-Fix bugreport:9070-ranged-forced-attack-movement (now when OFFICIAL_PATH is off and clicking outside target, target is being erased, and no longer attempt to walk back to him)
-Cleanup / speedup few stuff, and disabled some slave_timer part for review.
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237579c957
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@ -52,7 +52,7 @@ const short diry[8]={1,1,0,-1,-1,-1,0,1}; ///lookup to know where will move to y
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//early declaration
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static int unit_attack_timer(int tid, unsigned int tick, int id, intptr_t data);
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static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data);
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int unit_unattackable(struct block_list *bl);
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/**
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* Get the unit_data related to the bl
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* @param bl : Object to get the unit_data from
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@ -204,8 +204,19 @@ int unit_teleport_timer(int tid, unsigned int tick, int id, intptr_t data)
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*/
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int unit_check_start_teleport_timer(struct block_list *sbl)
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{
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TBL_PC *msd = unit_get_master(sbl);
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TBL_PC *msd=NULL;
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int max_dist = 0;
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switch(sbl->type) {
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case BL_HOM:
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case BL_ELEM:
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case BL_PET:
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case BL_MER:
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msd = unit_get_master(sbl);
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break;
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default:
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return 0;
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}
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switch(sbl->type) {
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case BL_HOM: max_dist = AREA_SIZE; break;
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case BL_ELEM: max_dist = MAX_ELEDISTANCE; break;
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@ -213,7 +224,7 @@ int unit_check_start_teleport_timer(struct block_list *sbl)
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case BL_MER: max_dist = MAX_MER_DISTANCE; break;
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}
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// If there is a master and it's a valid type
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if(msd && (msd->bl.type&BL_PC) && max_dist) { ///TODO the bl.type is an hotfix please dig it to remove it
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if(msd && max_dist) {
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int *msd_tid = unit_get_masterteleport_timer(sbl);
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if(msd_tid == NULL) return 0;
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if (!check_distance_bl(&msd->bl, sbl, max_dist)) {
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@ -244,23 +255,16 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
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uint8 dir;
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struct block_list *bl;
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struct unit_data *ud;
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TBL_PC *sd;
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TBL_MOB *md;
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TBL_MER *mrd;
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TBL_ELEM *ed;
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TBL_PET *pd;
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TBL_HOM *hd;
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TBL_PC *sd=NULL;
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TBL_MOB *md=NULL;
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bl = map_id2bl(id);
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if(bl == NULL)
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return 0;
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sd = BL_CAST(BL_PC, bl);
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md = BL_CAST(BL_MOB, bl);
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mrd = BL_CAST(BL_MER, bl);
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ed = BL_CAST(BL_ELEM, bl);
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pd = BL_CAST(BL_PET, bl);
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hd = BL_CAST(BL_HOM, bl);
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switch(bl->type){ //svoid useless cast, we can only be 1 type
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case BL_PC: sd = BL_CAST(BL_PC, bl); break;
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case BL_MOB: md = BL_CAST(BL_MOB, bl); break;
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}
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ud = unit_bl2ud(bl);
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if(ud == NULL) return 0;
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@ -305,7 +309,8 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
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map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, sd?BL_ALL:BL_PC, bl);
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ud->walktimer = INVALID_TIMER;
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if(sd) {
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switch(bl->type){
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case BL_PC: {
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if( sd->touching_id )
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npc_touchnext_areanpc(sd,false);
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if(map_getcell(bl->m,x,y,CELL_CHKNPC)) {
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@ -314,14 +319,17 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
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return 0;
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} else
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sd->areanpc_id=0;
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/* WIP disable [Lighta], currently unsuported
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* this was meant to start the timer if the player move but not his slave...
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if(sd->md) unit_check_start_teleport_timer(&sd->md->bl);
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if(sd->ed) unit_check_start_teleport_timer(&sd->ed->bl);
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if(sd->hd) unit_check_start_teleport_timer(&sd->hd->bl);
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if(sd->pd) unit_check_start_teleport_timer(&sd->pd->bl);
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*/
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pc_cell_basilica(sd);
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} else if (md) {
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}
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break;
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case BL_MOB: {
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if( map_getcell(bl->m,x,y,CELL_CHKNPC) ) {
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if( npc_touch_areanpc2(md) )
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return 0; // Warped
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@ -342,10 +350,14 @@ static int unit_walktoxy_timer(int tid, unsigned int tick, int id, intptr_t data
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clif_move(ud);
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}
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}
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else if (hd) unit_check_start_teleport_timer(&hd->bl);
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else if (ed) unit_check_start_teleport_timer(&ed->bl);
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else if (pd) unit_check_start_teleport_timer(&pd->bl);
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else if (mrd) unit_check_start_teleport_timer(&mrd->bl);
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break;
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case BL_HOM:
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case BL_ELEM:
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case BL_PET:
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case BL_MER:
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unit_check_start_teleport_timer(bl);
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break;
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}
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if(tid == INVALID_TIMER) // A directly invoked timer is from battle_stop_walking, therefore the rest is irrelevant.
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return 0;
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@ -474,11 +486,14 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
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if( (battle_config.max_walk_path < wpd.path_len) && (bl->type != BL_NPC) )
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return 0;
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if (flag&4 && DIFF_TICK(ud->canmove_tick, gettick()) > 0 &&
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DIFF_TICK(ud->canmove_tick, gettick()) < 2000)
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{ // Delay walking command. [Skotlex]
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add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
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return 1;
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if (flag&4){
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unit_unattackable(bl);
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unit_stop_attack(bl);
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if(DIFF_TICK(ud->canmove_tick, gettick()) > 0 && DIFF_TICK(ud->canmove_tick, gettick()) < 2000)
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{ // Delay walking command. [Skotlex]
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add_timer(ud->canmove_tick+1, unit_delay_walktoxy_timer, bl->id, (x<<16)|(y&0xFFFF));
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return 1;
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}
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}
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if(!(flag&2) && (!(status_get_mode(bl)&MD_CANMOVE) || !unit_can_move(bl)))
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@ -504,7 +519,7 @@ int unit_walktoxy( struct block_list *bl, short x, short y, int flag)
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delete_timer( ud->attacktimer, unit_attack_timer );
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ud->attacktimer = INVALID_TIMER;
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}
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return unit_walktoxy_sub(bl);
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}
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@ -1817,6 +1832,7 @@ int unit_unattackable(struct block_list *bl)
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struct unit_data *ud = unit_bl2ud(bl);
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if (ud) {
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ud->state.attack_continue = 0;
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ud->target_to = 0;
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unit_set_target(ud, 0);
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}
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