Initial Release of Dimensional Gap (dali) NPCs

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RagnarokNova 2016-09-08 22:54:15 +07:00 committed by Jittapan Pluemsumran
parent d074cf67a7
commit 7d0c7d8b24
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GPG Key ID: CE430096446F41D9
7 changed files with 807 additions and 21 deletions

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@ -1,19 +1,14 @@
//===== rAthena Script ======================================= //===== rAthena Script =======================================
//= Mapflag: Disable Dead Branch use. //= Mapflag: Disable Dead Branch use.
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: ========================================= //===== Description: =========================================
//= Disables the following items: //= Disables the following items:
//= Dead Branch (604), Bloody Branch (12103), //= Dead Branch (604), Bloody Branch (12103),
//= Red Pouch (12024), Poring Box (12109) //= Red Pouch (12024), Poring Box (12109)
//===== Additional Comments: ================================= //===== Changelogs: =================================
//= 1.0 Renewal split. [Euphy] //= 1.0 Renewal split. [Euphy]
//= 1.1 Added Izlude duplicates. [Euphy] //= 1.1 Added Izlude duplicates. [Euphy]
//= 1.2 Added Nightmare Clock Tower [Lemongrass] //= 1.2 Added Nightmare Clock Tower [Lemongrass]
//= 1.3 Added dali02 [Nova]
//============================================================ //============================================================
// 3rd Class Job Maps & Paradise // 3rd Class Job Maps & Paradise
@ -98,3 +93,8 @@ izlude_d mapflag nobranch
// Heroes' Trail Part 1 ======== // Heroes' Trail Part 1 ========
1@sara mapflag nobranch 1@sara mapflag nobranch
1@face mapflag nobranch 1@face mapflag nobranch
1@gef mapflag nobranch
1@gef_in mapflag nobranch
1@ge_st mapflag nobranch
dali mapflag nobranch
dali02 mapflag nobranch

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@ -1,17 +1,12 @@
//===== rAthena Script ======================================= //===== rAthena Script =======================================
//= Mapflag: Disable Warp Portal memory. //= Mapflag: Disable Warp Portal memory.
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: ========================================= //===== Description: =========================================
//= Prevents players from using /memo on a map. //= Prevents players from using /memo on a map.
//= Also disables marriage warp skills. //= Also disables marriage warp skills.
//===== Additional Comments: ================================= //===== Changelogs: =================================
//= 1.0 Renewal split. [Euphy] //= 1.0 Renewal split. [Euphy]
//= 1.1 Added Nightmare Clock Tower [Secret] //= 1.1 Added Nightmare Clock Tower [Secret]
//= 1.2 Added dali, dali02 [Nova]
//============================================================ //============================================================
// Episode 13 ==================== // Episode 13 ====================
@ -128,3 +123,4 @@ gl_cas02_ mapflag nomemo
1@sara mapflag nomemo 1@sara mapflag nomemo
1@gef_in mapflag nomemo 1@gef_in mapflag nomemo
dali mapflag nomemo dali mapflag nomemo
dali02 mapflag nomemo

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@ -1,11 +1,5 @@
//===== rAthena Script ======================================= //===== rAthena Script =======================================
//= Mapflag: Disable teleportation. //= Mapflag: Disable teleportation.
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: ========================================= //===== Description: =========================================
//= Disables all means of teleportation within a map. //= Disables all means of teleportation within a map.
//= Script commands 'warp', 'areawarp', 'warpchar', //= Script commands 'warp', 'areawarp', 'warpchar',
@ -14,8 +8,9 @@
//= Disables skills AL_TELEPORT and TK_HIGHJUMP. //= Disables skills AL_TELEPORT and TK_HIGHJUMP.
