- Updated mob_ai so that mobs will use their rude-attacked skill when they can't reach their current target.

- Fixed the default txt config making pets be saved to the homun file instead of to the pet file.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8316 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-16 14:37:00 +00:00
parent 4e32d21c17
commit 7cd73fc68b
3 changed files with 9 additions and 4 deletions

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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/16 2006/08/16
* Updated mob_ai so that mobs will use their rude-attacked skill when they
can't reach their current target. [Skotlex]
* Fixed the default txt config making pets be saved to the homun file
instead of to the pet file. [Skotlex]
* Now arrow-consuming skills where your main weapon is a whip or musical * Now arrow-consuming skills where your main weapon is a whip or musical
instrument WILL count as arrow-type attacks, using the atk of the arrow and instrument WILL count as arrow-type attacks, using the atk of the arrow and
all related bonuses. [Skotlex] all related bonuses. [Skotlex]

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@ -14,8 +14,8 @@ guild_txt: save/guild.txt
// Pet flatfile database, for pet names, and other pet info. // Pet flatfile database, for pet names, and other pet info.
pet_txt: save/pet.txt pet_txt: save/pet.txt
// Pet flatfile database, for homunculus information. // Homunculus flatfile database, for homunculus information.
pet_txt: save/homun.txt homun_txt: save/homun.txt
// Castle flatfile database, for emperium war castles, etc. // Castle flatfile database, for emperium war castles, etc.
castle_txt: save/castle.txt castle_txt: save/castle.txt

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@ -1094,8 +1094,9 @@ static int mob_ai_sub_hard(struct block_list *bl,va_list ap)
{ {
if (md->attacked_id == md->target_id) if (md->attacked_id == md->target_id)
{ {
if (!can_move && (battle_config.mob_ai&2) && if (!battle_check_range(&md->bl, tbl, md->status.rhw.range) &&
!battle_check_range(&md->bl, tbl, md->status.rhw.range)) ((!can_move && battle_config.mob_ai&2) ||
(!mob_can_reach(md, tbl, dist+2, MSS_RUSH))))
{ //Rude-attacked (avoid triggering due to can-walk delay). { //Rude-attacked (avoid triggering due to can-walk delay).
if (DIFF_TICK(tick, md->ud.canmove_tick) > 0 && if (DIFF_TICK(tick, md->ud.canmove_tick) > 0 &&
md->attacked_count++ >= RUDE_ATTACKED_COUNT) md->attacked_count++ >= RUDE_ATTACKED_COUNT)