Fixed bugreport:5911 Reflect Damage should now cancel when shield/guard is unequipped.
Fixed bugreport:4828 LG_PINPOINTATTACK should now only work with spears. Fixed bugreport:5905 All heal support skill now can't work with Mado Gear. Fixed other non Mado related skill that it should not work when Mado is equipped. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16217 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -643,7 +643,7 @@
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2309,0,0,30:45:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
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2310,0,0,10:12:14:16:18,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
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2311,0,0,40:50:60:70:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
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2312,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
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2312,0,0,30,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
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2313,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
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2314,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst#
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2315,0,0,50,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell#
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@ -643,7 +643,7 @@
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2309,0,0,30:45:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample#
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2310,0,0,10:12:14:16:18,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press#
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2311,0,0,40:50:60:70:80,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage#
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2312,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
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2312,0,0,30,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack#
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2313,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard#
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2314,0,0,150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst#
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2315,0,0,50,0,0,0,99,0,0,shield,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell#
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@ -4665,7 +4665,8 @@ int pc_checkallowskill(struct map_session_data *sd)
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const enum sc_type scs_list[] = {
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SC_AUTOGUARD,
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SC_DEFENDER,
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SC_REFLECTSHIELD
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SC_REFLECTSHIELD,
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SC_REFLECTDAMAGE
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};
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int i;
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nullpo_ret(sd);
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@ -4635,7 +4635,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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if( status_isimmune(bl) ||
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(dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) ||
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(skillid == AL_HEAL && dstsd && pc_ismadogear(dstsd)) )//Mado is immune to AL_HEAL
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(dstsd && pc_ismadogear(dstsd)) )//Mado is immune to heal
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heal=0;
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if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
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@ -7429,6 +7429,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if( sd && tstatus && !battle_check_undead(tstatus->race, tstatus->def_ele) )
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{
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i = skill_calc_heal(src, bl, AL_HEAL, pc_checkskill(sd, AL_HEAL), true);
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if(dstsd && pc_ismadogear(dstsd)) i = 0; // Should heal by 0 or won't do anything? [malufett]
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status_heal(bl, i, 0, 1);
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clif_skill_nodamage(bl, bl, skillid, i, 1);
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}
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@ -11783,15 +11784,15 @@ int skill_check_condition_castbegin(struct map_session_data* sd, short skill, sh
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}
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}
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if( pc_ismadogear(sd) ) {
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switch( skill ) { //Blacksmiths and Mastersmiths skills are unusable when Mado is equipped. [Jobbie]
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switch( skill ) { //None Mado skills are unusable when Mado is equipped. [Jobbie]
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case BS_REPAIRWEAPON: case WS_MELTDOWN:
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case BS_HAMMERFALL: case WS_CARTBOOST:
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case BS_ADRENALINE: case WS_WEAPONREFINE:
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case BS_WEAPONPERFECT: case WS_CARTTERMINATION:
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case BS_OVERTHRUST: case WS_OVERTHRUSTMAX:
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case BS_MAXIMIZE:
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case BS_ADRENALINE2:
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case BS_UNFAIRLYTRICK:
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case BS_MAXIMIZE: case NC_AXEBOOMERANG:
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case BS_ADRENALINE2: case NC_POWERSWING:
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case BS_UNFAIRLYTRICK: case NC_AXETORNADO:
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case BS_GREED:
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clif_skill_fail(sd,skill,USESKILL_FAIL_LEVEL,0);
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return 0;
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