//= Disables the following items: //= Disables the following items:
//= Fly Wing (601), Giant Fly Wing (12212) //= Fly Wing (601), Giant Fly Wing (12212)
//===== Additional Comments: ================================= //===== Changelogs: =================================
//= 1.0 Renewal split. [Euphy] //= 1.0 Renewal split. [Euphy]
//= 1.1 Added dali, dali02 [Nova]
//============================================================ //============================================================
// Cities ======================== // Cities ========================
@ -96,3 +91,4 @@ gl_cas02_ mapflag noteleport
1@gef_in mapflag noteleport 1@gef_in mapflag noteleport
1@gef_in mapflag monster_noteleport 1@gef_in mapflag monster_noteleport
dali mapflag noteleport dali mapflag noteleport
dali02 mapflag noteleport

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@ -0,0 +1,728 @@
//===== rAthena Script ======================================
//= Dimensional Gap NPCs
//===== Description: =========================================
//= NPC script for Dimensional Gap
//===== Additional Comments: =================================
//= 1.0 First Version. [Nova]
//============================================================
mid_camp,207,290,6 script Expedition Guide#01 852,{
mes "[Expedition Guide]";
mes "Are you going to enter the ^0000FFDimensional Gap^000000? Please use this Transport Device you see here.";
next;
switch(select("What is the Dimensional Gap?:End Conversation.")) {
case 1:
mes "[Expedition Guide]";
mes "As you know we've already entered through the Dimensional Rift to get to Ash Vacuum right? The Dimensional Gap is an expansion of that initial discovery.";
next;
mes "[Expedition Guide]";
mes "A member of the Expedition team found these backdoor passages to get through the Dimensional Rifts.";
next;
mes "[Expedition Guide]";
mes "This is like a Rune Midgard Alliance version of the Bifrost bridge so it can connect us to different parts of the New World.";
next;
mes "[Expedition Guide]";
mes "Time and space is distorted in the Dimensional Gap. Not all passageways have been discovered so please be sure to use caution when entering an unverified area.";
next;
mes "[Expedition Guide]";
mes "Anyone who has become lost here has yet to return.";
close;
case 2:
mes "[Expedition Guide]";
mes "Take care.";
close;
}
}
mid_camp,212,290,4 script Expedition Guide#02 852,{
mes "[Expedition Guide]";
mes "Please use a ^0000FFTransport Device^000000 if you wish to travel through the dimensional rift. The insides have not been fully explored yet so please be careful in there.";
close;
}
moc_fild22b,225,198,6 duplicate(Expedition Guide#01) Expedition Guide#03 707
moc_fild22b,223,203,4 duplicate(Expedition Guide#02) Expedition Guide#04 707
bif_fild01,314,155,6 duplicate(Expedition Guide#01) Expedition Guide#05 852
bif_fild01,320,154,4 duplicate(Expedition Guide#02) Expedition Guide#06 852
dic_fild02,236,33,6 duplicate(Expedition Guide#01) Expedition Guide#07 852
dic_fild02,239,36,4 duplicate(Expedition Guide#02) Expedition Guide#08 852
dali,137,87,4 script Allied Forces Soldier 997,{
mes "[Allied Forces Soldier]";
mes "This dimensional rift is connected to the Allied Forces ^0000FFExpedition Camp^000000 in Jotunheim.";
next;
mes "[Allied Forces Soldier]";
mes "Do not worry, it has been set up after testing hundreds of experiments for safe teleportation.";
