Replace strnpcinfo(1) by the current npc name and fix some mistake
Signed-off-by: Atemo <capucrath@gmail.com>
This commit is contained in:
parent
321b1d22e8
commit
7e66be5932
@ -104,11 +104,11 @@ prt_church,100,123,4 script Vomars 60,{
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mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
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mes "I am going to wed "+$wed_groom$+" and "+$wed_bride$+", do you have an objection to it?";
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if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
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if (select("Sorry, please go on.","Yes, I actually do.") == 2) {
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//Abort
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//Abort
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npctalk strnpcinfo(1) +" : Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
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npctalk @name$ +" : Ladies and gentlemen, "+strcharinfo(0)+" has an objection to the wedding!";
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SF_wed_end();
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SF_wed_end();
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mes "Why should they not be wed?";
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mes "Why should they not be wed?";
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input $@msg$;
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input $@msg$;
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npctalk strcharinfo(0)+"'s objection is: "+$@msg$;
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npctalk @name$ +" : "+ strcharinfo(0) +"'s objection is: "+$@msg$;
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emotion e_sob;
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emotion e_sob;
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mes "I see...";
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mes "I see...";
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} else
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} else
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@ -203,7 +203,7 @@ function SF_AcceptGroom {
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mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
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mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
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close2;
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close2;
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emotion e_omg;
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emotion e_omg;
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npctalk strnpcinfo(1) +" : Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!";
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npctalk @name$ +" : Ladies and gentlemen, "+$wed_bride$+" has rejected to marry "+$wed_groom$+"!";
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SF_wed_end();
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SF_wed_end();
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break;
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break;
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case 3:
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case 3:
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@ -236,7 +236,7 @@ function SF_AcceptBride {
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mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
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mes "Ah... err... ehm... okay. You two seem to have some differences to settle first.";
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emotion e_omg;
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emotion e_omg;
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close2;
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close2;
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npctalk strnpcinfo(1) +" : Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!";
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npctalk @name$ +" : Ladies and gentlemen, "+$wed_groom$+" has rejected to marry "+$wed_bride$+"!";
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SF_wed_end();
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SF_wed_end();
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break;
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break;
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case 3:
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case 3:
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@ -260,7 +260,7 @@ function SF_RingsAccepted {
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announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8;
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announce $wed_groom$+" and "+$wed_bride$+"'s wedding ceremony will be held at the church!",8;
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close2;
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close2;
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emotion e_lv;
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emotion e_lv;
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npctalk strnpcinfo(1) +" : May the groom and bride please step forward and retrieve their rings?";
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npctalk @name$ +" : May the groom and bride please step forward and retrieve their rings?";
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}
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}
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function SF_RetrieveRingM {
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function SF_RetrieveRingM {
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@ -336,51 +336,51 @@ function SF_StartCeremony {
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}
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}
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OnTimer1000:
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OnTimer1000:
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npctalk strnpcinfo(1) +" : Ladies and Gentlemen, We will now join in holy matrimony these two lovers.";
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npctalk @name$ +" : Ladies and Gentlemen, We will now join in holy matrimony these two lovers.";
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end;
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end;
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OnTimer5000:
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OnTimer5000:
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npctalk strnpcinfo(1) +" : Now more than ever, will both of your lives be entwined together as so will be your souls.";
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npctalk @name$ +" : Now more than ever, will both of your lives be entwined together as so will be your souls.";
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end;
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end;
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OnTimer10000:
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OnTimer10000:
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npctalk strnpcinfo(1) +" : You will both honor and cherish each other through the best and worst of times.";
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npctalk @name$ +" : You will both honor and cherish each other through the best and worst of times.";
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end;
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end;
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OnTimer15000:
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OnTimer15000:
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npctalk strnpcinfo(1) +" : The safety and well being of your other will now also be your responsibility.";
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npctalk @name$ +" : The safety and well being of your other will now also be your responsibility.";
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end;
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end;
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OnTimer20000:
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OnTimer20000:
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npctalk strnpcinfo(1) +" : May in sickness or good health, your love burn bright like no force can extinguish it.";
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npctalk @name$ +" : May in sickness or good health, your love burn bright like no force can extinguish it.";
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end;
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end;
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OnTimer25000:
