- Fixed Venom Splasher doing half-damage instead of full-damage to the "exploding" character.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8174 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-07 19:54:14 +00:00
parent 527a7ac223
commit 81acdb7a46
2 changed files with 3 additions and 1 deletions

View File

@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/07
* Fixed Venom Splasher doing half-damage instead of full-damage to the
"exploding" character. [Skotlex]
* Hopefully fixed the party_even_share cast-overflow bug as reported by
Adobe. [Skotlex]
* Standarized the autosave interval setting to be always in seconds

View File

@ -2831,7 +2831,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
case AS_SPLASHER:
if ((flag&1) && bl->id == skill_area_temp[1])
{ //Should do 100% damage on targetted character.
skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 1);
skill_attack(skill_get_type(skillid), src, src, bl, skillid, skilllv, tick, 0);
break;
}
case AS_GRIMTOOTH: