- Corrected raid not doing the "can hit?" check on splash area targets.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9940 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -13,6 +13,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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and... if u've used this function, later @reloaditemdb may crush the map server ^_-
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and... if u've used this function, later @reloaditemdb may crush the map server ^_-
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- Check npc/sample/npc_test_setitemx.txt as example of setiteminfo & setitemscript
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- Check npc/sample/npc_test_setitemx.txt as example of setiteminfo & setitemscript
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2007/03/01
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2007/03/01
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* Corrected raid not doing the "can hit?" check on splash area targets.
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* Fixed the definition of warpwaitingpc so that it allows an optional
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* Fixed the definition of warpwaitingpc so that it allows an optional
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argument (number of people to warp).
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argument (number of people to warp).
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* Modified the Palm Strike packet so the initial hit animation does not
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* Modified the Palm Strike packet so the initial hit animation does not
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@ -2698,7 +2698,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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case TF_POISON:
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case TF_POISON:
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case TF_SPRINKLESAND:
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case TF_SPRINKLESAND:
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case AC_CHARGEARROW:
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case AC_CHARGEARROW:
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case RG_RAID:
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case RG_INTIMIDATE:
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case RG_INTIMIDATE:
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case AM_ACIDTERROR:
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case AM_ACIDTERROR:
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case BA_MUSICALSTRIKE:
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case BA_MUSICALSTRIKE:
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@ -2929,6 +2928,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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case AC_SHOWER:
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case AC_SHOWER:
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case MG_NAPALMBEAT:
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case MG_NAPALMBEAT:
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case MG_FIREBALL:
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case MG_FIREBALL:
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case RG_RAID:
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case HW_NAPALMVULCAN:
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case HW_NAPALMVULCAN:
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case NJ_HUUMA:
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case NJ_HUUMA:
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case NJ_BAKUENRYU:
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case NJ_BAKUENRYU:
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@ -4003,6 +4003,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv)));
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sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv)));
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break;
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break;
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case RG_RAID:
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case RG_RAID:
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skill_area_temp[1] = 0;
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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map_foreachinrange(skill_area_sub, bl,
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map_foreachinrange(skill_area_sub, bl,
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skill_get_splash(skillid, skilllv), BL_CHAR,
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skill_get_splash(skillid, skilllv), BL_CHAR,
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