From 7f8b9c43c55119e7d76b3a8e24fb87f6bae38043 Mon Sep 17 00:00:00 2001
From: Aleos <aleos89@users.noreply.github.com>
Date: Thu, 3 May 2018 12:11:03 -0400
Subject: [PATCH] Corrected Demonic Fire and FE Acid behavior (#3088)

* Fixes #1086, fixes #2799, and fixes #3049.
* Fire Expansion Level 1 now lasts 10 seconds longer with stacked with Demonic Fire.
* Fire Expansion Tear Gas will no longer damage players on non-PvP type maps.
* Fire Expansion Acid is now misc type instead of magic.
* Corrected a possible map crash with Demonic Fire and Fire Expansion interactions.
* Demonic Fire can only have one instance on the ground at a time.
* Miscellaneous cleanups.
Thanks to @jamon18, @uddevil, and @LolyAll!
---
 db/pre-re/skill_db.txt |  4 +--
 db/re/skill_db.txt     |  4 +--
 src/map/battle.cpp     | 21 ++------------
 src/map/skill.cpp      | 65 +++++++++++++++++++++++-------------------
 4 files changed, 42 insertions(+), 52 deletions(-)

diff --git a/db/pre-re/skill_db.txt b/db/pre-re/skill_db.txt
index cf7b7431ee..2777f48405 100644
--- a/db/pre-re/skill_db.txt
+++ b/db/pre-re/skill_db.txt
@@ -1235,11 +1235,11 @@
 2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0,	GN_WALLOFTHORN,Wall of Thorns
 2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1,	GN_CRAZYWEED,Crazy Weed
 2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1,	GN_CRAZYWEED_ATK,Crazy Weed Attack
-2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0,		GN_DEMONIC_FIRE,Demonic Fire
+2485,9,6,2,3,0,0,5,1,yes,0,0,1,magic,0,0x0,		GN_DEMONIC_FIRE,Demonic Fire
 2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0,		GN_FIRE_EXPANSION,Fire Expansion
 2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0,		GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
 2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0,		GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas
-2489,11,8,1,-1,0x28,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,magic,0,0x0,		GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
+2489,11,8,1,0,0x40,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0x18000,0,misc,0,0x0,		GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
 2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,misc,0,0x0,	GN_HELLS_PLANT,Hell's Plant
 2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0,0x0,	GN_HELLS_PLANT_ATK,Hell's Plant Attack
 2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0,0x0,	GN_MANDRAGORA,Howling of Mandragora
diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt
index d63d42c4ed..ae740297be 100644
--- a/db/re/skill_db.txt
+++ b/db/re/skill_db.txt
@@ -1235,11 +1235,11 @@
 2482,11,6,2,0,0x8,0,5,1,yes,0,0,1,weapon,2,0x0,	GN_WALLOFTHORN,Wall of Thorns
 2483,11,6,2,0,0x3,4,10,1,yes,0,0x0,0,weapon,0,0x1,	GN_CRAZYWEED,Crazy Weed
 2484,0,6,2,2,0x2,2,10,1,no,0,0x40000,0,weapon,0,0x1,	GN_CRAZYWEED_ATK,Crazy Weed Attack
-2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0,0x0,		GN_DEMONIC_FIRE,Demonic Fire
+2485,9,6,2,3,0,0,5,1,yes,0,0,1,magic,0,0x0,		GN_DEMONIC_FIRE,Demonic Fire
 2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0,0x0,		GN_FIRE_EXPANSION,Fire Expansion
 2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0,		GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder
 2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0,0x0,		GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas
-2489,11,8,1,-1,0x28,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,magic,0,0x0,		GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
+2489,11,8,1,0,0x60,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0x18000,0,misc,0,0x0,		GN_FIRE_EXPANSION_ACID,Fire Expansion Acid
 2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,misc,0,0x0,	GN_HELLS_PLANT,Hell's Plant
 2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0,0x0,	GN_HELLS_PLANT_ATK,Hell's Plant Attack
 2492,0,6,4,0,0x3,5:6:6:7:7,5,1,yes,0,0,0,none,0,0x0,	GN_MANDRAGORA,Howling of Mandragora
diff --git a/src/map/battle.cpp b/src/map/battle.cpp
index 9e2e32714c..9e0a856a84 100644
--- a/src/map/battle.cpp
+++ b/src/map/battle.cpp
@@ -1270,7 +1270,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
 			{
 				struct status_change *d_sc = status_get_sc(d_bl);
 
