* Moscovia Update!
- Added Moscovia quests. - Uncommented mosk_dun & added field spawns. - Updated moscovia & mosk_dun warps. - Removed most the npcs from cities/moscovia.txt (they are part of the quests). - Added some more moscovia quest items to item_trade. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13605 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -457,6 +457,9 @@
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7773,115,100 // War_Badge
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// Moscovia Quest Items -----
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2707,91,100 // Gusli
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7761,115,100 // Magic_Gourd_Bottle
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7765,115,100 // Yaga_Secret_Medicine
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7876,115,100 // Gold_Key
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7877,115,100 // Red_Ring
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7878,115,100 // Lusalka_Hair
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@ -3,13 +3,14 @@
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//===== By: ==================================================
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//= Kisuka
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//===== Current Version: =====================================
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//= 1.0
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//= 1.1
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= Moscovia Town Script
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//===== Additional Comments: =================================
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//= 1.0 First Version. [Kisuka]
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//= 1.1 Removed villagers (they are part of a quest). [Kisuka]
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//============================================================
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// Moscovia Transportation
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@ -113,272 +114,19 @@ moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{
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// Generic Moscovia NPCs
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//============================================================
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moscovia,149,112,4 script A man#mosk1 964,{
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mes "[Lev]";
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mes "I was once like you.";
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mes "with hot heart and cool reason";
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mes "adventuring everywhere and";
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mes "coping with all the troubles...";
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close;
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}
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moscovia,167,97,4 script A lady#mosk1 961,{
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mes "[Roza]";
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mes "Naughty boys are too excited in the warm days.";
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next;
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mes "[Roza]";
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mes "Where is the sun?";
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mes "Where is it hiding?";
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close;
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}
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moscovia,168,135,4 script A lady#mosk2 961,{
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mes "[Kyra]";
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mes "I've seen many people";
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mes "from other provinces recently.";
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next;
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mes "[Kyra]";
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mes "This is not";
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mes "a tourist town.";
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mes "What happened...?";
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close;
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}
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moscovia,192,80,4 script A lady#mosk3 959,{
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mes "[Sabina]";
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mes "Sunflowers are squeezed for oil and";
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mes "their bodies are used for medicinal purposes";
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mes "They are very useful.";
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close;
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}
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moscovia,196,71,4 script A young man#mosk1 968,{
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mes "[Fredek]";
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mes "The men here grow up";
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mes "after going through though waves in";
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mes "the vast sea.";
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next;
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mes "[Fredek]";
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mes "Do you like";
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mes "sailing?";
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close;
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}
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moscovia,228,80,4 script A little boy#mosk1 962,{
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mes "[Rurik]";
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mes "It's hard to look up at you.";
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mes "Come lower so I can see your eyes.";
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next;
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mes "[Rurik]";
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mes "Hmm, that's better.";
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mes "Children are the future.";
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mes "I won't have a future if I fall";
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mes "back and hurt my neck";
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mes "while looking up at you.";
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close;
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}
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moscovia,202,102,4 script A little boy#mosk2 962,{
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mes "[Feliks]";
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mes "This is the story";
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mes "about a terrible dragon.";
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next;
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mes "[Feliks]";
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mes "It is sleeping";
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mes "in its lair,";
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mes "but, it destroys everything";
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mes "around it when it awakes.";
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next;
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mes "[Feliks]";
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mes "This came from my grandma's";
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mes "grandma's grandma's";
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mes "grandma's grandma's";
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mes "grandma's grandma.";
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close;
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}
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moscovia,211,215,5 script A young man#mosk2 967,{
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mes "[Izlof]";
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mes "There is a old saying,";
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mes "'an opportunity is a chance.'";
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next;
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mes "[Izlof]";
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mes "It is best time to confess";
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mes "to ladies in the warm winter,";
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mes "when their minds wander";
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mes "right now!";
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close;
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}
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moscovia,204,188,5 script A maid#mosk1 959,{
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mes "[Katya]";
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mes "The spring has come~";
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next;
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mes "[Katya]";
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mes "A million sunflowers are blooming~";
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close;
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}
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moscovia,220,172,4 script A young man#mosk3 968,{
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mes "[Ilyav]";
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mes "I am going to adventure";
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mes "to experience new worlds";
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mes "as you do.";
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close;
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}
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moscovia,234,168,5 script A man#mosk2 964,{
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mes "[Gavrel]";
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mes "Don't you think that the castle is magnificent?";
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mes "It was built by my great great grandfather.";
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close;
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}
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moscovia,219,229,5 script A middle aged man#mosk1 964,{
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mes "[Viktor]";
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mes "Our people are very, very";
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mes "proud of their strength and";
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mes "invincible spirits.";
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next;
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mes "[Viktor]";
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mes "It doesn't matter to us";
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mes "how cold the winter is!";
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close;
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}
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moscovia,233,204,4 script A young man#mosk4 968,{
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mes "[Fedor]";
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mes "Finally, Winter is over.";
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mes "Spring is coming";
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mes "to my mind...";
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close;
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}
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moscovia,253,175,4 script A man#mosk3 964,{
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mes "[Orek]";
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mes "The present Csar is a bit strict and";
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mes "terrible, but";
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mes "he actually loves";
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mes "his people.";
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close;
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}
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moscovia,253,166,4 script Soldier#mosk1 966,{
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mes "[Soldier]";
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mes "Our dear Czar Alexsay III is in the palace.";
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mes "Our dear Csar Alexsay III is in the palace.";
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mes "He rules over Moscovia.";
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mes "Please be careful not to cause him any trouble.";
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close;
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}
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moscovia,252,203,5 script A little girl#mosk1 958,{
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mes "[Yosefina]";
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mes "Babayaga, the Horrible Cannibal";
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mes "is living outside the town.";
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next;
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mes "[Yosefina]";
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mes "My mom tole me.";
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mes "that wat is real.";
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close;
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}
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moscovia,255,203,4 script A little boy#mosk3 962,{
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mes "[Vasili]";
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if (sex)
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mes "Wow, he is";
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else {
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mes "Wow, she is";
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}
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mes "an adventurer, an adventurer!!";
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next;
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mes "[Vasili]";
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mes "Tell me your exciting story.";
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mes "Have you fought a dragon?";
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mes "Where is your gold-shining";
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mes "sword and shield...?";
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mes "Where?";
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close;
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}
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moscovia,208,182,7 script Acorn Dealer#mosk 967,{
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mes "[Acorn Dealer]";