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OnTimer25000:
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npctalk strnpcinfo(1) +" : Those here stand witness to these vows bestowed upon you, you must act accordingly to them.";
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npctalk @name$ +" : Those here stand witness to these vows bestowed upon you, you must act accordingly to them.";
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end;
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end;
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OnTimer30000:
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OnTimer30000:
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npctalk strnpcinfo(1) +" : Understanding that, we are nothing more but mortals on this earth, but this is our triumph.";
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npctalk @name$ +" : Understanding that, we are nothing more but mortals on this earth, but this is our triumph.";
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end;
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end;
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OnTimer35000:
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OnTimer35000:
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npctalk strnpcinfo(1) +" : We here will now join these two mortal entities, and create an immortal love.";
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npctalk @name$ +" : We here will now join these two mortal entities, and create an immortal love.";
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end;
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end;
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OnTimer40000:
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OnTimer40000:
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npctalk $wed_groom$+", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,";
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npctalk @name$ +" : "+ $wed_groom$ +", you have accepted to take "+$wed_bride$+" as your lawfully wedded wife,";
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end;
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end;
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OnTimer45000:
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OnTimer45000:
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npctalk strnpcinfo(1) +" : and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband.";
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npctalk @name$ +" : and you, "+$wed_bride$+", have accepted take "+$wed_groom$+" as your lawfully wedded husband.";
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end;
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end;
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OnTimer50000:
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OnTimer50000:
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npctalk strnpcinfo(1) +" : And as such, now, by the powers vested in me...";
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npctalk @name$ +" : And as such, now, by the powers vested in me...";
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end;
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end;
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OnTimer55000:
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OnTimer55000:
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npctalk strnpcinfo(1) +" : I pronounce you Husband and Wife, you may kiss the bride and exchange rings.";
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npctalk @name$ +" : I pronounce you Husband and Wife, you may kiss the bride and exchange rings.";
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if ($wedding_effect_id && isloggedin($wedding_effect_id))
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if ($wedding_effect_id && isloggedin($wedding_effect_id))
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{
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{
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attachrid($wedding_effect_id);
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attachrid($wedding_effect_id);
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@ -561,7 +561,7 @@ function SF_WedProgress {
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mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
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mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
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emotion e_no1;
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emotion e_no1;
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close2;
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close2;
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npctalk strnpcinfo(1) +" : Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
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npctalk @name$ +" : Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
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emotion e_no1;
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emotion e_no1;
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end;
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end;
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} else {
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} else {
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@ -582,7 +582,7 @@ function SF_WedProgress {
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mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
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mes "Very well, now go to the Priest to reaffirm your vows and the ceremony will begin.";
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emotion e_no1;
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emotion e_no1;
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close2;
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close2;
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npctalk strnpcinfo(1) +" : Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
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npctalk @name$ +" : Registration finished. "+$wed_groom$+" and "+$wed_bride$+", please reaffirm your vows with the Priest.";
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emotion e_no1;
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emotion e_no1;
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end;
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end;
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} else {
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} else {
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@ -658,7 +658,7 @@ OnTimer60000:
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else
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else
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set $@msg$, $wed_groom$;
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set $@msg$, $wed_groom$;
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npctalk strnpcinfo(1) +" : Registration timed out. Is it that noone wants to marry "+$@msg$+"..?";
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npctalk @name$ +" : Registration timed out. Is it that noone wants to marry "+$@msg$+"..?";
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emotion e_hmm;
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emotion e_hmm;
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set $wed_groom$,"";
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set $wed_groom$,"";
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@ -930,7 +930,7 @@ function SF_DivorceEnd {
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}
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}
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OnTimer60000:
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OnTimer60000:
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npctalk strnpcinfo(1) +" : Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go...";
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npctalk @name$ +" : Divorce confirmation time's is up. Where did "+$@divorcer$+"'s spouse go...";
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emotion e_what;
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emotion e_what;
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SF_DivorceEnd();
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SF_DivorceEnd();
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end;
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end;
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@ -26,29 +26,29 @@ prontera,156,219,4 script Cluckers 800,{
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if (.startcluck) {
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if (.startcluck) {
