Battleground and clan support for addrid (#7969)
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@ -4212,7 +4212,11 @@ invoking RID. It returns 1 if successful and 0 upon failure.
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4: All players in a specified area of the map of the invoking player (or NPC).
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[ Parameters: <x0>,<y0>,<x1>,<y1> ]
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5: All players in the map.
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[ Parameters: "<map name>" ]
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[ Parameters: "<map name>" ]
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6: Battleground members of a specified battleground ID.
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[ Parameters: <battleground id> ]
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7: Clan members of a specified clan ID.
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[ Parameters: <clan id> ]
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Account ID: If type is Account ID, attach the specified account ID.
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<flag> can prevent certain players from being attached:
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@ -13179,6 +13179,10 @@ void script_detach_rid(struct script_state* st)
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* [ Parameters: <x0>,<y0>,<x1>,<y1> ]
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* 5 : All players in the map.
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* [ Parameters: "<map name>" ]
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* 6 : Battleground members of a specified battleground ID.
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* [ Parameters: <battleground id> ]
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* 7 : Clan members of a specified clan ID.
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* [ Parameters: <clan id> ]
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* Account ID: The specified account ID.
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* <flag>:
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* 0 : Players are always attached. (default)
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@ -13272,6 +13276,30 @@ BUILDIN_FUNC(addrid)
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}
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map_foreachinmap(buildin_addrid_sub, map_mapname2mapid(script_getstr(st, 4)), BL_PC, st, script_getnum(st, 3));
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break;
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case 6:
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if (script_getnum(st, 4) == 0) {
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script_pushint(st, 0);
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mapit_free(iter);
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return SCRIPT_CMD_FAILURE;
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}
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for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) {
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if (!forceflag || !sd->st)
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if ((sd->status.account_id != st->rid) && (sd->bg_id == script_getnum(st, 4))) //attached player already runs.
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run_script(st->script, st->pos, sd->status.account_id, st->oid);
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}
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break;
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case 7:
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if (script_getnum(st, 4) == 0) {
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script_pushint(st, 0);
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mapit_free(iter);
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return SCRIPT_CMD_FAILURE;
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}
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for (sd = (TBL_PC *)mapit_first(iter); mapit_exists(iter); sd = (TBL_PC *)mapit_next(iter)) {
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if (!forceflag || !sd->st)
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if ((sd->status.account_id != st->rid) && (sd->status.clan_id == script_getnum(st, 4))) //attached player already runs.
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run_script(st->script, st->pos, sd->status.account_id, st->oid);
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}
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break;
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default:
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mapit_free(iter);
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if((map_id2sd(type)) == NULL) { // Player not found.
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