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mes "We have very fresh acorns. Everyone will like them!";
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mes "You can buy one acorn for 100zeny!";
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next;
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if(select("Buy one.:What can I use them for?") == 2) {
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mes "[Acorn Dealer]";
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mes "Well uh...";
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mes "You can grind them to make";
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mes "something to eat and you can feed squirrels.";
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next;
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mes "[Acorn Dealer]";
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mes "Someone can decorate their house";
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mes "with them but I don't know how...";
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mes "they've got to be highly talented.";
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mes "Haha.";
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close;
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}
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mes "[Acorn Dealer]";
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mes "I'll bet you that they are very fresh!";
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mes "How many acorns do you need?";
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next;
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while(.@input <= 0 || .@input > 500) {
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input .@input;
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if (.@input <= 0) {
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mes "[Acorn Dealer]";
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mes "Do you want to cancel this trade?";
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close;
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}
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if (.@input > 500) {
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mes "[Acorn Dealer]";
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mes "You can't buy more than 500.";
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next;
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}
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}
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if (!checkweight(1026, .@input)) {
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mes "[Acorn Dealer]";
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mes "Hello, I think you can't get acorns";
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mes "now. You're carrying too many";
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mes "items!";
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mes "Please use Kafra service. I'll be";
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mes "right here.";
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close;
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}
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set .@price, .@input * 100;
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if (Zeny < .@price) {
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mes "[Acorn Dealer]";
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mes "Hello? You've turned pale! Are you ok??";
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mes "Do you have enough money?";
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close;
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}else{
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mes "[Acorn Dealer]";
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mes "Oh, thank you...";
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mes "What do you think of them? They're fresh, aren't they?";
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set Zeny,Zeny - .@price;
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getitem 1026,.@input;
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close;
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}
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}
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// Inside Moscovia
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//============================================================
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mosk_in,141,212,4 script Pub Owner#mosk 964,{
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mes "[Pub Owner]";
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mes "Welcome to our pub.";
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mes "I'm Alexandre of ^0000FF'Stream Pub'^000000 But,";
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mes "everyone calls me 'Sasha'.";
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mes "It's a fine day today. I feel like";
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mes "going out.";
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close;
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}
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// Moscovia Palace
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//============================================================
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- script Soldier::MoscSoldier 966,{
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- script Soldier#mosk::MoscSoldier 966,{
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mes "[Soldier]";
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mes "Please be silent or the Czar will be angry.";
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mes "Please be silent or the Csar will be angry.";
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close;
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}
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@ -3,13 +3,14 @@
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//===== By: ==================================================
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//= Athena (1.0)
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= Any Athena Version
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//===== Additional Comments: =================================
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//= 1.0 Added spawns [Playtester]
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//= 1.1 Swapped named according to mob db. [L0ne_W0lf]
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//= 1.2 Fixed the mob names (iRO names) [Playtester]
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//= 1.2 Updated spawns kinda. [Kisuka]
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//============================================================
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//==================================================
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@ -17,8 +18,8 @@
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//==================================================
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mosk_dun01,64,236,100,100 monster Wood Goblin 1880,15,10000,0,1
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mosk_dun01,64,236,100,100 monster Les 1881,7,10000,0,1
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mosk_dun01,86,183,100,100 monster Wood Goblin 1880,15,10000,0,1
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mosk_dun01,86,183,100,100 monster Les 1881,7,10000,0,1
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mosk_dun01,99,162,100,100 monster Wood Goblin 1880,15,10000,0,1