close;
}
dali,122,60,4 script Morroc Soldier 707,{
mes "[Morroc Soldier]";
mes "This dimensional rift is connected to ^0000FFMorroc^000000 back in Rune Midgard.";
next;
mes "[Morroc Soldier]";
mes "This is the fastest gateway back to our world. The area is still destroyed but restoration efforts will soon be on the way.";
close;
}
dali,51,104,6 script Spledide Soldier 461,{
mes "[Spledide Soldier]";
mes "This dimensional rift is connected to the south of ^0000FFBifrost^000000. It enables quick travel to the Splendide frontline.";
next;
mes "[Spledide Soldier]";
mes "If we use it properly, it enables us to advance more easily to the capital of the Sapha.";
next;
mes "[Spledide Soldier]";
mes "The Mayor has asked us to cooperate as best we can instead of fighting, so I'm under orders not to do anything. Since we have a common enemy we won't fight the Sapha... for now...";
close;
}
dali,56,126,4 script Dispatched Sapha 449,{
mes "[Dispatched Sapha]";
mes "This dimensional rift is connected to the southern area of the ^0000FFKamidal Mountains^000000 in El Dicastes. I just dropped by for my research, but it is incredible.";
next;
mes "[Dispatched Sapha]";
mes "Moreover it is next to the Laphine capital..... Hmm... Do not worry, I do not want to fight in such a place.";
close;
}
dali,109,94,4 shop Sundries Merchant 496,611:-1,1750:-1,1065:-1
dali,112,95,4 script Logistics Manager 496,{
mes "[Logistics Manager]";
mes "Welcome. I am in charge of logistics to take care of your items in this weird place. Do you need to access your storage?";
next;
switch(select("Open Storage 200 Zeny.:No Thanks.")) {
case 1:
if (Zeny > 199) {
if(!callfunc("F_CanOpenStorage")){
mes "[Logistics Manager]";
mes "You are not yet qualified to use the Storage.";
}
else {
Zeny -= 200;
openstorage;
}
}
else {
mes "[Logistics Manager]";
mes "You need at least 200 zeny to use the Storage.";
}
break;
case 2:
mes "[Logistics Manager]";
mes "Let me know if you change your mind.";
}
close;
}
dali,119,76,7 script Party Member#SHADOW 482,{
end;
OnChat12:
npctalk "Are you awake?";
end;
OnChat16:
npctalk "I have no idea. There might be an accident up front.";
end;
OnChat23:
npctalk "Right.. I should have entered with another group!";
end;
OnChat31:
npctalk "Take a nap. I am sleepy too, so we'll take shifts.";
end;
}
dali,120,77,4 script Party Member#SURA 484,{
end;
OnChat10:
emotion e_yawn;
npctalk "Huh? What is this? You still haven't entered?";
end;
OnChat13:
emotion e_an;
npctalk "Why are you still here?";
end;
OnChat19:
emotion e_an;
end;
OnChat20:
npctalk "Damn! I am pissed off! I came here because I heard only a party is allowed to get in!";
end;
OnChat22:
emotion e_an;
end;
OnChat27:
emotion e_yawn;
npctalk "Bah, I don't care. I'm gonna take a nap, so wake me up when we're ready.";
end;
}
dali,119,78,2 script Party Member#GUILL 466,{
end;
OnChat5:
npctalk "You want to eat again?";
end;
OnChat9:
npctalk "I just saw a street trader passing by... Where is he?";
end;
OnChat13:
npctalk "Hang on a bit. The merchant is going to pass by soon.";
end;
OnChat18:
npctalk "Give me a sip of juice.";
end;
OnChat23:
npctalk "So mean.. I won't eat then.";
end;
OnChat25:
npctalk "Not at all.";
end;
OnChat30:
emotion e_ag;
npctalk "No!!!!!!!!!";
end;
}
dali,117,79,5 script Party Member#CRU 745,{
end;
OnChat4:
npctalk "Uh, I'm a little bit hungry... I wonder if anybody is selling some warm sweet potatoes or even dumplings...";
