* Reduced MAX_SKILL_LEVEL to 10

* Tidied up parts in skill_castfix a bit
* Fixed map-server crashing if an empty line was added in any of the skill-xx db files
* Updated skill_castnodex reading

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@895 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
celest 2005-01-02 18:22:02 +00:00
parent b04a9b7671
commit 7beb492f29
6 changed files with 82 additions and 41 deletions

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@ -1,5 +1,13 @@
Date Added Date Added
01/02 01/02
* Reduced MAX_SKILL_LEVEL to 10 to save a bit of memory and speed [celest]
* Tidied up parts in skill_castfix a bit [celest]
* Fixed map-server crashing if an empty line was added in any of the skill-xx
db files [celest]
* Updated skill_castnodex reading - An *optional* 3rd value can be added to set
whether a skill's delay time can be affected by dex [celest]
Example: 46,1,1 - double strafe's delay is not affected by dex
46,1,0:0:0:0:1 - only level 5 double strafe is not affected by dex
* More atempts at memory leak fixes [Codemaster] [SVN 890] * More atempts at memory leak fixes [Codemaster] [SVN 890]
* Updated weapon breaking rates, thanks to DracoRPG [celest] * Updated weapon breaking rates, thanks to DracoRPG [celest]
* Optimized enchanting skills success rates calculation, thanks to Wallex * Optimized enchanting skills success rates calculation, thanks to Wallex

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@ -1,13 +1,17 @@
//<Skill id>,<1 or 0> //<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
// With 1, dex does not effect the skill's cast rate // Cast: With 1, dex does not affect the skill's cast rate
// With 0, dex effects the skill's cast rate // Cast: With 0, dex affects the skill's cast rate
46,1 // Delay: With 1, dex does not affect the skill's delay rate
47,1 // Delay: With 0, dex affects the skill's delay rate
129,1 // Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
366,1
381,1 46,1 //AC_DOUBLE
382,1 47,1 //AC_SHOWER
383,1 129,1 //HT_FALCON
394,1 366,1 //HW_MAGICPOWER
403,1 381,1 //SN_FALCONASSAULT
406,1 382,1 //SN_SHARPSHOOTING
383,1 //SN_WINDWALK
394,1 //CG_ARROWVULCAN
403,1 //PF_MEMORIZE
406,0,1 //ASC_METEORASSAULT

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@ -16,7 +16,7 @@
#define LIFETIME_FLOORITEM 60 #define LIFETIME_FLOORITEM 60
#define DAMAGELOG_SIZE 30 #define DAMAGELOG_SIZE 30
#define LOOTITEM_SIZE 10 #define LOOTITEM_SIZE 10
#define MAX_SKILL_LEVEL 100 #define MAX_SKILL_LEVEL 10
#define MAX_STATUSCHANGE 210 #define MAX_STATUSCHANGE 210
#define MAX_SKILLUNITGROUP 32 #define MAX_SKILLUNITGROUP 32
#define MAX_MOBSKILLUNITGROUP 8 #define MAX_MOBSKILLUNITGROUP 8

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@ -4205,7 +4205,10 @@ static int mob_readskilldb(void)
ms->state=state[j].id; ms->state=state[j].id;
} }
ms->skill_id=atoi(sp[3]); ms->skill_id=atoi(sp[3]);
ms->skill_lv=atoi(sp[4]); j=atoi(sp[4]);
if (j<=0 || j>MAX_SKILL_DB)
continue;
ms->skill_lv=j;
ms->permillage=atoi(sp[5]); ms->permillage=atoi(sp[5]);
ms->casttime=atoi(sp[6]); ms->casttime=atoi(sp[6]);
ms->delay=atoi(sp[7]); ms->delay=atoi(sp[7]);

