added NJ/GS job quests. temp ones tough

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5680 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-03-20 12:41:27 +00:00
parent 6d2dfb15e9
commit 7d5db186c5
4 changed files with 136 additions and 0 deletions

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@ -28,6 +28,7 @@ Nexon
Date Added Date Added
====== ======
03/20 03/20
* Added temp Job quests of Ninja and Gunslinger, thx2 Gywall [Lupus]
* Fixed endless warping loops, thanks to Manipulator [Lupus] * Fixed endless warping loops, thanks to Manipulator [Lupus]
* Fixed possible Castle Economy investment overflow with Emsolute Develop learnt [Lupus] * Fixed possible Castle Economy investment overflow with Emsolute Develop learnt [Lupus]
* Removed Berserk Potions from all shops, but Comodo [Lupus] * Removed Berserk Potions from all shops, but Comodo [Lupus]

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@ -0,0 +1,53 @@
//===== eAthena Script =======================================
//= Gunslinger Job Quest
//===== By: ==================================================
//= Lord Gywall
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Temp Gunslinger Quest
//===== Additional Comments: =================================
//= 1.0 Fixed minor things [Lupus]
//============================================================
einbroch.gat,244,110,1 script Gunslinger 859,{
mes "[Gunslinger]";
mes "*cough* Uh, Who's there?";
if(Class==Job_Novice) goto N_Novice;
mes "Hey! You're no novice!";
close;
N_Novice:
mes "Oh, A novice.. I guess you want to shoot things.";
next;
menu "I wish to become a Gunslinger",N_Question,"What are the requirements",N_Require,"Leave",-;
close;
N_Question:
mes "[Gunslinger]";
if(JobLevel<10 || SkillPoint) goto N_Bad;
mes "Where is needed to fire a gun?";
next;
menu "Bullets",N_C,"Arrows",N_W,"Bolts",N_W,"Something.. I dunno",N_W;
N_C:
mes "[Gunslinger]";
mes "..Yep, Your right.";
mes "You know what goes in guns, so hey.. Use them!.";
next;
jobchange Job_Gunslinger;
mes "[Gunslinger]";
mes "Congratulations. Now go train.";
close;
N_W:
mes "Argh.. Dammit, you idiot!";
close;
N_Bad:
mes "Wait a second.. Your either too low in job level or you have Skill Points.";
close;
N_Require:
mes "[Gunslinger]";
mes "Get the simple question right..";
mes "Your job level must be at least 10 before trying.";
close;
}

80
npc/jobs/1-1e/ninja.txt Normal file
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@ -0,0 +1,80 @@
//===== eAthena Script =======================================
//= Ninja Job Quest
//===== By: ==================================================
//= Lord Gywall
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= Temp Ninja Quest
//===== Additional Comments: =================================
//= 1.0 Fixed minor things [Lupus]
//============================================================
amatsu.gat,46,137,4 script Ninja Master 730,{
mes "[Ninja Master]";
mes "Huh, what?";
if(Class==Job_Novice) goto N_Novice;
mes "Hey! Get lost!";
close;
N_Novice:
mes "Oh, A novice.. I guess your here to learn the ways of a Ninja.";
next;
menu "I wish to become a Ninja",N_Question,"What are the requirements",N_Require,"Leave",-;
close;
N_Question:
mes "[Ninja Master]";
if(JobLevel<10 || SkillPoint) goto N_Bad;
set @qnumber,rand(1,5);
if(@qnumber==1) goto N_Q1;
if(@qnumber==2) goto N_Q2;
if(@qnumber==3) goto N_Q3;
if(@qnumber==4) goto N_Q4;
mes "Where can you find a Poison Toad?";
menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
N_Q1:
mes "[Gunslinger]";
mes "Which of these places does not have it's own fields?";
next;
menu "Geffen",N_W,"Alberta",N_C,"Payon",N_W,"Lighthalzen",N_W;
N_Q2:
mes "[Gunslinger]";
mes "Dammit.. Which one is a fake weapon?";
next;
menu "Dirk",N_W,"Coward",N_W,"Stardust Blade",N_W,"Myrital",N_C;
N_Q3:
mes "[Gunslinger]";
mes "It's Night and what new creature walks fields?";
next;
menu "Familiar",N_W,"Shadowring",N_C,"Zombie",N_W,"Willow",N_W;
N_Q4:
mes "[Gunslinger]";
mes "What one is the odd one out?";
next;
menu "Super Novice",N_W,"Gunslinger",N_W,"TaeKwon",N_C,"Ninja",N_W;
N_C:
mes "[Gunslinger]";
mes "..That's right.";
mes "You can be a ninja from this day forward.";
next;
jobchange Job_Ninja;
mes "[Ninja Master]";
mes "Congratulations. Now go train.";
close;
N_W:
mes "Argh.. Dammit, you baka!";
next;
menu "Try Again",N_Question,"Give up",-;
close;
N_Bad:
mes "Wait a second.. Your either too low in job level or you have Skill Points.";
close;
N_Require:
mes "[Ninja Master]";
mes "Your required to correctly answer a question I fire at you randomly.";
mes "Your job level must be at least 10 before trying.";
close;
}

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@ -62,6 +62,8 @@ npc: npc/jobs/2-2a/Paladin.txt
npc: npc/jobs/2-2a/Professor.txt npc: npc/jobs/2-2a/Professor.txt
npc: npc/jobs/2-2a/Stalker.txt npc: npc/jobs/2-2a/Stalker.txt
// -- 1-1E (Without Quest) // -- 1-1E (Without Quest)
npc: npc/jobs/1-1e/gunslinger.txt
npc: npc/jobs/1-1e/ninja.txt
npc: npc/jobs/1-1e/taekwon.txt npc: npc/jobs/1-1e/taekwon.txt
// -- 2-1E (Place Holder) // -- 2-1E (Place Holder)
npc: npc/jobs/2-1e/StarGladiator.txt npc: npc/jobs/2-1e/StarGladiator.txt