* Added 'Throw Tomahawk'
* Added some new monster skills - still not complete. * Adjusted Palm Strike, Tiger Fist and Chain Crush * Removed redundant 'sg_count' * Save both persons' data after trading * Removed 'type' paramater from pc_unequipitem * Moved unequip checking code from clif.c to pc.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@554 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
f317878531
commit
83ce547b5a
@ -1,5 +1,14 @@
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Date Added
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12/13
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* Skill Updates [celest]
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- Added the new 'Throw Tomahawk' skill (Requires Sakexe1129 or newer)
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- Added some new monster skills - but still not complete.
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- Adjusted Palm Strike, Tiger Fist and Chain Crush based on 11/14's patch
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* Removed redundant 'sg_count' for map_session_data and mob_data [celest]
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* Save both persons' data after trading in case a crash causes them to
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rollback - fix by Freya [celest]
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* Removed 'type' paramater from pc_unequipitem to use 'flag' instead[celest]
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* Moved unequip checking code from clif.c to pc.c [celest]
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* Replaced many printf's in map-server with _ShowMessage(). [MC Cameri]
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* Skill timers for skills with id's higher then 450 were
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corrupting memory [MouseJstr]
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@ -558,7 +558,7 @@
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1365,Sabbath,Sabbath,4,20,0,2300,120,,1,0,279714,2,34,4,44,7,{},{ bonus2 bWeaponComaRace,6,50; bonus bAtkEle,7; },
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1366,Light_Epsilon,Light Epsilon,4,20,0,2300,180,,1,0,279714,2,34,4,44,7,{},{ bonus bAtkEle,6; skill 28,3; bonus2 bAddRace,6,3; }
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1367,Slaughter,Slaughter,4,20,0,2500,120,,1,0,279714,2,34,4,44,7,{},{ bonus bIgnoreDefRace,2; bonus2 bWeaponComaRace,2,50; },
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1368,Tomahawk,Tomahawk,4,20,0,2500,165,,1,0,279714,2,34,4,44,7,{},{ bonus bAtkEle,4; },,,
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1368,Tomahawk,Tomahawk,4,20,0,2500,165,,1,0,279714,2,34,4,44,7,{},{ bonus bAtkEle,4; skill 337,1; },,,
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1369,Guillotine,Guillotine,4,20,0,3000,215,,1,0,279714,2,34,4,44,7,{},{ bonus2 bWeaponComaRace,7,30; bonus2 bSPDrainRate,5,2; },,
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// Spears
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1401,Javelin,Javelin,4,150,0,700,28,,3,3,16514,2,2,1,4,4,{},{},,,
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@ -386,11 +386,19 @@
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334,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_MALE#君だけは護るよ#
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335,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_FEMALE#あなたに尽くします#
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336,8,6,4,0,1,1,1,yes,0,0,1,magic,0 //WE_CALLPARTNER#あなたに逢いたい#
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337,9,6,1,0,0,1,1,no,0,0,0,weapon,0 //ITM_TOMAHAWK#ォネォ゙ォロ?ォッ<EFBDAB>ェイ#
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//338 //NPC_DARKCROSS#ダーククロス#
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339,0,6,4,7,0,10,1,no,33,256,0,magic,0 //NPC_DARKGRANDCROSS#闇グランドクロス#
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340,8,8,1,7,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0,0,magic,0 //NPC_DARKSOULSTRIKE#ˆÅƒ\ƒEƒ‹ƒXƒgƒ‰ƒCƒN#
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341,8,8,1,7,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7//NPC_DARKJUPITEL#ˆÅƒ†ƒsƒeƒ‹#
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340,8,8,1,7,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,2,0,magic,0 //NPC_DARKSOULSTRIKE#闇ソウルストライク#
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341,8,8,1,7,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKJUPITEL#闇ユピテル#
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343,1,6,1,0,1,10,1,yes,0,2,0,weapon,0 //NPC_BREAKWEAPON
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344,1,6,1,0,1,10,1,yes,0,2,0,weapon,0 //NPC_BREAKARMOR
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345,1,6,1,0,1,10,1,yes,0,2,0,weapon,0 //NPC_BREAKHELM
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346,1,6,1,0,1,10,1,yes,0,2,0,weapon,0 //NPC_BREAKSHIELD
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347,-1,6,1,9,0,10,1,no,0,2,0,weapon,0 //NPC_UNDEADATTACK
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//342束縛
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//343武器壊し
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//344鎧壊し
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@ -546,6 +554,3 @@
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10012,0,0,4,0,1,1,0,no,0,0,0,none,0 //GD_RESTORE##
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10013,0,0,4,0,1,1,0,no,0,0,0,none,0 //GD_EMERGENCYCALL##
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10014,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_DEVELOPMENT##
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// ITM_TOMAHAWK#Å丶ȣũ_´øÁö±â# 337
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@ -220,7 +220,7 @@
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312,0,0,10,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_INTOABYSS#深淵の中に#
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313,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#不死身のジ?クフリ?ド#
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316,0,0,8,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_MUSICALSTRIKE#ミュ?ジカルストライク#
