* Added pet_db2.txt to make it apparent, that pet db has support for customs as well.
- Fixed typo 'HungeyDelay' into 'HungryDelay' in pet database description (bugreport:4636, since r13752). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14590 54d463be-8e91-2dee-dedb-b68131a5f0ec
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1475 Equestrian's Spear: NEED INFO.
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13005 Angelic Wing Dagger: NEED INFO.
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=======================
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2010/12/13
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* Rev. 14590 Added pet_db2.txt to make it apparent, that pet db has support for customs as well. [Ai4rei]
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- Fixed typo 'HungeyDelay' into 'HungryDelay' in pet database description (bugreport:4636, since r13752).
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2010/12/05
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* Rev. 14559 Updated some items to use bonus bAddItemHealRate, and healpower2. [L0ne_W0lf]
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2010/12/02
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// 05. EggID Pet Egg ID.
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// 06. EquipID Pet Accessory ID.
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// 07. FoodID Pet Food ID.
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// 08. Fullness The amount Hunger is decreased every [HungeyDelay] seconds.
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// 09. HungeyDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
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// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
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// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
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// 10. R_Hungry Amount of Intimacy that is increased when fed.
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// 11. R_Full Amount of Intimacy that is decreased when over-fed.
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// 12. Intimate Amount of Intimacy the pet starts with.
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db/pet_db2.txt
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// Pet Additional Database - Custom Pets
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//
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// Structure of Database:
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// MobID,Name,JName,LureID,EggID,EquipID,FoodID,Fullness,HungryDelay,R_Hungry,R_Full,Intimate,Die,Capture,Speed,S_Performance,talk_convert_class,attack_rate,defence_attack_rate,change_target_rate,pet_script,loyal_script
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//
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// 01. MobID Monster ID of the pet.
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// 02. Name Name of the monster as defined in the database.
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// 03. JName The display name of the monster when hatched.
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// 04. LureID Pet Tame Item ID.
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// 05. EggID Pet Egg ID.
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// 06. EquipID Pet Accessory ID.
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// 07. FoodID Pet Food ID.
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// 08. Fullness The amount Hunger is decreased every [HungryDelay] seconds.
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// 09. HungryDelay The amount of time it takes for hunger to decrease after feeding. (Default: 60 seconds)
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// 10. R_Hungry Amount of Intimacy that is increased when fed.
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// 11. R_Full Amount of Intimacy that is decreased when over-fed.
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// 12. Intimate Amount of Intimacy the pet starts with.
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// 13. Die Amount of Intimacy that is decreased when the pet owner dies.
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// 14. Capture Capture succes rate (10000 = 100%)
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// 15. Speed Pet's walk speed. (Defaul: 150)
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// 16. S_Performance Special Performance. (Yes = 1, No = 0)
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// 17. talk_convert_class Disables pet talk (instead of talking they emote with /!.)
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//NOTE: The max value (100%) of attack_rate, defense_rate & change_target_rate is 10000.
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//In theory you can use any valid script, but it is run only once upon pet
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//loading, so it is recommended you use the specific pet scripts:
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//petskillattack skillid, skilllv, rate, bonusrate
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//Skill attack that triggers while the pet is attacking. Rate is the base
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//chance of execution per attack. Bonusrate is an additional success rate when
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//intimacy reaches max.
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//petskillattack2 skillid, damage, hits, rate, bonusrate
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//Same as petskillattack, but the damage and number of hits is fixed
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//the damage specified is total, not per hit.
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//petskillsupport skillid, skilllv, delay, hp%, sp%
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//Casts a support skill when the health levels are below the specified hp% and
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//sp%. Delay is the minimum time in seconds before the skill can be cast again
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//petheal amount, delay, hp%, sp%
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//Similar to petskillsupport, but the skill is fixed to heal (28) and the
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//heal-amount is fixed to the value given.
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//petrecovery type, delay: Cures the "type" status effect after "delay" seconds
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//petskillbonus type, value, duration, delay
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//Gives bonus stats. Type is the stat to increase (bStr, bLuk), value is the
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//amount by which it is increased, duration signals how long the bonus lasts
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//delay is the time elapsed after the bonus ends and before it starts again.
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//A single pet can have petloot, petskillbonus, petskillattack (or
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//petskillattack2) and petskillsupport (or petheal) at the same time,
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//but only one of each.
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