Fixed homunculus skills having unlimited range instead of being capped to view_distance+1 (for details see bugreport:376)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11723 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/11/13
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* Fixed homunculus skills having unlimited range instead of being
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capped to view_distance+1 (for details see bugreport:376) [ultramage]
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* Fixed @addwarp crashing the map server (bugreport:390). [FlavioJS]
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* The Forget-me-not status now behaves like Decrease AGI [ultramage]
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- doesn't cancel Impressive Riff, Wind Walker, True Sight (bugreport:187)
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@ -1,7 +1,8 @@
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Date Added
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2007/11/12
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* hom_setting&0x2 now disables skill range checks for homunculus. [Skotlex]2007/11/08
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* hom_setting&0x2 now disables skill range checks for homunculus. [Skotlex]
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2007/11/08
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* Removed the unneccessary @refreshonline command
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2007/10/29
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* Removed petid command (not needed because commands understand names)
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@ -24,7 +24,7 @@
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// Homunculus setting (Note 3)
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// Activates various 'quirks' that makes them behave unlike normal characters.
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// 0x001: Can't be targetted by support skills (except for their master)
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// 0x002: Casted skills do not perform a range check
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// 0x002: All of their skills get a range equal to view distance + 1
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// 0x004: Mobs will always go after them instead of players until attacked
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// 0x008: Copy their master's speed on spawn/map-change
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// 0x010: They display luk/3+1 instead of their actual critical in the
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@ -3300,7 +3300,7 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
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return 0;
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if(src->type == BL_HOM && battle_config.hom_setting&0x2)
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return 1; //WTF, way to go Aegis and your awesome bugs.
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range = battle_config.area_size + 1; //WTF, way to go Aegis and your awesome bugs.
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if (!check_distance_bl(src, bl, range))
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return 0;
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