end;
OnChat7:
npctalk "I need to eat something before doing anything.";
end;
OnChat11:
npctalk "Can I come back after having a meal?";
end;
OnChat15:
npctalk "I want to buy cold grape juice~";
end;
OnChat21:
npctalk "You pay for your food.";
end;
OnChat24:
emotion e_gg;
npctalk "Hey. Are you pissed off?";
end;
OnChat28:
emotion e_gg;
npctalk "You are upset!!";
end;
}
dali,120,81,3 script Party Member#EINOLD 847,{
end;
OnChat18:
npctalk "Cough~ Cough~";
end;
OnChat28:
npctalk "What? You, we gotta talk! I've been too nice to you!";
end;
}
dali,117,81,7 script Party Member#WANDERER 485,{
end;
OnChat2:
npctalk "We heard about a magic competition being held here!";
end;
OnChat6:
npctalk "I am just wondering about the tournament..";
end;
OnChat12:
npctalk "Can you even catch that?";
end;
OnChat17:
npctalk "What? How dare you?!";
end;
OnChat23:
npctalk "Whatever, I'm not eating.";
end;
OnChat28:
npctalk "Can I get back before I die...";
end;
OnChat31:
npctalk "He's angry all right....";
end;
}
dali,118,83,3 script Party Member#MONK 746,{
end;
OnChat1:
npctalk "I heard rumors about some magic swordman. Let's go find him.";
end;
OnChat3:
npctalk "Where is it?!";
end;
OnChat8:
npctalk "By the way, I also heard about something called the Devil's Tower.";
end;
OnChat10:
npctalk "I am curious about the Faceworms I heard about from a Laphine.";
end;
OnChat14:
npctalk "That is your wish....";
end;
OnChat21:
npctalk "Are you going to hit me? Do it!";
emotion e_ag;
end;
OnChat26:
emotion e_gg;
npctalk "Look at him snoozing. Hehe.";
end;
OnChat30:
npctalk "Whatever~";
end;
}
dali,115,85,5 script Party Leader#dali 119,{
hideonnpc "Party Leader#dali";
hideoffnpc "Party Leader#dali2";
donpcevent "#dalichat::OnEnable";
end;
}
dali,115,85,0 script #dalichat -1,{
end;
OnInit:
disablenpc "#dalichat";
end;
OnEnable:
enablenpc "#dalichat";
initnpctimer;
end;
OnTimer1000:
donpcevent "Party Leader#dali2::OnChat1";
end;
OnTimer2000:
donpcevent "Party Leader#dali2::OnChat2";
end;
OnTimer3000:
donpcevent "Party Leader#dali2::OnChat3";
end;
OnTimer4000:
donpcevent "Party Leader#dali2::OnChat4";
end;
OnTimer6000:
donpcevent "Party Member#MONK::OnChat1";
end;
OnTimer7500:
donpcevent "Party Member#WANDERER::OnChat2";
end;
OnTimer9000:
donpcevent "Party Member#MONK::OnChat3";
end;
OnTimer10500:
donpcevent "Party Member#CRU::OnChat4";
end;
OnTimer12000:
donpcevent "Party Member#GUILL::OnChat5";
end;
OnTimer13500:
donpcevent "Party Member#WANDERER::OnChat6";
end;
OnTimer15000:
donpcevent "Party Member#CRU::OnChat7";
end;
OnTimer16500:
donpcevent "Party Member#MONK::OnChat8";
end;
OnTimer18000:
donpcevent "Party Member#GUILL::OnChat9";
end;
OnTimer19500:
donpcevent "Party Member#SURA::OnChat10";
end;
OnTimer20000:
donpcevent "Party Member#MONK::OnChat10";
end;
OnTimer21000:
donpcevent "Party Member#CRU::OnChat11";
end;
OnTimer22500:
donpcevent "Party Member#WANDERER::OnChat12";
donpcevent "Party Member#SHADOW::OnChat12";
end;
OnTimer24000:
donpcevent "Party Member#SURA::OnChat13";
end;
OnTimer24500:
donpcevent "Party Member#GUILL::OnChat13";
end;
OnTimer25500:
donpcevent "Party Member#MONK::OnChat14";
end;
OnTimer27000:
donpcevent "Party Member#CRU::OnChat15";
end;
OnTimer28500:
donpcevent "Party Member#SHADOW::OnChat16";
end;
OnTimer30000:
donpcevent "Party Member#WANDERER::OnChat17";
end;
OnTimer31500:
