Initial release of the Achievement System (#2044)
* Information based on kRO patch notes. - http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 * Includes Title System which is integrated into the Achievement System. * Includes RODEX integration for rewards. * Added new atcommand reloadachievementdb. * Added new script commands achievementinfo, achievementadd, achievementremove, achievementcomplete, and achievementexists. Thanks to @Lux-uri, @RagnarokNova, @Lemongrass3110, and @Tokeiburu for their help!
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@@ -38,6 +38,7 @@
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#include "elemental.h"
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#include "cashshop.h"
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#include "channel.h"
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#include "achievement.h"
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#include <stdlib.h>
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#include <math.h>
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@@ -4385,6 +4386,7 @@ void do_final(void)
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do_final_clif();
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do_final_npc();
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do_final_quest();
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do_final_achievement();
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do_final_script();
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do_final_instance();
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do_final_itemdb();
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@@ -4739,6 +4741,7 @@ int do_init(int argc, char *argv[])
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do_init_mercenary();
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do_init_elemental();
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do_init_quest();
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do_init_achievement();
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do_init_npc();
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do_init_unit();
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do_init_battleground();
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@@ -4758,10 +4761,6 @@ int do_init(int argc, char *argv[])
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shutdown_callback = do_shutdown;
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runflag = MAPSERVER_ST_RUNNING;
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}
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#if defined(BUILDBOT)
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if( buildbotflag )
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exit(EXIT_FAILURE);
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#endif
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if( console ){ //start listening
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add_timer_func_list(parse_console_timer, "parse_console_timer");
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