Moved some inventory checks
* Resolved item bonuses not properly being given that get applied before the player's inventory is received. * Resolved rental items that have Status Changes attached to them not getting removed if the timer expired when the player logs in. * Removed an extra call for player's with item sets. Thanks to @Tokeiburu!
This commit is contained in:
parent
748035141b
commit
7e2efec61b
@ -3205,7 +3205,9 @@ static bool intif_parse_StorageReceived(int fd)
|
||||
//Set here because we need the inventory data for weapon sprite parsing.
|
||||
status_set_viewdata(&sd->bl, sd->status.class_);
|
||||
pc_load_combo(sd);
|
||||
status_calc_pc(sd, (enum e_status_calc_opt)(SCO_FIRST|SCO_FORCE));
|
||||
status_calc_weight(sd, 1|2); // Refresh item weight data
|
||||
chrif_scdata_request(sd->status.account_id, sd->status.char_id);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1421,10 +1421,6 @@ void pc_reg_received(struct map_session_data *sd)
|
||||
if (!chrif_auth_finished(sd))
|
||||
ShowError("pc_reg_received: Failed to properly remove player %d:%d from logging db!\n", sd->status.account_id, sd->status.char_id);
|
||||
|
||||
pc_load_combo(sd);
|
||||
|
||||
status_calc_pc(sd, (enum e_status_calc_opt)(SCO_FIRST|SCO_FORCE));
|
||||
chrif_scdata_request(sd->status.account_id, sd->status.char_id);
|
||||
chrif_skillcooldown_request(sd->status.account_id, sd->status.char_id);
|
||||
chrif_bsdata_request(sd->status.char_id);
|
||||
sd->storage_size = MIN_STORAGE; //default to min
|
||||
|
Loading…
x
Reference in New Issue
Block a user