* Fixed / finished most of Gunslinger [Reddozen]
- fixed some bullets in the item DB - adjusted a few rates in skill_cast_db.txt for Gunslingers - adjusted a couple skills in skill_db.txt to act correctly - adjusted all the SP values for Gunslinger skills - changed piercing shot to lv 5 from lv 10 - made ki Translation fail giving coins to Gunslingers - equipping a weapon other than a gatlin gun should cancel SC_GATLINGING. Also made Gatlinfeaver on/off togelable - GS_CRACKER will no longer stun players - added GS_Disarm * View changes here: http://diviniaro.com/data/reddozen_3_24_2006.patch git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5739 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1594,7 +1594,7 @@
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5120,Bucket_Hat_,Bucket Hat,5,6000,,300,,3,,1,532676607,7,2,256,,0,1,195,{}
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5120,Bucket_Hat_,Bucket Hat,5,6000,,300,,3,,1,532676607,7,2,256,,0,1,195,{}
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5121,Zherlthsh_Mask,Zherlthsh Mask,5,,10,400,,3,,0,119529470,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; }
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5121,Zherlthsh_Mask,Zherlthsh Mask,5,,10,400,,3,,0,119529470,7,2,768,,70,1,200,{ bonus2 bAddRace,RC_DemiHuman,5; bonus2 bSubRace,RC_DemiHuman,5; }
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5122,Magni's_Cap,Magni's Cap,5,,10,1000,,5,,0,119529470,7,2,256,,65,1,201,{ bonus bStr,2; }
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5122,Magni's_Cap,Magni's Cap,5,,10,1000,,5,,0,119529470,7,2,256,,65,1,201,{ bonus bStr,2; }
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5123,Ulle's_Cap,Ulle's Cap,5,,10,500,,3,,1,119529470,7,2,256,,65,1,202,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && readparam(bDex)>=70) bonus bUseSPrate,-10; }
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5123,Ulle's_Cap,Ulle's Cap,5,,10,500,,3,,1,119529470,7,2,256,,65,1,202,{ bonus bDex,2; bonus bAgi,1; if(isequipped(2353) && bDex>=70) bonus bUseSPrate,-10; }
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5124,Frigg's_Circlet,Frigg's Circlet,5,,10,300,,3,,0,119529470,7,2,256,,65,1,203,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; }
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5124,Frigg's_Circlet,Frigg's Circlet,5,,10,300,,3,,0,119529470,7,2,256,,65,1,203,{ bonus bMdef,10; bonus bInt,2; bonus bMaxSP,50; }
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5125,Angel's_Kiss,Angel's Kiss,5,,10,300,,2,,1,8388609,7,2,256,,50,1,204,{ bonus bSPrecovRate,3; }
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5125,Angel's_Kiss,Angel's Kiss,5,,10,300,,2,,1,8388609,7,2,256,,50,1,204,{ bonus bSPrecovRate,3; }
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5126,Morpheus's_Hood,Morpheus's Hood,5,,10,200,,3,,0,119529470,7,2,256,,33,1,205,{ bonus bInt,2; if(isequipped(2518,2648,2649)==0) end; bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; if(Upper == 1) bonus bCastrate,25; }
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5126,Morpheus's_Hood,Morpheus's Hood,5,,10,200,,3,,0,119529470,7,2,256,,33,1,205,{ bonus bInt,2; if(isequipped(2518,2648,2649)==0) end; bonus bInt,5; bonus bMdef,11; bonus bMaxSPrate,20; if(Upper == 1) bonus bCastrate,25; }
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@ -2404,9 +2404,9 @@
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13202,Shell_of_Blood,Shell of Blood,10,30,,2,30,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Bleeding,50; }
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13202,Shell_of_Blood,Shell of Blood,10,30,,2,30,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Bleeding,50; }
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13203,Flare_Sphere,Flare Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Fire; }
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13203,Flare_Sphere,Flare Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Fire; }
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13204,Lightning_Sphere,Lightning Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Wind; }
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13204,Lightning_Sphere,Lightning Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Wind; }
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13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Poison,50; }
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13205,Poison_Sphere,Poison Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Poision; bonus2 bAddEff,Eff_Poison,50; }
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13206,Blind_Sphere,Blind Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus2 bAddEff,Eff_Blind,50; }
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13206,Blind_Sphere,Blind Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Dark; bonus2 bAddEff,Eff_Blind,50; }
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13207,Freezing_Sphere,Freezing Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Water; }
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13207,Freezing_Sphere,Freezing Sphere,10,80,,5,50,,,,134217728,7,2,32768,,1,,,{ bonus bAtkEle,Ele_Water; bonus2 bAddEff,Eff_Freeze,50; }
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// Shurikens & Kunais
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// Shurikens & Kunais
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13250,Shuriken,Shuriken,10,4,,5,10,,,,268435456,7,2,32768,,1,,,{}