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specialeffect2 EF_HIT3;
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specialeffect2 EF_HIT3;
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switch(rand(15)) {
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switch(rand(15)) {
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case 0: npctalk strnpcinfo(1) +" : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 0: npctalk "Cluckers : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 1: npctalk strnpcinfo(1) +" : Cluuuuuck!~"; break;
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case 1: npctalk "Cluckers : Cluuuuuck!~"; break;
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case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
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case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
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case 3: sc_start SC_Freeze,10000,0; break;
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case 3: sc_start SC_Freeze,10000,0; break;
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case 4: npctalk strnpcinfo(1) +" : CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 4: npctalk "Cluckers : CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 5: sc_start SC_Sleep,10000,0; break;
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case 5: sc_start SC_Sleep,10000,0; break;
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case 6: sc_start SC_Stone,10000,0; emotion e_gg; break;
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case 6: sc_start SC_Stone,10000,0; emotion e_gg; break;
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case 7: npctalk strnpcinfo(1) +" : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 7: npctalk "Cluckers : CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 8: npctalk strnpcinfo(1) +" : Cluck! CLUUUCK!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 8: npctalk "Cluckers : Cluck! CLUUUCK!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
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case 9: sc_start SC_Stun,10000,0; break;
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case 9: sc_start SC_Stun,10000,0; break;
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case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break;
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case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break;
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case 11: npctalk strnpcinfo(1) +" : Cluck! Cluck!"; break;
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case 11: npctalk "Cluckers : Cluck! Cluck!"; break;
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case 12: sc_start SC_Stun,10000,0; break;
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case 12: sc_start SC_Stun,10000,0; break;
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case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
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case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
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default:
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default:
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if (rand(50) < 4) {
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if (rand(50) < 4) {
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npctalk strnpcinfo(1) +" : WOOF!...........";
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npctalk "Cluckers : WOOF!...........";
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specialeffect2 EF_SPHERE;
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specialeffect2 EF_SPHERE;
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announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
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announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
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getitem $cluck_item_id,$cluck_item_amount;
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getitem $cluck_item_id,$cluck_item_amount;
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set .startcluck,0;
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set .startcluck,0;
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} else {
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} else {
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npctalk strnpcinfo(1) +" : Cluck! CLUUUCK!!";
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npctalk "Cluckers : Cluck! CLUUUCK!!";
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unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1;
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unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1;
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}
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}
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break;
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break;
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@ -177,7 +177,7 @@ OnTimer30000:
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if (.Timer) end;
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if (.Timer) end;
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set .Change,0;
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set .Change,0;
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setnpcdisplay "Disguise Event",795;
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setnpcdisplay "Disguise Event",795;
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npctalk strnpcinfo(1) +" : You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
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npctalk "Disguise Event : You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
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specialeffect EF_DETECT2;
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specialeffect EF_DETECT2;
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set $MonsterName$,"";
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set $MonsterName$,"";
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deletepset 1;
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deletepset 1;
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@ -238,7 +238,7 @@ iCorrect:
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setnpcdisplay "Disguise Event",795;
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setnpcdisplay "Disguise Event",795;
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set .RoundCount,0; set .Change,0; set .EventON,0;
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set .RoundCount,0; set .Change,0; set .EventON,0;
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setnpctimer 0; stopnpctimer;
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setnpctimer 0; stopnpctimer;
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npctalk strnpcinfo(1) +" : Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
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npctalk "Disguise Event : Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
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end;
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end;
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}
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}
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setnpcdisplay "Disguise Event",795;
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setnpcdisplay "Disguise Event",795;
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@ -118,7 +118,7 @@ prt_in,24,61,7 script Perchik 47,{
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}
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}
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if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) {
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if (!countitem2(.@id,1,.@ref,0,.@slot[0],.@slot[1],.@slot[2],.@slot[3])) {
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mes "Where is "+getitemname(@id)+"...?";
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mes "Where is "+getitemname(@id)+"...?";
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npctalk strnpcinfo(1) +" : You're a snoozy cheater!";
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npctalk "Perchik : You're a snoozy cheater!";
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logmes "Hack: Tried to sign an item not having it: "+getitemname(@id);
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logmes "Hack: Tried to sign an item not having it: "+getitemname(@id);
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emotion e_wah;
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emotion e_wah;
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close;
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close;
