Fixed a server crash
Fixes #3665 Thanks to @laziem, @nubspixel, @teededung and @Badarosk0
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@ -744,6 +744,11 @@ int map_foreachinareaV(int(*func)(struct block_list*, va_list), int16 m, int16 x
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struct map_data *mapdata = map_getmapdata(m);
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struct map_data *mapdata = map_getmapdata(m);
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// Required for delayed monster removal in instances
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if( mapdata == nullptr || mapdata->block == nullptr ){
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return 0;
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}
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x0 = i16max(x0, 0);
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x0 = i16max(x0, 0);
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y0 = i16max(y0, 0);
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y0 = i16max(y0, 0);
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x1 = i16min(x1, mapdata->xs - 1);
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x1 = i16min(x1, mapdata->xs - 1);
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