 +1046,14 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
|
||||
if( skill_get_inf(skill_id)&INF_SELF_SKILL && skill_get_nk(skill_id)&NK_NO_DAMAGE )// exploit fix
|
||||
target_id = src->id;
|
||||
temp = 1;
|
||||
combo = 1;
|
||||
} else
|
||||
if ( target_id == src->id &&
|
||||
skill_get_inf(skill_id)&INF_SELF_SKILL &&
|
||||
skill_get_inf2(skill_id)&INF2_NO_TARGET_SELF )
|
||||
{
|
||||
target_id = ud->target; //Auto-select target. [Skotlex]
|
||||
temp = 1;
|
||||
combo = 1;
|
||||
}
|
||||
|
||||
if (sd) {
|
||||
@ -1083,7 +1083,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
if (target)
|
||||
target_id = target->id;
|
||||
}
|
||||
if (src->type==BL_HOM)
|
||||
else if (src->type==BL_HOM)
|
||||
switch(skill_id)
|
||||
{ //Homun-auto-target skills.
|
||||
case HLIF_HEAL:
|
||||
@ -1093,6 +1093,16 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
target = battle_get_master(src);
|
||||
if (!target) return 0;
|
||||
target_id = target->id;
|
||||
break;
|
||||
case MH_SONIC_CRAW:
|
||||
case MH_TINDER_BREAKER: {
|
||||
int skill_id2 = ((skill_id==MH_SONIC_CRAW)?MH_MIDNIGHT_FRENZY:MH_EQC);
|
||||
if(sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == skill_id2){ //it,s a combo
|
||||
target_id = sc->data[SC_COMBO]->val2;
|
||||
combo = 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if( !target ) // choose default target
|
||||
@ -1166,7 +1176,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
|
||||
//Check range when not using skill on yourself or is a combo-skill during attack
|
||||
//(these are supposed to always have the same range as your attack)
|
||||
if( src->id != target_id && (!temp || ud->attacktimer == INVALID_TIMER) ) {
|
||||
if( src->id != target_id && (!combo || ud->attacktimer == INVALID_TIMER) ) {
|
||||
if( skill_get_state(ud->skill_id) == ST_MOVE_ENABLE ) {
|
||||
if( !unit_can_reach_bl(src, target, range + 1, 1, NULL, NULL) )
|
||||
return 0; // Walk-path check failed.
|
||||
@ -1178,7 +1188,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
}
|
||||
}
|
||||
|
||||
if (!temp) //Stop attack on non-combo skills [Skotlex]
|
||||
if (!combo) //Stop attack on non-combo skills [Skotlex]
|
||||
unit_stop_attack(src);
|
||||
else if(ud->attacktimer != INVALID_TIMER) //Elsewise, delay current attack sequence
|
||||
ud->attackabletime = tick + status_get_adelay(src);
|
||||
@ -1186,12 +1196,12 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
ud->state.skillcastcancel = castcancel;
|
||||
|
||||
//temp: Used to signal force cast now.
|
||||
temp = 0;
|
||||
combo = 0;
|
||||
|
||||
switch(skill_id){
|
||||
case ALL_RESURRECTION:
|
||||
if(battle_check_undead(tstatus->race,tstatus->def_ele)) {
|
||||
temp = 1;
|
||||
combo = 1;
|
||||
} else if (!status_isdead(target))
|
||||
return 0; //Can't cast on non-dead characters.
|
||||
break;
|
||||
@ -1205,17 +1215,17 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
sc->data[SC_COMBO]->val1 == CH_TIGERFIST ||
|
||||
sc->data[SC_COMBO]->val1 == CH_CHAINCRUSH))
|
||||
casttime = -1;
|
||||
temp = 1;
|
||||
combo = 1;
|
||||
break;
|
||||
case SR_GATEOFHELL:
|
||||
case SR_TIGERCANNON:
|
||||
if (sc && sc->data[SC_COMBO] &&
|
||||
sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE)
|
||||
casttime = -1;
|
||||
temp = 1;
|
||||
combo = 1;
|
||||
break;
|
||||
case SA_SPELLBREAKER:
|
||||
temp = 1;
|
||||
combo = 1;
|
||||
break;
|
||||
case ST_CHASEWALK:
|
||||
if (sc && sc->data[SC_CHASEWALK])
|
||||
@ -1243,7 +1253,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
case RA_WUGDASH:
|
||||
if (sc && sc->data[SC_WUGDASH])
|
||||
casttime = -1;
|
||||
break;
|
||||
break;
|
||||
case EL_WIND_SLASH:
|
||||
case EL_HURRICANE:
|
||||
case EL_TYPOON_MIS:
|
||||
@ -1279,7 +1289,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, uint16 skill_id, ui
|
||||
unit_stop_walking(src,1);// eventhough this is not how official works but this will do the trick. bugreport:6829
|
||||
// in official this is triggered even if no cast time.
|
||||
clif_skillcasting(src, src->id, target_id, 0,0, skill_id, skill_get_ele(skill_id, skill_lv), casttime);
|
||||
if( casttime > 0 || temp )
|
||||
if( casttime > 0 || combo )
|
||||
{
|
||||
if (sd && target->type == BL_MOB)
|
||||
{
|
||||
@ -2034,6 +2044,8 @@ int unit_remove_map_(struct block_list *bl, clr_type clrtype, const char* file,
|
||||
status_change_end(bl, SC_MARIONETTE2, INVALID_TIMER);
|
||||
status_change_end(bl, SC_CLOSECONFINE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_CLOSECONFINE2, INVALID_TIMER);
|
||||
status_change_end(bl, SC_TINDER_BREAKER, INVALID_TIMER);
|
||||
status_change_end(bl, SC_TINDER_BREAKER2, INVALID_TIMER);
|
||||
status_change_end(bl, SC_HIDING, INVALID_TIMER);
|
||||
// Ensure the bl is a PC; if so, we'll handle the removal of cloaking and cloaking exceed later
|
||||
if ( bl->type != BL_PC )
|
||||
|
Loading…
x
Reference in New Issue
Block a user