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@ -112,59 +112,59 @@ izlude,143,205,7 script Talkative Kid#iz 4_F_KID2,{
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end;
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end;
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OnTimer64000:
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OnTimer64000:
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npctalk strnpcinfo(1) +" : I used all my Novice Red Potions. What should I do?";
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npctalk "Talkative Kid : I used all my Novice Red Potions. What should I do?";
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end;
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end;
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OnTimer72000:
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OnTimer72000:
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npctalk strnpcinfo(1) +" : Where is the shop?";
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npctalk "Talkative Kid : Where is the shop?";
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end;
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end;
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OnTimer136000:
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OnTimer136000:
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npctalk strnpcinfo(1) +" : Idiot! You do not know about the 'shortcut window'?";
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npctalk "Talkative Kid : Idiot! You do not know about the 'shortcut window'?";
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end;
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end;
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OnTimer144000:
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OnTimer144000:
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npctalk strnpcinfo(1) +" : The items in your inventory can be dragged and put in the shortcut window.";
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npctalk "Talkative Kid : The items in your inventory can be dragged and put in the shortcut window.";
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end;
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end;
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OnTimer212000:
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OnTimer212000:
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npctalk strnpcinfo(1) +" : I got so many beginner's items in the Academy!";
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npctalk "Talkative Kid : I got so many beginner's items in the Academy!";
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end;
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end;
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OnTimer276000:
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OnTimer276000:
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npctalk strnpcinfo(1) +" : They even gave me weapons and a shield!";
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npctalk "Talkative Kid : They even gave me weapons and a shield!";
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end;
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end;
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OnTimer284000:
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OnTimer284000:
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npctalk strnpcinfo(1) +" : Just press <Ctrl+~key> to open the map you have.";
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npctalk "Talkative Kid : Just press <Ctrl+~key> to open the map you have.";
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end;
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end;
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OnTimer344000:
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OnTimer344000:
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npctalk strnpcinfo(1) +" : Then do you want to go Criatura Academy with me? I'm learning how to battle from Instructor Subino!";
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npctalk "Talkative Kid : Then do you want to go Criatura Academy with me? I'm learning how to battle from Instructor Subino!";
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end;
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end;
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OnTimer348000:
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OnTimer348000:
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npctalk strnpcinfo(1) +" : The Academy is in North side of Izlude. Let's go~!";
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npctalk "Talkative Kid : The Academy is in North side of Izlude. Let's go~!";
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end;
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end;
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OnTimer416000:
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OnTimer416000:
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npctalk strnpcinfo(1) +" : It's a system to guide you to a destination.";
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npctalk "Talkative Kid : It's a system to guide you to a destination.";
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end;
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end;
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OnTimer424000:
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OnTimer424000:
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npctalk strnpcinfo(1) +" : In the basic menu, please click the [Navigation] button.";
|
npctalk "Talkative Kid : In the basic menu, please click the [Navigation] button.";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer492000:
|
OnTimer492000:
|
||||||
npctalk strnpcinfo(1) +" : Whee, Ain't gonna use your brain? Please type /where in the chat window now!";
|
npctalk "Talkative Kid : Whee, Ain't gonna use your brain? Please type /where in the chat window now!";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer552000:
|
OnTimer552000:
|
||||||
npctalk strnpcinfo(1) +" : In this case, you can push the <Enter> key.";
|
npctalk "Talkative Kid : In this case, you can push the <Enter> key.";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer560000:
|
OnTimer560000:
|
||||||
npctalk strnpcinfo(1) +" : We are just repeating the same dialog. HaHaha.";
|
npctalk "Talkative Kid : We are just repeating the same dialog. HaHaha.";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer565000:
|
OnTimer565000:
|
||||||
@ -182,67 +182,67 @@ izlude,146,205,7 script Talkative Adventurer#iz 4_M_KID1,{
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer69000:
|
OnTimer69000:
|
||||||
npctalk strnpcinfo(1) +" : You can buy potion from Merchants.";
|
npctalk "Talkative Adventurer : You can buy potion from Merchants.";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer77000:
|
OnTimer77000:
|
||||||
npctalk strnpcinfo(1) +" : It's the Potion image in the mini map.";
|
npctalk "Talkative Adventurer : It's the Potion image in the mini map.";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer131000:
|
OnTimer131000:
|
||||||
npctalk strnpcinfo(1) +" : Is there any way to use items easily?";
|
npctalk "Talkative Adventurer : Is there any way to use items easily?";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer141000:
|
OnTimer141000:
|
||||||
npctalk strnpcinfo(1) +" : Shortcut window? The slots at the top of the screen? How can I use it?";
|
npctalk "Talkative Adventurer : Shortcut window? The slots at the top of the screen? How can I use it?";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer149000:
|
OnTimer149000:
|
||||||
npctalk strnpcinfo(1) +" : For inventory, do you mean 'item' menu? Oh, it is!";
|
npctalk "Talkative Adventurer : For inventory, do you mean 'item' menu? Oh, it is!";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer217000:
|
OnTimer217000:
|
||||||
npctalk strnpcinfo(1) +" : I have a bunch of potions?";
|
npctalk "Talkative Adventurer : I have a bunch of potions?";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer281000:
|
OnTimer281000:
|
||||||
npctalk strnpcinfo(1) +" : What?! I should go to the Academy now!";
|
npctalk "Talkative Adventurer : What?! I should go to the Academy now!";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer279000:
|
OnTimer279000:
|
||||||
npctalk strnpcinfo(1) +" : Where is Izlude? In the center?";
|
npctalk "Talkative Adventurer : Where is Izlude? In the center?";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer339000:
|
OnTimer339000:
|
||||||
npctalk strnpcinfo(1) +" : I do not know what to do.";
|
npctalk "Talkative Adventurer : I do not know what to do.";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer349000:
|
OnTimer349000:
|
||||||
npctalk strnpcinfo(1) +" : Oh yea? I want to know so many things~ I will go with you!";
|
