Follow up to 165609d. Fixed a remaining typo by removing constant field. (bugreport: 8789)
This commit is contained in:
parent
79fbd3bc69
commit
8198715203
140
src/map/battle.c
140
src/map/battle.c
@ -408,20 +408,20 @@ int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 d
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/*==========================================
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/*==========================================
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* Calculates damage for a specific rate (cardfix) with 100% (precision).
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* Calculates damage for a specific rate (cardfix) with 100% (precision).
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*------------------------------------------*/
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*------------------------------------------*/
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inline int64 bcc_damage_rate(int64 damage, short rate, short precision) {
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inline int64 bcc_damage_rate(int64 damage, short rate) {
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if (rate == precision)
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if (rate == 1000)
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return damage;
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return damage;
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return ((int64)(damage * rate) / precision);
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return ((int64)(damage * rate) / 1000);
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}
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}
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/*==========================================
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/*==========================================
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* Calculates cardfix (damage percentage) after adding a different effect with 100% (effect_precision) by multiplying damage rate.
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* Calculates cardfix (damage percentage) after adding a different effect with 100% (effect_precision) by multiplying damage rate.
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* Note: Can be negative for damage reduction.
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* Note: Can be negative for damage reduction.
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*------------------------------------------*/
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*------------------------------------------*/
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inline short bcc_multi_damage_rate(short cardfix, short effect_rate, short effect_precision) {
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inline short bcc_multi_damage_rate(short cardfix, short effect_rate) {
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if (effect_rate == effect_precision)
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if (effect_rate == 100)
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return cardfix;
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return cardfix;
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return ((cardfix * (effect_rate + effect_precision)) / effect_precision);
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return ((cardfix * (effect_rate + 100)) / 100);
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}
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}
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/*==========================================
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/*==========================================
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@ -450,19 +450,19 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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switch(attack_type){
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switch(attack_type){
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case BF_MAGIC:
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case BF_MAGIC:
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if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
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if ( sd && !(nk&NK_NO_CARDFIX_ATK) ) {
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addrace[tstatus->race] + sd->magic_addrace[RC_ALL]);
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if (!(nk&NK_NO_ELEFIX))
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if (!(nk&NK_NO_ELEFIX))
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addele[tstatus->def_ele] + sd->magic_addele[ELE_ALL]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addsize[tstatus->size] + sd->magic_addsize[SZ_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addsize[tstatus->size] + sd->magic_addsize[SZ_ALL]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addclass[tstatus->class_] + sd->magic_addclass[CLASS_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_addclass[tstatus->class_] + sd->magic_addclass[CLASS_ALL]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_atk_ele[s_ele] + sd->magic_atk_ele[ELE_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->magic_atk_ele[s_ele] + sd->magic_atk_ele[ELE_ALL]);
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for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) {
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for(i=0; i< ARRAYLENGTH(sd->add_mdmg) && sd->add_mdmg[i].rate;i++) {
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if(sd->add_mdmg[i].class_ == t_class) {
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if(sd->add_mdmg[i].class_ == t_class) {
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cardfix = bcc_multi_damage_rate(cardfix, sd->add_mdmg[i].rate, 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->add_mdmg[i].rate);
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break;
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break;
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}
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}
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}
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}
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damage = bcc_damage_rate(damage, cardfix, 1000);
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damage = bcc_damage_rate(damage, cardfix);
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}
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}
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if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
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if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
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@ -481,31 +481,31 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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continue;
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ele_fix += tsd->subele2[i].rate;
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ele_fix += tsd->subele2[i].rate;