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@ -854,6 +854,11 @@ int skill_get_castnodex( int id ,int lv ){
if ((id > MAX_SKILL) || (id < 0)) return 0; if ((id > MAX_SKILL) || (id < 0)) return 0;
return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1]; return (lv <= 0) ? 0:skill_db[id].castnodex[lv-1];
} }
int skill_get_delaynodex( int id ,int lv ){
if (id >= 10000 && id < 10015) id-= 9500;
if ((id > MAX_SKILL) || (id < 0)) return 0;
return (lv <= 0) ? 0:skill_db[id].delaynodex[lv-1];
}
int skill_get_nocast ( int id ){ int skill_get_nocast ( int id ){
if (id >= 10000 && id < 10015) id-= 9500; if (id >= 10000 && id < 10015) id-= 9500;
if ((id > MAX_SKILL) || (id < 0)) return 0; if ((id > MAX_SKILL) || (id < 0)) return 0;
@ -7390,23 +7395,23 @@ int skill_check_condition(struct map_session_data *sd,int type)
*/ */
int skill_castfix( struct block_list *bl, int time ) int skill_castfix( struct block_list *bl, int time )
{ {
struct map_session_data *sd; struct map_session_data *sd = NULL;
struct mob_data *md; // [Valaris] struct mob_data *md; // [Valaris]
struct status_change *sc_data; struct status_change *sc_data;
int dex; int dex;
int castrate=100; int castrate=100;
int skill,lv,castnodex; int skill,lv;
nullpo_retr(0, bl); nullpo_retr(0, bl);
if(bl->type==BL_MOB){ // Crash fix [Valaris] if(bl->type==BL_MOB){ // Crash fix [Valaris]
md=(struct mob_data*)bl; nullpo_retr(0, md=(struct mob_data*)bl);
skill = md->skillid; skill = md->skillid;
lv = md->skilllv; lv = md->skilllv;
} }
else { else {
sd=(struct map_session_data*)bl; nullpo_retr(0, sd=(struct map_session_data*)bl);
skill = sd->skillid; skill = sd->skillid;
lv = sd->skilllv; lv = sd->skilllv;
} }
@ -7419,8 +7424,6 @@ int skill_castfix( struct block_list *bl, int time )
if (skill > MAX_SKILL_DB || skill < 0) if (skill > MAX_SKILL_DB || skill < 0)
return 0; return 0;
castnodex=skill_get_castnodex(skill, lv);
/* サフラギウム */ /* サフラギウム */
if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 ) if(sc_data && sc_data[SC_SUFFRAGIUM].timer!=-1 )
time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100; time=time*(100-sc_data[SC_SUFFRAGIUM].val1*15)/100;
@ -7428,13 +7431,15 @@ int skill_castfix( struct block_list *bl, int time )
if(time==0) if(time==0)
return 0; return 0;
if(castnodex > 0 && bl->type==BL_PC) if (sd) {
if(skill_get_castnodex(skill, lv) > 0)
castrate=((struct map_session_data *)bl)->castrate; castrate=((struct map_session_data *)bl)->castrate;
else if (castnodex <= 0 && bl->type==BL_PC) { else {
castrate=((struct map_session_data *)bl)->castrate; castrate=((struct map_session_data *)bl)->castrate;
time=time*castrate*(battle_config.castrate_dex_scale - dex)/(battle_config.castrate_dex_scale * 100); time=time*castrate*(battle_config.castrate_dex_scale - dex)/(battle_config.castrate_dex_scale * 100);
time=time*battle_config.cast_rate/100; time=time*battle_config.cast_rate/100;
} }
}
/* ブラギの詩 */ /* ブラギの詩 */
if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1) if(sc_data && sc_data[SC_POEMBRAGI].timer!=-1)
@ -7450,15 +7455,24 @@ int skill_castfix( struct block_list *bl, int time )
int skill_delayfix( struct block_list *bl, int time ) int skill_delayfix( struct block_list *bl, int time )
{ {
struct status_change *sc_data; struct status_change *sc_data;
struct map_session_data *sd = NULL;
int skill,lv = 0;
nullpo_retr(0, bl); nullpo_retr(0, bl);
sc_data = battle_get_sc_data(bl);
/* if(time<=0)
return ( battle_get_adelay(bl) / 2 );*/
if(bl->type==BL_PC){ if(bl->type==BL_PC){
if( battle_config.delay_dependon_dex ) /* dex̉e¿ðŒvŽZ·é */ nullpo_retr(0, sd=(struct map_session_data*)bl);
skill = sd->skillid;
lv = sd->skilllv;
}
if(lv <= 0) return 0;
sc_data = battle_get_sc_data(bl);
if(sd) {
if(battle_config.delay_dependon_dex && /* dex̉e¿ðŒvŽZ·é */