npctalk "Talkative Adventurer : Oh yea? I want to know so many things~ I will go with you!";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer411000:
|
OnTimer411000:
|
||||||
npctalk strnpcinfo(1) +" : Navigation, What is that?";
|
npctalk "Talkative Adventurer : Navigation, What is that?";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer421000:
|
OnTimer421000:
|
||||||
npctalk strnpcinfo(1) +" : Oh-! Should I search for a Kafra Employee?";
|
npctalk "Talkative Adventurer : Oh-! Should I search for a Kafra Employee?";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer487000:
|
OnTimer487000:
|
||||||
npctalk strnpcinfo(1) +" : What is the town name?";
|
npctalk "Talkative Adventurer : What is the town name?";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer497000:
|
OnTimer497000:
|
||||||
npctalk strnpcinfo(1) +" : I cannot see the part where I can write something in the chat window?";
|
npctalk "Talkative Adventurer : I cannot see the part where I can write something in the chat window?";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer557000:
|
OnTimer557000:
|
||||||
npctalk strnpcinfo(1) +" : Oh you smarty...";
|
npctalk "Talkative Adventurer : Oh you smarty...";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer555000:
|
OnTimer555000:
|
||||||
npctalk strnpcinfo(1) +" : A while ago, one Novice talked to me like hey 'Talkative Adventurer'?. HaHaha.";
|
npctalk "Talkative Adventurer : A while ago, one Novice talked to me like hey 'Talkative Adventurer'?. HaHaha.";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer565000:
|
OnTimer565000:
|
||||||
@ -260,11 +260,11 @@ prt_fild08,338,217,7 script Resting Adventurer#iz 4_F_SITDOWN,{
|
|||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer60000:
|
OnTimer60000:
|
||||||
npctalk strnpcinfo(1) +" : You know what? If you are sitting, HP and SP recovery is faster.";
|
npctalk "Resting Adventurer : You know what? If you are sitting, HP and SP recovery is faster.";
|
||||||
end;
|
end;
|
||||||
|
|
||||||
OnTimer65000:
|
OnTimer65000:
|
||||||
npctalk strnpcinfo(1) +" : Sitting is possible if your basic job skill level is more than 3. Shortcut is pressing the <INSERT> key.";
|
npctalk "Resting Adventurer : Sitting is possible if your basic job skill level is more than 3. Shortcut is pressing the <INSERT> key.";
|
||||||
OnInit:
|
OnInit:
|
||||||
initnpctimer;
|
initnpctimer;
|
||||||
end;
|
end;
|
||||||
|
@ -94,7 +94,7 @@ glast_01,204,273,6 script Hugin#ghinstance 755,{
|
|||||||
1@gl_k,149,41,6 script Varmunt#ghinstance1 654,{
|
1@gl_k,149,41,6 script Varmunt#ghinstance1 654,{
|
||||||
if (getcharid(0) == getpartyleader(getcharid(1),2)) {
|
if (getcharid(0) == getpartyleader(getcharid(1),2)) {
|
||||||
mes "Hey ^0000ffguys^000000, were you sent here to help me?";
|
mes "Hey ^0000ffguys^000000, were you sent here to help me?";
|
||||||
npctalk strnpcinfo(1) +" : Hey guys, were you sent here to help me?";
|
npctalk "Varmunt : Hey guys, were you sent here to help me?";
|
||||||
cutin "gl_barmund1",2;
|
cutin "gl_barmund1",2;
|
||||||
next;
|
next;
|
||||||
select("Oh. Well, about that...");
|
select("Oh. Well, about that...");
|
||||||
@ -104,7 +104,7 @@ glast_01,204,273,6 script Hugin#ghinstance 755,{
|
|||||||
next;
|
next;
|
||||||
mes "[Varmunt]";
|
mes "[Varmunt]";
|
||||||
mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
|
mes "We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
|
||||||
npctalk strnpcinfo(1) +" : We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
|
npctalk "Varmunt : We don't have time. We must tell Sir Heinrich about Himmelmez's invasion.";
|
||||||
cutin "gl_barmund2",2;
|
cutin "gl_barmund2",2;
|
||||||
next;
|
next;
|
||||||
select("What Himmelmez...");
|
select("What Himmelmez...");
|
||||||
@ -114,21 +114,21 @@ glast_01,204,273,6 script Hugin#ghinstance 755,{
|
|||||||
next;
|
next;
|
||||||
mes "[Varmunt]";
|
mes "[Varmunt]";
|
||||||
mes "Didn't anybody give you the basic informations?";
|
mes "Didn't anybody give you the basic informations?";
|
||||||
npctalk strnpcinfo(1) +" : Didn't anybody give you the basic informations?";
|
npctalk "Varmunt : Didn't anybody give you the basic informations?";
|
||||||
cutin "gl_barmund3",2;
|
cutin "gl_barmund3",2;
|
||||||
next;
|
next;
|
||||||
mes "[Varmunt]";
|
mes "[Varmunt]";
|
||||||
mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here.";
|
mes "The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here.";
|
||||||
npctalk strnpcinfo(1) +" : The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here";
|
npctalk "Varmunt : The Valkyrie of the dead. She's after the Ymir's Heart pieces hidden here";
|
||||||
cutin "gl_barmund2",2;
|
cutin "gl_barmund2",2;
|
||||||
next;
|
next;
|
||||||
mes "[Varmunt]";
|
mes "[Varmunt]";
|
||||||
mes "She's capable of destroying the whole castle for this purpose.";
|
mes "She's capable of destroying the whole castle for this purpose.";
|
||||||
npctalk strnpcinfo(1) +" : She's capable of destroying the whole castle for this purpose.";
|
npctalk "Varmunt : She's capable of destroying the whole castle for this purpose.";
|
||||||
next;
|
next;
|
||||||
mes "[Varmunt]";
|
mes "[Varmunt]";
|
||||||
mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
|
mes "Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
|
||||||
npctalk strnpcinfo(1) +" : Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
|
npctalk "Varmunt : Hurry up! Inform Sir Heinrich that Himmelmez is coming. I will briefly explore the enchantments she made to this place!";
|
||||||
close2;
|
close2;
|
||||||
cutin "gl_barmund2",255;
|
cutin "gl_barmund2",255;
|
||||||
donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2";
|
donpcevent instance_npcname("Varmunt#ghinstance1")+"::OnDisable2";
|
||||||
@ -224,11 +224,11 @@ OnEnable:
|
|||||||
next;
|
next;
|
||||||
mes "[Heinrich]";
|
mes "[Heinrich]";
|
||||||
mes "You are the adventurers who have come with Varmunt, right?";
|
mes "You are the adventurers who have come with Varmunt, right?";
|
||||||
npctalk strnpcinfo(1) +" : You are the adventurers who have come with Varmunt, right?";
|
npctalk "Heinrich : You are the adventurers who have come with Varmunt, right?";
|
||||||
next;
|
next;
|
||||||
mes "[Heinrich]";
|
mes "[Heinrich]";
|
||||||
mes "What can I do for you? Is there something wrong?";
|
mes "What can I do for you? Is there something wrong?";
|
||||||
npctalk strnpcinfo(1) +" : What can I do for you? Is there something wrong?";
|
npctalk "Heinrich : What can I do for you? Is there something wrong?";
|
||||||
next;
|
next;
|
||||||
select("The Ymir's Heart. Himmelmez...");
|
select("The Ymir's Heart. Himmelmez...");
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
@ -237,7 +237,7 @@ OnEnable:
|
|||||||
next;
|
next;
|
||||||
mes "[Heinrich]";
|
mes "[Heinrich]";
|
||||||
mes "Haha. That's a nice joke. Now tell me what brings you here.";
|
mes "Haha. That's a nice joke. Now tell me what brings you here.";
|
||||||
npctalk strnpcinfo(1) +" : Haha. That's a nice joke. Now tell me what brings you here.";
|
npctalk "Heinrich : Haha. That's a nice joke. Now tell me what brings you here.";
|
||||||
cutin "gl_heinrich1",2;
|
cutin "gl_heinrich1",2;
|
||||||
next;
|
next;
|
||||||
mes "[Varmunt]";
|
mes "[Varmunt]";
|
||||||
@ -257,12 +257,12 @@ OnEnable:
|
|||||||
next;
|
next;
|
||||||
mes "[Heinrich]";
|
mes "[Heinrich]";
|
||||||
mes "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
|
mes "I will be glad if you give me two minutes, please. But now the king isn't in his room.";
|
||||||
npctalk strnpcinfo(1) +" : I will be glad if you give me two minutes, please. But now the king isn't in his room.";
|
npctalk "Heinrich : I will be glad if you give me two minutes, please. But now the king isn't in his room.";
|
||||||
cutin "gl_heinrich1",2;
|
cutin "gl_heinrich1",2;
|
||||||
next;
|
next;
|
||||||
mes "[Heinrich]";
|
mes "[Heinrich]";
|
||||||
mes "But I think that with such a busy agenda, he won't be able to take care of this.";
|
mes "But I think that with such a busy agenda, he won't be able to take care of this.";
|
||||||
npctalk strnpcinfo(1) +" : But I think that with such a busy agenda, he won't be able to take care of this.";
|
npctalk "Heinrich : But I think that with such a busy agenda, he won't be able to take care of this.";
|
||||||
donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
|
donpcevent instance_npcname("Heinrich#ghinstance1")+"::OnDisable";
|
||||||
donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable";
|
donpcevent instance_npcname("Heinrich#ghinstance2")+"::OnEnable";
|
||||||
donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable";
|
donpcevent instance_npcname("Himmelmez#ghinstance1")+"::OnEnable";
|
||||||
@ -299,25 +299,25 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Varmunt#ghinstance2");
|
hideoffnpc instance_npcname("Varmunt#ghinstance2");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
|