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13250,Shuriken,Shuriken,10,4,,5,10,,,,268435456,7,2,32768,,1,,,{}
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@ -819,7 +819,7 @@
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//-- GS_BULLSEYE
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//-- GS_BULLSEYE
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503,0,1000,0,0,0
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503,0,1000,0,0,0
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//-- GS_MADNESSCANCEL
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//-- GS_MADNESSCANCEL
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504,0,1000,0,15000,0
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504,0,1000,15000,15000,0
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//-- GS_ADJUSTMENT
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//-- GS_ADJUSTMENT
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505,0,1000,0,30000,0
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505,0,1000,0,30000,0
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//-- GS_INCREASING
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//-- GS_INCREASING
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@ -833,7 +833,7 @@
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//-- GS_DISARM
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//-- GS_DISARM
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513,0,1000,0,0,0
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513,0,1000,0,0,0
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//-- GS_PIERCINGSHOT
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//-- GS_PIERCINGSHOT
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514,0,1000,0,0,60000
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514,0,1000,0,0,120000
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//-- GS_RAPIDSHOWER
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//-- GS_RAPIDSHOWER
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515,0,1000,0,0,0
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515,0,1000,0,0,0
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//-- GS_DESPERADO
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//-- GS_DESPERADO
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@ -527,21 +527,21 @@
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504,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
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504,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_MADNESSCANCEL#Madness Canceler#
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505,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
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505,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_ADJUSTMENT#AdJustment#
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506,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
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506,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_INCREASING#Increasing Accuracy#
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507,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
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507,-5,6,1,7,0,0,1,1,no,0,0,0,weapon,0 //GS_MAGICALBULLET#Magical Bullet#
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508,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
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508,-5,6,1,-1,0,0,1,1,no,0,0,0,weapon,0 //GS_CRACKER#Cracker#
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509,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
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509,-5,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SINGLEACTION#Single Action#
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510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
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510,0,0,0,0,0,0,10,0,no,0,0,0,none,0 //GS_SNAKEEYE#Snake Eye#
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511,-5,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
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511,-5,8,0,-1,0,0,10,2,no,0,0,0,weapon,0 //GS_CHAINACTION#Chain Action#
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512,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
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512,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_TRACKING#Tracking#
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513,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
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513,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_DISARM#Disarm#
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514,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
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514,-5,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //GS_PIERCINGSHOT#Piercing Shot#
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515,-5,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
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515,-5,8,1,-1,0,0,10,5,no,0,0,0,weapon,0 //GS_RAPIDSHOWER#Rapid Shower#
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516,-5,8,4,-1,2,2,10,10,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
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516,-5,8,4,-1,2,2,10,-10,no,0,0,0,weapon,0 //GS_DESPERADO#Desperado#
