- Fixed Clown/Gypsy/Minstrel/Wanderer not receiving skill points upon change-sex
- Fixed missing casts from void* to struct online_char_data* in char.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15735 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -214,7 +214,7 @@ void set_char_charselect(int account_id)
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{
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struct online_char_data* character;
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character = idb_ensure(online_char_db, account_id, create_online_char_data);
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character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
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if( character->server > -1 )
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if( server[character->server].users > 0 ) // Prevent this value from going negative.
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@ -248,7 +248,7 @@ void set_char_online(int map_id, int char_id, int account_id)
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Sql_ShowDebug(sql_handle);
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//Check to see for online conflicts
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character = idb_ensure(online_char_db, account_id, create_online_char_data);
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character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
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if( character->char_id != -1 && character->server > -1 && character->server != map_id )
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{
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ShowNotice("set_char_online: Character %d:%d marked in map server %d, but map server %d claims to have (%d:%d) online!\n",
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@ -338,7 +338,7 @@ void set_char_offline(int char_id, int account_id)
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*/
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static int char_db_setoffline(DBKey key, DBData *data, va_list ap)
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{
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struct online_char_data* character = db_data2ptr(data);
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struct online_char_data* character = (struct online_char_data*)db_data2ptr(data);
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int server = va_arg(ap, int);
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if (server == -1) {
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character->char_id = -1;
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@ -357,7 +357,7 @@ static int char_db_setoffline(DBKey key, DBData *data, va_list ap)
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*/
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static int char_db_kickoffline(DBKey key, DBData *data, va_list ap)
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{
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struct online_char_data* character = db_data2ptr(data);
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struct online_char_data* character = (struct online_char_data*)db_data2ptr(data);
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int server_id = va_arg(ap, int);
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if (server_id > -1 && character->server != server_id)
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@ -2081,14 +2081,6 @@ int parse_fromlogin(int fd)
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class_[i] = (sex ? JOB_MINSTREL : JOB_WANDERER);
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else if( class_[i] == JOB_MINSTREL_T || class_[i] == JOB_WANDERER_T )
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class_[i] = (sex ? JOB_MINSTREL_T : JOB_WANDERER_T);
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// remove specifical skills of classes 19,20 4020,4021 and 4042,4043
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if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `skill_point` = `skill_point` +"
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" (SELECT SUM(lv) FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330' AND `lv` > '0')"
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" WHERE `char_id` = '%d'",
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char_db, skill_db, char_id[i], char_id[i]) )
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Sql_ShowDebug(sql_handle);
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if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `%s` WHERE `char_id` = '%d' AND `id` >= '315' AND `id` <= '330'", skill_db, char_id[i]) )
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Sql_ShowDebug(sql_handle);
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}
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// to avoid any problem with equipment and invalid sex, equipment is unequiped.
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if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `equip` = '0' WHERE `char_id` = '%d'", inventory_db, char_id[i]) )
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@ -6396,6 +6396,7 @@ ACMD_FUNC(uptime)
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ACMD_FUNC(changesex)
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{
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nullpo_retr(-1, sd);
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pc_resetskill(sd,4);
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chrif_changesex(sd);
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return 0;
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}
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@ -5804,11 +5804,16 @@ int pc_resetstate(struct map_session_data* sd)
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* /resetskill
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* if flag&1, perform block resync and status_calc call.
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* if flag&2, just count total amount of skill points used by player, do not really reset.
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* if flag&4, just reset the skills if the player class is a bard/dancer type (for changesex.)
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*------------------------------------------*/
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int pc_resetskill(struct map_session_data* sd, int flag)
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{
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int i, lv, inf2, skill_point=0;
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nullpo_ret(sd);
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if( flag&4 && (sd->class_&MAPID_UPPERMASK) != MAPID_BARDDANCER )
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return 0;
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if( !(flag&2) ) { //Remove stuff lost when resetting skills.
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/**
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@ -5865,6 +5870,9 @@ int pc_resetskill(struct map_session_data* sd, int flag)
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if( i == NV_BASIC && (sd->class_&MAPID_UPPERMASK) != MAPID_NOVICE )
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continue;
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if( flag&4 && !skill_ischangesex(i) )
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continue;
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if( inf2&INF2_QUEST_SKILL && !battle_config.quest_skill_learn )
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{ //Only handle quest skills in a special way when you can't learn them manually
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if( battle_config.quest_skill_reset && !(flag&2) )
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@ -9326,6 +9326,7 @@ BUILDIN_FUNC(changesex)
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TBL_PC *sd = NULL;
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sd = script_rid2sd(st);
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pc_resetskill(sd,4);
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chrif_changesex(sd);
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return 0;
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}
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@ -353,6 +353,11 @@ int skill_blockmerc_start (struct mercenary_data*,int,int);
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#define skill_blockpc_start(sd, skillid, tick) skill_blockpc_start_( sd, skillid, tick, false )
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// (Epoque:) To-do: replace this macro with some sort of skill tree check (rather than hard-coded skill names)
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#define skill_ischangesex(id) ( \
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((id) >= BD_ADAPTATION && (id) <= DC_SERVICEFORYOU) || ((id) >= CG_ARROWVULCAN && (id) <= CG_MARIONETTE) || \
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((id) >= CG_LONGINGFREEDOM && (id) <= CG_TAROTCARD) || ((id) >= WA_SWING_DANCE && (id) <= WM_UNLIMITED_HUMMING_VOICE))
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// スキル攻?一括?理
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int skill_attack( int attack_type, struct block_list* src, struct block_list *dsrc,struct block_list *bl,int skillid,int skilllv,unsigned int tick,int flag );
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