npctalk "Varmunt : I am not joking Heinrich, Sir. Now, if my judgement is correct, she will be here soon.";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
|
npctalk "Varmunt : I trust this guy following me. The Ymir's Heart pieces must be hidden in a safe place before Himmelmez takes them!";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : Himmelmez!! Through the cracks!";
|
npctalk "Varmunt : Himmelmez!! Through the cracks!";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : Unbelievable. My men are...This kind of thing is not possible!";
|
npctalk "Varmunt : Unbelievable. My men are...This kind of thing is not possible!";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : Heinrich, Sir! I need a quick decision.";
|
npctalk "Varmunt : Heinrich, Sir! I need a quick decision.";
|
||||||
end;
|
end;
|
||||||
OnTalk6:
|
OnTalk6:
|
||||||
npctalk strnpcinfo(1) +" : To prevent other attacks, go chase her!";
|
npctalk "Varmunt : To prevent other attacks, go chase her!";
|
||||||
end;
|
end;
|
||||||
OnTalk7:
|
OnTalk7:
|
||||||
npctalk strnpcinfo(1) +" : Now, your help is desperately needed. I hopefully ask you.";
|
npctalk "Varmunt : Now, your help is desperately needed. I hopefully ask you.";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -331,34 +331,34 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Heinrich#ghinstance2");
|
hideoffnpc instance_npcname("Heinrich#ghinstance2");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : Who?!";
|
npctalk "Heinrich : Who?!";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not...";
|
npctalk "Heinrich : That who rules the dead? No doubt, a pretty story. Here, some tea will be served to entertain the ladies. Unfortunately, I do not...";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : What did you say?";
|
npctalk "Heinrich : What did you say?";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet.";
|
npctalk "Heinrich : The King responded to the invitation of the Rune Midgard's Royal Family and hasn't come back yet.";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : Just leave before you get in trouble. This is the King's will!";
|
npctalk "Heinrich : Just leave before you get in trouble. This is the King's will!";
|
||||||
end;
|
end;
|
||||||
OnTalk6:
|
OnTalk6:
|
||||||
npctalk strnpcinfo(1) +" : Damn! She has detected the position of the Ymir's Heart pieces.";
|
npctalk "Heinrich : Damn! She has detected the position of the Ymir's Heart pieces.";
|
||||||
end;
|
end;
|
||||||
OnTalk7:
|
OnTalk7:
|
||||||
npctalk strnpcinfo(1) +" : Now, Khalitzburg Crusaders and White Knights, follow me...";
|
npctalk "Heinrich : Now, Khalitzburg Crusaders and White Knights, follow me...";
|
||||||
end;
|
end;
|
||||||
OnTalk8:
|
OnTalk8:
|
||||||
npctalk strnpcinfo(1) +" : Unbelievable. My men are...This kind of thing is not possible!";
|
npctalk "Heinrich : Unbelievable. My men are...This kind of thing is not possible!";
|
||||||
end;
|
end;
|
||||||
OnTalk9:
|
OnTalk9:
|
||||||
npctalk strnpcinfo(1) +" : I'm sorry...";
|
npctalk "Heinrich : I'm sorry...";
|
||||||
end;
|
end;
|
||||||
OnTalk10:
|
OnTalk10:
|
||||||
npctalk strnpcinfo(1) +" : I'm sorry, my lord! Do not forgive me!";
|
npctalk "Heinrich : I'm sorry, my lord! Do not forgive me!";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -372,28 +372,28 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Heinrich#ghinstance3");
|
hideoffnpc instance_npcname("Heinrich#ghinstance3");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : I cannot believe I killed my men with my own hands!";
|
npctalk "Heinrich : I cannot believe I killed my men with my own hands!";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : Varmunt is right about that. Now is not the time to regret.";
|
npctalk "Heinrich : Varmunt is right about that. Now is not the time to regret.";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : People, gather around and follow my orders.";
|
npctalk "Heinrich : People, gather around and follow my orders.";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : Himmelmez is turning into monsters all the people she put to sleep.";
|
npctalk "Heinrich : Himmelmez is turning into monsters all the people she put to sleep.";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : I don't know if there are survivors around here yet.";
|
npctalk "Heinrich : I don't know if there are survivors around here yet.";
|
||||||
end;
|
end;
|
||||||
OnTalk6:
|
OnTalk6:
|
||||||
npctalk strnpcinfo(1) +" : If there are survivors from this evil thing, please rescue them.";
|
npctalk "Heinrich : If there are survivors from this evil thing, please rescue them.";
|
||||||
end;
|
end;
|
||||||
OnTalk7:
|
OnTalk7:
|
||||||
npctalk strnpcinfo(1) +" : With Varmunt by my side, I'm going to chase Himmelmez down.";
|
npctalk "Heinrich : With Varmunt by my side, I'm going to chase Himmelmez down.";
|
||||||
end;
|
end;
|
||||||
OnTalk8:
|
OnTalk8:
|
||||||
npctalk strnpcinfo(1) +" : Hurry up Varmunt, let's chase her down.";
|
npctalk "Heinrich : Hurry up Varmunt, let's chase her down.";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -407,28 +407,28 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Himmelmez#ghinstance1");
|
hideoffnpc instance_npcname("Himmelmez#ghinstance1");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread...";
|
npctalk "Himmelmez : This~ Did I interrupt your conversation? The thing is, it's been too long since the last guests saw some sadness spread...";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan.";
|
npctalk "Himmelmez : My name is Lisa Kahn Himmelmez. I am called the Valkyrie of the dead, master of the Dullahan.";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright.";
|
npctalk "Himmelmez : There's no need to pretend to be so laid back. Don't bluff about the whereabouts of you Majesty and things will be alright.";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : Hohoho, do you have any questions? You're a really mysterious man.";
|
npctalk "Himmelmez : Hohoho, do you have any questions? You're a really mysterious man.";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.";
|
npctalk "Himmelmez : Not coveting the king's throne, you're such a stupid man, only waiting for his return. Your innocence is true, I love it.";
|
||||||
end;
|
end;
|
||||||
Ontalk6:
|
Ontalk6:
|
||||||
npctalk strnpcinfo(1) +" : You make me wish we hadn't met in this situation. Too bad we did.";
|
npctalk "Himmelmez : You make me wish we hadn't met in this situation. Too bad we did.";
|
||||||
end;
|
end;
|
||||||
Ontalk7:
|
Ontalk7:
|
||||||
npctalk strnpcinfo(1) +" : Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~";
|
npctalk "Himmelmez : Well~ Today, with such a busy commandant, I won't be able to talk as much as I'd love for you to contemplate my explanation~";
|
||||||
end;
|
end;
|
||||||
OnTalk8:
|
OnTalk8:
|
||||||
npctalk strnpcinfo(1) +" : I gotta get my job done. Meanwhile why don't you meet my men? Hohoho.";
|
npctalk "Himmelmez : I gotta get my job done. Meanwhile why don't you meet my men? Hohoho.";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -703,18 +703,18 @@ OnEffect1:
|
|||||||
end;
|
end;
|
||||||
OnTalkK:
|
OnTalkK:
|
||||||
switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) {
|
switch(atoi(replacestr(strnpcinfo(2),"ghinstance",""))) {
|
||||||
case 1: npctalk strnpcinfo(1) +" : I do not want to die."; break;
|
case 1: npctalk ". : I do not want to die."; break;
|
||||||
case 2: npctalk strnpcinfo(1) +" : Mom..."; break;
|
case 2: npctalk ". : Mom..."; break;
|
||||||
case 5: npctalk strnpcinfo(1) +" : Help."; break;
|
case 5: npctalk ". : Help."; break;
|
||||||
case 6: npctalk strnpcinfo(1) +" : My stomach hurts..."; break;
|
case 6: npctalk ". : My stomach hurts..."; break;
|
||||||
case 9: npctalk strnpcinfo(1) +" : Heinrich Sir, help!"; break;
|
case 9: npctalk ". : Heinrich Sir, help!"; break;
|
||||||
case 10: npctalk strnpcinfo(1) +" : Ack... Ugh."; break;
|
case 10: npctalk ". : Ack... Ugh."; break;
|
||||||
case 13: npctalk strnpcinfo(1) +" : I'm thirsty."; break;
|
case 13: npctalk ". : I'm thirsty."; break;
|
||||||
case 14: npctalk strnpcinfo(1) +" : Oh... No... I cannot die..."; break;
|
case 14: npctalk ". : Oh... No... I cannot die..."; break;
|
||||||
case 17: npctalk strnpcinfo(1) +" : This is so uncomfortable. Eww!"; break;
|
case 17: npctalk ". : This is so uncomfortable. Eww!"; break;
|
||||||
case 18: npctalk strnpcinfo(1) +" : Who am I..."; break;
|
case 18: npctalk ". : Who am I..."; break;
|
||||||
case 21: npctalk strnpcinfo(1) +" : Uhh... My body."; break;
|
case 21: npctalk ". : Uhh... My body."; break;
|
||||||
case 22: npctalk strnpcinfo(1) +" : I'm so thirsty!"; break;
|
case 22: npctalk ". : I'm so thirsty!"; break;
|
||||||
}
|
}
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
@ -837,11 +837,11 @@ OnMyMobDead:
|
|||||||
next;
|
next;
|
||||||
mes "[Aspiring Butcher]";
|
mes "[Aspiring Butcher]";
|
||||||
mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
|
