Frenzy, Super Novice Level Up Buff, Assassin Soul Link (#8198)

- Fixed Frenzy HP drain interval being 15 instead 10 seconds in renewal (follow-up to 1a004f0)
- The buffs granted when a Super Novice levels up now all last 120 seconds (fixes #8189)
- Assassin Soul Link now doubles stun chance outside GVG/BG (fixes #8195)
This commit is contained in:
Playtester
2024-03-28 23:43:59 +01:00
committed by GitHub
parent 861832ec27
commit 7d9a23d03f
3 changed files with 7 additions and 4 deletions

View File

@@ -8107,7 +8107,7 @@ int pc_checkbaselevelup(map_session_data *sd) {
if ((sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE) {
for (const auto &status : status_db) {
if (status.second->flag[SCF_SUPERNOVICEANGEL])
sc_start(&sd->bl, &sd->bl, status.second->type, 100, 1, skill_get_time(status.second->skill_id, 1));
sc_start(&sd->bl, &sd->bl, status.second->type, 100, 1, 120000); //All buffs with super novice flag for 2 minutes
}
if (sd->state.snovice_dead_flag)
sd->state.snovice_dead_flag = 0; //Reenable steelbody resurrection on dead.