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mosk_dun01,99,162,100,100 monster Les 1881,7,10000,0,1
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mosk_dun01,150,80,100,5 monster Wood Goblin 1880,30,10000,0,1
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mosk_dun01,150,80,100,5 monster Les 1881,15,10000,0,1
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mosk_dun01,241,177,10,10 monster Wood Goblin 1880,3,10000,0,1
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File diff suppressed because it is too large
Load Diff
@ -78,7 +78,7 @@ npc: npc/quests/quests_lighthalzen.txt
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npc: npc/quests/quests_louyang.txt
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npc: npc/quests/quests_lutie.txt
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npc: npc/quests/quests_morocc.txt
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//npc: npc/quests/quests_moscovia.txt
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npc: npc/quests/quests_moscovia.txt
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npc: npc/quests/quests_nameless.txt
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npc: npc/quests/quests_niflheim.txt
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npc: npc/quests/quests_payon.txt
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@ -17,6 +17,7 @@ npc: npc/mobs/fields/louyang.txt
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npc: npc/mobs/fields/lutie.txt
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npc: npc/mobs/fields/mjolnir.txt
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npc: npc/mobs/fields/morocc.txt
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npc: npc/mobs/fields/moscovia.txt
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npc: npc/mobs/fields/niflheim.txt
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npc: npc/mobs/fields/payon.txt
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npc: npc/mobs/fields/prontera.txt
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@ -49,7 +50,7 @@ npc: npc/mobs/dungeons/lou_dun.txt
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npc: npc/mobs/dungeons/mag_dun.txt
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npc: npc/mobs/dungeons/mjo_dun.txt
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npc: npc/mobs/dungeons/moc_pryd.txt
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//npc: npc/mobs/dungeons/mosk_dun.txt
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npc: npc/mobs/dungeons/mosk_dun.txt
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npc: npc/mobs/dungeons/odin.txt
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npc: npc/mobs/dungeons/orcsdun.txt
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npc: npc/mobs/dungeons/pay_dun.txt
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@ -43,5 +43,3 @@ moscovia,205,98,0 warp moskwarp1021 1,1,mosk_in,214,255
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mosk_in,214,252,0 warp moskwarp1022 1,1,moscovia,203,96
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mosk_in,220,273,0 warp moskwarp1023 1,1,mosk_in,152,275
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mosk_in,152,272,0 warp moskwarp1024 1,1,mosk_in,220,270
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mosk_in,215,36,0 warp moskwarp1025 1,1,mosk_dun02,53,217
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@ -1,9 +1,9 @@
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//===== eAthena Script =======================================
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//= Moscovia Dungeon Warp Script
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//===== By: ==================================================
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//= $ephiroth
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//= Kisuka, $ephiroth
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= Any Athena Version
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//===== Description: =========================================
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@ -11,8 +11,279 @@
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//===== Additional Comments: =================================
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//= 1.0 Initial version [$ephiroth]
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//= 1.1, 1.2 Updated from jA [$ephiroth]
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//= 1.3 Added warp npcs. Removed place holder warps. [Kisuka]
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//============================================================
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mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45
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mosk_dun02,53,220,0 warp moscoviawarp0101 1,1,mosk_in,215,41
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mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254
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mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217
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mosk_dun02,53,220,4 script #babayagain 45,1,1,{
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end;
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OnTouch:
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if (mos_nowinter == 11) {
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donpcevent "Soldier1#mos::OnEnable";
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donpcevent "Soldier2#mos::OnEnable";
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donpcevent "Soldier3#mos::OnEnable";
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mes "[Soldier]";
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mes "Halt right there!";
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next;
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mes "[Soldier]";
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mes "We have information";
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mes "that you've been secretly";
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mes "communicating with";
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mes "Baba Yaga, the Horrible.";
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next;
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mes "[Soldier]";
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mes "If you have something to say,";
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mes "speak to the Csar.";
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mes "Come with us.";
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close2;
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
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set mos_nowinter,12;
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warp "mosk_in",125,92;
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end;
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}
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else if (mos_nowinter == 12) {
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donpcevent "Soldier1#mos::OnEnable";
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donpcevent "Soldier2#mos::OnEnable";
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donpcevent "Soldier3#mos::OnEnable";
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mes "[Soldier]";
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mes "We expected";
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mes "that you would appear again.";
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mes "What is your business with the Csar?";
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next;
