- Corrected raid not doing the "can hit?" check on splash area targets.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9940 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-03-01 00:00:43 +00:00
parent 8925033e99
commit 7bd79db58f
2 changed files with 3 additions and 1 deletions

View File

@ -13,6 +13,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
and... if u've used this function, later @reloaditemdb may crush the map server ^_-
- Check npc/sample/npc_test_setitemx.txt as example of setiteminfo & setitemscript
2007/03/01
* Corrected raid not doing the "can hit?" check on splash area targets.
* Fixed the definition of warpwaitingpc so that it allows an optional
argument (number of people to warp).
* Modified the Palm Strike packet so the initial hit animation does not

View File

@ -2698,7 +2698,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case TF_POISON:
case TF_SPRINKLESAND:
case AC_CHARGEARROW:
case RG_RAID:
case RG_INTIMIDATE:
case AM_ACIDTERROR:
case BA_MUSICALSTRIKE:
@ -2929,6 +2928,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case AC_SHOWER:
case MG_NAPALMBEAT:
case MG_FIREBALL:
case RG_RAID:
case HW_NAPALMVULCAN:
case NJ_HUUMA:
case NJ_BAKUENRYU:
@ -4003,6 +4003,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
sc_start(bl,SC_STUN,(20 + 10 * skilllv),skilllv,skill_get_time2(skillid,skilllv)));
break;
case RG_RAID:
skill_area_temp[1] = 0;
clif_skill_nodamage(src,bl,skillid,skilllv,1);
map_foreachinrange(skill_area_sub, bl,
skill_get_splash(skillid, skilllv), BL_CHAR,