Replace strnpcinfo(1) by the current npc name and fix some mistake

Signed-off-by: Atemo <capucrath@gmail.com>
This commit is contained in:
Atemo 2016-02-29 19:45:45 +01:00
parent 321b1d22e8
commit 7e66be5932
7 changed files with 185 additions and 185 deletions

View File

@ -104,11 +104,11 @@ prt_church,100,123,4 script Vomars 60,{
mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?"; mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
if (select("Sorry, please go on.","Yes, I actually do.") == 2) { if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
//Abort //Abort
npctalk strnpcinfo(1) +" : Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!"; npctalk @name$ +" : Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
SF_wed_end(); SF_wed_end();
mes "Why should they not be wed?"; mes "Why should they not be wed?";
input $@msg$; input $@msg$;
npctalk strcharinfo(0)+"'s objection is: "+$@msg$; npctalk @name$ +" : "+ strcharinfo(0) +"'s objection is: "+$@msg$;
emotion e_sob; emotion e_sob;
mes "I see..."; mes "I see...";
} else } else
@ -203,7 +203,7 @@ function SF_AcceptGroom {
mes "Ah... err... ehm... okay. You two seem to have some differences to settle first."; mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
close2; close2;
emotion e_omg; emotion e_omg;
npctalk strnpcinfo(1) +" : Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!"; npctalk @name$ +" : Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!";
SF_wed_end(); SF_wed_end();
break; break;
case 3: case 3:
@ -236,7 +236,7 @@ function SF_AcceptBride {
mes "Ah... err... ehm... okay. You two seem to have some differences to settle first."; mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
emotion e_omg; emotion e_omg;
close2; close2;
npctalk strnpcinfo(1) +" : Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!"; npctalk @name$ +" : Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!";
SF_wed_end(); SF_wed_end();
break; break;
case 3: case 3:
@ -260,7 +260,7 @@ function SF_RingsAccepted {
announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8; announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8;
close2; close2;
emotion e_lv; emotion e_lv;
npctalk strnpcinfo(1) +" : May the groom and bride please step forward and retrieve their rings?"; npctalk @name$ +" : May the groom and bride please step forward and retrieve their rings?";
} }
function SF_RetrieveRingM { function SF_RetrieveRingM {
@ -336,51 +336,51 @@ function SF_StartCeremony {
} }
OnTimer1000: OnTimer1000:
npctalk strnpcinfo(1) +" : Ladies and Gentlemen, We will now join in holy matrimony these two lovers."; npctalk @name$ +" : Ladies and Gentlemen, We will now join in holy matrimony these two lovers.";
end; end;
OnTimer5000: OnTimer5000:
npctalk strnpcinfo(1) +" : Now more than ever, will both of your lives be entwined together as so will be your souls."; npctalk @name$ +" : Now more than ever, will both of your lives be entwined together as so will be your souls.";
end; end;
OnTimer10000: OnTimer10000:
npctalk strnpcinfo(1) +" : You will both honor and cherish each other through the best and worst of times."; npctalk @name$ +" : You will both honor and cherish each other through the best and worst of times.";
end; end;
OnTimer15000: OnTimer15000:
npctalk strnpcinfo(1) +" : The safety and well being of your other will now also be your responsibility."; npctalk @name$ +" : The safety and well being of your other will now also be your responsibility.";
end; end;
OnTimer20000: OnTimer20000:
npctalk strnpcinfo(1) +" : May in sickness or good health, your love burn bright like no force can extinguish it."; npctalk @name$ +" : May in sickness or good health, your love burn bright like no force can extinguish it.";
end; end;
OnTimer25000: OnTimer25000:
npctalk strnpcinfo(1) +" : Those here stand witness to these vows bestowed upon you, you must act accordingly to them."; npctalk @name$ +" : Those here stand witness to these vows bestowed upon you, you must act accordingly to them.";
end; end;
OnTimer30000: OnTimer30000:
npctalk strnpcinfo(1) +" : Understanding that, we are nothing more but mortals on this earth, but this is our triumph."; npctalk @name$ +" : Understanding that, we are nothing more but mortals on this earth, but this is our triumph.";
end; end;
OnTimer35000: OnTimer35000:
npctalk strnpcinfo(1) +" : We here will now join these two mortal entities, and create an immortal love."; npctalk @name$ +" : We here will now join these two mortal entities, and create an immortal love.";
end; end;
OnTimer40000: OnTimer40000:
npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,"; npctalk @name$ +" : "+ $wed_groom$ +", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,";
end; end;
OnTimer45000: OnTimer45000:
npctalk strnpcinfo(1) +" : and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband."; npctalk @name$ +" : and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband.";
end; end;
OnTimer50000: OnTimer50000:
npctalk strnpcinfo(1) +" : And as such, now, by the powers vested in me..."; npctalk @name$ +" : And as such, now, by the powers vested in me...";
end; end;
OnTimer55000: OnTimer55000:
npctalk strnpcinfo(1) +" : I pronounce you Husband and Wife, you may kiss the bride and exchange rings."; npctalk @name$ +" : I pronounce you Husband and Wife, you may kiss the bride and exchange rings.";
if ($wedding_effect_id && isloggedin($wedding_effect_id)) if ($wedding_effect_id && isloggedin($wedding_effect_id))
{ {
attachrid($wedding_effect_id); attachrid($wedding_effect_id);
@ -561,7 +561,7 @@ function SF_WedProgress {
mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
emotion e_no1; emotion e_no1;
close2; close2;
npctalk strnpcinfo(1) +" : Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest."; npctalk @name$ +" : Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
emotion e_no1; emotion e_no1;
end; end;
} else { } else {
@ -582,7 +582,7 @@ function SF_WedProgress {
mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin."; mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
emotion e_no1; emotion e_no1;
close2; close2;
npctalk strnpcinfo(1) +" : Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest."; npctalk @name$ +" : Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
emotion e_no1; emotion e_no1;
end; end;
} else { } else {
@ -658,7 +658,7 @@ OnTimer60000:
else else
set $@msg$, $wed_groom$; set $@msg$, $wed_groom$;
npctalk strnpcinfo(1) +" : Registration timed out. Is it that noone wants to marry "+$@msg$+"..?"; npctalk @name$ +" : Registration timed out. Is it that noone wants to marry "+$@msg$+"..?";
emotion e_hmm; emotion e_hmm;
set $wed_groom$,""; set $wed_groom$,"";
@ -930,7 +930,7 @@ function SF_DivorceEnd {
} }
OnTimer60000: OnTimer60000:
npctalk strnpcinfo(1) +" : Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go..."; npctalk @name$ +" : Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go...";
emotion e_what; emotion e_what;
SF_DivorceEnd(); SF_DivorceEnd();
end; end;

