* Follow up r17065
1. Removed some unnecessary checks.(bugreport:7078) 2. Fixed some index's which would access an invalid array position, crashing the server. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17077 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -32,7 +32,7 @@ enum E_MAPSERVER_ST
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#define AREA_SIZE battle_config.area_size
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#define DAMAGELOG_SIZE 30
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#define LOOTITEM_SIZE 10
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#define MAX_MOBSKILL 50
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#define MAX_MOBSKILL 50 //Max 128, see mob skill_idx type if need this higher
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#define MAX_MOB_LIST_PER_MAP 128
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#define MAX_EVENTQUEUE 2
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#define MAX_EVENTTIMER 32
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@ -175,7 +175,7 @@ struct mob_data {
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int deletetimer;
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int master_id,master_dist;
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uint16 skill_idx;
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int8 skill_idx;// key of array
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unsigned int skilldelay[MAX_MOBSKILL];
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char npc_event[EVENT_NAME_LENGTH];
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/**
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@ -16693,7 +16693,7 @@ BUILDIN_FUNC(pushpc)
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dir = script_getnum(st,2);
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cells = script_getnum(st,3);
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if(dir<0 || dir>7)
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if(dir>7)
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{
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ShowWarning("buildin_pushpc: Invalid direction %d specified.\n", dir);
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script_reportsrc(st);
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@ -724,7 +724,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
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nullpo_ret(src);
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nullpo_ret(bl);
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if(skill_id > 0 && skill_lv <= 0) return 0; // don't forget auto attacks! - celest
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if(skill_id > 0 && !skill_lv) return 0; // don't forget auto attacks! - celest
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if( dmg_lv < ATK_BLOCK ) // Don't apply effect if miss.
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return 0;
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@ -1745,7 +1745,7 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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nullpo_ret(src);
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nullpo_ret(bl);
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if(skill_id > 0 && skill_lv <= 0) return 0; // don't forget auto attacks! - celest
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if(skill_id > 0 && !skill_lv) return 0; // don't forget auto attacks! - celest
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sd = BL_CAST(BL_PC, src);
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dstsd = BL_CAST(BL_PC, bl);
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@ -2232,8 +2232,8 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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if (pd->a_skill && pd->a_skill->div_ && pd->a_skill->id == skill_id)
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{
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int element = skill_get_ele(skill_id, skill_lv);
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if (skill_id == -1)
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element = sstatus->rhw.ele;
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/*if (skill_id == -1) Does it ever worked?
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element = sstatus->rhw.ele;*/
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if (element != ELE_NEUTRAL || !(battle_config.attack_attr_none&BL_PET))
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dmg.damage=battle_attr_fix(src, bl, skill_lv, element, tstatus->def_ele, tstatus->ele_lv);
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else
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@ -13570,7 +13570,8 @@ struct skill_condition skill_get_requirement(struct map_session_data* sd, uint16
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}
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}
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if( skill_id >= HT_SKIDTRAP && skill_id <= HT_TALKIEBOX && pc_checkskill(sd, RA_RESEARCHTRAP) > 0){
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if( pc_search_inventory(sd,req.itemid[i]) < 0 || ( idx >= 0 && sd->status.inventory[idx].amount < req.amount[i] ) ){
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int16 itIndex;
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if( (itIndex = pc_search_inventory(sd,req.itemid[i])) < 0 || ( itIndex >= 0 && sd->status.inventory[itIndex].amount < req.amount[i] ) ){
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req.itemid[i] = ITEMID_TRAP_ALLOY;
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req.amount[i] = 1;
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}
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@ -1687,7 +1687,7 @@ int unit_calc_pos(struct block_list *bl, int tx, int ty, uint8 dir)
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struct unit_data *ud = unit_bl2ud(bl);
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nullpo_ret(ud);
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if( dir < 0 || dir > 7 )
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if(dir > 7)
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return 1;
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ud->to_x = tx;
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