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if(select("Run away.:Explain the situation.") == 1) {
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mes "["+strcharinfo(0)+"]";
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mes "I should get out of here...";
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close2;
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warp "mosk_dun02",100,100;
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
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end;
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}
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mes "-I explain what happend until now.-";
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next;
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mes "[Soldier]";
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mes "If you have something to say, speak";
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mes "to the Csar.";
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mes "If you leave to this place,";
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mes "you will be considered as our enemy.";
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close2;
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donpcevent "Soldier1#mos::OnInit";
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donpcevent "Soldier2#mos::OnInit";
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donpcevent "Soldier3#mos::OnInit";
|
||||
end;
|
||||
}
|
||||
else if (mos_nowinter == 13) {
|
||||
donpcevent "Soldier1#mos::OnEnable";
|
||||
donpcevent "Soldier2#mos::OnEnable";
|
||||
donpcevent "Soldier3#mos::OnEnable";
|
||||
mes "[Soldier]";
|
||||
mes "We expected";
|
||||
mes "that you would appear again.";
|
||||
mes "What is your business with the Csar?";
|
||||
next;
|
||||
if(select("Run away.:Explain the situation.") == 1) {
|
||||
mes "["+strcharinfo(0)+"]";
|
||||
mes "I should get out of here...";
|
||||
close2;
|
||||
warp "mosk_dun02",100,100;
|
||||
donpcevent "Soldier1#mos::OnInit";
|
||||
donpcevent "Soldier2#mos::OnInit";
|
||||
donpcevent "Soldier3#mos::OnInit";
|
||||
end;
|
||||
}
|
||||
mes "-I explain what happend until now.-";
|
||||
next;
|
||||
mes "[Soldier]";
|
||||
mes "If you have something to say, speak";
|
||||
mes "to the Csar.";
|
||||
mes "If you leave to this place,";
|
||||
mes "you will be considered as our enemy.";
|
||||
close2;
|
||||
donpcevent "Soldier1#mos::OnInit";
|
||||
donpcevent "Soldier2#mos::OnInit";
|
||||
donpcevent "Soldier3#mos::OnInit";
|
||||
end;
|
||||
}
|
||||
else {
|
||||
warp "mosk_in",215,41;
|
||||
end;
|
||||
}
|
||||
}
|
||||
|
||||
mosk_dun02,53,215,3 script Soldier1#mos 966,{
|
||||
mes "[Soldier]";
|
||||
mes "We're the Csar's soldiers.";
|
||||
mes "We're called out for emergencies,";
|
||||
mes "don't disturb us anymore.";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "Soldier1#mos";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
hideoffnpc "Soldier1#mos";
|
||||
end;
|
||||
}
|
||||
|
||||
mosk_dun02,50,217,3 script Soldier2#mos 966,{
|
||||
mes "[Soldier]";
|
||||
mes "We're the Csar's soldiers.";
|
||||
mes "We're called out for emergencies,";
|
||||
mes "don't disturb us anymore.";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "Soldier2#mos";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
hideoffnpc "Soldier2#mos";
|
||||
end;
|
||||
}
|
||||
|
||||
|
||||
mosk_dun02,56,217,5 script Soldier3#mos 966,{
|
||||
mes "[Soldier]";
|
||||
mes "We're the Csar's soldiers.";
|
||||
mes "We're called out for emergencies,";
|
||||
mes "don't disturb us anymore.";
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "Soldier3#mos";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
hideoffnpc "Soldier3#mos";
|
||||
end;
|
||||
}
|
||||
|
||||
mosk_dun01,170,164,3 script Milestone#1 111,{
|
||||
mes "- There is writing on a big rock. -";
|
||||
next;
|
||||
mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000";
|
||||
close;
|
||||
}
|
||||
|
||||
mosk_dun01,207,276,3 script Milestone#1-2 111,{
|
||||
mes "- There is writing on a big rock. -";
|
||||
next;
|
||||
mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe.";
|
||||
mes "If you have courage, step forward. Otherwise, step backward. -^000000";
|
||||
next;
|
||||
if(select("Step forward.:Stay.") == 1) {
|
||||
mes "- You follow the way before you. -";
|
||||
close2;
|
||||
warp "mosk_dun02",165,30;
|
||||
end;
|
||||
}
|
||||
mes "- You won't advance. -";
|
||||
close;
|
||||
}
|
||||
|
||||
mosk_dun01,164,191,3 script Milestone#1-3 111,{
|
||||
mes "- There is writing on a big rock. -";
|
||||
next;
|
||||
mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe.";
|
||||
mes "If you are brave, then take a step forward. Otherwise, step back. -^000000";
|
||||
next;
|
||||
if(select("Step forward.:Stay.") == 1) {
|
||||
mes "- You follow the way before you. -";
|
||||
close2;
|
||||
warp "mosk_dun03",117,36;
|
||||
end;
|
||||
}
|
||||
mes "- You decide to stay. -";
|
||||
close;
|
||||
}
|
||||
|
||||
mosk_dun02,168,28,3 script Milestone#2-1 111,{
|
||||
mes "- There is writing on a big rock. -";
|
||||
next;
|
||||
mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe.";
|
||||
mes "If you valorous, then take a step forward. Otherwise, step back. -^000000";
|
||||
next;
|
||||
if(select("Go back.:Stay.") == 1) {
|
||||
mes "- You sense danger and decide to go back -";
|
||||
close2;
|
||||
warp "mosk_dun01",201,269;
|
||||
end;
|
||||
}
|
||||
mes "- You decided to stay. -";
|
||||
close;
|
||||
}
|
||||
|
||||
mosk_dun02,268,117,3 script Milestone#2-3 111,{
|
||||
mes "- There is writing on a big rock. -";
|
||||
next;
|
||||
mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt.";
|
||||
mes "If you are truly brave, step forward. Otherwise, step back -^000000";
|
||||
next;
|
||||
if(select("Step forward.:Stay.") == 1) {
|
||||
mes "- You bravely step forward. -";
|
||||
close2;
|
||||
warp "mosk_dun03",32,135;
|
||||
end;
|
||||
}
|
||||
mes "- You decided to stay. -";
|
||||
close;
|
||||
}
|
||||
|
||||
mosk_dun03,27,131,3 script Milestone#3-2 111,{
|
||||
mes "- There is writing on a big rock. -";
|
||||
next;
|
||||
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
|
||||
mes "Those who have courage will go back, otherwise step forward and stay. -^000000";
|
||||
next;
|
||||
if(select("Go back.:Stay.") == 1) {
|
||||
mes "- You sense danger and decide to go back -";
|
||||
close2;
|
||||
warp "mosk_dun02",262,118;
|
||||
end;
|
||||
}
|
||||
mes "- You decide to stay. -";
|
||||
close;
|
||||
}
|
||||
|
||||
mosk_dun03,119,46,3 script Milestone#3-1 111,{
|
||||
mes "There is writing on a big rock.";
|
||||
next;
|
||||
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
|
||||
mes "Those who are afraid of the death will go back, otherwise step forward and stay. -^000000";
|
||||
next;
|
||||
if(select("Go back.:Stay.") == 1) {
|
||||
mes "- You sense danger and decide to go back -";
|
||||
close2;
|
||||
warp "mosk_dun01",257,190;
|
||||
end;
|
||||
}
|
||||
mes "- You decided to stay. -";
|
||||
close;
|
||||
}
|
||||
|
||||
mosk_dun01,194,43,3 script Milestone#1-1 111,{
|
||||
mes "- There is writing on a big rock. -";
|
||||
next;
|
||||
mes "- If you want to protect your life, go back -";
|
||||
close;
|
||||
}
|
||||
|
||||
mosk_fild02,198,53,3 script Ship#mos_dun 111,{
|
||||
mes "- You find a ship at anchor. -";
|
||||
next;
|
||||
if(select("Take the ship and go back to the village.:Explore more.") == 1) {
|
||||
mes "- You board the ship and pull at the oars. -";
|
||||
close2;
|
||||
warp "moscovia",140,54;
|
||||
end;
|
||||
}
|
||||
mes "- That unknown area arouses your interest. -";
|
||||
close;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user