View File

@ -26,29 +26,29 @@ prontera,156,219,4 script Cluckers 800,{
if (.startcluck) { if (.startcluck) {
specialeffect2 EF_HIT3; specialeffect2 EF_HIT3;
switch(rand(15)) { switch(rand(15)) {
case 0: npctalk strnpcinfo(1) +" : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break; case 0: npctalk "Cluckers : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 1: npctalk strnpcinfo(1) +" : Cluuuuuck!~"; break; case 1: npctalk "Cluckers : Cluuuuuck!~"; break;
case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break; case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
case 3: sc_start SC_Freeze,10000,0; break; case 3: sc_start SC_Freeze,10000,0; break;
case 4: npctalk strnpcinfo(1) +" : CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break; case 4: npctalk "Cluckers : CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 5: sc_start SC_Sleep,10000,0; break; case 5: sc_start SC_Sleep,10000,0; break;
case 6: sc_start SC_Stone,10000,0; emotion e_gg; break; case 6: sc_start SC_Stone,10000,0; emotion e_gg; break;
case 7: npctalk strnpcinfo(1) +" : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break; case 7: npctalk "Cluckers : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 8: npctalk strnpcinfo(1) +" : Cluck! CLUUUCK!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break; case 8: npctalk "Cluckers : Cluck! CLUUUCK!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
case 9: sc_start SC_Stun,10000,0; break; case 9: sc_start SC_Stun,10000,0; break;
case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break; case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break;
case 11: npctalk strnpcinfo(1) +" : Cluck! Cluck!"; break; case 11: npctalk "Cluckers : Cluck! Cluck!"; break;
case 12: sc_start SC_Stun,10000,0; break; case 12: sc_start SC_Stun,10000,0; break;
case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break; case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
default: default:
if (rand(50) < 4) { if (rand(50) < 4) {
npctalk strnpcinfo(1) +" : WOOF!..........."; npctalk "Cluckers : WOOF!...........";
specialeffect2 EF_SPHERE; specialeffect2 EF_SPHERE;
announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0; announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
getitem $cluck_item_id,$cluck_item_amount; getitem $cluck_item_id,$cluck_item_amount;
set .startcluck,0; set .startcluck,0;
} else { } else {
npctalk strnpcinfo(1) +" : Cluck! CLUUUCK!!"; npctalk "Cluckers : Cluck! CLUUUCK!!";
unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1;
} }
break; break;

View File

@ -177,7 +177,7 @@ OnTimer30000:
if (.Timer) end; if (.Timer) end;
set .Change,0; set .Change,0;
setnpcdisplay "Disguise Event",795; setnpcdisplay "Disguise Event",795;
npctalk strnpcinfo(1) +" : You took too long to guess what I was. Please wait 10 seconds while I disguise again."; npctalk "Disguise Event : You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
specialeffect EF_DETECT2; specialeffect EF_DETECT2;
set $MonsterName$,""; set $MonsterName$,"";
deletepset 1; deletepset 1;
@ -238,7 +238,7 @@ iCorrect:
setnpcdisplay "Disguise Event",795; setnpcdisplay "Disguise Event",795;
set .RoundCount,0; set .Change,0; set .EventON,0; set .RoundCount,0; set .Change,0; set .EventON,0;
setnpctimer 0; stopnpctimer; setnpctimer 0; stopnpctimer;
npctalk strnpcinfo(1) +" : Thank you all for playing. That was the last round of the Disguise Event. Come play again later."; npctalk "Disguise Event : Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
end; end;
} }
setnpcdisplay "Disguise Event",795; setnpcdisplay "Disguise Event",795;

View File

@ -118,7 +118,7 @@ prt_in,24,61,7 script Perchik 47,{
} }
if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) { if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) {
mes "Where is "+getitemname(@id)+"...?"; mes "Where is "+getitemname(@id)+"...?";
npctalk strnpcinfo(1) +" : You're a snoozy cheater!"; npctalk "Perchik : You're a snoozy cheater!";
logmes "Hack: Tried to sign an item not having it: "+getitemname(@id); logmes "Hack: Tried to sign an item not having it: "+getitemname(@id);
emotion e_wah; emotion e_wah;
close; close;