skill_get_delaynodex(skill, lv) > 0)
time=time*(battle_config.castrate_dex_scale - battle_get_dex(bl))/battle_config.castrate_dex_scale; time=time*(battle_config.castrate_dex_scale - battle_get_dex(bl))/battle_config.castrate_dex_scale;
time=time*battle_config.delay_rate/100; time=time*battle_config.delay_rate/100;
} }
@ -11646,7 +11660,7 @@ int skill_readdb(void)
i=atoi(split[0]); i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest] if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500; i -= 9500;
else if(i<0 || i>MAX_SKILL_DB) else if(i<=0 || i>MAX_SKILL_DB)
continue; continue;
/* printf("skill id=%d\n",i); */ /* printf("skill id=%d\n",i); */
@ -11721,7 +11735,7 @@ int skill_readdb(void)
i=atoi(split[0]); i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest] if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500; i -= 9500;
else if(i<0 || i>MAX_SKILL_DB) else if(i<=0 || i>MAX_SKILL_DB)
continue; continue;
memset(split2,0,sizeof(split2)); memset(split2,0,sizeof(split2));
@ -11863,7 +11877,7 @@ int skill_readdb(void)
i=atoi(split[0]); i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest] if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500; i -= 9500;
else if(i<0 || i>MAX_SKILL_DB) else if(i<=0 || i>MAX_SKILL_DB)
continue; continue;
memset(split2,0,sizeof(split2)); memset(split2,0,sizeof(split2));
@ -12030,10 +12044,10 @@ int skill_readdb(void)
} }
while(fgets(line,1020,fp)){ while(fgets(line,1020,fp)){
char *split[50], *split2[MAX_SKILL_LEVEL]; char *split[50], *split2[MAX_SKILL_LEVEL];
memset(split,0,sizeof(split));
if(line[0]=='/' && line[1]=='/') if(line[0]=='/' && line[1]=='/')
continue; continue;
for(j=0,p=line;j<2 && p;j++){ memset(split,0,sizeof(split));
for(j=0,p=line;j<3 && p;j++){
split[j]=p; split[j]=p;
p=strchr(p,','); p=strchr(p,',');
if(p) *p++=0; if(p) *p++=0;
@ -12042,7 +12056,7 @@ int skill_readdb(void)
i=atoi(split[0]); i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest] if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500; i -= 9500;
else if(i<0 || i>MAX_SKILL_DB) else if(i<=0 || i>MAX_SKILL_DB)
continue; continue;
memset(split2,0,sizeof(split2)); memset(split2,0,sizeof(split2));
@ -12053,6 +12067,17 @@ int skill_readdb(void)
} }
for(k=0;k<MAX_SKILL_LEVEL;k++) for(k=0;k<MAX_SKILL_LEVEL;k++)
skill_db[i].castnodex[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]); skill_db[i].castnodex[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
if (!split[2])
continue;
memset(split2,0,sizeof(split2));
for(j=0,p=split[2];j<MAX_SKILL_LEVEL && p;j++){
split2[j]=p;
p=strchr(p,':');
if(p) *p++=0;
}
for(k=0;k<MAX_SKILL_LEVEL;k++)
skill_db[i].delaynodex[k]=(split2[k])? atoi(split2[k]):atoi(split2[0]);
} }
fclose(fp); fclose(fp);
sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_castnodex_db.txt"); sprintf(tmp_output,"Done reading '"CL_WHITE"%s"CL_RESET"'.\n","db/skill_castnodex_db.txt");
@ -12079,7 +12104,7 @@ int skill_readdb(void)
i=atoi(split[0]); i=atoi(split[0]);
if (i>=10000 && i<10015) // for guild skills [Celest] if (i>=10000 && i<10015) // for guild skills [Celest]
i -= 9500; i -= 9500;
else if(i<0 || i>MAX_SKILL_DB) else if(i<=0 || i>MAX_SKILL_DB)
continue; continue;
skill_db[i].nocast=atoi(split[1]); skill_db[i].nocast=atoi(split[1]);
k++; k++;

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@ -23,6 +23,7 @@ struct skill_db {
int weapon,state,spiritball[MAX_SKILL_LEVEL]; int weapon,state,spiritball[MAX_SKILL_LEVEL];
int itemid[10],amount[10]; int itemid[10],amount[10];
int castnodex[MAX_SKILL_LEVEL]; int castnodex[MAX_SKILL_LEVEL];
int delaynodex[MAX_SKILL_LEVEL];
int nocast; int nocast;
}; };
extern struct skill_db skill_db[MAX_SKILL_DB]; extern struct skill_db skill_db[MAX_SKILL_DB];