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}
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}
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cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 1000);
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cardfix = bcc_multi_damage_rate(cardfix, -ele_fix);
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}
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}
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]));
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2]);
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]));
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
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cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]));
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for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) {
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for(i=0; i < ARRAYLENGTH(tsd->add_mdef) && tsd->add_mdef[i].rate;i++) {
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if(tsd->add_mdef[i].class_ == s_class) {
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if(tsd->add_mdef[i].class_ == s_class) {
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->add_mdef[i].rate, 100);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->add_mdef[i].rate);
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break;
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break;
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}
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}
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}
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}
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//It was discovered that ranged defense also counts vs magic! [Skotlex]
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//It was discovered that ranged defense also counts vs magic! [Skotlex]
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if ( flag&BF_SHORT )
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if ( flag&BF_SHORT )
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate);
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else
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else
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.magic_def_rate, 100);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.magic_def_rate);
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if( tsd->sc.data[SC_MDEF_RATE] )
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if( tsd->sc.data[SC_MDEF_RATE] )
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->sc.data[SC_MDEF_RATE]->val1, 100);
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cardfix = bcc_multi_damage_rate(cardfix, -tsd->sc.data[SC_MDEF_RATE]->val1);
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damage = bcc_damage_rate(damage, cardfix, 1000);
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damage = bcc_damage_rate(damage, cardfix);
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}
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}
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break;
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break;
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case BF_WEAPON:
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case BF_WEAPON:
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@ -516,7 +516,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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if(sd->state.arrow_atk)
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if(sd->state.arrow_atk)
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{
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{
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->arrow_addrace[tstatus->race]
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+ sd->right_weapon.addrace[RC_ALL] + sd->arrow_addrace[RC_ALL], 100);
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+ sd->right_weapon.addrace[RC_ALL] + sd->arrow_addrace[RC_ALL]);
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if (!(nk&NK_NO_ELEFIX))
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if (!(nk&NK_NO_ELEFIX))
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{
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{
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int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]
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int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele]
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@ -529,20 +529,20 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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continue;
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ele_fix += sd->right_weapon.addele2[i].rate;
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ele_fix += sd->right_weapon.addele2[i].rate;
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}
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}
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix);
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}
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}
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size]
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+ sd->right_weapon.addsize[SZ_ALL]+sd->arrow_addsize[SZ_ALL], 100);
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+ sd->right_weapon.addsize[SZ_ALL]+sd->arrow_addsize[SZ_ALL]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_]+sd->arrow_addclass[tstatus->class_]
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_]+sd->arrow_addclass[tstatus->class_]
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+ sd->right_weapon.addclass[CLASS_ALL]+sd->arrow_addclass[CLASS_ALL], 100);
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+ sd->right_weapon.addclass[CLASS_ALL]+sd->arrow_addclass[CLASS_ALL]);
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}
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}
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else
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else
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{ // Melee attack
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{ // Melee attack
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int skill_learnlv=0;
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int skill_learnlv=0;
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if( !battle_config.left_cardfix_to_right )
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if( !battle_config.left_cardfix_to_right )
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{
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{
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->right_weapon.addrace[RC_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->right_weapon.addrace[RC_ALL]);
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if (!(nk&NK_NO_ELEFIX)) {
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if (!(nk&NK_NO_ELEFIX)) {
