- Fixed Desperado's hit-rate.
- Some miscellanous cleanups. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9180 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/11/08
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2006/11/08
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* Fixed Desperado's hit-rate, now it behaves as it should. [Skotlex]
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* The GVG map-packet will now also be sent for guild dungeon maps.
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* The GVG map-packet will now also be sent for guild dungeon maps.
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[Skotlex]
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[Skotlex]
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* Added clif_gospel_info which displays info about the buffs you are
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* Added clif_gospel_info which displays info about the buffs you are
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@ -88,7 +88,7 @@
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430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
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430,0x86, , 0, 1, 500,enemy, 0x000 //SG_STAR_WARM
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484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
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484,0xb8, , 2, 0,1000,enemy, 0x808 //HW_GRAVITATION
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE
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516,0xba, , 0, 3, 100,enemy, 0x000 //GS_DESPERADO
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516,0xba, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT
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527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
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527,0xbc, , -1, 0,2000,enemy, 0x000 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
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535,0xbd, , -1, 0, 200,enemy, 0x008 //NJ_KAENSIN
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@ -217,7 +217,6 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
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damage <<= 1;
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damage <<= 1;
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status_change_end(target, SC_SPIDERWEB, -1);
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status_change_end(target, SC_SPIDERWEB, -1);
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}
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}
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}
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}
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return damage*ratio/100;
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return damage*ratio/100;
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}
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}
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@ -6767,7 +6767,7 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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ux+=(i%5-2);
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ux+=(i%5-2);
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uy+=(i/5-2);
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uy+=(i/5-2);
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break;
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break;
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case UNT_DESPERADO:
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case GS_DESPERADO:
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val1 = abs(layout->dx[i]);
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val1 = abs(layout->dx[i]);
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val2 = abs(layout->dy[i]);
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val2 = abs(layout->dy[i]);
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if (val1 < 2 || val2 < 2) { //Nearby cross, linear decrease with no diagonals
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if (val1 < 2 || val2 < 2) { //Nearby cross, linear decrease with no diagonals
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@ -7185,21 +7185,6 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex]
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sg->state.into_abyss = 1; //Prevent Remove Trap from giving you the trap back. [Skotlex]
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break;
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break;
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case UNT_GROUNDDRIFT_WIND:
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case UNT_GROUNDDRIFT_DARK:
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case UNT_GROUNDDRIFT_POISON:
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case UNT_GROUNDDRIFT_WATER:
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case UNT_GROUNDDRIFT_FIRE:
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map_foreachinrange(skill_trap_splash,&src->bl,
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skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
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&src->bl,tick,0);
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sg->unit_id = UNT_USED_TRAPS;
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clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
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sg->limit=DIFF_TICK(tick,sg->tick)+1500;
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sg->state.into_abyss = 1;
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break;
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case UNT_TALKIEBOX:
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case UNT_TALKIEBOX:
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if (sg->src_id == bl->id)
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if (sg->src_id == bl->id)
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break;
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break;
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@ -7261,7 +7246,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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status_change_clear_buffs(bl,2);
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status_change_clear_buffs(bl,2);
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if (sd) clif_gospel_info(sd, 0x15);
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if (sd) clif_gospel_info(sd, 0x15);
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break;
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break;
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case 2: // 100% resist to status changes.
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case 2: // Immunity to all status
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sc_start(bl,SC_SCRESIST,100,100,type);
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sc_start(bl,SC_SCRESIST,100,100,type);
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if (sd) clif_gospel_info(sd, 0x16);
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if (sd) clif_gospel_info(sd, 0x16);
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break;
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break;
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@ -7351,6 +7336,20 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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break;
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break;
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case UNT_GROUNDDRIFT_WIND:
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case UNT_GROUNDDRIFT_DARK:
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case UNT_GROUNDDRIFT_POISON:
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case UNT_GROUNDDRIFT_WATER:
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case UNT_GROUNDDRIFT_FIRE:
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map_foreachinrange(skill_trap_splash,&src->bl,
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skill_get_splash(sg->skill_id, sg->skill_lv), sg->bl_flag,
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&src->bl,tick,0);
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sg->unit_id = UNT_USED_TRAPS;
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clif_changetraplook(&src->bl, UNT_FIREPILLAR_ACTIVE);
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sg->limit=DIFF_TICK(tick,sg->tick)+1500;
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sg->state.into_abyss = 1;
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break;
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case UNT_KAENSIN:
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case UNT_KAENSIN:
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skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
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if (--src->val2 <= 0)
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if (--src->val2 <= 0)
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@ -9339,7 +9338,7 @@ int skill_landprotector (struct block_list *bl, va_list ap)
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}
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}
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if (unit->group->skill_id == SA_LANDPROTECTOR &&
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if (unit->group->skill_id == SA_LANDPROTECTOR &&
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!(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE)))
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!(skill_get_unit_flag(skillid)&(UF_DANCE|UF_SONG|UF_ENSEMBLE)))
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{ //Block stuff from being placed on an LP except for song/dances
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{ //It deletes everything except songs/dances/encores.
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(*alive) = 0;
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(*alive) = 0;
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return 1;
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return 1;
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}
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}
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