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316,0,0,1:3:5:7:9,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_MUSICALSTRIKE#ミュ?ジカルストライク#
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317,0,0,18:21:24:27:30,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_DISSONANCE#不協和音#
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318,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_FROSTJOKE#寒いジョ?ク#
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319,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_WHISTLE#口笛#
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@ -228,7 +228,7 @@
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321,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_POEMBRAGI#ブラギの詩#
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322,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_APPLEIDUN#イドゥンの林檎#
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324,0,0,8,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_THROWARROW#矢?ち#
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324,0,0,1:3:5:7:9,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_THROWARROW#矢?ち#
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325,0,0,23:26:29:32:35,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_UGLYDANCE#自分勝手なダンス#
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326,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SCREAM#スクリ?ム#
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327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_HUMMING#ハミング#
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@ -239,8 +239,7 @@
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334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#君だけは護るよ#
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335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#あなたに?くします#
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336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#あなたに逢いたい#
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337,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ITM_TOMAHAWK##
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355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#オ?ラブレ?ド#
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356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#パリイング#
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@ -258,7 +257,7 @@
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369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#ゴスペル#
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370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
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371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#伏虎拳#
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372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#連柱崩?#
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372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#連柱崩?#
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373,0,0,1:2:3:4:5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#???????#
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374,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULCHANGE#ソウルチェンジ#
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375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULBURN#?ウルバ?ン#
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@ -3464,7 +3464,7 @@ int atcommand_refine(
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if (sd->status.inventory[i].refine != final_refine) {
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sd->status.inventory[i].refine = final_refine;
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current_position = sd->status.inventory[i].equip;
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pc_unequipitem(sd, i, 0, BF_NORMAL);
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pc_unequipitem(sd, i, 3);
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clif_refine(fd, sd, 0, i, sd->status.inventory[i].refine);
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clif_delitem(sd, i, 1);
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clif_additem(sd, i, 1, 0);
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@ -7231,7 +7231,7 @@ atcommand_dropall(const int fd, struct map_session_data* sd,
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (sd->status.inventory[i].amount) {
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if(sd->status.inventory[i].equip != 0)
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pc_unequipitem(sd, i, 0, BF_NORMAL);
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pc_unequipitem(sd, i, 3);
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pc_dropitem(sd, i, sd->status.inventory[i].amount);
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}
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}
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@ -7259,7 +7259,7 @@ atcommand_chardropall(const int fd, struct map_session_data* sd,
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (pl_sd->status.inventory[i].amount) {
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if(pl_sd->status.inventory[i].equip != 0)
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pc_unequipitem(pl_sd, i, 0, BF_NORMAL);
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pc_unequipitem(pl_sd, i, 3);
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pc_dropitem(pl_sd, i, pl_sd->status.inventory[i].amount);
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}
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}
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@ -7290,7 +7290,7 @@ atcommand_storeall(const int fd, struct map_session_data* sd,
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (sd->status.inventory[i].amount) {
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if(sd->status.inventory[i].equip != 0)
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pc_unequipitem(sd, i, 0, BF_NORMAL);
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pc_unequipitem(sd, i, 3);
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storage_storageadd(sd, i, sd->status.inventory[i].amount);
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}
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}
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@ -7326,7 +7326,7 @@ atcommand_charstoreall(const int fd, struct map_session_data* sd,
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (pl_sd->status.inventory[i].amount) {
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if(pl_sd->status.inventory[i].equip != 0)
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pc_unequipitem(pl_sd, i, 0, BF_NORMAL);
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pc_unequipitem(pl_sd, i, 3);
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storage_storageadd(pl_sd, i, sd->status.inventory[i].amount);
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}
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}
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@ -1993,6 +1993,7 @@ static struct Damage battle_calc_pet_weapon_attack(
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case NPC_POISONATTACK:
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case NPC_HOLYATTACK:
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case NPC_DARKNESSATTACK:
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case NPC_UNDEADATTACK:
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case NPC_TELEKINESISATTACK:
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div_= pd->skillduration; // [Valaris]
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break;
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@ -2072,14 +2073,14 @@ static struct Damage battle_calc_pet_weapon_attack(
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flag=(flag&~BF_RANGEMASK)|BF_LONG;
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break;
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case CH_TIGERFIST: // 伏虎拳
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damage = damage*(100+ 60*skill_lv)/100;
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damage = damage*(40+ 100*skill_lv)/100;
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break;
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case CH_CHAINCRUSH: // 連柱崩撃
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damage = damage*(100+ 60*skill_lv)/100;
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damage = damage*(400+ 100*skill_lv)/100;
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div_=skill_get_num(skill_num,skill_lv);
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break;
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case CH_PALMSTRIKE: // 猛虎硬派山
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damage = damage*(50+ 100*skill_lv)/100;
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damage = damage*(200+ 100*skill_lv)/100;
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break;
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case LK_SPIRALPIERCE: /* スパイラルピアース */
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damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
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@ -2486,6 +2487,7 @@ static struct Damage battle_calc_mob_weapon_attack(
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case NPC_POISONATTACK:
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case NPC_HOLYATTACK:
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case NPC_DARKNESSATTACK:
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case NPC_UNDEADATTACK:
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case NPC_TELEKINESISATTACK:
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damage = damage*(100+25*(skill_lv-1))/100;
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break;
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@ -2565,14 +2567,14 @@ static struct Damage battle_calc_mob_weapon_attack(
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damage = damage*(240+ 60*skill_lv)/100;
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break;
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case CH_TIGERFIST: // 伏虎拳
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damage = damage*(100+ 20*skill_lv)/100;
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damage = damage*(40+ 100*skill_lv)/100;
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break;
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case CH_CHAINCRUSH: // 連柱崩撃
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damage = damage*(100+ 60*skill_lv)/100;
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damage = damage*(400+ 100*skill_lv)/100;
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div_=skill_get_num(skill_num,skill_lv);
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break;
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case CH_PALMSTRIKE: // 猛虎硬派山
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damage = damage*(50+ 100*skill_lv)/100;
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damage = damage*(200+ 100*skill_lv)/100;
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break;
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case LK_SPIRALPIERCE: /* スパイラルピアース */
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damage = damage*(100+ 50*skill_lv)/100; //増加量が分からないので適当に
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@ -3254,6 +3256,7 @@ static struct Damage battle_calc_pc_weapon_attack(
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case NPC_POISONATTACK:
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case NPC_HOLYATTACK:
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case NPC_DARKNESSATTACK:
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case NPC_UNDEADATTACK:
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case NPC_TELEKINESISATTACK:
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damage = damage*(100+25*skill_lv)/100;
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damage2 = damage2*(100+25*skill_lv)/100;
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@ -612,7 +612,7 @@ int chrif_changedsex(int fd)
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// to avoid any problem with equipment and invalid sex, equipment is unequiped.
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for (i = 0; i < MAX_INVENTORY; i++) {
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if (sd->status.inventory[i].nameid && sd->status.inventory[i].equip)
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pc_unequipitem((struct map_session_data*)sd, i, 0, BF_NORMAL);
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pc_unequipitem((struct map_session_data*)sd, i, 2);
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}
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// reset skill of some job
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if (s_class.job == 19 || s_class.job == 4020 || s_class.job == 4042 ||
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@ -644,7 +644,7 @@ int chrif_changedsex(int fd)
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chrif_save(sd);
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sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
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// do same modify in login-server for the account, but no in char-server (it ask again login_id1 to login, and don't remember it)
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clif_displaymessage(sd->fd, "Your sex has been changed (need disconexion by the server)...");
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clif_displaymessage(sd->fd, "Your sex has been changed (need disconnection by the server)...");
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clif_setwaitclose(sd->fd); // forced to disconnect for the change
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}
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} else {
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@ -749,7 +749,7 @@ int chrif_accountdeletion(int fd)
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if (acc > 0) {
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if (sd != NULL) {
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sd->login_id1++; // change identify, because if player come back in char within the 5 seconds, he can change its characters
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clif_displaymessage(sd->fd, "Your account has been deleted (disconnexion)...");
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clif_displaymessage(sd->fd, "Your account has been deleted (disconnection)...");
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clif_setwaitclose(sd->fd); // forced to disconnect for the change
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}
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} else {
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||||
|
@ -8306,17 +8306,18 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
|
||||
clif_clearchar_area(&sd->bl,1);
|
||||
return;
|
||||
}
|
||||
if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0)
|
||||
return;
|
||||
index = RFIFOW(fd,2)-2;
|
||||
if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNWEAPON].timer!=-1)
|
||||
|
||||
/*if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNWEAPON].timer!=-1)
|
||||
skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
|
||||
if(sd->status.inventory[index].attribute == 1 && sd->sc_data && sd->sc_data[SC_BROKNARMOR].timer!=-1)
|
||||
skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1);
|
||||
if(sd->sc_data && ( sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 ))
|
||||
return;
|
||||
if(sd->sc_count && ( sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1 ))
|
||||
return;*/
|
||||
|
||||
if(sd->npc_id!=0 || sd->vender_id != 0 || sd->opt1 > 0)
|
||||
return;
|
||||
pc_unequipitem(sd,index,0,BF_NORMAL);
|
||||
pc_unequipitem(sd,index,1);
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
|
@ -271,7 +271,6 @@ struct map_session_data {
|
||||
int unbreakable;
|
||||
int classchange; // [Valaris]
|
||||
|
||||
|
||||
int die_counter;
|
||||
short doridori_counter;
|
||||
|
||||
@ -315,7 +314,6 @@ struct map_session_data {
|
||||
int eventtimer[MAX_EVENTTIMER];
|
||||
|
||||
int last_skillid,last_skilllv; // Added by RoVeRT
|
||||
short sg_count;
|
||||
|
||||
unsigned char change_level; // [celest]
|
||||
|
||||
@ -425,7 +423,6 @@ struct mob_data {
|
||||
short sc_count;
|
||||
short opt1,opt2,opt3,option;
|
||||
short min_chase;
|
||||
short sg_count;
|
||||
int guild_id;
|
||||
int deletetimer;
|
||||
|
||||
|
@ -961,7 +961,6 @@ int mob_spawn(int id)
|
||||
md->guild_id = gc->guild_id;
|
||||
}
|
||||
|
||||
md->sg_count=0;
|
||||
md->deletetimer=-1;
|
||||
|
||||
md->skilltimer=-1;
|
||||
@ -2672,7 +2671,6 @@ int mob_class_change(struct mob_data *md,int *value)
|
||||
md->next_walktime = tick+rand()%50+5000;
|
||||
md->attackabletime = tick;
|
||||
md->canmove_tick = tick;
|
||||
md->sg_count=0;
|
||||
|
||||
for(i=0,c=tick-1000*3600*10;i<MAX_MOBSKILL;i++)
|
||||
md->skilldelay[i] = c;
|
||||
@ -3281,6 +3279,11 @@ int mobskill_use_id(struct mob_data *md,struct block_list *target,int skill_idx)
|
||||
case SA_SPELLBREAKER:
|
||||
forcecast=1;
|
||||
break;
|
||||
case NPC_SUMMONSLAVE:
|
||||
case NPC_SUMMONMONSTER:
|
||||
if(md->master_id!=0)
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
|
||||
if(battle_config.mob_skill_log)
|
||||
|
44
src/map/pc.c
44
src/map/pc.c
@ -1,4 +1,4 @@
|
||||
// $Id: pc.c 101 2004-12-2 12:58:29 AM Celestia $
|
||||
// $Id: pc.c 101 2004-12-13 7:23:07 PM Celestia $
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
@ -609,7 +609,7 @@ int pc_breakweapon(struct map_session_data *sd)
|
||||
if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0002 && !sd->status.inventory[i].attribute==1){
|
||||
item=sd->inventory_data[i];
|
||||
sd->status.inventory[i].attribute=1;
|
||||
pc_unequipitem(sd,i,0,BF_NORMAL);
|
||||
pc_unequipitem(sd,i,3);
|
||||
sprintf(output, "%s has broken.",item->jname);
|
||||
clif_emotion(&sd->bl,23);
|
||||
clif_displaymessage(sd->fd, output);
|
||||
@ -641,7 +641,7 @@ int pc_breakarmor(struct map_session_data *sd)
|
||||
if(sd->status.inventory[i].equip && sd->status.inventory[i].equip & 0x0010 && !sd->status.inventory[i].attribute==1){
|
||||
item=sd->inventory_data[i];
|
||||
sd->status.inventory[i].attribute=1;
|
||||
pc_unequipitem(sd,i,0,BF_NORMAL);
|
||||
pc_unequipitem(sd,i,3);
|
||||
sprintf(output, "%s has broken.",item->jname);
|
||||
clif_emotion(&sd->bl,23);
|
||||
clif_displaymessage(sd->fd, output);
|
||||
@ -697,7 +697,6 @@ int pc_authok(int id, int login_id2, time_t connect_until_time, struct mmo_chars
|
||||
sd->skillitem = -1;
|
||||
sd->skillitemlv = -1;
|
||||
sd->invincible_timer = -1;
|
||||
sd->sg_count = 0;
|
||||
|
||||
sd->deal_locked = 0;
|
||||
sd->trade_partner = 0;
|
||||
@ -3146,7 +3145,7 @@ int pc_delitem(struct map_session_data *sd,int n,int amount,int type)
|
||||
sd->weight -= sd->inventory_data[n]->weight*amount ;
|
||||
if(sd->status.inventory[n].amount<=0){
|
||||
if(sd->status.inventory[n].equip)
|
||||
pc_unequipitem(sd,n,0,BF_NORMAL);
|
||||
pc_unequipitem(sd,n,3);
|
||||
memset(&sd->status.inventory[n],0,sizeof(sd->status.inventory[0]));
|
||||
sd->inventory_data[n] = NULL;
|
||||
}
|
||||
@ -3556,7 +3555,7 @@ int pc_item_refine(struct map_session_data *sd,int idx)
|
||||
pc_delitem(sd, i, 1, 0);
|
||||
if(item->equip) {
|
||||
ep = item->equip;
|
||||
pc_unequipitem(sd,idx,0, BF_NORMAL);
|
||||
pc_unequipitem(sd,idx,3);
|
||||
}
|
||||
clif_refine(sd->fd,sd,0,idx,item->refine);
|
||||
clif_delitem(sd,idx,1);
|
||||
@ -3569,7 +3568,7 @@ int pc_item_refine(struct map_session_data *sd,int idx)
|
||||
pc_delitem(sd, i, 1, 0);
|
||||
item->refine = 0;
|
||||
if(item->equip)
|
||||
pc_unequipitem(sd,idx,0, BF_NORMAL);
|
||||
pc_unequipitem(sd,idx,3);
|
||||
clif_refine(sd->fd,sd,1,idx,item->refine);
|
||||
pc_delitem(sd,idx,1,0);
|
||||
clif_misceffect(&sd->bl,2);
|
||||
@ -5253,7 +5252,7 @@ int pc_resetlvl(struct map_session_data* sd,int type)
|
||||
for(i=0;i<11;i++) { // unequip items that can't be equipped by base 1 [Valaris]
|
||||
if(sd->equip_index[i] >= 0)
|
||||
if(!pc_isequip(sd,sd->equip_index[i]))
|
||||
pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
|
||||
pc_unequipitem(sd,sd->equip_index[i],2);
|
||||
}
|
||||
|
||||
clif_skillinfoblock(sd);
|
||||
@ -5532,7 +5531,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
|
||||
int n = eq_n[rand()%eq_num];//該?アイテムの中からランダム
|
||||
if(rand()%10000 < per){
|
||||
if(sd->status.inventory[n].equip)
|
||||
pc_unequipitem(sd,n,0,BF_NORMAL);
|
||||
pc_unequipitem(sd,n,3);
|
||||
pc_dropitem(sd,n,1);
|
||||
}
|
||||
}
|
||||
@ -5545,7 +5544,7 @@ int pc_damage(struct block_list *src,struct map_session_data *sd,int damage)
|
||||
|| (type == 2 && sd->status.inventory[i].equip)
|
||||
|| type == 3) ){
|
||||
if(sd->status.inventory[i].equip)
|
||||
pc_unequipitem(sd,i,0,BF_NORMAL);
|
||||
pc_unequipitem(sd,i,3);
|
||||
pc_dropitem(sd,i,1);
|
||||
break;
|
||||
}
|
||||
@ -6056,7 +6055,7 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
|
||||
for(i=0;i<11;i++) {
|
||||
if(sd->equip_index[i] >= 0)
|
||||
if(!pc_isequip(sd,sd->equip_index[i]))
|
||||
pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL); // ?”õŠO‚µ
|
||||
pc_unequipitem(sd,sd->equip_index[i],2); // ?”õŠO‚µ
|
||||
}
|
||||
|
||||
clif_changelook(&sd->bl,LOOK_BASE,sd->view_class); // move sprite update to prevent client crashes with incompatible equipment [Valaris]
|
||||
@ -6693,7 +6692,7 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
|
||||
arrow=pc_search_inventory(sd,pc_checkequip(sd,9)); // Added by RoVeRT
|
||||
for(i=0;i<11;i++) {
|
||||
if(sd->equip_index[i] >= 0 && sd->status.inventory[sd->equip_index[i]].equip&pos) {
|
||||
pc_unequipitem(sd,sd->equip_index[i],1,BF_NORMAL);
|
||||
pc_unequipitem(sd,sd->equip_index[i],2);
|
||||
}
|
||||
}
|
||||
// 弓矢?備
|
||||
@ -6789,15 +6788,19 @@ int pc_equipitem(struct map_session_data *sd,int n,int pos)
|
||||
|
||||
/*==========================================
|
||||
* ? 備した物を外す
|
||||
* type:
|
||||
* 0 - only unequip
|
||||
* 1 - calculate status after unequipping
|
||||
* 2 - force unequip
|
||||
*------------------------------------------
|
||||
*/
|
||||
int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
|
||||
int pc_unequipitem(struct map_session_data *sd,int n,int flag)
|
||||
{
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
// -- moonsoul (if player is berserk then cannot unequip)
|
||||
//
|
||||
if(!flag && sd->sc_count && sd->sc_data[SC_BERSERK].timer!=-1){
|
||||
if(flag<2 && sd->sc_count && (sd->sc_data[SC_BLADESTOP].timer!=-1 || sd->sc_data[SC_BERSERK].timer!=-1)){
|
||||
clif_unequipitemack(sd,n,0,0);
|
||||
return 0;
|
||||
}
|
||||
@ -6836,20 +6839,25 @@ int pc_unequipitem(struct map_session_data *sd,int n,int type, int flag)
|
||||
if(sd->status.inventory[n].equip & 0x0040)
|
||||
clif_changelook(&sd->bl,LOOK_SHOES,0);
|
||||
|
||||
if(sd->sc_count && sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
|
||||
sd->status.inventory[i].attribute==1)
|
||||
if(sd->sc_count) {
|
||||
if (sd->sc_data[SC_BROKNWEAPON].timer != -1 && sd->status.inventory[n].equip & 0x0002 &&
|
||||
sd->status.inventory[n].attribute == 1)
|
||||
skill_status_change_end(&sd->bl,SC_BROKNWEAPON,-1);
|
||||
if(sd->sc_data[SC_BROKNARMOR].timer != -1 && sd->status.inventory[n].equip & 0x0010 &&
|
||||
sd->status.inventory[n].attribute == 1)
|
||||
skill_status_change_end(&sd->bl,SC_BROKNARMOR,-1);
|
||||
}
|
||||
|
||||
clif_unequipitemack(sd,n,sd->status.inventory[n].equip,1);
|
||||
sd->status.inventory[n].equip=0;
|
||||
if(!type)
|
||||
if(flag&1)
|
||||
pc_checkallowskill(sd);
|
||||
if(sd->weapontype1 == 0 && sd->weapontype2 == 0)
|
||||
skill_encchant_eremental_end(&sd->bl,-1); //武器持ち誓えは無?件で?性付?解除
|
||||
} else {
|
||||
clif_unequipitemack(sd,n,0,0);
|
||||
}
|
||||
if(!type) {
|
||||
if(flag&1) {
|
||||
pc_calcstatus(sd,0);
|
||||
if(sd->sc_count && sd->sc_data[SC_SIGNUMCRUCIS].timer != -1 && !battle_check_undead(7,sd->def_ele))
|
||||
skill_status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
|
||||
|
@ -118,7 +118,7 @@ int pc_resetlvl(struct map_session_data*,int type);
|
||||
int pc_resetstate(struct map_session_data*);
|
||||
int pc_resetskill(struct map_session_data*);
|
||||
int pc_equipitem(struct map_session_data*,int,int);
|
||||
int pc_unequipitem(struct map_session_data*,int,int,int);
|
||||
int pc_unequipitem(struct map_session_data*,int,int);
|
||||
int pc_checkitem(struct map_session_data*);
|
||||
int pc_useitem(struct map_session_data*,int);
|
||||
|
||||
|
@ -3035,7 +3035,7 @@ int buildin_successrefitem(struct script_state *st)
|
||||
#endif //USE_SQL
|
||||
|
||||
sd->status.inventory[i].refine++;
|
||||
pc_unequipitem(sd,i,0, BF_NORMAL);
|
||||
pc_unequipitem(sd,i,2);
|
||||
clif_refine(sd->fd,sd,0,i,sd->status.inventory[i].refine);
|
||||
clif_delitem(sd,i,1);
|
||||
clif_additem(sd,i,1,0);
|
||||
@ -3065,7 +3065,7 @@ int buildin_failedrefitem(struct script_state *st)
|
||||
#endif //USE_SQL
|
||||
|
||||
sd->status.inventory[i].refine = 0;
|
||||
pc_unequipitem(sd,i,0, BF_NORMAL);
|
||||
pc_unequipitem(sd,i,3);
|
||||
// 精錬失敗エフェクトのパケット
|
||||
clif_refine(sd->fd,sd,1,i,sd->status.inventory[i].refine);
|
||||
pc_delitem(sd,i,1,0);
|
||||
@ -5885,7 +5885,7 @@ int buildin_nude(struct script_state *st)
|
||||
|
||||
for(i=0;i<11;i++)
|
||||
if(sd->equip_index[i] >= 0)
|
||||
pc_unequipitem(sd,sd->equip_index[i],1, BF_NORMAL);
|
||||
pc_unequipitem(sd,sd->equip_index[i],2);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// $Id: skill.c,v 1.8 2004/12/9 8:14:18 PM Celestia Exp $
|
||||
// $Id: skill.c,v 1.8 2004/12/13 7:22:51 PM Celestia $
|
||||
/* スキル?係 */
|
||||
|
||||
#include <stdio.h>
|
||||
@ -2323,6 +2323,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
|
||||
case NPC_HOLYATTACK:
|
||||
case NPC_DARKNESSATTACK:
|
||||
case NPC_TELEKINESISATTACK:
|
||||
case NPC_UNDEADATTACK:
|
||||
case LK_AURABLADE: /* オ?ラブレ?ド */
|
||||
case LK_SPIRALPIERCE: /* スパイラルピア?ス */
|
||||
case LK_HEADCRUSH: /* ヘッドクラッシュ */
|
||||
@ -2333,6 +2334,7 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
|
||||
case CG_ARROWVULCAN: /* アロ?バルカン */
|
||||
case ASC_BREAKER: /* ソウルブレ?カ? */
|
||||
case HW_MAGICCRASHER: /* マジッククラッシャ? */
|
||||
case ITM_TOMAHAWK:
|
||||
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
|
||||
break;
|
||||
case NPC_DARKBREATH:
|
||||
@ -2789,6 +2791,14 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
// unknown skills [Celest]
|
||||
case NPC_BIND:
|
||||
case NPC_EXPLOSIONSPIRITS:
|
||||
case NPC_INCAGI:
