added NJ/GS job quests. temp ones tough
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5680 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -28,6 +28,7 @@ Nexon
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Date Added
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Date Added
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======
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03/20
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03/20
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* Added temp Job quests of Ninja and Gunslinger, thx2 Gywall [Lupus]
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* Fixed endless warping loops, thanks to Manipulator [Lupus]
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* Fixed endless warping loops, thanks to Manipulator [Lupus]
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* Fixed possible Castle Economy investment overflow with Emsolute Develop learnt [Lupus]
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* Fixed possible Castle Economy investment overflow with Emsolute Develop learnt [Lupus]
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* Removed Berserk Potions from all shops, but Comodo [Lupus]
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* Removed Berserk Potions from all shops, but Comodo [Lupus]
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53
npc/jobs/1-1e/gunslinger.txt
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53
npc/jobs/1-1e/gunslinger.txt
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@ -0,0 +1,53 @@
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//===== eAthena Script =======================================
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//= Gunslinger Job Quest
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//===== By: ==================================================
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//= Lord Gywall
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= Temp Gunslinger Quest
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//===== Additional Comments: =================================
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//= 1.0 Fixed minor things [Lupus]
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//============================================================
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einbroch.gat,244,110,1 script Gunslinger 859,{
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mes "[Gunslinger]";
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mes "*cough* Uh, Who's there?";
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if(Class==Job_Novice) goto N_Novice;
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mes "Hey! You're no novice!";
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close;
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N_Novice:
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mes "Oh, A novice.. I guess you want to shoot things.";
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next;
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menu "I wish to become a Gunslinger",N_Question,"What are the requirements",N_Require,"Leave",-;
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close;
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N_Question:
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mes "[Gunslinger]";
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if(JobLevel<10 || SkillPoint) goto N_Bad;
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mes "Where is needed to fire a gun?";
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next;
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menu "Bullets",N_C,"Arrows",N_W,"Bolts",N_W,"Something.. I dunno",N_W;
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N_C:
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mes "[Gunslinger]";
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mes "..Yep, Your right.";
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mes "You know what goes in guns, so hey.. Use them!.";
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next;
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jobchange Job_Gunslinger;
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mes "[Gunslinger]";
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mes "Congratulations. Now go train.";
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close;
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N_W:
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mes "Argh.. Dammit, you idiot!";
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close;
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N_Bad:
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mes "Wait a second.. Your either too low in job level or you have Skill Points.";
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close;
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N_Require:
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mes "[Gunslinger]";
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mes "Get the simple question right..";
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mes "Your job level must be at least 10 before trying.";
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close;
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}
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80
npc/jobs/1-1e/ninja.txt
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80
npc/jobs/1-1e/ninja.txt
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//===== eAthena Script =======================================
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//= Ninja Job Quest
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//===== By: ==================================================
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//= Lord Gywall
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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//= Temp Ninja Quest
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//===== Additional Comments: =================================
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//= 1.0 Fixed minor things [Lupus]
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//============================================================
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amatsu.gat,46,137,4 script Ninja Master 730,{
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mes "[Ninja Master]";
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mes "Huh, what?";
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if(Class==Job_Novice) goto N_Novice;
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mes "Hey! Get lost!";
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close;
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N_Novice:
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mes "Oh, A novice.. I guess your here to learn the ways of a Ninja.";
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next;
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menu "I wish to become a Ninja",N_Question,"What are the requirements",N_Require,"Leave",-;
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close;
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N_Question:
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mes "[Ninja Master]";
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if(JobLevel<10 || SkillPoint) goto N_Bad;
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set @qnumber,rand(1,5);
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if(@qnumber==1) goto N_Q1;
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if(@qnumber==2) goto N_Q2;
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if(@qnumber==3) goto N_Q3;
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if(@qnumber==4) goto N_Q4;
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mes "Where can you find a Poison Toad?";
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menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
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N_Q1:
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mes "[Gunslinger]";
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mes "Which of these places does not have it's own fields?";
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next;
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menu "Geffen",N_W,"Alberta",N_C,"Payon",N_W,"Lighthalzen",N_W;
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N_Q2:
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mes "[Gunslinger]";
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mes "Dammit.. Which one is a fake weapon?";
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next;
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menu "Dirk",N_W,"Coward",N_W,"Stardust Blade",N_W,"Myrital",N_C;
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N_Q3:
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mes "[Gunslinger]";
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mes "It's Night and what new creature walks fields?";
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next;
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menu "Familiar",N_W,"Shadowring",N_C,"Zombie",N_W,"Willow",N_W;
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N_Q4:
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mes "[Gunslinger]";
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mes "What one is the odd one out?";
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next;
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menu "Super Novice",N_W,"Gunslinger",N_W,"TaeKwon",N_C,"Ninja",N_W;
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N_C:
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mes "[Gunslinger]";
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mes "..That's right.";
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mes "You can be a ninja from this day forward.";
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next;
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jobchange Job_Ninja;
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mes "[Ninja Master]";
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mes "Congratulations. Now go train.";
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close;
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N_W:
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mes "Argh.. Dammit, you baka!";
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next;
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menu "Try Again",N_Question,"Give up",-;
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close;
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N_Bad:
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mes "Wait a second.. Your either too low in job level or you have Skill Points.";
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close;
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N_Require:
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mes "[Ninja Master]";
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mes "Your required to correctly answer a question I fire at you randomly.";
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mes "Your job level must be at least 10 before trying.";
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close;
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}
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@ -62,6 +62,8 @@ npc: npc/jobs/2-2a/Paladin.txt
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npc: npc/jobs/2-2a/Professor.txt
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npc: npc/jobs/2-2a/Professor.txt
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npc: npc/jobs/2-2a/Stalker.txt
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npc: npc/jobs/2-2a/Stalker.txt
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// -- 1-1E (Without Quest)
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// -- 1-1E (Without Quest)
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npc: npc/jobs/1-1e/gunslinger.txt
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npc: npc/jobs/1-1e/ninja.txt
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npc: npc/jobs/1-1e/taekwon.txt
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npc: npc/jobs/1-1e/taekwon.txt
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// -- 2-1E (Place Holder)
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// -- 2-1E (Place Holder)
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npc: npc/jobs/2-1e/StarGladiator.txt
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npc: npc/jobs/2-1e/StarGladiator.txt
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