- Fixed some includes in skill.c and npc.c, thanks to 252-rer for finding it out.
- Applied the entry reusage system to the battle delay damage structure. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5166 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/02/02
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* Applied the Entry Reusage System to the battle delay damage timers.
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[Skotlex]
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* Fixed the map server complain when using the default user/password
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showing up if you set the new user/pass on the import file. [Skotlex]
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2006/02/01
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@ -11,6 +11,7 @@
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "../common/ers.h"
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#include "map.h"
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#include "pc.h"
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@ -28,6 +29,7 @@
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int attr_fix_table[4][10][10];
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struct Battle_Config battle_config;
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static struct eri *delay_damage_ers; //For battle delay damage structures.
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/*==========================================
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* Ž©•ª‚ðƒ?ƒbƒN‚µ‚Ä‚¢‚éMOB‚Ì?‚ð?‚¦‚é(foreachclient)
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@ -202,7 +204,7 @@ int battle_delay_damage_sub (int tid, unsigned int tick, int id, int data)
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if (!status_isdead(target) && (dat->dmg_lv == ATK_DEF || dat->damage > 0) && dat->attack_type)
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skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type, tick);
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}
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aFree(dat);
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ers_free(delay_damage_ers, dat);
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return 0;
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}
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@ -218,7 +220,7 @@ int battle_delay_damage (unsigned int tick, struct block_list *src, struct block
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skill_additional_effect(src, target, skill_id, skill_lv, attack_type, gettick());
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return 0;
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}
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dat = (struct delay_damage *)aCalloc(1, sizeof(struct delay_damage));
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dat = ers_alloc(delay_damage_ers, struct delay_damage);
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dat->src = src;
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dat->target = target->id;
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dat->skill_id = skill_id;
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@ -4437,3 +4439,11 @@ int battle_config_read(const char *cfgName)
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return 0;
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}
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void do_init_battle(void) {
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delay_damage_ers = ers_new((uint32)sizeof(struct delay_damage));
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}
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void do_final_battle(void) {
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ers_destroy(delay_damage_ers);
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}
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@ -418,6 +418,8 @@ extern struct Battle_Config {
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unsigned short cell_stack_limit; // [Skotlex]
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} battle_config;
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void do_init_battle(void);
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void do_final_battle(void);
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extern int battle_config_read(const char *cfgName);
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extern void battle_validate_conf(void);
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extern void battle_set_defaults(void);
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@ -3661,6 +3661,7 @@ void do_final(void) {
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chrif_flush_fifo();
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do_final_atcommand();
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do_final_battle();
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do_final_chrif(); // この内部でキャラを全て切断する
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do_final_npc();
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// map_removenpc();
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@ -3870,6 +3871,7 @@ int do_init(int argc, char *argv[]) {
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add_timer_interval(gettick()+1000, map_freeblock_timer, 0, 0, 60*1000);
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do_init_atcommand();
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do_init_battle();
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do_init_chrif();
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do_init_clif();
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do_init_script();
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@ -3883,7 +3885,6 @@ int do_init(int argc, char *argv[]) {
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do_init_skill();
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do_init_pet();
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do_init_npc();
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#ifndef TXT_ONLY /* mail system [Valaris] */
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if(mail_server_enable)
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do_init_mail();
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@ -8,9 +8,11 @@
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#include <math.h>
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#include <time.h>
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#include "timer.h"
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#include "nullpo.h"
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#include "malloc.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/grfio.h"
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#include "../common/showmsg.h"
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#include "map.h"
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#include "log.h"
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#include "npc.h"
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@ -24,8 +26,6 @@
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#include "pet.h"
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#include "battle.h"
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#include "skill.h"
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#include "grfio.h"
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#include "showmsg.h"
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#ifdef _WIN32
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#undef isspace
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@ -6,9 +6,11 @@
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#include <string.h>
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#include <time.h>
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#include "timer.h"
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#include "nullpo.h"
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#include "malloc.h"
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#include "../common/timer.h"
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#include "../common/nullpo.h"
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#include "../common/malloc.h"
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#include "../common/showmsg.h"
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#include "../common/grfio.h"
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#include "skill.h"
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#include "map.h"
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@ -25,8 +27,6 @@
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#include "log.h"
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#include "chrif.h"
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#include "guild.h"
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#include "showmsg.h"
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#include "grfio.h"
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#include "date.h"
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#define SKILLUNITTIMER_INVERVAL 100
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