donpcevent "Party Member#GUILL::OnChat18";
end;
OnTimer32000:
donpcevent "Party Member#EINOLD::OnChat18";
end;
OnTimer33000:
donpcevent "Party Member#SURA::OnChat19";
end;
OnTimer34000:
donpcevent "Party Member#SURA::OnChat20";
end;
OnTimer36000:
donpcevent "Party Member#MONK::OnChat21";
donpcevent "Party Member#CRU::OnChat21";
end;
OnTimer37500:
donpcevent "Party Member#SURA::OnChat22";
end;
OnTimer39000:
donpcevent "Party Member#WANDERER::OnChat23";
donpcevent "Party Member#GUILL::OnChat23";
donpcevent "Party Member#SHADOW::OnChat23";
end;
OnTimer40500:
donpcevent "Party Member#CRU::OnChat24";
end;
OnTimer42000:
donpcevent "Party Member#GUILL::OnChat25";
end;
OnTimer43500:
donpcevent "Party Member#MONK::OnChat26";
end;
OnTimer45000:
donpcevent "Party Member#SURA::OnChat27";
end;
OnTimer46500:
donpcevent "Party Member#CRU::OnChat28";
donpcevent "Party Member#WANDERER::OnChat28";
donpcevent "Party Member#EINOLD::OnChat28";
end;
OnTimer48000:
donpcevent "Party Leader#dali2::OnChat29";
end;
OnTimer49500:
donpcevent "Party Member#GUILL::OnChat30";
donpcevent "Party Member#MONK::OnChat30";
end;
OnTimer51000:
donpcevent "Party Leader#dali2::OnChat31";
end;
OnTimer52500:
donpcevent "Party Leader#dali2::OnChat32";
stopnpctimer;
disablenpc "#dalichat";
end;
}
dali,115,85,3 script Party Leader#dali2 119,{
end;
OnInit:
hideonnpc "Party Leader#dali2";
end;
OnChat1:
npctalk "Attention!!!";
end;
OnChat2:
npctalk "Here, here. Everybody be quiet and line up!";
end;
OnChat3:
npctalk "We have now entered the inside of the Dimensional Crack. Where should be go first?";
end;
OnChat4:
npctalk "Anyone have an opinion?";
end;
OnChat29:
npctalk "Excuse me..... everyone.............?";
end;
OnChat31:
emotion e_sob;
npctalk "Please listen to me....";
end;
OnChat32:
hideonnpc "Party Leader#dali2";
hideoffnpc "Party Leader#dali";
end;
}
dali,102,83,5 script Merchant Prince#HUMERC 900,2,2,{
mes "[Prince Canet]";
mes "Who're you?";
next;
mes "[Prince Canet]";
mes "What do you want?";
mes "You looking something in";
mes "particular?";
next;
mes "[Prince Canet]";
mes "So some enforcers have been";
mes "cracking down on merchants lately.";
mes "I can not sell anything.";
next;
mes "[Prince Canet]";
mes "Come here...";
next;
mes "[Jumpy Knight]";
mes "I knew you would be here!!";
mes "No illegal trading is allowed";
mes "here!";
mes "Don't you know?";
hideoffnpc "Jumpy Knight#JP_RUN";
next;
mes "[Prince Canet]";
mes "Says who?";
next;
mes "[Jumpy Knight]";
mes "Ok, then show me your permit.";
next;
mes "[Prince Canet]";
mes "Permit?";
mes "No one's in charge here!";
next;
mes "[Prince Canet]";
mes "You! If you need anything come to";
mes "me ok?";
next;
mes "[Jumpy Knight]";
mes "I will catch you!";
hideonnpc "Merchant Prince#HUMERC";
close2;
hideonnpc "Jumpy Knight#JP_RUN";
enablenpc "Merchant Prince#HUMERC2";
hideoffnpc "Merchant Prince#HUMERC2";
disablenpc "Merchant Prince#HUMERC";
end;
OnTouch:
mes "[Prince Canet]";
mes "Cold juice!";
mes "Apple, grape, orange~";
mes "Anything you want!";
next;
mes "[Prince Canet]";
mes "Sweet potato, dumpling~";
mes "Here we have delicious desserts~";
close;
}
dali,105,82,1 script Jumpy Knight#JP_RUN 430,{
end;
OnInit:
hideonnpc "Jumpy Knight#JP_RUN";
end;
}
dali,63,112,7 script Merchant Prince#HUMERC2 900,2,2,{
mes "[Prince Canet]";
mes "You need to pay a toll to get past here.";
next;
switch(select("What toll?"))