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517,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
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517,-5,6,4,0,1,0,10,1,no,0,0,0,weapon,0 //GS_GATLINGFEVER#Gatling Fever#
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518,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#Dust#
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518,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_DUST#Dust#
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519,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
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519,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_FULLBUSTER#Full Buster#
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520,-5,6,4,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
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520,-5,6,1,-1,2,1:1:1:2:2:2:3:3:3:4,10,1,no,0,0,0,weapon,0 //GS_SPREADATTACK#Spread Attack#
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521,-5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
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521,5,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //GS_GROUNDDRIFT#Ground Drift#
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522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
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522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU#
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523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
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523,9,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //NJ_SYURIKEN#NJ_SYURIKEN#
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524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
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524,9,8,1,-1,0,0,5,3,no,0,0,0,weapon,0 //NJ_KUNAI#NJ_KUNAI#
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@ -254,8 +254,8 @@
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330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#ƒT?ƒrƒXƒtƒH?ƒ†?#
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330,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#ƒT?ƒrƒXƒtƒH?ƒ†?#
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334,0,0,1,10,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#ŒN‚¾‚¯‚ÍŒì‚邿#
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334,0,0,1,10,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#ŒN‚¾‚¯‚ÍŒì‚邿#
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335,0,0,1,0,10,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#‚ ‚È‚½‚É?‚‚µ‚Ü‚·#
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335,0,0,1,0,10,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#‚ ‚È‚½‚É?‚‚µ‚Ü‚·#
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336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#‚ ‚È‚½‚Ɉ§‚¢‚½‚¢#
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336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#‚ ‚È‚½‚Ɉ§‚¢‚½‚¢#
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337,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ITM_TOMAHAWK##
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337,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ITM_TOMAHAWK##
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355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#ƒI?ƒ‰ƒuƒŒ?ƒh#
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355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#ƒI?ƒ‰ƒuƒŒ?ƒh#
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@ -388,7 +388,7 @@
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498,0,0,200,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
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498,0,0,200,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0//AM_TWILIGHT3#ƒgƒ?ƒCƒ‰ƒCƒgƒtƒ@?[ƒ}ƒV?[3#
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499,0,0,8,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO#
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499,0,0,8,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HT_POWER#ƒr?[ƒXƒgƒXƒgƒŒƒCƒsƒ“ƒO#
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//temp plugs
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//temp plugs
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500,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
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500,0,0,10:20:30:40:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GLITTERING
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501,0,0,10,0,0,0,17:18:19:20:21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
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501,0,0,10,0,0,0,17:18:19:20:21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FLING
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502,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
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502,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRIPLEACTION
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503,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
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503,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_BULLSEYE
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506,0,0,10,0,0,0,17:18:19:20:21,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
