setnpcdisplay potential crash (#5721)
* Fixed a potential crash in npc_setdisplayname with floating npc Thansk to @Lemongrass3110 !
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@ -3896,9 +3896,10 @@ bool npc_movenpc(struct npc_data* nd, int16 x, int16 y)
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void npc_setdisplayname(struct npc_data* nd, const char* newname)
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{
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nullpo_retv(nd);
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struct map_data *mapdata = map_getmapdata(nd->bl.m);
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safestrncpy(nd->name, newname, sizeof(nd->name));
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if( map_getmapdata(nd->bl.m)->users )
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if( mapdata && mapdata->users )
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clif_name_area(&nd->bl);
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}
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