-				if( d_sc && d_sc->data[SC_DEFENDER] && (flag&(BF_LONG|BF_MAGIC)) == BF_LONG && skill_id != ASC_BREAKER && skill_id != CR_ACIDDEMONSTRATION && skill_id != NJ_ZENYNAGE && skill_id != KO_MUCHANAGE )
+				if( d_sc && d_sc->data[SC_DEFENDER] && (flag&(BF_LONG|BF_MAGIC)) == BF_LONG && skill_id != ASC_BREAKER && skill_id != CR_ACIDDEMONSTRATION && skill_id != NJ_ZENYNAGE && skill_id != GN_FIRE_EXPANSION_ACID && skill_id != KO_MUCHANAGE )
 					damage -= damage * d_sc->data[SC_DEFENDER]->val2 / 100;
 			}
 		}
@@ -1289,7 +1289,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
 		if (sc->data[SC_DEFENDER] &&
 			skill_id != NJ_ZENYNAGE && skill_id != KO_MUCHANAGE &&
 #ifdef RENEWAL
-			((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) || skill_id == CR_ACIDDEMONSTRATION))
+			((flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON) || skill_id == CR_ACIDDEMONSTRATION || skill_id == GN_FIRE_EXPANSION_ACID))
 #else
 			(flag&(BF_LONG|BF_WEAPON)) == (BF_LONG|BF_WEAPON))
 #endif
@@ -5825,22 +5825,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 			case AB_RENOVATIO:
 				ad.damage = status_get_lv(src) * 10 + sstatus->int_;
 				break;
-			case GN_FIRE_EXPANSION_ACID:
-#ifdef RENEWAL
-				{
-					struct Damage wd = battle_calc_weapon_attack(src, target, skill_id, skill_lv, 0);
-
-					ad.damage = (int64)(7 * ((wd.damage / skill_lv + ad.damage / skill_lv) * tstatus->vit / 100));
-				}
-#else
-				if(tstatus->vit + sstatus->int_)
-					ad.damage = (int64)(7 * tstatus->vit * sstatus->int_ * sstatus->int_ / (10 * (tstatus->vit + sstatus->int_)));
-				else
-					ad.damage = 0;
-				if(tsd)
-					ad.damage >>= 1;
-#endif
-				break;
 			default: {
 				if (sstatus->matk_max > sstatus->matk_min) {
 					MATK_ADD(sstatus->matk_min+rnd()%(sstatus->matk_max-sstatus->matk_min));
@@ -6584,6 +6568,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
 			}
 			break;
 		case CR_ACIDDEMONSTRATION:
+		case GN_FIRE_EXPANSION_ACID:
 #ifdef RENEWAL
 			// Official Renewal formula [helvetica]
 			// damage = 7 * ((atk + matk)/skill level) * (target vit/100)
diff --git a/src/map/skill.cpp b/src/map/skill.cpp
index 7979dd3c58..d8dae65588 100755
--- a/src/map/skill.cpp
+++ b/src/map/skill.cpp
@@ -4933,6 +4933,8 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	case SO_VARETYR_SPEAR:
 	case GN_CART_TORNADO:
 	case GN_CARTCANNON:
+	case GN_DEMONIC_FIRE:
+	case GN_FIRE_EXPANSION_ACID:
 	case KO_HAPPOKUNAI:
 	case KO_HUUMARANKA:
 	case KO_MUCHANAGE:
@@ -5798,12 +5800,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 		}
 		break;
 
-	case GN_DEMONIC_FIRE:
-	case GN_FIRE_EXPANSION_ACID:
-		if (flag&1)
-			skill_attack(BF_MAGIC, src, src, bl, skill_id, skill_lv, tick, flag);
-		break;
-
 	case KO_JYUMONJIKIRI: {
 			short x, y;
 			short dir = map_calc_dir(src,bl->x,bl->y);
@@ -11752,7 +11748,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
 	case SO_PSYCHIC_WAVE:
 	case SO_VACUUM_EXTREME:
 	case GN_THORNS_TRAP:
-	case GN_DEMONIC_FIRE:
 	case GN_HELLS_PLANT:
 	case SO_EARTHGRAVE:
 	case SO_DIAMONDDUST:
@@ -11773,6 +11768,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
 		flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
 	case GS_GROUNDDRIFT: //Ammo should be deleted right away.
 	case GN_WALLOFTHORN:
+	case GN_DEMONIC_FIRE:
 		skill_unitsetting(src,skill_id,skill_lv,x,y,0);
 		break;
 	case WZ_ICEWALL:
@@ -12255,40 +12251,43 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
 
 		if( !ud ) break;
 
