- Fixed some emotions triggering on the wrong npc. (bugreport:4303)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14346 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -235,7 +235,7 @@ lighthalzen,66,94,3 script Elmer Keays#li_03 866,{
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mes "precious sight to these";
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mes "old eyes, my dear. I'm";
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mes "really lucky to be with you.";
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emotion e_kis;
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emotion e_kis,0,"Margie Keays#li_02";
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emotion e_kis2;
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close;
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}
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@ -948,13 +948,13 @@ lighthalzen,123,212,4 script Merpi#zen2 700,{
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}
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}
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lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{
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lighthalzen,296,239,3 script Berru#lhz_01 706,{
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switch(rand(1,3)) {
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case 1:
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mes "[Berru]";
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mes "Daddy...! Waaaaah~!";
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mes "I wanna see my Daddy!";
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emotion e_sob;
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emotion e_sob,0,"Berru#lhz_01";
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next;
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mes "[Pilia]";
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mes "Berru, I don't ";
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@ -968,7 +968,7 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{
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mes "home! He said he'll";
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mes "bring us candy tonight!";
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mes "You go sleep first, Pilia!";
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emotion e_ag;
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emotion e_ag,0,"Berru#lhz_01";
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next;
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mes "[Pilia]";
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mes "^333333*Sigh...*^000000";
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@ -976,7 +976,7 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{
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mes "He said he found a";
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mes "good job, but we haven't";
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mes "heard from him since then...";
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emotion e_dots;
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emotion e_dots,0,"Pilia#lhz_01";
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close;
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case 2:
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mes "[Pilia]";
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@ -984,7 +984,7 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{
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mes "so long? I hope Daddy";
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mes "comes back home soon.";
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mes "Come on, Berru, don't cry.";
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emotion e_dots;
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emotion e_dots,0,"Pilia#lhz_01";
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next;
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mes "[Berru]";
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mes "^333333*Sob...*^000000";
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@ -1002,7 +1002,7 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{
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mes "but my little brother";
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mes "just won't stop crying.";
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mes "I'm sorry if we're loud...";
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emotion e_what;
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emotion e_what,0,"Pilia#lhz_01";
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next;
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mes "[Pilia]";
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mes "Our daddy goes to work";
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@ -1017,12 +1017,12 @@ lighthalzen,296,239,3 script Berru#lhz_01::childlhz 706,{
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mes "misses him a lot. I don't";
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mes "know how to make him";
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mes "stop crying! What do I do?";
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emotion e_swt2;
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emotion e_swt2,0,"Pilia#lhz_01";
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close;
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}
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}
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lighthalzen,297,239,3 duplicate(childlhz) Pilia#lhz_01 818
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lighthalzen,297,239,3 duplicate(Berru#lhz_01) Pilia#lhz_01 818
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lighthalzen,312,233,3 script Beggar#lhz_02 777,3,1,{
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end;
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@ -2480,7 +2480,7 @@ lighthalzen,162,304,7 script Rekenber Guard Drew#li 868,{
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mes "even got the glasses chick";
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mes "to wear 'em too? That's the";
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mes "best news I've heard all day!";
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emotion e_omg;
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emotion e_omg,0,"Rekenber Guard Tan#li";
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next;
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mes "[Rekenber Guard Drew]";
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mes "Okay man, you know these";
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@ -3999,7 +3999,7 @@ OnTouch:
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mes "you've finally agreed";
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mes "to join us. Welcome!";
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next;
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donpcevent "#Varmunt::OnEmote";
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emotion e_swt;
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mes "[Varmunt]";
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mes "Well, I don't know if I agree";
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mes "with this company's policies,";
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@ -4007,7 +4007,7 @@ OnTouch:
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mes "seems to be an opportunity that";
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mes "comes once in a lifetime, so...";
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next;
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donpcevent "#Rekenber::OnEmote";
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emotion e_ok,0,"#Rekenber";
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mes "[??]";
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mes "To be honest, this project";
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mes "can only be a success with";
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@ -4127,10 +4127,6 @@ OnTouch:
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}
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warp "lhz_in01",206,129;
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end;
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OnEmote:
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emotion e_swt;
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end;
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}
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lhz_que01,29,24,3 script #Rekenber 754,{
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@ -4144,7 +4140,7 @@ OnTouch:
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mes "you've finally agreed";
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mes "to join us. Welcome!";
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next;
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donpcevent "#Varmunt::OnEmote";
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emotion e_swt,0,"#Varmunt";
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mes "[Varmunt]";
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mes "Well, I don't know if I agree";
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mes "with this company's policies,";
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@ -4152,7 +4148,7 @@ OnTouch:
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mes "seems to be an opportunity that";
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mes "comes once in a lifetime, so...";
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next;
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donpcevent "#Rekenber::OnEmote";
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emotion e_ok;
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mes "[??]";
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mes "To be honest, this project";
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mes "can only be a success with";
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@ -4272,10 +4268,6 @@ OnTouch:
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}
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warp "lhz_in01",206,129;
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end;
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OnEmote:
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emotion e_ok;
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end;
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}
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lhz_in01,282,166,0 script #kiz10 -1,3,3,{
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