View File

@ -112,59 +112,59 @@ izlude,143,205,7 script Talkative Kid#iz 4_F_KID2,{
end; end;
OnTimer64000: OnTimer64000:
npctalk strnpcinfo(1) +" : I used all my Novice Red Potions. What should I do?"; npctalk "Talkative Kid : I used all my Novice Red Potions. What should I do?";
end; end;
OnTimer72000: OnTimer72000:
npctalk strnpcinfo(1) +" : Where is the shop?"; npctalk "Talkative Kid : Where is the shop?";
end; end;
OnTimer136000: OnTimer136000:
npctalk strnpcinfo(1) +" : Idiot! You do not know about the 'shortcut window'?"; npctalk "Talkative Kid : Idiot! You do not know about the 'shortcut window'?";
end; end;
OnTimer144000: OnTimer144000:
npctalk strnpcinfo(1) +" : The items in your inventory can be dragged and put in the shortcut window."; npctalk "Talkative Kid : The items in your inventory can be dragged and put in the shortcut window.";
end; end;
OnTimer212000: OnTimer212000:
npctalk strnpcinfo(1) +" : I got so many beginner's items in the Academy!"; npctalk "Talkative Kid : I got so many beginner's items in the Academy!";
end; end;
OnTimer276000: OnTimer276000:
npctalk strnpcinfo(1) +" : They even gave me weapons and a shield!"; npctalk "Talkative Kid : They even gave me weapons and a shield!";
end; end;
OnTimer284000: OnTimer284000:
npctalk strnpcinfo(1) +" : Just press <Ctrl+~key> to open the map you have."; npctalk "Talkative Kid : Just press <Ctrl+~key> to open the map you have.";
end; end;
OnTimer344000: OnTimer344000:
npctalk strnpcinfo(1) +" : Then do you want to go Criatura Academy with me? I'm learning how to battle from Instructor Subino!"; npctalk "Talkative Kid : Then do you want to go Criatura Academy with me? I'm learning how to battle from Instructor Subino!";
end; end;
OnTimer348000: OnTimer348000:
npctalk strnpcinfo(1) +" : The Academy is in North side of Izlude. Let's go~!"; npctalk "Talkative Kid : The Academy is in North side of Izlude. Let's go~!";
end; end;
OnTimer416000: OnTimer416000:
npctalk strnpcinfo(1) +" : It's a system to guide you to a destination."; npctalk "Talkative Kid : It's a system to guide you to a destination.";
end; end;
OnTimer424000: OnTimer424000:
npctalk strnpcinfo(1) +" : In the basic menu, please click the [Navigation] button."; npctalk "Talkative Kid : In the basic menu, please click the [Navigation] button.";
end; end;
OnTimer492000: OnTimer492000:
npctalk strnpcinfo(1) +" : Whee, Ain't gonna use your brain? Please type /where in the chat window now!"; npctalk "Talkative Kid : Whee, Ain't gonna use your brain? Please type /where in the chat window now!";
end; end;
OnTimer552000: OnTimer552000:
npctalk strnpcinfo(1) +" : In this case, you can push the <Enter> key."; npctalk "Talkative Kid : In this case, you can push the <Enter> key.";
end; end;
OnTimer560000: OnTimer560000:
npctalk strnpcinfo(1) +" : We are just repeating the same dialog. HaHaha."; npctalk "Talkative Kid : We are just repeating the same dialog. HaHaha.";
end; end;
OnTimer565000: OnTimer565000:
@ -182,67 +182,67 @@ izlude,146,205,7 script Talkative Adventurer#iz 4_M_KID1,{
end; end;
OnTimer69000: OnTimer69000:
npctalk strnpcinfo(1) +" : You can buy potion from Merchants."; npctalk "Talkative Adventurer : You can buy potion from Merchants.";
end; end;
OnTimer77000: OnTimer77000:
npctalk strnpcinfo(1) +" : It's the Potion image in the mini map."; npctalk "Talkative Adventurer : It's the Potion image in the mini map.";
end; end;
OnTimer131000: OnTimer131000:
npctalk strnpcinfo(1) +" : Is there any way to use items easily?"; npctalk "Talkative Adventurer : Is there any way to use items easily?";
end; end;
OnTimer141000: OnTimer141000:
npctalk strnpcinfo(1) +" : Shortcut window? The slots at the top of the screen? How can I use it?"; npctalk "Talkative Adventurer : Shortcut window? The slots at the top of the screen? How can I use it?";
end; end;
OnTimer149000: OnTimer149000:
npctalk strnpcinfo(1) +" : For inventory, do you mean 'item' menu? Oh, it is!"; npctalk "Talkative Adventurer : For inventory, do you mean 'item' menu? Oh, it is!";
end; end;
OnTimer217000: OnTimer217000:
npctalk strnpcinfo(1) +" : I have a bunch of potions?"; npctalk "Talkative Adventurer : I have a bunch of potions?";
end; end;
OnTimer281000: OnTimer281000:
npctalk strnpcinfo(1) +" : What?! I should go to the Academy now!"; npctalk "Talkative Adventurer : What?! I should go to the Academy now!";
end; end;
OnTimer279000: OnTimer279000:
npctalk strnpcinfo(1) +" : Where is Izlude? In the center?"; npctalk "Talkative Adventurer : Where is Izlude? In the center?";
end; end;
OnTimer339000: OnTimer339000:
npctalk strnpcinfo(1) +" : I do not know what to do."; npctalk "Talkative Adventurer : I do not know what to do.";
end; end;
OnTimer349000: OnTimer349000:
npctalk strnpcinfo(1) +" : Oh yea? I want to know so many things~ I will go with you!"; npctalk "Talkative Adventurer : Oh yea? I want to know so many things~ I will go with you!";
end; end;
OnTimer411000: OnTimer411000:
npctalk strnpcinfo(1) +" : Navigation, What is that?"; npctalk "Talkative Adventurer : Navigation, What is that?";
end; end;
OnTimer421000: OnTimer421000:
npctalk strnpcinfo(1) +" : Oh-! Should I search for a Kafra Employee?"; npctalk "Talkative Adventurer : Oh-! Should I search for a Kafra Employee?";
end; end;
OnTimer487000: OnTimer487000:
npctalk strnpcinfo(1) +" : What is the town name?"; npctalk "Talkative Adventurer : What is the town name?";
end; end;
OnTimer497000: OnTimer497000:
npctalk strnpcinfo(1) +" : I cannot see the part where I can write something in the chat window?"; npctalk "Talkative Adventurer : I cannot see the part where I can write something in the chat window?";
end; end;
OnTimer557000: OnTimer557000:
npctalk strnpcinfo(1) +" : Oh you smarty..."; npctalk "Talkative Adventurer : Oh you smarty...";
end; end;
OnTimer555000: OnTimer555000:
npctalk strnpcinfo(1) +" : A while ago, one Novice talked to me like hey 'Talkative Adventurer'?. HaHaha."; npctalk "Talkative Adventurer : A while ago, one Novice talked to me like hey 'Talkative Adventurer'?. HaHaha.";
end; end;
OnTimer565000: OnTimer565000:
@ -260,11 +260,11 @@ prt_fild08,338,217,7 script Resting Adventurer#iz 4_F_SITDOWN,{
end; end;
OnTimer60000: OnTimer60000:
npctalk strnpcinfo(1) +" : You know what? If you are sitting, HP and SP recovery is faster."; npctalk "Resting Adventurer : You know what? If you are sitting, HP and SP recovery is faster.";
end; end;
OnTimer65000: OnTimer65000:
npctalk strnpcinfo(1) +" : Sitting is possible if your basic job skill level is more than 3. Shortcut is pressing the <INSERT> key."; npctalk "Resting Adventurer : Sitting is possible if your basic job skill level is more than 3. Shortcut is pressing the <INSERT> key.";
OnInit: OnInit:
initnpctimer; initnpctimer;
end; end;

View File

@ -94,7 +94,7 @@ glast_01,204,273,6 script Hugin#ghinstance 755,{
1@gl_k,149,41,6 script Varmunt#ghinstance1 654,{ 1@gl_k,149,41,6 script Varmunt#ghinstance1 654,{
if (getcharid(0) == getpartyleader(getcharid(1),2)) { if (getcharid(0) == getpartyleader(getcharid(1),2)) {
mes "Hey ^0000ffguys^000000, were you sent here to help me?"; mes "Hey ^0000ffguys^000000, were you sent here to help me?";
npctalk strnpcinfo(1) +" : Hey guys, were you sent here to help me?"; npctalk "Varmunt : Hey guys, were you sent here to help me?";
cutin "gl_barmund1",2; cutin "gl_barmund1",2;
next; next;
select("Oh. Well, about that..."); select("Oh. Well, about that...");
@ -104,7 +104,7 @@ glast_01,204,273,6 script Hugin#ghinstance 755,{
next; next;
mes "[Varmunt]"; mes "[Varmunt]";
mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion."; mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
npctalk strnpcinfo(1) +" : We don't have time. We must tell Sir Heinrich about Himmelmez's invasion."; npctalk "Varmunt : We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
cutin "gl_barmund2",2; cutin "gl_barmund2",2;
next; next;
select("What Himmelmez..."); select("What Himmelmez...");
@ -114,21 +114,21 @@ glast_01,204,273,6 script Hugin#ghinstance 755,{
next; next;
mes "[Varmunt]"; mes "[Varmunt]";
mes "Didn't anybody give you the basic informations?"; mes "Didn't anybody give you the basic informations?";
npctalk strnpcinfo(1) +" : Didn't anybody give you the basic informations?"; npctalk "Varmunt : Didn't anybody give you the basic informations?";
cutin "gl_barmund3",2; cutin "gl_barmund3",2;
next; next;
mes "[Varmunt]"; mes "[Varmunt]";
mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here."; mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here.";
npctalk strnpcinfo(1) +" : The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here"; npctalk "Varmunt : The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here";
cutin "gl_barmund2",2; cutin "gl_barmund2",2;
next; next;
mes "[Varmunt]"; mes "[Varmunt]";
mes "She's capable of destroying the whole castle for this purpose."; mes "She's capable of destroying the whole castle for this purpose.";
npctalk strnpcinfo(1) +" : She's capable of destroying the whole castle for this purpose."; npctalk "Varmunt : She's capable of destroying the whole castle for this purpose.";
next; next;
mes "[Varmunt]"; mes "[Varmunt]";
mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!"; mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
npctalk strnpcinfo(1) +" : Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!"; npctalk "Varmunt : Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
close2; close2;
cutin "gl_barmund2",255; cutin "gl_barmund2",255;
donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2"; donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2";
@ -224,11 +224,11 @@ OnEnable:
next; next;
mes "[Heinrich]"; mes "[Heinrich]";
mes "You are the adventurers who have come with Varmunt, right?"; mes "You are the adventurers who have come with Varmunt, right?";
npctalk strnpcinfo(1) +" : You are the adventurers who have come with Varmunt, right?"; npctalk "Heinrich : You are the adventurers who have come with Varmunt, right?";
next; next;
mes "[Heinrich]"; mes "[Heinrich]";
mes "What can I do for you? Is there something wrong?"; mes "What can I do for you? Is there something wrong?";
npctalk strnpcinfo(1) +" : What can I do for you? Is there something wrong?"; npctalk "Heinrich : What can I do for you? Is there something wrong?";
next; next;
select("The Ymir's Heart. Himmelmez..."); select("The Ymir's Heart. Himmelmez...");
mes "["+strcharinfo(0)+"]"; mes "["+strcharinfo(0)+"]";
@ -237,7 +237,7 @@ OnEnable:
next; next;
mes "[Heinrich]"; mes "[Heinrich]";
mes "Haha. That's a nice joke. Now tell me what brings you here."; mes "Haha. That's a nice joke. Now tell me what brings you here.";
npctalk strnpcinfo(1) +" : Haha. That's a nice joke. Now tell me what brings you here."; npctalk "Heinrich : Haha. That's a nice joke. Now tell me what brings you here.";
cutin "gl_heinrich1",2; cutin "gl_heinrich1",2;
next; next;
mes "[Varmunt]"; mes "[Varmunt]";
@ -257,12 +257,12 @@ OnEnable:
next; next;
mes "[Heinrich]"; mes "[Heinrich]";
mes "I will be glad if you give me two minutes, please. But now the king isn't in his room."; mes "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
npctalk strnpcinfo(1) +" : I will be glad if you give me two minutes, please. But now the king isn't in his room."; npctalk "Heinrich : I will be glad if you give me two minutes, please. But now the king isn't in his room.";
cutin "gl_heinrich1",2; cutin "gl_heinrich1",2;
next; next;
mes "[Heinrich]"; mes "[Heinrich]";
mes "But I think that with such a busy agenda, he won't be able to take care of this."; mes "But I think that with such a busy agenda, he won't be able to take care of this.";
npctalk strnpcinfo(1) +" : But I think that with such a busy agenda, he won't be able to take care of this."; npctalk "Heinrich : But I think that with such a busy agenda, he won't be able to take care of this.";
donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable"; donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable"; donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable";
donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable"; donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable";
@ -299,25 +299,25 @@ OnEnable:
hideoffnpc instance_npcname("Varmunt#ghinstance2"); hideoffnpc instance_npcname("Varmunt#ghinstance2");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon."; npctalk "Varmunt : I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!"; npctalk "Varmunt : I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : Himmelmez!! Through the cracks!"; npctalk "Varmunt : Himmelmez!! Through the cracks!";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : Unbelievable. My men are...This kind of thing is not possible!"; npctalk "Varmunt : Unbelievable. My men are...This kind of thing is not possible!";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : Heinrich, Sir! I need a quick decision."; npctalk "Varmunt : Heinrich, Sir! I need a quick decision.";
end; end;
OnTalk6: OnTalk6:
npctalk strnpcinfo(1) +" : To prevent other attacks, go chase her!"; npctalk "Varmunt : To prevent other attacks, go chase her!";
end; end;
OnTalk7: OnTalk7:
npctalk strnpcinfo(1) +" : Now, your help is desperately needed. I hopefully ask you."; npctalk "Varmunt : Now, your help is desperately needed. I hopefully ask you.";
end; end;
} }
@ -331,34 +331,34 @@ OnEnable:
hideoffnpc instance_npcname("Heinrich#ghinstance2"); hideoffnpc instance_npcname("Heinrich#ghinstance2");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : Who?!"; npctalk "Heinrich : Who?!";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not..."; npctalk "Heinrich : That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not...";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : What did you say?"; npctalk "Heinrich : What did you say?";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet."; npctalk "Heinrich : The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet.";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : Just leave before you get in trouble. This is the King's will!"; npctalk "Heinrich : Just leave before you get in trouble. This is the King's will!";
end; end;
OnTalk6: OnTalk6:
npctalk strnpcinfo(1) +" : Damn! She has detected the position of the Ymir's Heart pieces."; npctalk "Heinrich : Damn! She has detected the position of the Ymir's Heart pieces.";
end; end;
OnTalk7: OnTalk7:
npctalk strnpcinfo(1) +" : Now, Khalitzburg Crusaders and White Knights, follow me..."; npctalk "Heinrich : Now, Khalitzburg Crusaders and White Knights, follow me...";
end; end;
OnTalk8: OnTalk8:
npctalk strnpcinfo(1) +" : Unbelievable. My men are...This kind of thing is not possible!"; npctalk "Heinrich : Unbelievable. My men are...This kind of thing is not possible!";
end; end;
OnTalk9: OnTalk9:
npctalk strnpcinfo(1) +" : I'm sorry..."; npctalk "Heinrich : I'm sorry...";
end; end;
OnTalk10: OnTalk10:
npctalk strnpcinfo(1) +" : I'm sorry, my lord! Do not forgive me!"; npctalk "Heinrich : I'm sorry, my lord! Do not forgive me!";
end; end;
} }
@ -372,28 +372,28 @@ OnEnable:
hideoffnpc instance_npcname("Heinrich#ghinstance3"); hideoffnpc instance_npcname("Heinrich#ghinstance3");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : I cannot believe I killed my men with my own hands!"; npctalk "Heinrich : I cannot believe I killed my men with my own hands!";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : Varmunt is right about that. Now is not the time to regret."; npctalk "Heinrich : Varmunt is right about that. Now is not the time to regret.";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : People, gather around and follow my orders."; npctalk "Heinrich : People, gather around and follow my orders.";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : Himmelmez is turning into monsters all the people she put to sleep."; npctalk "Heinrich : Himmelmez is turning into monsters all the people she put to sleep.";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : I don't know if there are survivors around here yet."; npctalk "Heinrich : I don't know if there are survivors around here yet.";
end; end;
OnTalk6: OnTalk6:
npctalk strnpcinfo(1) +" : If there are survivors from this evil thing, please rescue them."; npctalk "Heinrich : If there are survivors from this evil thing, please rescue them.";
end; end;
OnTalk7: OnTalk7:
npctalk strnpcinfo(1) +" : With Varmunt by my side, I'm going to chase Himmelmez down."; npctalk "Heinrich : With Varmunt by my side, I'm going to chase Himmelmez down.";
end; end;
OnTalk8: OnTalk8:
npctalk strnpcinfo(1) +" : Hurry up Varmunt, let's chase her down."; npctalk "Heinrich : Hurry up Varmunt, let's chase her down.";
end; end;
} }
@ -407,28 +407,28 @@ OnEnable:
hideoffnpc instance_npcname("Himmelmez#ghinstance1"); hideoffnpc instance_npcname("Himmelmez#ghinstance1");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread..."; npctalk "Himmelmez : This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread...";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan."; npctalk "Himmelmez : My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan.";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright."; npctalk "Himmelmez : There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright.";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : Hohoho, do you have any questions? You're a really mysterious man."; npctalk "Himmelmez : Hohoho, do you have any questions? You're a really mysterious man.";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it."; npctalk "Himmelmez : Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.";
end; end;
Ontalk6: Ontalk6:
npctalk strnpcinfo(1) +" : You make me wish we hadn't met in this situation. Too bad we did."; npctalk "Himmelmez : You make me wish we hadn't met in this situation. Too bad we did.";
end; end;
Ontalk7: Ontalk7:
npctalk strnpcinfo(1) +" : Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~"; npctalk "Himmelmez : Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~";
end; end;
OnTalk8: OnTalk8:
npctalk strnpcinfo(1) +" : I gotta get my job done. Meanwhile why don't you meet my men? Hohoho."; npctalk "Himmelmez : I gotta get my job done. Meanwhile why don't you meet my men? Hohoho.";
end; end;
} }
@ -703,18 +703,18 @@ OnEffect1:
end; end;
OnTalkK: OnTalkK:
switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) { switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) {
case 1: npctalk strnpcinfo(1) +" : I do not want to die."; break; case 1: npctalk ". : I do not want to die."; break;
case 2: npctalk strnpcinfo(1) +" : Mom..."; break; case 2: npctalk ". : Mom..."; break;
case 5: npctalk strnpcinfo(1) +" : Help."; break; case 5: npctalk ". : Help."; break;
case 6: npctalk strnpcinfo(1) +" : My stomach hurts..."; break; case 6: npctalk ". : My stomach hurts..."; break;
case 9: npctalk strnpcinfo(1) +" : Heinrich Sir, help!"; break; case 9: npctalk ". : Heinrich Sir, help!"; break;
case 10: npctalk strnpcinfo(1) +" : Ack... Ugh."; break; case 10: npctalk ". : Ack... Ugh."; break;
case 13: npctalk strnpcinfo(1) +" : I'm thirsty."; break; case 13: npctalk ". : I'm thirsty."; break;
case 14: npctalk strnpcinfo(1) +" : Oh... No... I cannot die..."; break; case 14: npctalk ". : Oh... No... I cannot die..."; break;
case 17: npctalk strnpcinfo(1) +" : This is so uncomfortable. Eww!"; break; case 17: npctalk ". : This is so uncomfortable. Eww!"; break;
case 18: npctalk strnpcinfo(1) +" : Who am I..."; break; case 18: npctalk ". : Who am I..."; break;
case 21: npctalk strnpcinfo(1) +" : Uhh... My body."; break; case 21: npctalk ". : Uhh... My body."; break;
case 22: npctalk strnpcinfo(1) +" : I'm so thirsty!"; break; case 22: npctalk ". : I'm so thirsty!"; break;
} }
end; end;
} }
@ -837,11 +837,11 @@ OnMyMobDead:
next; next;
mes "[Aspiring Butcher]"; mes "[Aspiring Butcher]";
mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything."; mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
npctalk strnpcinfo(1) +" : The Chamberlain... the Monk... They've become monsters. I couldn't do anything."; npctalk "Aspiring Butcher : The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
next; next;
mes "[Aspiring Butcher]"; mes "[Aspiring Butcher]";
mes "I just stood still... Nothing, I couldn't do anything..."; mes "I just stood still... Nothing, I couldn't do anything...";
npctalk strnpcinfo(1) +" : I just stood still... Nothing, I couldn't do anything..."; npctalk "Aspiring Butcher : I just stood still... Nothing, I couldn't do anything...";
next; next;
select("Wake up!"); select("Wake up!");
mes "["+strcharinfo(0)+"]"; mes "["+strcharinfo(0)+"]";
@ -850,7 +850,7 @@ OnMyMobDead:
next; next;
mes "[Aspiring Butcher]"; mes "[Aspiring Butcher]";
mes "East passage? Alone? How?"; mes "East passage? Alone? How?";
npctalk strnpcinfo(1) +" : East passage? Alone? How?"; npctalk "Aspiring Butcher : East passage? Alone? How?";
next; next;
select("I can guide you through the path."); select("I can guide you through the path.");
mes "["+strcharinfo(0)+"]"; mes "["+strcharinfo(0)+"]";
@ -859,7 +859,7 @@ OnMyMobDead:
next; next;
mes "[Aspiring Butcher]"; mes "[Aspiring Butcher]";
mes "Aspiring Butcher: I know, I... I'm trying to."; mes "Aspiring Butcher: I know, I... I'm trying to.";
npctalk strnpcinfo(1) +" : Aspiring Butcher: I know, I... I'm trying to."; npctalk "Aspiring Butcher : Aspiring Butcher: I know, I... I'm trying to.";
donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable"; donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable";
donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
close; close;
@ -883,7 +883,7 @@ OnEnable:
if (getcharid(0) == getpartyleader(getcharid(1),2)) { if (getcharid(0) == getpartyleader(getcharid(1),2)) {
mes "[Hollgrehenn Destroyer]"; mes "[Hollgrehenn Destroyer]";
mes "Yaaa!! Die!!!"; mes "Yaaa!! Die!!!";
npctalk strnpcinfo(1) +" : Yaaa!! Die!!!"; npctalk "Hollgrehenn Destroyer : Yaaa!! Die!!!";
specialeffect EF_CRASHEARTH; specialeffect EF_CRASHEARTH;
next; next;
select("Don't worry!"); select("Don't worry!");
@ -893,7 +893,7 @@ OnEnable:
next; next;
mes "[Hollgrehenn Destroyer]"; mes "[Hollgrehenn Destroyer]";
mes "I'm the only survivor left"; mes "I'm the only survivor left";
npctalk strnpcinfo(1) +" : I'm the only survivor left"; npctalk "Hollgrehenn Destroyer : I'm the only survivor left";
next; next;
select("This is a very dangerous place."); select("This is a very dangerous place.");
mes "["+strcharinfo(0)+"]"; mes "["+strcharinfo(0)+"]";
@ -902,7 +902,7 @@ OnEnable:
next; next;
mes "[Hollgrehenn Destroyer]"; mes "[Hollgrehenn Destroyer]";
mes "Yes, I am able to move. I'll move for my baby's sake."; mes "Yes, I am able to move. I'll move for my baby's sake.";
npctalk strnpcinfo(1) +" : Yes, I am able to move. I'll move for my baby's sake."; npctalk "Hollgrehenn Destroyer : Yes, I am able to move. I'll move for my baby's sake.";
next; next;
select("Survive the road..."); select("Survive the road...");
mes "["+strcharinfo(0)+"]"; mes "["+strcharinfo(0)+"]";
@ -911,7 +911,7 @@ OnEnable:
next; next;
mes "[Hollgrehenn Destroyer]"; mes "[Hollgrehenn Destroyer]";
mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also."; mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
npctalk strnpcinfo(1) +" : That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also."; npctalk "Hollgrehenn Destroyer : That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable"; donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable";
donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable"; donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
close; close;
@ -1172,13 +1172,13 @@ OnEnable:
hideoffnpc instance_npcname("Heinrich#ghinstance4"); hideoffnpc instance_npcname("Heinrich#ghinstance4");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : Himmelmez! I won't let you take even a single more step here."; npctalk "Heinrich : Himmelmez! I won't let you take even a single more step here.";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : What... is this?!"; npctalk "Heinrich : What... is this?!";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : Varmunt Sir! Help the adventurers and I'll chase Himmelmez!"; npctalk "Heinrich : Varmunt Sir! Help the adventurers and I'll chase Himmelmez!";