{
case 1:
mes "[Prince Canet]";
mes "You did not know?";
mes "500 zeny";
next;
mes "[Jumpy Knight]";
mes "You there!";
mes "Stop right there!";
hideoffnpc "Jumpy Knight#JP_RUN2";
next;
mes "[Prince Canet]";
mes "Ugh! How are you always following me?";
mes "Got some kind of crush on me or something? I don't think you and I make a good match...";
next;
mes "[Jumpy Knight]";
mes "Why don't we find out then?";
next;
mes "[Prince Canet]";
mes "That's it no more talking.";
mes "I'm outta here~";
next;
mes "[Jumpy Knight]";
mes "Keep running you sneaky coward!";
hideonnpc "Merchant Prince#HUMERC2";
close2;
hideonnpc "Jumpy Knight#JP_RUN2";
hideoffnpc "Merchant Prince#HUMERC3";
disablenpc "Merchant Prince#HUMERC2";
end;
}
OnInit:
disablenpc "Merchant Prince#HUMERC2";
end;
OnTouch:
mes "[Prince Canet]";
mes "500 zeny";
close;
}
dali,67,113,3 script Jumpy Knight#JP_RUN2 430,{
end;
OnInit:
hideonnpc "Jumpy Knight#JP_RUN2";
end;
}
dali,89,97,3 script Merchant Prince#HUMERC3 900,{
mes "[Prince Canet]";
mes "You are lucky that you have met up";
mes "with me.";
mes "Who am I?";
mes "I'm here to become a merchant";
mes "King.";
next;
mes "[Prince Canet]";
mes "I might be working a street stall";
mes "now but I'll have an actual shop";
mes "some day.";
next;
mes "[Prince Canet]";
mes "It's my first day so I'm having a";
mes "major sale.";
next;
mes "[Prince Canet]";
mes "Let's see I've got a...";
mes "Ring of something!";
mes "Sword of stuff!";
mes "A backpack of some sort!";
next;
mes "[Prince Canet]";
mes "Tell me if you need anything,";
hideoffnpc "Jumpy Knight#JP_RUN3";
next;
mes "[Prince Canet]";
mes "What are you doing here?";
mes "This is my spot for a shop";
mes "Get outta my turf!";
next;
mes "[Jumpy Knight]";
mes "Bah!!";
mes "You're gonna regret those words!";
next;
mes "[Prince Canet]";
mes "I'm shaking...";
hideonnpc "Merchant Prince#HUMERC3";
close2;
hideonnpc "Jumpy Knight#JP_RUN3";
enablenpc "Merchant Prince#HUMERC";
hideoffnpc "Merchant Prince#HUMERC";
end;
OnInit:
hideonnpc "Merchant Prince#HUMERC3";
end;
}
dali,89,94,7 script Jumpy Knight#JP_RUN3 430,{
end;
OnInit:
hideonnpc "Jumpy Knight#JP_RUN3";
end;
}
dali02,58,123,3 script Curious Knight#KY_KNT 418,{
mes "[Curious Knight]";
mes "The Royal Guard in here";
mes "was desperate for help.";
mes "We entered through a secret place";
mes "in the palace.";
next;
mes "[Curious Knight]";
mes "We were whisked away here...";
mes "No idea where I am but I have to";
mes "establish a base here for the";
mes "Knighthood.";
close;
}
dali02,51,112,5 script Confused Thief#DST_SOL 939,{
mes "[Confused Thief]";
mes "One minute I'm in a bar...";
mes "The next minute I'm here...";
mes "What is this place?";
next;
mes "[Confused Thief]";
mes "There's no night or day in here.";
mes "Hmm, something has to be valuable";
mes "in this place...";
close;
}
dali02,65,115,5 script Adventurous Rafflesia#ra 516,{
mes "[Adventurous Rafflesia]";
mes "No no this has to be Thanatos";
mes "Tower...";
mes "I sense dark magic here.";
next;
mes "[Guide]";
mes "Oh, we're back here again.";
mes "I cannot find a way out!";
mes "We are trapped in this maze!";
next;
mes "[Tourist]";
mes "Is this place the famous Prontera?";
mes "It is dark just like a big city!";
next;
mes "[Traveller]";
mes "I hear a ticking clock.";
mes "This place must be Geffen!";
close;
}
dali02,68,117,5 script Guide#ra 516,{
mes "[Guide]";
mes "Oh, we're back here again.";
mes "I cannot find a way out!";
mes "We are trapped in this maze!";
next;
mes "[Tourist]";
mes "Is this place the famous Prontera?";
mes "It is dark just like a big city!";
next;
mes "[Traveller]";
mes "I hear a ticking clock.";
