- Twilight Pharmacy's cast time is no longer reducable by dex.

- All weapon enchant levels now last 3 minutes.
- Corrected Ankle Snare/Spider Web having a 1% chance to trap rather than 100%
- Food boosts are now dispelled on death only.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10050 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-03-22 14:57:55 +00:00
parent 5e8af53cc8
commit 7ec7957962
7 changed files with 23 additions and 38 deletions

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@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/03/23
* Corrected Ankle Snare/Spider Web having a 1% chance to trap rather than
100%
* Food boosts are now dispelled on death only.
2007/03/22 2007/03/22
* Corrected setitemscript not correctly updating the item's script. * Corrected setitemscript not correctly updating the item's script.
* Added define MAX_CHARS so you can easily mod the server to support a * Added define MAX_CHARS so you can easily mod the server to support a

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@ -19,7 +19,10 @@
----- -----
======================== ========================
03/23 03/23
* Twilight Pharmacy's cast time is no longer reducable by dex.
* All weapon enchant levels now last 3 minutes. [Skotlex]
* Added 11.2 weapons [Playtester] * Added 11.2 weapons [Playtester]
03/22 03/22
* Optimized Aliza Card [Lupus] * Optimized Aliza Card [Lupus]

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@ -822,7 +822,7 @@
//========================================== //==========================================
//-- ITEM_ENCHANTARMS //-- ITEM_ENCHANTARMS
492,0,0,0,180000:180000:180000:180000:180000:1200000:1200000:1200000:1200000:1200000,0 492,0,0,0,180000,0
//===== Mixed Taekwon Skills =============== //===== Mixed Taekwon Skills ===============
//-- TK_MISSION //-- TK_MISSION

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@ -22,6 +22,9 @@
410,1 //WE_CALLBABY 410,1 //WE_CALLBABY
482,1 //PF_DOUBLECASTING 482,1 //PF_DOUBLECASTING
462,1 //SL_KAIZEL 462,1 //SL_KAIZEL
496,1 //AM_TWILIGHT1
497,1 //AM_TWILIGHT2
498,1 //AM_TWILIGHT3
512,3 //GS_TRACKING 512,3 //GS_TRACKING
1014,1 //PR_REDEMPTIO 1014,1 //PR_REDEMPTIO
10010,3 //GD_BATTLEORDER 10010,3 //GD_BATTLEORDER

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@ -8845,31 +8845,6 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) {
break; break;
pc_setstand(sd); pc_setstand(sd);
pc_setrestartvalue(sd, 3); pc_setrestartvalue(sd, 3);
if (sd->sc.count && battle_config.debuff_on_logout&2) {
//For some reason food buffs are removed when you respawn.
if(sd->sc.data[SC_STRFOOD].timer!=-1)
status_change_end(&sd->bl,SC_STRFOOD,-1);
if(sd->sc.data[SC_AGIFOOD].timer!=-1)
status_change_end(&sd->bl,SC_AGIFOOD,-1);
if(sd->sc.data[SC_VITFOOD].timer!=-1)
status_change_end(&sd->bl,SC_VITFOOD,-1);
if(sd->sc.data[SC_INTFOOD].timer!=-1)
status_change_end(&sd->bl,SC_INTFOOD,-1);
if(sd->sc.data[SC_DEXFOOD].timer!=-1)
status_change_end(&sd->bl,SC_DEXFOOD,-1);
if(sd->sc.data[SC_LUKFOOD].timer!=-1)
status_change_end(&sd->bl,SC_LUKFOOD,-1);
if(sd->sc.data[SC_HITFOOD].timer!=-1)
status_change_end(&sd->bl,SC_HITFOOD,-1);
if(sd->sc.data[SC_FLEEFOOD].timer!=-1)
status_change_end(&sd->bl,SC_FLEEFOOD,-1);
if(sd->sc.data[SC_BATKFOOD].timer!=-1)
status_change_end(&sd->bl,SC_BATKFOOD,-1);
if(sd->sc.data[SC_WATKFOOD].timer!=-1)
status_change_end(&sd->bl,SC_WATKFOOD,-1);
if(sd->sc.data[SC_MATKFOOD].timer!=-1)
status_change_end(&sd->bl,SC_MATKFOOD,-1);
}
//If warping fails, send a normal stand up packet. //If warping fails, send a normal stand up packet.
if (pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2)) if (pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2))
clif_resurrection(&sd->bl, 1); clif_resurrection(&sd->bl, 1);

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@ -7209,7 +7209,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
case UNT_ANKLESNARE: case UNT_ANKLESNARE:
if(sg->val2==0 && tsc){ if(sg->val2==0 && tsc){
int sec = skill_get_time2(sg->skill_id,sg->skill_lv); int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
if (status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sec, 8)) if (status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8))
{ {
struct TimerData* td = get_timer(tsc->data[type].timer); struct TimerData* td = get_timer(tsc->data[type].timer);
if (td) sec = DIFF_TICK(td->tick, tick); if (td) sec = DIFF_TICK(td->tick, tick);

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@ -6035,17 +6035,6 @@ int status_change_clear(struct block_list *bl,int type)
case SC_READYTURN: case SC_READYTURN:
case SC_DODGE: case SC_DODGE:
case SC_JAILED: case SC_JAILED:
case SC_STRFOOD:
case SC_AGIFOOD:
case SC_VITFOOD:
case SC_INTFOOD:
case SC_DEXFOOD:
case SC_LUKFOOD:
case SC_HITFOOD:
case SC_FLEEFOOD:
case SC_BATKFOOD:
case SC_WATKFOOD:
case SC_MATKFOOD:
continue; continue;
} }
status_change_end(bl, i, -1); status_change_end(bl, i, -1);
@ -7021,6 +7010,17 @@ int status_change_clear_buffs (struct block_list *bl, int type)
case SC_CP_SHIELD: case SC_CP_SHIELD:
case SC_CP_ARMOR: case SC_CP_ARMOR:
case SC_CP_HELM: case SC_CP_HELM:
case SC_STRFOOD:
case SC_AGIFOOD:
case SC_VITFOOD:
case SC_INTFOOD:
case SC_DEXFOOD:
case SC_LUKFOOD:
case SC_HITFOOD:
case SC_FLEEFOOD:
case SC_BATKFOOD:
case SC_WATKFOOD:
case SC_MATKFOOD:
continue; continue;
//Debuffs that can be removed. //Debuffs that can be removed.