- Cleared up npc shop id when warping a player.
- Added missing range/skill-mask info to reflected damage (fixes autospells not triggering on it) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11880 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/12/10
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* Added missing range/skill-mask info to reflected damage (fixes autospells
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not triggering on it) [Skotlex]
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2007/12/09
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2007/12/09
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* Modified npc_parsesrcfile to parse the line as a 'tab-separated values'
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* Modified npc_parsesrcfile to parse the line as a 'tab-separated values'
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string and added data truncation warnings.
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string and added data truncation warnings.
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@ -2881,7 +2881,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
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if (rdamage > 0) {
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if (rdamage > 0) {
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rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
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rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
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//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
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//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
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skill_additional_effect(target,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
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skill_additional_effect(target,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,tick);
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}
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}
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}
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}
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@ -1672,7 +1672,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
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//Use Reflect Shield to signal this kind of skill trigger. [Skotlex]
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if (tsd && src != bl)
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if (tsd && src != bl)
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battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
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battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
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skill_additional_effect(bl,src,CR_REFLECTSHIELD, 1,BF_WEAPON,tick);
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skill_additional_effect(bl,src,CR_REFLECTSHIELD,1,BF_WEAPON|BF_SHORT|BF_NORMAL,tick);
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}
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}
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if (!(flag&2) &&
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if (!(flag&2) &&
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@ -1691,6 +1691,7 @@ int unit_remove_map(struct block_list *bl, int clrtype)
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if(sd->menuskill_id)
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if(sd->menuskill_id)
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sd->menuskill_id = sd->menuskill_val = 0;
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sd->menuskill_id = sd->menuskill_val = 0;
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sd->npc_shopid = 0;
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pc_delinvincibletimer(sd);
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pc_delinvincibletimer(sd);
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if(sd->pvp_timer!=-1) {
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if(sd->pvp_timer!=-1) {
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