mes "The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
|
||||||
npctalk strnpcinfo(1) +" : The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
|
npctalk "Aspiring Butcher : The Chamberlain... the Monk... They've become monsters. I couldn't do anything.";
|
||||||
next;
|
next;
|
||||||
mes "[Aspiring Butcher]";
|
mes "[Aspiring Butcher]";
|
||||||
mes "I just stood still... Nothing, I couldn't do anything...";
|
mes "I just stood still... Nothing, I couldn't do anything...";
|
||||||
npctalk strnpcinfo(1) +" : I just stood still... Nothing, I couldn't do anything...";
|
npctalk "Aspiring Butcher : I just stood still... Nothing, I couldn't do anything...";
|
||||||
next;
|
next;
|
||||||
select("Wake up!");
|
select("Wake up!");
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
@ -850,7 +850,7 @@ OnMyMobDead:
|
|||||||
next;
|
next;
|
||||||
mes "[Aspiring Butcher]";
|
mes "[Aspiring Butcher]";
|
||||||
mes "East passage? Alone? How?";
|
mes "East passage? Alone? How?";
|
||||||
npctalk strnpcinfo(1) +" : East passage? Alone? How?";
|
npctalk "Aspiring Butcher : East passage? Alone? How?";
|
||||||
next;
|
next;
|
||||||
select("I can guide you through the path.");
|
select("I can guide you through the path.");
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
@ -859,7 +859,7 @@ OnMyMobDead:
|
|||||||
next;
|
next;
|
||||||
mes "[Aspiring Butcher]";
|
mes "[Aspiring Butcher]";
|
||||||
mes "Aspiring Butcher: I know, I... I'm trying to.";
|
mes "Aspiring Butcher: I know, I... I'm trying to.";
|
||||||
npctalk strnpcinfo(1) +" : Aspiring Butcher: I know, I... I'm trying to.";
|
npctalk "Aspiring Butcher : Aspiring Butcher: I know, I... I'm trying to.";
|
||||||
donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable";
|
donpcevent instance_npcname("Aspiring Butcher#clearGH")+"::OnDisable";
|
||||||
donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
|
donpcevent instance_npcname("#ghmemorialmob02")+"::OnEnable";
|
||||||
close;
|
close;
|
||||||
@ -883,7 +883,7 @@ OnEnable:
|
|||||||
if (getcharid(0) == getpartyleader(getcharid(1),2)) {
|
if (getcharid(0) == getpartyleader(getcharid(1),2)) {
|
||||||
mes "[Hollgrehenn Destroyer]";
|
mes "[Hollgrehenn Destroyer]";
|
||||||
mes "Yaaa!! Die!!!";
|
mes "Yaaa!! Die!!!";
|
||||||
npctalk strnpcinfo(1) +" : Yaaa!! Die!!!";
|
npctalk "Hollgrehenn Destroyer : Yaaa!! Die!!!";
|
||||||
specialeffect EF_CRASHEARTH;
|
specialeffect EF_CRASHEARTH;
|
||||||
next;
|
next;
|
||||||
select("Don't worry!");
|
select("Don't worry!");
|
||||||
@ -893,7 +893,7 @@ OnEnable:
|
|||||||
next;
|
next;
|
||||||
mes "[Hollgrehenn Destroyer]";
|
mes "[Hollgrehenn Destroyer]";
|
||||||
mes "I'm the only survivor left";
|
mes "I'm the only survivor left";
|
||||||
npctalk strnpcinfo(1) +" : I'm the only survivor left";
|
npctalk "Hollgrehenn Destroyer : I'm the only survivor left";
|
||||||
next;
|
next;
|
||||||
select("This is a very dangerous place.");
|
select("This is a very dangerous place.");
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
@ -902,7 +902,7 @@ OnEnable:
|
|||||||
next;
|
next;
|
||||||
mes "[Hollgrehenn Destroyer]";
|
mes "[Hollgrehenn Destroyer]";
|
||||||
mes "Yes, I am able to move. I'll move for my baby's sake.";
|
mes "Yes, I am able to move. I'll move for my baby's sake.";
|
||||||
npctalk strnpcinfo(1) +" : Yes, I am able to move. I'll move for my baby's sake.";
|
npctalk "Hollgrehenn Destroyer : Yes, I am able to move. I'll move for my baby's sake.";
|
||||||
next;
|
next;
|
||||||
select("Survive the road...");
|
select("Survive the road...");
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
@ -911,7 +911,7 @@ OnEnable:
|
|||||||
next;
|
next;
|
||||||
mes "[Hollgrehenn Destroyer]";
|
mes "[Hollgrehenn Destroyer]";
|
||||||
mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
mes "That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
||||||
npctalk strnpcinfo(1) +" : That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
npctalk "Hollgrehenn Destroyer : That's ok. Thank you for helping us. I'm good to go alone. Ah and good luck also.";
|
||||||
donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable";
|
donpcevent instance_npcname("Hollgrehenn Destroyer")+"::OnDisable";
|
||||||
donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
|
donpcevent instance_npcname("#ghmemorialmob03")+"::OnEnable";
|
||||||
close;
|
close;
|
||||||
@ -1172,13 +1172,13 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Heinrich#ghinstance4");
|
hideoffnpc instance_npcname("Heinrich#ghinstance4");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : Himmelmez! I won't let you take even a single more step here.";
|
npctalk "Heinrich : Himmelmez! I won't let you take even a single more step here.";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : What... is this?!";
|
npctalk "Heinrich : What... is this?!";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : Varmunt Sir! Help the adventurers and I'll chase Himmelmez!";
|
npctalk "Heinrich : Varmunt Sir! Help the adventurers and I'll chase Himmelmez!";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1197,22 +1197,22 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Himmelmez#ghinstance2");
|
hideoffnpc instance_npcname("Himmelmez#ghinstance2");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : What an awfully lucky, I flew all the way over here and just one of them is really powerful.";
|
npctalk "Himmelmez : What an awfully lucky, I flew all the way over here and just one of them is really powerful.";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : But it doesn't matter to me.";
|
npctalk "Himmelmez : But it doesn't matter to me.";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : Now, all of you will die.";
|
npctalk "Himmelmez : Now, all of you will die.";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : Hahaha, so you guys thought I would come alone?";
|
npctalk "Himmelmez : Hahaha, so you guys thought I would come alone?";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : This is my new toy to keep you at my feet. Why don't you guys play while I entertain?";
|
npctalk "Himmelmez : This is my new toy to keep you at my feet. Why don't you guys play while I entertain?";
|
||||||
end;
|
end;
|
||||||
OnTalk6:
|
OnTalk6:
|
||||||
npctalk strnpcinfo(1) +" : Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich.";
|
npctalk "Himmelmez : Sincerely~, If I am given the opportunity I'd like to meet you again, Heinrich.";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1243,10 +1243,10 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Varmunt#ghinstance3");
|
hideoffnpc instance_npcname("Varmunt#ghinstance3");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : Heinrich Sir! Something unknown holds an inexplicably powerful force!";
|
npctalk "Varmunt : Heinrich Sir! Something unknown holds an inexplicably powerful force!";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : From the monster I picked up some great stuff. People who are interested, talk to me.";
|
npctalk "Varmunt : From the monster I picked up some great stuff. People who are interested, talk to me.";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1268,19 +1268,19 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Heinrich#ghinstance5");
|
hideoffnpc instance_npcname("Heinrich#ghinstance5");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : These things have never been in the castle!";
|
npctalk "Heinrich : These things have never been in the castle!";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : Trying to break this power with common weapons doesn't work. I tried it.";
|
npctalk "Heinrich : Trying to break this power with common weapons doesn't work. I tried it.";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : It is really unforgivable.";
|
npctalk "Heinrich : It is really unforgivable.";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : I, who already was a subordinate of genocide. How much more in the future...";
|
npctalk "Heinrich : I, who already was a subordinate of genocide. How much more in the future...";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : ...";
|
npctalk "Heinrich : ...";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1299,52 +1299,52 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Varmunt#ghinstance4");
|
hideoffnpc instance_npcname("Varmunt#ghinstance4");
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : Himmelmez's enchantment has completely blocked the passage to each section.";
|
npctalk "Varmunt : Himmelmez's enchantment has completely blocked the passage to each section.";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : Get out of the way for a moment. I'll try to somehow break the spell with magical powers.";
|
npctalk "Varmunt : Get out of the way for a moment. I'll try to somehow break the spell with magical powers.";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : The enchantment seems to be broken.";