mes "This place must be Geffen!";
next;
mes "[Adventurous Rafflesia]";
mes "No no this has to be Thanatos";
mes "Tower...";
mes "I sense dark magic here.";
close;
}
dali02,65,119,5 script Tourist#ra 516,{
mes "[Tourist]";
mes "Is this place the famous Prontera?";
mes "It is dark just like a big city!";
next;
mes "[Adventurous Rafflesia]";
mes "No no this has to be Thanatos";
mes "Tower...";
mes "I sense dark magic here.";
next;
mes "[Guide]";
mes "Oh, we're back here again.";
mes "I cannot find a way out!";
mes "We are trapped in this maze!";
next;
mes "[Traveller]";
mes "I hear a ticking clock.";
mes "This place must be Geffen!";
close;
}
dali02,69,122,5 script Traveller#ra 516,{
mes "[Traveller]";
mes "I hear a ticking clock.";
mes "This place must be Geffen!";
next;
mes "[Guide]";
mes "Oh, we're back here again.";
mes "I cannot find a way out!";
mes "We are trapped in this maze!";
next;
mes "[Tourist]";
mes "Is this place the famous Prontera?";
mes "It is dark just like a big city!";
next;
mes "[Adventurous Rafflesia]";
mes "No no this has to be Thanatos";
mes "Tower...";
mes "I sense dark magic here.";
close;
}

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@ -94,6 +94,7 @@ npc: npc/re/merchants/shops.txt
// --------------------------- Others --------------------------- // --------------------------- Others ---------------------------
npc: npc/re/other/bulletin_boards.txt npc: npc/re/other/bulletin_boards.txt
npc: npc/re/other/adven_boards.txt npc: npc/re/other/adven_boards.txt
npc: npc/re/other/dimensional_gap.txt
npc: npc/re/other/item_merge.txt npc: npc/re/other/item_merge.txt
npc: npc/re/other/mail.txt npc: npc/re/other/mail.txt
npc: npc/re/other/mercenary_rent.txt npc: npc/re/other/mercenary_rent.txt

View File

@ -36,6 +36,7 @@ npc: npc/re/warps/fields/yuno_fild.txt
// --------------------------- Others --------------------------- // --------------------------- Others ---------------------------
npc: npc/re/warps/other/arena.txt npc: npc/re/warps/other/arena.txt
npc: npc/re/warps/other/dimensional_gap.txt
npc: npc/re/warps/other/jobquests.txt npc: npc/re/warps/other/jobquests.txt
npc: npc/re/warps/other/paradise.txt npc: npc/re/warps/other/paradise.txt
npc: npc/re/warps/other/s_workshop.txt npc: npc/re/warps/other/s_workshop.txt

View File

@ -0,0 +1,64 @@
//===== rAthena Script ======================================
//= Dimensional Gap Warps
//===== Description: =========================================
//= Warps for Dimensional Gap
//===== Additional Comments: =================================
//= 1.0 First Version. [Nova]
//============================================================
mid_camp,210,292,4 script Transport Device#01 10007,{
mes "Do you wish to enter the Dimensional Gap?";
next;
switch(select("Yes:No")) {
case 1:
close2;
warp "dali",141,82;
end;
case 2:
close;
}
}
moc_fild22b,222,200,4 script Transport Device#02 10007,{
mes "Do you wish to enter the Dimensional Gap?";
next;
switch(select("Yes:No")) {
case 1:
close2;
warp "dali",119,56;
end;
case 2:
close;
}
}
bif_fild01,318,159,4 script Transport Device#03 10007,{
mes "Do you wish to enter the Dimensional Gap?";
next;
switch(select("Yes:No")) {
case 1:
close2;
warp "dali",43,92;
end;
case 2:
close;
}
}
dic_fild02,241,31,4 script Transport Device#04 10007,{
mes "Do you wish to enter the Dimensional Gap?";
next;
switch(select("Yes:No")) {
case 1:
close2;
warp "dali",41,134;
end;
case 2:
close;
}
}
dali,149,82,0 warp dg001 2,2,mid_camp,210,289
dali,122,48,0 warp dg002 2,2,moc_fild22b,227,200
dali,38,87,0 warp dg003 2,2,bif_fild01,318,155
dali,34,139,0 warp dg004 2,2,dic_fild02,237,32