setpcblock script command (#4052)

* Added setpcblock and getpcblock script commands.
'setpcblock' command prevents/allows the player from doing the given type of action.
'getpcblock' command return the bit-mask value of the currently enabled block flags.

The available type are:
	PCBLOCK_MOVE
	PCBLOCK_ATTACK
	PCBLOCK_SKILL
	PCBLOCK_USEITEM
	PCBLOCK_CHAT
	PCBLOCK_IMMUNE
	PCBLOCK_SITSTAND
	PCBLOCK_COMMANDS
	PCBLOCK_NPCCLICK
	PCBLOCK_EMOTION
	PCBLOCK_ALL

Thanks to @sigtus, @secretdataz, @Lemongrass3110 and @aleos89 for the help and reviews !
Credit to https://github.com/HerculesWS/Hercules/pull/842 for the idea.
This commit is contained in:
Atemo
2019-03-31 18:28:55 +02:00
committed by GitHub
parent cad9678aa6
commit 7dde174c83
14 changed files with 176 additions and 19 deletions

View File

@@ -984,6 +984,9 @@ int npc_touch_areanpc(struct map_session_data* sd, int16 m, int16 x, int16 y)
//if(sd->npc_id)
// return 1;
if (sd->state.block_action & PCBLOCK_NPCCLICK)
return 0;
struct map_data *mapdata = map_getmapdata(m);
for(i=0;i<mapdata->npc_num;i++)
@@ -1284,7 +1287,12 @@ int npc_click(struct map_session_data* sd, struct npc_data* nd)
//Hidden/Disabled npc.
if (nd->class_ < 0 || nd->sc.option&(OPTION_INVISIBLE|OPTION_HIDE))
return 1;
if (sd->state.block_action & PCBLOCK_NPCCLICK) {
clif_msg(sd, WORK_IN_PROGRESS);
return 1;
}
switch(nd->subtype) {
case NPCTYPE_SHOP:
clif_npcbuysell(sd,nd->bl.id);