* Follow up fff0437
Added missing 'sc_start' and 'status_change_end'
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fff04377ed
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@ -8823,6 +8823,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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splash = 2;
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else
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splash = 3;
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if( sc_start(src,bl,SC_SHIELDSPELL_DEF,100,opt,INVALID_TIMER) )
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status_change_end(bl,SC_SHIELDSPELL_DEF,INVALID_TIMER);
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clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
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map_foreachinrange(skill_area_sub,src,splash,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
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break;
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@ -8852,15 +8854,19 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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switch( opt ) {
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case 1: // Deals Holy property magic damage around Self.
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if( sc_start(src,bl,SC_SHIELDSPELL_MDEF,100,opt,INVALID_TIMER) )
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status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER);
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clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
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map_foreachinrange(skill_area_sub,src,splash,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|2,skill_castend_damage_id);
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map_foreachinrange(skill_area_sub, src, splash, BL_CHAR, src, skill_id, skill_lv, tick, flag|BCT_ENEMY|2, skill_castend_damage_id);
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break;
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case 2: // Casts Lex Divina around Self.
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//sc_start(src,bl,SC_SHIELDSPELL_MDEF,100,opt,INVALID_TIMER);
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clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
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if( sc_start(src,bl,SC_SHIELDSPELL_MDEF,100,opt,INVALID_TIMER) )
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status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER);
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map_foreachinrange(skill_area_sub,src,splash,BL_CHAR,src,skill_id,skill_lv,tick,flag|BCT_ENEMY|1,skill_castend_nodamage_id);
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break;
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case 3: // Casts Magnificat.
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if( sc_start(src,bl,SC_SHIELDSPELL_MDEF,100,opt,INVALID_TIMER) )
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status_change_end(bl,SC_SHIELDSPELL_MDEF,INVALID_TIMER);
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clif_skill_nodamage(src,bl,PR_MAGNIFICAT,skill_lv,sc_start(src,bl,SC_MAGNIFICAT,100,1,sd->bonus.shieldmdef * 30000));
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break;
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}
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@ -8883,6 +8889,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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sc_start4(src,bl,SC_SHIELDSPELL_REF,100,opt,val,splash,0,shield->refine * 20000);
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break;
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case 3: // Recovers HP depending on Shield refine rate.
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if( sc_start(src,bl,SC_SHIELDSPELL_REF,100,opt,INVALID_TIMER) )
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status_change_end(bl,SC_SHIELDSPELL_REF,INVALID_TIMER);
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val = sstatus->max_hp * (status_get_lv(src) / 10 + shield->refine) / 100;
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status_heal(bl,val,0,2);
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break;
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