Fixed a crash when a homun kills a mvp and the char that did the most damage is unable to carry the mvp reward (bugreport:1114)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12308 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-03-06 16:48:24 +00:00
parent b0aeb8b2c9
commit 8257a27590
2 changed files with 4 additions and 1 deletions

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@ -3,6 +3,9 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/03/06
* Fixed a crash when a homun kills a mvp and the char that did
the most damage is unable to carry the mvp reward (bugreport:1114)
2008/03/05
* Added code to clear the Illusionary Shadow effect (followup to r12293)
* Added some trim() calls into mapflag code (followup to r12238)

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@ -2259,7 +2259,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
}
if((temp = pc_additem(mvp_sd,&item,1)) != 0) {
clif_additem(sd,0,0,temp);
clif_additem(mvp_sd,0,0,temp);
map_addflooritem(&item,1,mvp_sd->bl.m,mvp_sd->bl.x,mvp_sd->bl.y,mvp_sd->status.char_id,(second_sd?second_sd->status.char_id:0),(third_sd?third_sd->status.char_id:0),1);
}