* Updated NPC skill "Evil Land". More gravity wtfage.
- Based on visual observation, and experience with it on iRO Sakray. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12548 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,9 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/04/10
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* Rev. 12548 Updated NPC skill "Evil Land". More gravity wtfage. [L0ne_W0lf]
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- Based on visual observation, and experience with it on iRO Sakray.
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2008/04/09
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* Clif functions and basic data structures for questlog system. (r12544) [Kevin]
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2008/04/08
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@ -43,6 +43,8 @@
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2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
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=======================
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2008/04/10
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* Rev. 12548 Updated skill "Evil Land" (skill_db, skill_unit_db) [L0ne_W0lf]
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2008/04/07
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* Rev. 12528 Reverted the Ice Wall change (r12526.) [L0ne_W0lf]
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- Increased the range of Ganbantein to 16, as tested on iRO.
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@ -604,7 +604,7 @@
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667,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0, NPC_WIDECONFUSE,Wide Confusion
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668,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0, NPC_WIDESLEEP,Wide Sleep
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669,0,6,4,3,0x3,5,1,1,no,0,0x2,0,magic,0, NPC_WIDESIGHT,Wide Sight
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670,9,6,2,7,0x21,0,10,1,no,0,0x2,0,magic,0, NPC_EVILLAND,Evil Land
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670,9,6,2,7,0x91,0,10,1,no,0,0x2,0,magic,0, NPC_EVILLAND,Evil Land
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671,0,6,4,0,0x1,0,5,1,no,0,0x2,0,magic,0, NPC_MAGICMIRROR,Magic Mirror
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672,0,6,4,0,0x3,2:5:8:11:14,5,1,no,0,0x2,0,none,0, NPC_SLOWCAST,Slow Cast
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673,-9,6,1,-1,0,0,5,1,no,0,0x2,0,weapon,0, NPC_CRITICALWOUND,Critical Wounds
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@ -94,4 +94,4 @@
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527,0xbc, , -1, 0,2000,enemy, 0x010 //NJ_TATAMIGAESHI
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535,0xbd, , -1, 0, 20,enemy, 0x018 //NJ_KAENSIN
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538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
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670,0xc7, , 5, 1,1000,all, 0x018 //NPC_EVILLAND
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670,0xc7, , 1:3:6:9:12:15:18:20:20:20, 1,1000,all, 0x008 //NPC_EVILLAND
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@ -2177,9 +2177,6 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
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case PR_SANCTUARY:
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ad.damage = (skill_lv>6)?388:skill_lv*50;
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break;
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case NPC_EVILLAND:
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ad.damage = (skill_lv>6)?666:skill_lv*100;
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break;
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case ALL_RESURRECTION:
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case PR_TURNUNDEAD:
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//Undead check is on skill_castend_damageid code.
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@ -2552,6 +2549,9 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
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md.damage = 200+200*skill_lv;
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md.dmotion = 0; //No flinch animation.
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break;
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case NPC_EVILLAND:
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md.damage = (skill_lv>6)?666:skill_lv*100;
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break;
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}
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if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets
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@ -6781,7 +6781,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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if (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON)
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{ //Damage enemies
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if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
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skill_attack(BF_MAGIC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
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skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
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} else {
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int heal = sg->val2;
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if (tstatus->hp >= tstatus->max_hp)
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@ -98,7 +98,7 @@ struct skill_name_db {
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};
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#define MAX_SKILL_UNIT_LAYOUT 50
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#define MAX_SQUARE_LAYOUT 5 // 11*11のユニット配置が最大
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#define MAX_SQUARE_LAYOUT 20 // 11*11のユニット配置が最大
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#define MAX_SKILL_UNIT_COUNT ((MAX_SQUARE_LAYOUT*2+1)*(MAX_SQUARE_LAYOUT*2+1))
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struct s_skill_unit_layout {
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int count;
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