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
break;
|
||||
|
||||
case 0:
|
||||
if(sd) {
|
||||
if(flag&3){
|
||||
@ -3877,7 +3887,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0002){
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
pc_unequipitem(dstsd,i,3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3900,7 +3910,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0020){
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
pc_unequipitem(dstsd,i,3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3923,7 +3933,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0010){
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
pc_unequipitem(dstsd,i,3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3946,7 +3956,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & 0x0100){
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
pc_unequipitem(dstsd,i,3);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -3982,7 +3992,7 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
if(dstsd){
|
||||
for(i=0;i<MAX_INVENTORY;i++){
|
||||
if(dstsd->status.inventory[i].equip && dstsd->status.inventory[i].equip & striplist[1][j]){
|
||||
pc_unequipitem(dstsd,i,0,BF_SKILL);
|
||||
pc_unequipitem(dstsd,i,3);
|
||||
--c;
|
||||
break;
|
||||
}
|
||||
@ -4353,6 +4363,33 @@ int skill_castend_nodamage_id( struct block_list *src, struct block_list *bl,int
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
break;
|
||||
|
||||
// Equipment breaking monster skills [Celest]
|
||||
case NPC_BREAKWEAPON:
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
|
||||
pc_breakweapon((struct map_session_data *)bl);
|
||||
break;
|
||||
|
||||
case NPC_BREAKARMOR:
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
|
||||
pc_breakarmor((struct map_session_data *)bl);
|
||||
break;
|
||||
|
||||
case NPC_BREAKHELM:
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
|
||||
// since we don't have any code for helm breaking yet...
|
||||
pc_breakweapon((struct map_session_data *)bl);
|
||||
break;
|
||||
|
||||
case NPC_BREAKSHIELD:
|
||||
clif_skill_nodamage(src,bl,skillid,skilllv,1);
|
||||
if(bl->type == BL_PC && rand()%100 < skilllv && battle_config.equipment_breaking)
|
||||
// since we don't have any code for helm breaking yet...
|
||||
pc_breakweapon((struct map_session_data *)bl);
|
||||
break;
|
||||
|
||||
case WE_MALE: /* 君だけは護るよ */
|
||||
if(sd && dstsd){
|
||||
int hp_rate=(skilllv <= 0)? 0:skill_db[skillid].hp_rate[skilllv-1];
|
||||
|
@ -741,6 +741,15 @@ enum {
|
||||
NPC_DARKGRANDCROSS,
|
||||
NPC_DARKSOULSTRIKE,
|
||||
NPC_DARKJUPITEL,
|
||||
// temporary names for mob skills [Celest]
|
||||
NPC_BIND,
|
||||
NPC_BREAKWEAPON,
|
||||
NPC_BREAKARMOR,
|
||||
NPC_BREAKHELM,
|
||||
NPC_BREAKSHIELD,
|
||||
NPC_UNDEADATTACK,
|
||||
NPC_EXPLOSIONSPIRITS = 349,
|
||||
NPC_INCAGI,
|
||||
|
||||
LK_AURABLADE = 355,
|
||||
LK_PARRYING,
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "battle.h"
|
||||
#include "nullpo.h"
|
||||
#include "log.h"
|
||||
#include "chrif.h"
|
||||
|
||||
/*==========================================
|
||||
* 取引要請を相手に送る
|
||||
@ -288,6 +289,9 @@ void trade_tradecommit(struct map_session_data *sd)
|
||||
target_sd->trade_partner=0;
|
||||
clif_tradecompleted(sd,0);
|
||||
clif_tradecompleted(target_sd,0);
|
||||
// save both player to avoid crash: they always have no advantage/disadvantage between the 2 players [Yor]
|
||||
chrif_save(sd); // do pc_makesavestatus and save storage too
|
||||
chrif_save(target_sd); // do pc_makesavestatus and save storage too
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user