end; end;
} }
@ -1197,22 +1197,22 @@ OnEnable:
hideoffnpc instance_npcname("Himmelmez#ghinstance2"); hideoffnpc instance_npcname("Himmelmez#ghinstance2");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : What an awfully lucky, I flew all the way over here and just one of them is really powerful."; npctalk "Himmelmez : What an awfully lucky, I flew all the way over here and just one of them is really powerful.";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : But it doesn't matter to me."; npctalk "Himmelmez : But it doesn't matter to me.";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : Now, all of you will die."; npctalk "Himmelmez : Now, all of you will die.";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : Hahaha, so you guys thought I would come alone?"; npctalk "Himmelmez : Hahaha, so you guys thought I would come alone?";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : This is my new toy to keep you at my feet. Why don't you guys play while I entertain?"; npctalk "Himmelmez : This is my new toy to keep you at my feet. Why don't you guys play while I entertain?";
end; end;
OnTalk6: OnTalk6:
npctalk strnpcinfo(1) +" : Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich."; npctalk "Himmelmez : Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich.";
end; end;
} }
@ -1243,10 +1243,10 @@ OnEnable:
hideoffnpc instance_npcname("Varmunt#ghinstance3"); hideoffnpc instance_npcname("Varmunt#ghinstance3");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : Heinrich Sir! Something unknown holds an inexplicably powerful force!"; npctalk "Varmunt : Heinrich Sir! Something unknown holds an inexplicably powerful force!";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : From the monster I picked up some great stuff. People who are interested, talk to me."; npctalk "Varmunt : From the monster I picked up some great stuff. People who are interested, talk to me.";
end; end;
} }
@ -1268,19 +1268,19 @@ OnEnable:
hideoffnpc instance_npcname("Heinrich#ghinstance5"); hideoffnpc instance_npcname("Heinrich#ghinstance5");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : These things have never been in the castle!"; npctalk "Heinrich : These things have never been in the castle!";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : Trying to break this power with common weapons doesn't work. I tried it."; npctalk "Heinrich : Trying to break this power with common weapons doesn't work. I tried it.";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : It is really unforgivable."; npctalk "Heinrich : It is really unforgivable.";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : I, who already was a subordinate of genocide. How much more in the future..."; npctalk "Heinrich : I, who already was a subordinate of genocide. How much more in the future...";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : ..."; npctalk "Heinrich : ...";
end; end;
} }
@ -1299,52 +1299,52 @@ OnEnable:
hideoffnpc instance_npcname("Varmunt#ghinstance4"); hideoffnpc instance_npcname("Varmunt#ghinstance4");
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : Himmelmez's enchantment has completely blocked the passage to each section."; npctalk "Varmunt : Himmelmez's enchantment has completely blocked the passage to each section.";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : Get out of the way for a moment. I'll try to somehow break the spell with magical powers."; npctalk "Varmunt : Get out of the way for a moment. I'll try to somehow break the spell with magical powers.";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : The enchantment seems to be broken."; npctalk "Varmunt : The enchantment seems to be broken.";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : I've never seen this spell before."; npctalk "Varmunt : I've never seen this spell before.";
end; end;
OnTalk6: OnTalk6:
npctalk strnpcinfo(1) +" : Himmelmez doesn't use a seal on a person's body to turn it into an undead."; npctalk "Varmunt : Himmelmez doesn't use a seal on a person's body to turn it into an undead.";
end; end;
OnTalk7: OnTalk7:
npctalk strnpcinfo(1) +" : She uses enchantment stones.This way, the spell is probably maintained."; npctalk "Varmunt : She uses enchantment stones.This way, the spell is probably maintained.";
end; end;
OnTalk8: OnTalk8:
npctalk strnpcinfo(1) +" : We should kill the people who have the enchantment stones to break the spell."; npctalk "Varmunt : We should kill the people who have the enchantment stones to break the spell.";
end; end;
OnTalk9: OnTalk9:
npctalk strnpcinfo(1) +" : However, we can't identify them. The purification can only be done randomly."; npctalk "Varmunt : However, we can't identify them. The purification can only be done randomly.";
end; end;
OnTalk10: OnTalk10:
npctalk strnpcinfo(1) +" : Commandant..."; npctalk "Varmunt : Commandant...";
end; end;
OnTalk11: OnTalk11:
npctalk strnpcinfo(1) +" : Commandant, it seems too loose."; npctalk "Varmunt : Commandant, it seems too loose.";
end; end;
OnTalk12: OnTalk12:
npctalk strnpcinfo(1) +" : We are related to all these people, not just a few."; npctalk "Varmunt : We are related to all these people, not just a few.";
end; end;
OnTalk13: OnTalk13:
npctalk strnpcinfo(1) +" : We can't deny that it's not their fault for what is going on."; npctalk "Varmunt : We can't deny that it's not their fault for what is going on.";
end; end;
OnTalk14: OnTalk14:
npctalk strnpcinfo(1) +" : Well, let's do it then."; npctalk "Varmunt : Well, let's do it then.";
end; end;
OnTalk15: OnTalk15:
npctalk strnpcinfo(1) +" : You guys are of a great help. Try to follow us."; npctalk "Varmunt : You guys are of a great help. Try to follow us.";
end; end;
OnTalk16: OnTalk16:
npctalk strnpcinfo(1) +" : There can be a tough fight. Hold on, and it would be nice to eat something."; npctalk "Varmunt : There can be a tough fight. Hold on, and it would be nice to eat something.";
end; end;
OnTalk17: OnTalk17:
npctalk strnpcinfo(1) +" : Guys. It is time to depart, Heinrich Sir."; npctalk "Varmunt : Guys. It is time to depart, Heinrich Sir.";
end; end;
} }
@ -1665,22 +1665,22 @@ OnEnable:
hideoffnpc instance_npcname("Heinrich#ghinstance6"); hideoffnpc instance_npcname("Heinrich#ghinstance6");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : Gerhard!"; npctalk "Heinrich : Gerhard!";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : What are you doing to my men, Himmelmez?!"; npctalk "Heinrich : What are you doing to my men, Himmelmez?!";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : Himmelmez! You don't need to make any more sacrifices!"; npctalk "Heinrich : Himmelmez! You don't need to make any more sacrifices!";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : Let him go! I don't want one more sacrifice!"; npctalk "Heinrich : Let him go! I don't want one more sacrifice!";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : I will not forgive you."; npctalk "Heinrich : I will not forgive you.";
end; end;
OnTalk6: OnTalk6:
npctalk strnpcinfo(1) +" : Just leave us alone, Himmelmez!!"; npctalk "Heinrich : Just leave us alone, Himmelmez!!";
end; end;
} }
@ -1700,7 +1700,7 @@ OnEnable:
hideoffnpc instance_npcname("Varmunt#ghinstance5"); hideoffnpc instance_npcname("Varmunt#ghinstance5");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : What? This cannot be. We must prevent Amdarias's attacks!"; npctalk "Varmunt : What? This cannot be. We must prevent Amdarias's attacks!";
end; end;
} }
@ -1714,37 +1714,37 @@ OnEnable:
hideoffnpc instance_npcname("Himmelmez#ghinstance4"); hideoffnpc instance_npcname("Himmelmez#ghinstance4");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : Great~ I thought you wouldn't come near the end..."; npctalk "Himmelmez : Great~ I thought you wouldn't come near the end...";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : Huhu, I have already found a piece of Ymir's Heart, Heinrich."; npctalk "Himmelmez : Huhu, I have already found a piece of Ymir's Heart, Heinrich.";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : It would've been faster if there were no distractions."; npctalk "Himmelmez : It would've been faster if there were no distractions.";
end; end;
OnTalk4: OnTalk4:
npctalk strnpcinfo(1) +" : What do you think? Making it look like an accidental disease infected the king and the people around..."; npctalk "Himmelmez : What do you think? Making it look like an accidental disease infected the king and the people around...";
end; end;
OnTalk5: OnTalk5:
npctalk strnpcinfo(1) +" : You want that?"; npctalk "Himmelmez : You want that?";
end; end;
OnTalk6: OnTalk6:
npctalk strnpcinfo(1) +" : This one is your final blow, Heinrich."; npctalk "Himmelmez : This one is your final blow, Heinrich.";
end; end;
OnTalk7: OnTalk7:
npctalk strnpcinfo(1) +" : It is said that stopping me requires a skillfull person."; npctalk "Himmelmez : It is said that stopping me requires a skillfull person.";
end; end;
OnTalk8: OnTalk8:
npctalk strnpcinfo(1) +" : Seems like a perfect scenario to make my new monster, Amdarias."; npctalk "Himmelmez : Seems like a perfect scenario to make my new monster, Amdarias.";
end; end;
OnTalk9: OnTalk9:
npctalk strnpcinfo(1) +" : Booh~ I'm scared."; npctalk "Himmelmez : Booh~ I'm scared.";
end; end;
OnTalk10: OnTalk10:
npctalk strnpcinfo(1) +" : Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story."; npctalk "Himmelmez : Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story.";
end; end;
OnTalk11: OnTalk11:
npctalk strnpcinfo(1) +" : Well, make sure you will come back again."; npctalk "Himmelmez : Well, make sure you will come back again.";
end; end;
} }
@ -1795,13 +1795,13 @@ OnEnable:
hideoffnpc instance_npcname("Gerhard#ghinstance1"); hideoffnpc instance_npcname("Gerhard#ghinstance1");
end; end;
OnTalk1: OnTalk1:
npctalk strnpcinfo(1) +" : Damn it! Run away! I can't withstand anymore!"; npctalk "Gerhard : Damn it! Run away! I can't withstand anymore!";
end; end;
OnTalk2: OnTalk2:
npctalk strnpcinfo(1) +" : Commandant... Come on, you need to run away from here... Ugh."; npctalk "Gerhard : Commandant... Come on, you need to run away from here... Ugh.";
end; end;
OnTalk3: OnTalk3:
npctalk strnpcinfo(1) +" : Even if you defile my body, I won't let you take my soul, Himmelmez!"; npctalk "Gerhard : Even if you defile my body, I won't let you take my soul, Himmelmez!";
end; end;
OnEffect1: OnEffect1:
specialeffect EF_BARRIER; specialeffect EF_BARRIER;

View File

@ -4722,16 +4722,16 @@ iz_ac01,43,80,7 script Adventurer's Pet#ac 4_DEVIRUCHI,{
OnTimer60000: OnTimer60000:
switch(rand(1,4)) { switch(rand(1,4)) {
case 1: case 1:
npctalk strnpcinfo(1) +" : Yawn~ I am so bored!"; npctalk "Adventurer's Pet : Yawn~ I am so bored!";
break; break;
case 2: case 2:
npctalk strnpcinfo(1) +" : Red Potion.. Is it delicious? Herb does not look delicious.. I bet that is bitter."; npctalk "Adventurer's Pet : Red Potion.. Is it delicious? Herb does not look delicious.. I bet that is bitter.";
break; break;
case 3: case 3:
npctalk strnpcinfo(1) +" : Ha. You are lucky to have this Devi."; npctalk "Adventurer's Pet : Ha. You are lucky to have this Devi.";
break; break;
case 4: case 4:
npctalk strnpcinfo(1) +" : Isn't the floor cold? Well.. For me, Undead is more familiar."; npctalk "Adventurer's Pet : Isn't the floor cold? Well.. For me, Undead is more familiar.";
break; break;
} }