diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 2e1a8b227d..a7b9fdf328 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -9024,6 +9024,8 @@ a specific route. The hide_window specifies whether to display (1) or not display (0) the navigation window. Specify the monster_id to navigate to known locations of the specified monster. +When flag is not specified, the default value is NAV_KAFRA_AND_AIRSHIP. + Note: The client requires custom monster spawns be in the navigation file for using the embedded client Navigation feature to work properly. In this instance sending the player to the map where the monster spawns is a simpler diff --git a/src/map/script.c b/src/map/script.c index f1173c11b2..2215f40adb 100644 --- a/src/map/script.c +++ b/src/map/script.c @@ -21055,7 +21055,7 @@ BUILDIN_FUNC(navigateto){ TBL_PC* sd; const char *map; uint16 x = 0, y = 0, monster_id = 0; - uint8 flag = NAV_KAFRA_AND_PLANE; + uint8 flag = NAV_KAFRA_AND_AIRSHIP; bool hideWindow = true; map = script_getstr(st,2);