-		for( i_su = 0; i_su < MAX_SKILLUNITGROUP && ud->skillunit[i_su]; i_su ++ ) {
-			if( ud->skillunit[i_su]->skill_id == GN_DEMONIC_FIRE &&
-			   distance_xy(x, y, ud->skillunit[i_su]->unit->bl.x, ud->skillunit[i_su]->unit->bl.y) < 4 ) {
-				switch( skill_lv ) {
-					case 1:
-						ud->skillunit[i_su]->unit->val2 = skill_lv;
-						ud->skillunit[i_su]->unit->group->val2 = skill_lv;
+		for(i_su = 0; i_su < MAX_SKILLUNITGROUP && ud->skillunit[i_su]; i_su++) {
+			struct skill_unit *su = ud->skillunit[i_su]->unit;
+			struct skill_unit_group *sg = ud->skillunit[i_su]->unit->group;
+
+			if (ud->skillunit[i_su]->skill_id == GN_DEMONIC_FIRE && distance_xy(x, y, su->bl.x, su->bl.y) < 4) {
+				switch (skill_lv) {
+					case 1: {
+							int duration = sg->limit - DIFF_TICK(tick, sg->tick);
+
+							skill_delunit(su);
+							skill_unitsetting(src, GN_DEMONIC_FIRE, 1, x, y, duration);
+							flag |= 1;
+						}
 						break;
 					case 2:
-						map_foreachinallarea(skill_area_sub,src->m,
-							ud->skillunit[i_su]->unit->bl.x - 2,ud->skillunit[i_su]->unit->bl.y - 2,
-							ud->skillunit[i_su]->unit->bl.x + 2,ud->skillunit[i_su]->unit->bl.y + 2, BL_CHAR,
-							src, GN_DEMONIC_FIRE, skill_lv + 20, tick, flag|BCT_ENEMY|SD_LEVEL|1, skill_castend_damage_id);
-						skill_delunit(ud->skillunit[i_su]->unit);
+						map_foreachinallarea(skill_area_sub, src->m, su->bl.x - 2, su->bl.y - 2, su->bl.x + 2, su->bl.y + 2, BL_CHAR, src, GN_DEMONIC_FIRE, skill_lv + 20, tick, flag|BCT_ENEMY|SD_LEVEL|1, skill_castend_damage_id);
+						if (su != NULL)
+							skill_delunit(su);
 						break;
 					case 3:
-						skill_delunit(ud->skillunit[i_su]->unit);
+						skill_delunit(su);
 						skill_unitsetting(src, GN_FIRE_EXPANSION_SMOKE_POWDER, 1, x, y, 0);
 						flag |= 1;
 						break;
 					case 4:
-						skill_delunit(ud->skillunit[i_su]->unit);
+						skill_delunit(su);
 						skill_unitsetting(src, GN_FIRE_EXPANSION_TEAR_GAS, 1, x, y, 0);
 						flag |= 1;
 						break;
 					case 5: {
-						int acid_lv = 5; // Cast at Acid Demonstration at level 5 unless the user has a higher level learned.
-						if( sd && pc_checkskill(sd, CR_ACIDDEMONSTRATION) > 5 )
-							acid_lv = pc_checkskill(sd, CR_ACIDDEMONSTRATION);
-						map_foreachinallarea(skill_area_sub, src->m,
-										  ud->skillunit[i_su]->unit->bl.x - 2, ud->skillunit[i_su]->unit->bl.y - 2,
-										  ud->skillunit[i_su]->unit->bl.x + 2, ud->skillunit[i_su]->unit->bl.y + 2, BL_CHAR,
-										  src, GN_FIRE_EXPANSION_ACID, acid_lv, tick, flag|BCT_ENEMY|SD_LEVEL|1, skill_castend_damage_id);
-						skill_delunit(ud->skillunit[i_su]->unit);
+							uint16 acid_lv = 5; // Cast at Acid Demonstration at level 5 unless the user has a higher level learned.
+
+							if (sd && pc_checkskill(sd, CR_ACIDDEMONSTRATION) > 5)
+								acid_lv = pc_checkskill(sd, CR_ACIDDEMONSTRATION);
+							map_foreachinallarea(skill_area_sub, src->m, su->bl.x - 2, su->bl.y - 2, su->bl.x + 2, su->bl.y + 2, BL_CHAR, src, GN_FIRE_EXPANSION_ACID, acid_lv, tick, flag|BCT_ENEMY|SD_LEVEL|1, skill_castend_damage_id);
+							if (su != NULL)
+								skill_delunit(su);
 						}
 						break;
 					}
@@ -12998,6 +12997,12 @@ struct skill_unit_group *skill_unitsetting(struct block_list *src, uint16 skill_
 			limit = 3000;
 		val3 = (x<<16)|y;
 		break;
+	case GN_DEMONIC_FIRE:
+		if (flag) { // Fire Expansion level 1
+			limit = flag + 10000;
+			flag = 0;
+		}
+		break;
 	case GN_FIRE_EXPANSION_SMOKE_POWDER:
 	case GN_FIRE_EXPANSION_TEAR_GAS:
 		limit = ((sd ? pc_checkskill(sd,GN_DEMONIC_FIRE) : 1) + 1) * limit;
@@ -13487,7 +13492,7 @@ static int skill_unit_onplace(struct skill_unit *unit, struct block_list *bl, un
 			break;
 
 		case UNT_FIRE_EXPANSION_TEAR_GAS:
-			if (!sce && battle_check_target(&unit->bl, bl, sg->target_flag) > 0)
+			if (!sce && battle_check_target(&unit->bl, bl, sg->target_flag) > 0 && map_flag_vs(bl->m))
 				if( sc_start4(ss, bl, type, 100, sg->skill_lv, 0, ss->id,0, sg->limit) )
 					sc_start(ss, bl, SC_TEARGAS_SOB, 100, sg->skill_lv, sg->limit);
 			break;