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506,0,0,10,0,0,0,17:18:19:20:21,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_INCREASING
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507,0,0,7,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
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507,0,0,7,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_MAGICALBULLET
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508,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
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508,0,0,10,0,0,0,17:18:19:20:21,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_CRACKER
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512,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
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512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_TRACKING
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513,0,0,10,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
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513,0,0,15:20:25:30:35,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DISARM
|
||||||
514,0,0,11:12:13:14:15,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
|
514,0,0,11:12:13:14:15,0,0,0,17:18,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT
|
||||||
515,0,0,10,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
|
515,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER
|
||||||
516,0,0,32:34:36:38:40:42:44:46:48:50,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
|
516,0,0,32:34:36:38:40:42:44:46:48:50,0,0,0,17,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DESPERADO
|
||||||
517,0,0,10,0,0,0,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
|
517,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,20,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GATLINGFEVER
|
||||||
518,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
|
518,0,0,3:6:9:12:15:18:21:24:27:30,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_DUST
|
||||||
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
|
519,0,0,20:25:30:35:40:45:50:55:60:65,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_FULLBUSTER
|
||||||
520,0,0,10,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
|
520,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,19,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_SPREADATTACK
|
||||||
521,0,0,10,0,0,0,21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
|
521,0,0,4:8:12:16:20:24:28:32:36:40,0,0,0,21,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GS_GROUNDDRIFT
|
||||||
523,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
|
523,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN
|
||||||
524,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
|
524,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI
|
||||||
525,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA
|
525,0,0,10,0,0,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA
|
||||||
@ -443,7 +443,7 @@
|
|||||||
1013,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_GREED#æÃ—~#
|
1013,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_GREED#æÃ—~#
|
||||||
1014,0,0,400,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#ƒŒƒfƒ€ƒvƒeƒBƒI#
|
1014,0,0,400,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#ƒŒƒfƒ€ƒvƒeƒBƒI#
|
||||||
1015,0,0,40,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_KITRANSLATION#’¿Šï’?“ü(?U‹C’?“ü)#
|
1015,0,0,40,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_KITRANSLATION#’¿Šï’?“ü(?U‹C’?“ü)#
|
||||||
1016,10,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#‘«? (”™¤)#
|
1016,10,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#‘«? (”™¤)#
|
||||||
1017,0,0,30,0,0,0,99,none,0,12116,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTGROUND
|
1017,0,0,30,0,0,0,99,none,0,12116,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTGROUND
|
||||||
1018,0,0,30,0,0,0,99,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE
|
1018,0,0,30,0,0,0,99,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE
|
||||||
1019,0,0,30,0,0,0,99,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND
|
1019,0,0,30,0,0,0,99,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND
|
||||||
|
@ -661,12 +661,12 @@
|
|||||||
24,511,10,509,1,0,0,0,0,0,0,0,0 //GS_CHAINACTION#Chain Action#
|
24,511,10,509,1,0,0,0,0,0,0,0,0 //GS_CHAINACTION#Chain Action#
|
||||||
24,512,10,509,5,0,0,0,0,0,0,0,0 //GS_TRACKING#Tracking#
|
24,512,10,509,5,0,0,0,0,0,0,0,0 //GS_TRACKING#Tracking#
|
||||||
24,513,5,512,7,0,0,0,0,0,0,0,0 //GS_DISARM#Disarm#
|
24,513,5,512,7,0,0,0,0,0,0,0,0 //GS_DISARM#Disarm#
|
||||||
24,514,10,512,5,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot#
|
24,514,5,512,5,0,0,0,0,0,0,0,0 //GS_PIERCINGSHOT#Piercing Shot#
|
||||||
24,515,10,511,3,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER#Rapid Shower#
|
24,515,10,511,3,0,0,0,0,0,0,0,0 //GS_RAPIDSHOWER#Rapid Shower#
|
||||||
24,516,10,515,5,0,0,0,0,0,0,0,0 //GS_DESPERADO#Desperado#
|
24,516,10,515,5,0,0,0,0,0,0,0,0 //GS_DESPERADO#Desperado#
|
||||||
24,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
|
24,517,10,515,7,516,5,0,0,0,0,0,0 //GS_GATLINGFEVER#Gatling Fever#
|
||||||
24,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
|
24,518,10,509,5,0,0,0,0,0,0,0,0 //GS_DUST#Dust#
|
||||||
24,519,5,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
|
24,519,10,518,3,0,0,0,0,0,0,0,0 //GS_FULLBUSTER#Full Buster#
|
||||||
24,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
|
24,520,10,519,5,0,0,0,0,0,0,0,0 //GS_SPREADATTACK#Spread Attack#
|
||||||
24,521,10,519,5,520,7,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
|
24,521,10,519,5,520,7,0,0,0,0,0,0 //GS_GROUNDDRIFT#Ground Drift#
|
||||||
//Ninja
|
//Ninja
|
||||||
|
@ -595,6 +595,10 @@ int pc_isequip(struct map_session_data *sd,int n)
|
|||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if((item->equip & 0x0002 || item->equip & 0x0020) && item->type == 4 && sd->status.weapon != 20 && sd->sc.data[SC_GATLINGFEVER].timer != -1)
|
||||||
|
status_change_end(&sd->bl,SC_GATLINGFEVER,-1); // added to disable effects if new wepaon is not a Gatlin gun [Reddozen]
|
||||||
|
|
||||||
}
|
}
|
||||||
//Not equipable by class. [Skotlex]
|
//Not equipable by class. [Skotlex]
|
||||||
if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
|
if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
|
||||||
|
@ -1248,7 +1248,8 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
|
|||||||
status_change_start(bl,SC_COMA,10,skilllv,0,0,0,0,0);
|
status_change_start(bl,SC_COMA,10,skilllv,0,0,0,0,0);
|
||||||
break;
|
break;
|
||||||
case GS_CRACKER:
|
case GS_CRACKER:
|
||||||
sc_start(bl,SC_STUN,(100 - 10*distance_bl(src, bl)),skilllv,skill_get_time2(skillid,skilllv)); //Temp stun rate
|
if (!dstsd) // according to latest patch, should not work on players [Reddozen]
|
||||||
|
sc_start(bl,SC_STUN,(100 - 10*distance_bl(src, bl)),skilllv,skill_get_time2(skillid,skilllv)); //Temp stun rate
|
||||||
break;
|
break;
|
||||||
case GS_PIERCINGSHOT:
|
case GS_PIERCINGSHOT:
|
||||||
sc_start(bl,SC_BLEEDING,(skilllv*3),skilllv,skill_get_time2(skillid,skilllv));
|
sc_start(bl,SC_BLEEDING,(skilllv*3),skilllv,skill_get_time2(skillid,skilllv));
|
||||||
@ -3032,18 +3033,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
|
|||||||
break;
|
break;
|
||||||
//Not implemented yet [Vicious]
|
//Not implemented yet [Vicious]
|
||||||
case GS_FLING:
|
case GS_FLING:
|
||||||
//case GS_TRIPLEACTION:
|
|
||||||
//case GS_BULLSEYE:
|
|
||||||
//case GS_MAGICALBULLET:
|
|
||||||
//case GS_CRACKER:
|
|
||||||
//case GS_TRACKING:
|
|
||||||
case GS_DISARM:
|
|
||||||
//case GS_PIERCINGSHOT:
|
|
||||||
//case GS_RAPIDSHOWER:
|
|
||||||
//case GS_DESPERADO:
|
|
||||||
//case GS_DUST:
|
|
||||||
//case GS_FULLBUSTER:
|
|
||||||
//case GS_SPREADATTACK:
|
|
||||||
case GS_GROUNDDRIFT:
|
case GS_GROUNDDRIFT:
|
||||||
|
|
||||||
//case NJ_SYURIKEN:
|
//case NJ_SYURIKEN:
|
||||||
@ -3843,7 +3832,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case MO_KITRANSLATION:
|
case MO_KITRANSLATION:
|
||||||
if(dstsd) {
|
if(dstsd && (dstsd->class_&MAPID_BASEMASK)!=MAPID_GUNSLINGER) {
|
||||||
pc_addspiritball(dstsd,skill_get_time(skillid,skilllv),5);
|
pc_addspiritball(dstsd,skill_get_time(skillid,skilllv),5);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -4410,11 +4399,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
case RG_STRIPARMOR: /* ストリップア?[マ?[ */
|
case RG_STRIPARMOR: /* ストリップア?[マ?[ */
|
||||||
case RG_STRIPHELM: /* ストリップヘルム */
|
case RG_STRIPHELM: /* ストリップヘルム */
|
||||||
case ST_FULLSTRIP: // Rewritten most of the code [DracoRPG]
|
case ST_FULLSTRIP: // Rewritten most of the code [DracoRPG]
|
||||||
|
case GS_DISARM: // Added disarm. [Reddozen]
|
||||||
{
|
{
|
||||||
int strip_fix, equip = 0;
|
int strip_fix, equip = 0;
|
||||||
int sclist[4] = {0,0,0,0};
|
int sclist[4] = {0,0,0,0};
|
||||||
|
|
||||||
if (skillid == RG_STRIPWEAPON || skillid == ST_FULLSTRIP)
|
if (skillid == RG_STRIPWEAPON || skillid == ST_FULLSTRIP || skillid == GS_DISARM)
|
||||||
equip |= EQP_WEAPON;
|
equip |= EQP_WEAPON;
|
||||||
if (skillid == RG_STRIPSHIELD || skillid == ST_FULLSTRIP)
|
if (skillid == RG_STRIPSHIELD || skillid == ST_FULLSTRIP)
|
||||||
equip |= EQP_SHIELD;
|
equip |= EQP_SHIELD;
|
||||||
@ -5535,6 +5525,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
|||||||
case NJ_UTSUSEMI:
|
case NJ_UTSUSEMI:
|
||||||
case NJ_BUNSINJYUTSU:
|
case NJ_BUNSINJYUTSU:
|
||||||
case NJ_NEN:
|
case NJ_NEN:
|
||||||
|
|
||||||
|
if (skillid == GS_GATLINGFEVER && sd->sc.data[SC_GATLINGFEVER].timer!=-1){ // added to allow you to toggle skill on/off [Reddozen]
|
||||||
|
status_change_end(bl,SC_GATLINGFEVER,-1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
clif_skill_nodamage(src,bl,skillid,skilllv,
|
clif_skill_nodamage(src,bl,skillid,skilllv,
|
||||||
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv)));
|
||||||
break;
|
break;
|
||||||
@ -7967,13 +7963,13 @@ int skill_check_condition(struct map_session_data *sd,int skill, int lv, int typ
|
|||||||
case GS_MADNESSCANCEL:
|
case GS_MADNESSCANCEL:
|
||||||
spiritball = 4;
|
spiritball = 4;
|
||||||
if(sd->spiritball >= 4 && sd->sc.data[SC_ADJUSTMENT].timer!=-1)
|
if(sd->spiritball >= 4 && sd->sc.data[SC_ADJUSTMENT].timer!=-1)
|
||||||
sd->sc.data[SC_ADJUSTMENT].timer = -1;
|
status_change_end(&sd->bl,SC_ADJUSTMENT,-1);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GS_ADJUSTMENT:
|
case GS_ADJUSTMENT:
|
||||||
spiritball = 2;
|
spiritball = 2;
|
||||||
if(sd->spiritball >= 2 && sd->sc.data[SC_MADNESSCANCEL].timer != -1)
|
if(sd->spiritball >= 2 && sd->sc.data[SC_MADNESSCANCEL].timer != -1)
|
||||||
sd->sc.data[SC_MADNESSCANCEL].timer = -1;
|
status_change_end(&sd->bl,SC_MADNESSCANCEL,-1);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GS_INCREASING:
|
case GS_INCREASING:
|
||||||
|
Loading…
x
Reference in New Issue
Block a user