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int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->right_weapon.addele[ELE_ALL];
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int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->right_weapon.addele[ELE_ALL];
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for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
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for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
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@ -553,15 +553,15 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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continue;
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ele_fix += sd->right_weapon.addele2[i].rate;
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ele_fix += sd->right_weapon.addele2[i].rate;
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}
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}
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix);
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}
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}
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size] + sd->right_weapon.addsize[SZ_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size] + sd->right_weapon.addsize[SZ_ALL]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_] + sd->right_weapon.addclass[CLASS_ALL], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_] + sd->right_weapon.addclass[CLASS_ALL]);
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if( left&1 )
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if( left&1 )
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{
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{
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[RC_ALL], 100);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[RC_ALL]);
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if (!(nk&NK_NO_ELEFIX)) {
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if (!(nk&NK_NO_ELEFIX)) {
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int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[ELE_ALL];
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int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[ELE_ALL];
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for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
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for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
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@ -572,11 +572,11 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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continue;
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continue;
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ele_fix_lh += sd->left_weapon.addele2[i].rate;
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ele_fix_lh += sd->left_weapon.addele2[i].rate;
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}
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}
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cardfix_left = bcc_multi_damage_rate(cardfix_left, ele_fix_lh, 100);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, ele_fix_lh);
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}
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}
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[SZ_ALL], 100);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[SZ_ALL]);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addrace2[t_race2], 100);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addrace2[t_race2]);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[CLASS_ALL], 100);
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cardfix_left = bcc_multi_damage_rate(cardfix_left, sd->left_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[CLASS_ALL]);
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}
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}
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}
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}
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else
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else
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@ -601,23 +601,23 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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}
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}
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace[tstatus->race] + sd->left_weapon.addrace[tstatus->race]
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+ sd->right_weapon.addrace[RC_ALL] + sd->left_weapon.addrace[RC_ALL], 100);
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+ sd->right_weapon.addrace[RC_ALL] + sd->left_weapon.addrace[RC_ALL]);
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix, 100);
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cardfix = bcc_multi_damage_rate(cardfix, ele_fix);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size]
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addsize[tstatus->size] + sd->left_weapon.addsize[tstatus->size]
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+ sd->right_weapon.addsize[SZ_ALL] + sd->left_weapon.addsize[SZ_ALL], 100);
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+ sd->right_weapon.addsize[SZ_ALL] + sd->left_weapon.addsize[SZ_ALL]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2], 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addrace2[t_race2] + sd->left_weapon.addrace2[t_race2]);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[tstatus->class_]
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.addclass[tstatus->class_] + sd->left_weapon.addclass[tstatus->class_]
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+ sd->right_weapon.addclass[CLASS_ALL] + sd->left_weapon.addclass[CLASS_ALL], 100);
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+ sd->right_weapon.addclass[CLASS_ALL] + sd->left_weapon.addclass[CLASS_ALL]);
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}
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}
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if (sd->status.weapon == W_KATAR && (skill_learnlv=pc_checkskill(sd,ASC_KATAR)) > 0) { // Adv. Katar Mastery functions similar to a +%ATK card on official [helvetica]
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if (sd->status.weapon == W_KATAR && (skill_learnlv=pc_checkskill(sd,ASC_KATAR)) > 0) { // Adv. Katar Mastery functions similar to a +%ATK card on official [helvetica]
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cardfix = bcc_multi_damage_rate(cardfix, (10 + 2 * skill_learnlv), 100);
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cardfix = bcc_multi_damage_rate(cardfix, (10 + 2 * skill_learnlv));
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}
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}
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}
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}
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for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ )
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for( i = 0; i < ARRAYLENGTH(sd->right_weapon.add_dmg) && sd->right_weapon.add_dmg[i].rate; i++ )
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{
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{
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if( sd->right_weapon.add_dmg[i].class_ == t_class )
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if( sd->right_weapon.add_dmg[i].class_ == t_class )
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{
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{
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.add_dmg[i].rate, 100);
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cardfix = bcc_multi_damage_rate(cardfix, sd->right_weapon.add_dmg[i].rate);
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break;
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break;
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}
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}
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}
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}
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@ -628,7 +628,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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{
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{
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if( sd->left_weapon.add_dmg[i].class_ == t_class )
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if( sd->left_weapon.add_dmg[i].class_ == t_class )
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{
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{
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cardfix_left = bcc_multi_damage_rate(cardfix, sd->left_weapon.add_dmg[i].rate, 100);
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cardfix_left = bcc_multi_damage_rate(cardfix, sd->left_weapon.add_dmg[i].rate);
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break;
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break;
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}
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}
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}
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}
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@ -636,13 +636,13 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
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#ifndef RENEWAL
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#ifndef RENEWAL
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if( flag&BF_LONG )
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if( flag&BF_LONG )
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, sd->bonus.long_attack_atk_rate, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, sd->bonus.long_attack_atk_rate);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
if( (left&1) )
|
if( (left&1) )
|
||||||
damage = bcc_damage_rate(damage, cardfix_left, 1000);
|
damage = bcc_damage_rate(damage, cardfix_left);
|
||||||
else
|
else
|
||||||
damage = bcc_damage_rate(damage, cardfix, 1000);
|
damage = bcc_damage_rate(damage, cardfix);
|
||||||
|
|
||||||
} else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ){ //Target cards should be checked
|
} else if( tsd && !(nk&NK_NO_CARDFIX_DEF) && !(left&2) ){ //Target cards should be checked
|
||||||
if( !(nk&NK_NO_ELEFIX) )
|
if( !(nk&NK_NO_ELEFIX) )
|
||||||
@ -657,7 +657,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
|||||||
continue;
|
continue;
|
||||||
ele_fix += tsd->subele2[i].rate;
|
ele_fix += tsd->subele2[i].rate;
|
||||||
}
|
}
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix);
|
||||||
if( left&1 && s_ele_ != s_ele )
|
if( left&1 && s_ele_ != s_ele )
|
||||||
{
|
{
|
||||||
int ele_fix_lh = tsd->subele[s_ele_] + tsd->subele[ELE_ALL];
|
int ele_fix_lh = tsd->subele[s_ele_] + tsd->subele[ELE_ALL];
|
||||||
@ -670,30 +670,30 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
|||||||
continue;
|
continue;
|
||||||
ele_fix_lh += tsd->subele2[i].rate;
|
ele_fix_lh += tsd->subele2[i].rate;
|
||||||
}
|
}
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix_lh, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix_lh);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]));
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2]);
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]));
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]));
|
||||||
|
|
||||||
for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) {
|
for( i = 0; i < ARRAYLENGTH(tsd->add_def) && tsd->add_def[i].rate;i++ ) {
|
||||||
if( tsd->add_def[i].class_ == s_class ) {
|
if( tsd->add_def[i].class_ == s_class ) {
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, tsd->add_def[i].rate, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, tsd->add_def[i].rate);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if( flag&BF_SHORT )
|
if( flag&BF_SHORT )
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate);
|
||||||
else // BF_LONG (there's no other choice)
|
else // BF_LONG (there's no other choice)
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate);
|
||||||
|
|
||||||
if( tsd->sc.data[SC_DEF_RATE] )
|
if( tsd->sc.data[SC_DEF_RATE] )
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->sc.data[SC_DEF_RATE]->val1, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -tsd->sc.data[SC_DEF_RATE]->val1);
|
||||||
|
|
||||||
damage = bcc_damage_rate(damage, cardfix, 1000);
|
damage = bcc_damage_rate(damage, cardfix);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case BF_MISC:
|
case BF_MISC:
|
||||||
@ -711,20 +711,20 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
|||||||
continue;
|
continue;
|
||||||
ele_fix += tsd->subele2[i].rate;
|
ele_fix += tsd->subele2[i].rate;
|
||||||
}
|
}
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -ele_fix);
|
||||||
}
|
}
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]), 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subsize[sstatus->size] + tsd->subsize[SZ_ALL]));
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2], 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -tsd->subrace2[s_race2]);
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]), 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subrace[sstatus->race] + tsd->subrace[RC_ALL]));
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]), 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -(tsd->subclass[sstatus->class_] + tsd->subclass[CLASS_ALL]));
|
||||||
|
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.misc_def_rate, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.misc_def_rate);
|
||||||
if( flag&BF_SHORT )
|
if( flag&BF_SHORT )
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.near_attack_def_rate);
|
||||||
else // BF_LONG (there's no other choice)
|
else // BF_LONG (there's no other choice)
|
||||||
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate, 100);
|
cardfix = bcc_multi_damage_rate(cardfix, -tsd->bonus.long_attack_def_rate);
|
||||||
|
|
||||||
damage = bcc_damage_rate(damage, cardfix, 1000);
|
damage = bcc_damage_rate(damage, cardfix);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user