- Twilight Pharmacy's cast time is no longer reducable by dex.
- All weapon enchant levels now last 3 minutes. - Corrected Ankle Snare/Spider Web having a 1% chance to trap rather than 100% - Food boosts are now dispelled on death only. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10050 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/03/23
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* Corrected Ankle Snare/Spider Web having a 1% chance to trap rather than
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100%
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* Food boosts are now dispelled on death only.
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2007/03/22
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* Corrected setitemscript not correctly updating the item's script.
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* Added define MAX_CHARS so you can easily mod the server to support a
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@ -19,7 +19,10 @@
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-----
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========================
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03/23
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* Twilight Pharmacy's cast time is no longer reducable by dex.
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* All weapon enchant levels now last 3 minutes. [Skotlex]
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* Added 11.2 weapons [Playtester]
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03/22
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* Optimized Aliza Card [Lupus]
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@ -822,7 +822,7 @@
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//==========================================
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//-- ITEM_ENCHANTARMS
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492,0,0,0,180000:180000:180000:180000:180000:1200000:1200000:1200000:1200000:1200000,0
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492,0,0,0,180000,0
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//===== Mixed Taekwon Skills ===============
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//-- TK_MISSION
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@ -22,6 +22,9 @@
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410,1 //WE_CALLBABY
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482,1 //PF_DOUBLECASTING
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462,1 //SL_KAIZEL
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496,1 //AM_TWILIGHT1
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497,1 //AM_TWILIGHT2
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498,1 //AM_TWILIGHT3
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512,3 //GS_TRACKING
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1014,1 //PR_REDEMPTIO
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10010,3 //GD_BATTLEORDER
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@ -8845,31 +8845,6 @@ void clif_parse_Restart(int fd, struct map_session_data *sd) {
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break;
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pc_setstand(sd);
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pc_setrestartvalue(sd, 3);
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if (sd->sc.count && battle_config.debuff_on_logout&2) {
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//For some reason food buffs are removed when you respawn.
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if(sd->sc.data[SC_STRFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_STRFOOD,-1);
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if(sd->sc.data[SC_AGIFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_AGIFOOD,-1);
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if(sd->sc.data[SC_VITFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_VITFOOD,-1);
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if(sd->sc.data[SC_INTFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_INTFOOD,-1);
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if(sd->sc.data[SC_DEXFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_DEXFOOD,-1);
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if(sd->sc.data[SC_LUKFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_LUKFOOD,-1);
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if(sd->sc.data[SC_HITFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_HITFOOD,-1);
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if(sd->sc.data[SC_FLEEFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_FLEEFOOD,-1);
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if(sd->sc.data[SC_BATKFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_BATKFOOD,-1);
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if(sd->sc.data[SC_WATKFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_WATKFOOD,-1);
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if(sd->sc.data[SC_MATKFOOD].timer!=-1)
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status_change_end(&sd->bl,SC_MATKFOOD,-1);
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}
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//If warping fails, send a normal stand up packet.
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if (pc_setpos(sd, sd->status.save_point.map, sd->status.save_point.x, sd->status.save_point.y, 2))
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clif_resurrection(&sd->bl, 1);
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@ -7209,7 +7209,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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case UNT_ANKLESNARE:
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if(sg->val2==0 && tsc){
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int sec = skill_get_time2(sg->skill_id,sg->skill_lv);
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if (status_change_start(bl,type,100,sg->skill_lv,sg->group_id,0,0,sec, 8))
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if (status_change_start(bl,type,10000,sg->skill_lv,sg->group_id,0,0,sec, 8))
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{
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struct TimerData* td = get_timer(tsc->data[type].timer);
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if (td) sec = DIFF_TICK(td->tick, tick);
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@ -6035,17 +6035,6 @@ int status_change_clear(struct block_list *bl,int type)
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case SC_READYTURN:
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case SC_DODGE:
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case SC_JAILED:
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case SC_STRFOOD:
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case SC_AGIFOOD:
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case SC_VITFOOD:
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case SC_INTFOOD:
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case SC_DEXFOOD:
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case SC_LUKFOOD:
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case SC_HITFOOD:
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case SC_FLEEFOOD:
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case SC_BATKFOOD:
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case SC_WATKFOOD:
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case SC_MATKFOOD:
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continue;
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}
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status_change_end(bl, i, -1);
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@ -7021,6 +7010,17 @@ int status_change_clear_buffs (struct block_list *bl, int type)
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case SC_CP_SHIELD:
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case SC_CP_ARMOR:
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case SC_CP_HELM:
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case SC_STRFOOD:
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case SC_AGIFOOD:
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case SC_VITFOOD:
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case SC_INTFOOD:
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case SC_DEXFOOD:
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case SC_LUKFOOD:
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case SC_HITFOOD:
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case SC_FLEEFOOD:
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case SC_BATKFOOD:
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case SC_WATKFOOD:
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case SC_MATKFOOD:
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continue;
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//Debuffs that can be removed.
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