|
npctalk "Varmunt : The enchantment seems to be broken.";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : I've never seen this spell before.";
|
npctalk "Varmunt : I've never seen this spell before.";
|
||||||
end;
|
end;
|
||||||
OnTalk6:
|
OnTalk6:
|
||||||
npctalk strnpcinfo(1) +" : Himmelmez doesn't use a seal on a person's body to turn it into an undead.";
|
npctalk "Varmunt : Himmelmez doesn't use a seal on a person's body to turn it into an undead.";
|
||||||
end;
|
end;
|
||||||
OnTalk7:
|
OnTalk7:
|
||||||
npctalk strnpcinfo(1) +" : She uses enchantment stones.This way, the spell is probably maintained.";
|
npctalk "Varmunt : She uses enchantment stones.This way, the spell is probably maintained.";
|
||||||
end;
|
end;
|
||||||
OnTalk8:
|
OnTalk8:
|
||||||
npctalk strnpcinfo(1) +" : We should kill the people who have the enchantment stones to break the spell.";
|
npctalk "Varmunt : We should kill the people who have the enchantment stones to break the spell.";
|
||||||
end;
|
end;
|
||||||
OnTalk9:
|
OnTalk9:
|
||||||
npctalk strnpcinfo(1) +" : However, we can't identify them. The purification can only be done randomly.";
|
npctalk "Varmunt : However, we can't identify them. The purification can only be done randomly.";
|
||||||
end;
|
end;
|
||||||
OnTalk10:
|
OnTalk10:
|
||||||
npctalk strnpcinfo(1) +" : Commandant...";
|
npctalk "Varmunt : Commandant...";
|
||||||
end;
|
end;
|
||||||
OnTalk11:
|
OnTalk11:
|
||||||
npctalk strnpcinfo(1) +" : Commandant, it seems too loose.";
|
npctalk "Varmunt : Commandant, it seems too loose.";
|
||||||
end;
|
end;
|
||||||
OnTalk12:
|
OnTalk12:
|
||||||
npctalk strnpcinfo(1) +" : We are related to all these people, not just a few.";
|
npctalk "Varmunt : We are related to all these people, not just a few.";
|
||||||
end;
|
end;
|
||||||
OnTalk13:
|
OnTalk13:
|
||||||
npctalk strnpcinfo(1) +" : We can't deny that it's not their fault for what is going on.";
|
npctalk "Varmunt : We can't deny that it's not their fault for what is going on.";
|
||||||
end;
|
end;
|
||||||
OnTalk14:
|
OnTalk14:
|
||||||
npctalk strnpcinfo(1) +" : Well, let's do it then.";
|
npctalk "Varmunt : Well, let's do it then.";
|
||||||
end;
|
end;
|
||||||
OnTalk15:
|
OnTalk15:
|
||||||
npctalk strnpcinfo(1) +" : You guys are of a great help. Try to follow us.";
|
npctalk "Varmunt : You guys are of a great help. Try to follow us.";
|
||||||
end;
|
end;
|
||||||
OnTalk16:
|
OnTalk16:
|
||||||
npctalk strnpcinfo(1) +" : There can be a tough fight. Hold on, and it would be nice to eat something.";
|
npctalk "Varmunt : There can be a tough fight. Hold on, and it would be nice to eat something.";
|
||||||
end;
|
end;
|
||||||
OnTalk17:
|
OnTalk17:
|
||||||
npctalk strnpcinfo(1) +" : Guys. It is time to depart, Heinrich Sir.";
|
npctalk "Varmunt : Guys. It is time to depart, Heinrich Sir.";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1665,22 +1665,22 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Heinrich#ghinstance6");
|
hideoffnpc instance_npcname("Heinrich#ghinstance6");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : Gerhard!";
|
npctalk "Heinrich : Gerhard!";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : What are you doing to my men, Himmelmez?!";
|
npctalk "Heinrich : What are you doing to my men, Himmelmez?!";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : Himmelmez! You don't need to make any more sacrifices!";
|
npctalk "Heinrich : Himmelmez! You don't need to make any more sacrifices!";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : Let him go! I don't want one more sacrifice!";
|
npctalk "Heinrich : Let him go! I don't want one more sacrifice!";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : I will not forgive you.";
|
npctalk "Heinrich : I will not forgive you.";
|
||||||
end;
|
end;
|
||||||
OnTalk6:
|
OnTalk6:
|
||||||
npctalk strnpcinfo(1) +" : Just leave us alone, Himmelmez!!";
|
npctalk "Heinrich : Just leave us alone, Himmelmez!!";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1700,7 +1700,7 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Varmunt#ghinstance5");
|
hideoffnpc instance_npcname("Varmunt#ghinstance5");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : What? This cannot be. We must prevent Amdarias's attacks!";
|
npctalk "Varmunt : What? This cannot be. We must prevent Amdarias's attacks!";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1714,37 +1714,37 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Himmelmez#ghinstance4");
|
hideoffnpc instance_npcname("Himmelmez#ghinstance4");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : Great~ I thought you wouldn't come near the end...";
|
npctalk "Himmelmez : Great~ I thought you wouldn't come near the end...";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : Huhu, I have already found a piece of Ymir's Heart, Heinrich.";
|
npctalk "Himmelmez : Huhu, I have already found a piece of Ymir's Heart, Heinrich.";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : It would've been faster if there were no distractions.";
|
npctalk "Himmelmez : It would've been faster if there were no distractions.";
|
||||||
end;
|
end;
|
||||||
OnTalk4:
|
OnTalk4:
|
||||||
npctalk strnpcinfo(1) +" : What do you think? Making it look like an accidental disease infected the king and the people around...";
|
npctalk "Himmelmez : What do you think? Making it look like an accidental disease infected the king and the people around...";
|
||||||
end;
|
end;
|
||||||
OnTalk5:
|
OnTalk5:
|
||||||
npctalk strnpcinfo(1) +" : You want that?";
|
npctalk "Himmelmez : You want that?";
|
||||||
end;
|
end;
|
||||||
OnTalk6:
|
OnTalk6:
|
||||||
npctalk strnpcinfo(1) +" : This one is your final blow, Heinrich.";
|
npctalk "Himmelmez : This one is your final blow, Heinrich.";
|
||||||
end;
|
end;
|
||||||
OnTalk7:
|
OnTalk7:
|
||||||
npctalk strnpcinfo(1) +" : It is said that stopping me requires a skillfull person.";
|
npctalk "Himmelmez : It is said that stopping me requires a skillfull person.";
|
||||||
end;
|
end;
|
||||||
OnTalk8:
|
OnTalk8:
|
||||||
npctalk strnpcinfo(1) +" : Seems like a perfect scenario to make my new monster, Amdarias.";
|
npctalk "Himmelmez : Seems like a perfect scenario to make my new monster, Amdarias.";
|
||||||
end;
|
end;
|
||||||
OnTalk9:
|
OnTalk9:
|
||||||
npctalk strnpcinfo(1) +" : Booh~ I'm scared.";
|
npctalk "Himmelmez : Booh~ I'm scared.";
|
||||||
end;
|
end;
|
||||||
OnTalk10:
|
OnTalk10:
|
||||||
npctalk strnpcinfo(1) +" : Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story.";
|
npctalk "Himmelmez : Anyway, it was nice talking to you. Maybe we'll have the chance to meet again in the next story.";
|
||||||
end;
|
end;
|
||||||
OnTalk11:
|
OnTalk11:
|
||||||
npctalk strnpcinfo(1) +" : Well, make sure you will come back again.";
|
npctalk "Himmelmez : Well, make sure you will come back again.";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1795,13 +1795,13 @@ OnEnable:
|
|||||||
hideoffnpc instance_npcname("Gerhard#ghinstance1");
|
hideoffnpc instance_npcname("Gerhard#ghinstance1");
|
||||||
end;
|
end;
|
||||||
OnTalk1:
|
OnTalk1:
|
||||||
npctalk strnpcinfo(1) +" : Damn it! Run away! I can't withstand anymore!";
|
npctalk "Gerhard : Damn it! Run away! I can't withstand anymore!";
|
||||||
end;
|
end;
|
||||||
OnTalk2:
|
OnTalk2:
|
||||||
npctalk strnpcinfo(1) +" : Commandant... Come on, you need to run away from here... Ugh.";
|
npctalk "Gerhard : Commandant... Come on, you need to run away from here... Ugh.";
|
||||||
end;
|
end;
|
||||||
OnTalk3:
|
OnTalk3:
|
||||||
npctalk strnpcinfo(1) +" : Even if you defile my body, I won't let you take my soul, Himmelmez!";
|
npctalk "Gerhard : Even if you defile my body, I won't let you take my soul, Himmelmez!";
|
||||||
end;
|
end;
|
||||||
OnEffect1:
|
OnEffect1:
|
||||||
specialeffect EF_BARRIER;
|
specialeffect EF_BARRIER;
|
||||||
|
@ -4722,16 +4722,16 @@ iz_ac01,43,80,7 script Adventurer's Pet#ac 4_DEVIRUCHI,{
|
|||||||
OnTimer60000:
|
OnTimer60000:
|
||||||
switch(rand(1,4)) {
|
switch(rand(1,4)) {
|
||||||
case 1:
|
case 1:
|
||||||
npctalk strnpcinfo(1) +" : Yawn~ I am so bored!";
|
npctalk "Adventurer's Pet : Yawn~ I am so bored!";
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
npctalk strnpcinfo(1) +" : Red Potion.. Is it delicious? Herb does not look delicious.. I bet that is bitter.";
|
npctalk "Adventurer's Pet : Red Potion.. Is it delicious? Herb does not look delicious.. I bet that is bitter.";
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
npctalk strnpcinfo(1) +" : Ha. You are lucky to have this Devi.";
|
npctalk "Adventurer's Pet : Ha. You are lucky to have this Devi.";
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
npctalk strnpcinfo(1) +" : Isn't the floor cold? Well.. For me, Undead is more familiar.";
|
npctalk "Adventurer's Pet : Isn't the floor cold? Well.. For me, Undead is more familiar.";
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user